mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
commit
c36ae84b96
@ -5,9 +5,11 @@
|
||||
#include "Common/Thread.h"
|
||||
#include "Common/CommonFuncs.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <Windows.h>
|
||||
#include <processthreadsapi.h>
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
@ -64,7 +66,7 @@ void SwitchCurrentThread()
|
||||
// Sets the debugger-visible name of the current thread.
|
||||
// Uses trick documented in:
|
||||
// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
|
||||
void SetCurrentThreadName(const char* szThreadName)
|
||||
static void SetCurrentThreadNameViaException(const char* name)
|
||||
{
|
||||
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
|
||||
|
||||
@ -79,7 +81,7 @@ void SetCurrentThreadName(const char* szThreadName)
|
||||
#pragma pack(pop)
|
||||
|
||||
info.dwType = 0x1000;
|
||||
info.szName = szThreadName;
|
||||
info.szName = name;
|
||||
info.dwThreadID = static_cast<DWORD>(-1);
|
||||
info.dwFlags = 0;
|
||||
|
||||
@ -92,6 +94,25 @@ void SetCurrentThreadName(const char* szThreadName)
|
||||
}
|
||||
}
|
||||
|
||||
static void SetCurrentThreadNameViaApi(const char* name)
|
||||
{
|
||||
// If possible, also set via the newer API. On some versions of Server it needs to be manually
|
||||
// resolved. This API allows being able to observe the thread name even if a debugger wasn't
|
||||
// attached when the name was set (see above link for more info).
|
||||
static auto pSetThreadDescription = (decltype(&SetThreadDescription))GetProcAddress(
|
||||
GetModuleHandleA("kernel32"), "SetThreadDescription");
|
||||
if (pSetThreadDescription)
|
||||
{
|
||||
pSetThreadDescription(GetCurrentThread(), UTF8ToWString(name).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void SetCurrentThreadName(const char* name)
|
||||
{
|
||||
SetCurrentThreadNameViaException(name);
|
||||
SetCurrentThreadNameViaApi(name);
|
||||
}
|
||||
|
||||
#else // !WIN32, so must be POSIX threads
|
||||
|
||||
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
|
||||
@ -129,22 +150,22 @@ void SwitchCurrentThread()
|
||||
usleep(1000 * 1);
|
||||
}
|
||||
|
||||
void SetCurrentThreadName(const char* szThreadName)
|
||||
void SetCurrentThreadName(const char* name)
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
pthread_setname_np(szThreadName);
|
||||
pthread_setname_np(name);
|
||||
#elif defined __FreeBSD__ || defined __OpenBSD__
|
||||
pthread_set_name_np(pthread_self(), szThreadName);
|
||||
pthread_set_name_np(pthread_self(), name);
|
||||
#elif defined __HAIKU__
|
||||
rename_thread(find_thread(nullptr), szThreadName);
|
||||
rename_thread(find_thread(nullptr), name);
|
||||
#else
|
||||
// linux doesn't allow to set more than 16 bytes, including \0.
|
||||
pthread_setname_np(pthread_self(), std::string(szThreadName).substr(0, 15).c_str());
|
||||
pthread_setname_np(pthread_self(), std::string(name).substr(0, 15).c_str());
|
||||
#endif
|
||||
#ifdef USE_VTUNE
|
||||
// VTune uses OS thread names by default but probably supports longer names when set via its own
|
||||
// API.
|
||||
__itt_thread_set_name(szThreadName);
|
||||
__itt_thread_set_name(name);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -10,6 +10,7 @@
|
||||
|
||||
#include "Common/Event.h"
|
||||
#include "Common/Flag.h"
|
||||
#include "Common/Thread.h"
|
||||
|
||||
// A thread that executes the given function for every item placed into its queue.
|
||||
|
||||
@ -53,6 +54,8 @@ private:
|
||||
|
||||
void ThreadLoop()
|
||||
{
|
||||
Common::SetCurrentThreadName("WorkQueueThread");
|
||||
|
||||
while (true)
|
||||
{
|
||||
m_wakeup.Wait();
|
||||
|
@ -69,6 +69,8 @@ void DiscordHandler::ShowNewJoinRequest(const std::string& id, const std::string
|
||||
|
||||
void DiscordHandler::Run()
|
||||
{
|
||||
Common::SetCurrentThreadName("DiscordHandler");
|
||||
|
||||
while (!m_stop_requested.IsSet())
|
||||
{
|
||||
Discord::CallPendingCallbacks();
|
||||
|
@ -134,6 +134,8 @@ static void HandleFrameStepHotkeys()
|
||||
|
||||
void HotkeyScheduler::Run()
|
||||
{
|
||||
Common::SetCurrentThreadName("HotkeyScheduler");
|
||||
|
||||
while (!m_stop_requested.IsSet())
|
||||
{
|
||||
Common::SleepCurrentThread(1000 / 60);
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "Common/Event.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/ScopeGuard.h"
|
||||
#include "Common/Thread.h"
|
||||
#include "InputCommon/ControllerInterface/DInput/DInput.h"
|
||||
#include "InputCommon/ControllerInterface/XInput/XInput.h"
|
||||
|
||||
@ -43,6 +44,8 @@ void ciface::Win32::Init(void* hwnd)
|
||||
std::promise<HWND> message_window_promise;
|
||||
|
||||
s_thread = std::thread([&message_window_promise] {
|
||||
Common::SetCurrentThreadName("ciface::Win32 Message Loop");
|
||||
|
||||
HWND message_window = nullptr;
|
||||
Common::ScopeGuard promise_guard([&] { message_window_promise.set_value(message_window); });
|
||||
|
||||
|
@ -9,6 +9,7 @@
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
#include "Common/Thread.h"
|
||||
|
||||
#include "VideoBackends/Vulkan/VulkanContext.h"
|
||||
|
||||
@ -185,6 +186,8 @@ bool CommandBufferManager::CreateSubmitThread()
|
||||
{
|
||||
m_submit_loop = std::make_unique<Common::BlockingLoop>();
|
||||
m_submit_thread = std::thread([this]() {
|
||||
Common::SetCurrentThreadName("Vulkan CommandBufferManager SubmitThread");
|
||||
|
||||
m_submit_loop->Run([this]() {
|
||||
PendingCommandBufferSubmit submit;
|
||||
{
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include <thread>
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/Thread.h"
|
||||
|
||||
namespace VideoCommon
|
||||
{
|
||||
@ -192,6 +193,8 @@ void AsyncShaderCompiler::WorkerThreadExit(void* param)
|
||||
|
||||
void AsyncShaderCompiler::WorkerThreadEntryPoint(void* param)
|
||||
{
|
||||
Common::SetCurrentThreadName("AsyncShaderCompiler Worker");
|
||||
|
||||
// Initialize worker thread with backend-specific method.
|
||||
if (!WorkerThreadInitWorkerThread(param))
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user