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DolphinQt: Fix selection of PP shader when using anaglyph 3D.
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@ -153,10 +153,9 @@ void EnhancementsWidget::LoadPPShaders()
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{
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const bool anaglyph = g_Config.stereo_mode == StereoMode::Anaglyph;
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std::vector<std::string> shaders =
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g_Config.stereo_mode == StereoMode::Anaglyph ?
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PostProcessingShaderImplementation::GetAnaglyphShaderList(
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g_Config.backend_info.api_type) :
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PostProcessingShaderImplementation::GetShaderList(g_Config.backend_info.api_type);
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anaglyph ? PostProcessingShaderImplementation::GetAnaglyphShaderList(
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g_Config.backend_info.api_type) :
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PostProcessingShaderImplementation::GetShaderList(g_Config.backend_info.api_type);
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m_pp_effect->clear();
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@ -261,9 +260,11 @@ void EnhancementsWidget::SaveSettings()
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Config::SetBaseOrCurrent(Config::GFX_SSAA, is_ssaa);
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Config::SetBaseOrCurrent(
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Config::GFX_ENHANCE_POST_SHADER,
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m_pp_effect->currentIndex() == 0 ? "(off)" : m_pp_effect->currentText().toStdString());
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const bool anaglyph = g_Config.stereo_mode == StereoMode::Anaglyph;
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER,
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(!anaglyph && m_pp_effect->currentIndex() == 0) ?
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"(off)" :
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m_pp_effect->currentText().toStdString());
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PostProcessingShaderConfiguration pp_shader;
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if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) != "(off)")
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