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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #2246 from skidau/sdl-init-crash
Use WindowFromPoint to track the mouse in DInput
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commit
c45ffa937e
@ -26,7 +26,6 @@
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#include "Core/CoreTiming.h"
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#include "Core/DSPEmulator.h"
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#include "Core/Host.h"
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#include "Core/HotkeyManager.h"
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#include "Core/MemTools.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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@ -97,7 +96,6 @@ static bool s_is_stopping = false;
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static bool s_hardware_initialized = false;
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static bool s_is_started = false;
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static void* s_window_handle = nullptr;
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static bool s_window_handle_changed = false;
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static std::string s_state_filename;
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static std::thread s_emu_thread;
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static StoppedCallbackFunc s_on_stopped_callback = nullptr;
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@ -230,12 +228,7 @@ bool Init()
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!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR"));
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}
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s_window_handle_changed = false;
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if (s_window_handle != Host_GetRenderHandle())
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{
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s_window_handle = Host_GetRenderHandle();
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s_window_handle_changed = true;
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}
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s_window_handle = Host_GetRenderHandle();
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// Start the emu thread
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s_emu_thread = std::thread(EmuThread);
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@ -437,11 +430,6 @@ void EmuThread()
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else
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{
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// Update references in case controllers were refreshed
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if (s_window_handle_changed)
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{
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g_controller_interface.Initialize(s_window_handle);
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HotkeyManagerEmu::LoadConfig();
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}
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Pad::LoadConfig();
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Keyboard::LoadConfig();
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}
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@ -456,10 +444,9 @@ void EmuThread()
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// Activate Wiimotes which don't have source set to "None"
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for (unsigned int i = 0; i != MAX_BBMOTES; ++i)
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{
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if (g_wiimote_sources[i])
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GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(true);
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}
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}
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AudioCommon::InitSoundStream();
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@ -570,8 +557,7 @@ void EmuThread()
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if (init_controllers)
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{
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if (core_parameter.bWii)
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Wiimote::Shutdown();
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Wiimote::Shutdown();
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Keyboard::Shutdown();
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Pad::Shutdown();
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init_controllers = false;
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@ -39,4 +39,6 @@ namespace HotkeyManagerEmu
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bool IsEnabled();
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void Enable(bool enable_toggle);
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bool IsPressed(int Id, bool held);
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static bool enabled;
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}
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@ -1060,9 +1060,6 @@ GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const unsigned i
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mapping->Add(dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5);
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mapping->Add(control_group_sizer, 0, wxLEFT|wxEXPAND, 5);
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wxCommandEvent event;
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RefreshDevices(event);
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UpdateGUI();
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SetSizerAndFit(mapping); // needed
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@ -44,7 +44,7 @@ ControllerInterface g_controller_interface;
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void ControllerInterface::Initialize(void* const hwnd)
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{
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if (m_is_init)
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DeInit();
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return;
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m_hwnd = hwnd;
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@ -102,11 +102,6 @@ void ControllerInterface::Shutdown()
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delete d;
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}
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DeInit();
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}
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void ControllerInterface::DeInit()
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{
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m_devices.clear();
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#ifdef CIFACE_USE_XINPUT
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@ -117,9 +117,6 @@ public:
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void Initialize(void* const hwnd);
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void Reinitialize();
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void Shutdown();
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void DeInit();
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bool IsInit() const { return m_is_init; }
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void UpdateReference(ControlReference* control, const ciface::Core::DeviceQualifier& default_device) const;
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@ -31,11 +31,11 @@ static const struct
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};
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// lil silly
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static HWND hwnd;
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static HWND m_hwnd;
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void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd)
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{
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hwnd = _hwnd;
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m_hwnd = _hwnd;
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// mouse and keyboard are a combined device, to allow shift+click and stuff
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// if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
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@ -124,10 +124,11 @@ void GetMousePos(ControlState* const x, ControlState* const y)
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{
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POINT point = { 1, 1 };
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GetCursorPos(&point);
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// Get the cursor position relative to the upper left corner of the rendering window
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// Get the cursor position relative to the upper left corner of the current window (separate or render to main)
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HWND hwnd = WindowFromPoint(point);
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ScreenToClient(hwnd, &point);
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// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
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// Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
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RECT rect;
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GetClientRect(hwnd, &rect);
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// Width and height is the size of the rendering window
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