Support Steam Deck controls directly through hidraw

This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
This commit is contained in:
R 2023-04-20 00:49:50 +01:00
parent 1a2dcc53f2
commit c5d2ad99d2
5 changed files with 336 additions and 0 deletions

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@ -192,3 +192,13 @@ if(MSVC)
# Add precompiled header
target_link_libraries(inputcommon PRIVATE use_pch)
endif()
if(TARGET Hidapi::Hidapi)
target_sources(inputcommon
PRIVATE
ControllerInterface/SteamDeck/SteamDeck.cpp
ControllerInterface/SteamDeck/SteamDeck.h
)
target_link_libraries(inputcommon PUBLIC Hidapi::Hidapi)
target_compile_definitions(inputcommon PRIVATE -DHAVE_HIDAPI=1)
endif()

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@ -34,6 +34,9 @@
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
#include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h"
#endif
#ifdef CIFACE_USE_STEAMDECK
#include "InputCommon/ControllerInterface/SteamDeck/SteamDeck.h"
#endif
ControllerInterface g_controller_interface;
@ -78,6 +81,9 @@ void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
m_input_backends.emplace_back(ciface::DualShockUDPClient::CreateInputBackend(this));
#endif
#ifdef CIFACE_USE_STEAMDECK
m_input_backends.emplace_back(ciface::SteamDeck::CreateInputBackend(this));
#endif
// Don't allow backends to add devices before the first RefreshDevices() as they will be cleaned
// there. Or they'd end up waiting on the devices mutex if populated from another thread.

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@ -34,6 +34,9 @@
#if defined(HAVE_SDL2)
#define CIFACE_USE_SDL
#endif
#if defined(HAVE_HIDAPI)
#define CIFACE_USE_STEAMDECK
#endif
namespace ciface
{

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@ -0,0 +1,304 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/SteamDeck/SteamDeck.h"
#include <type_traits>
#include <hidapi.h>
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace ciface::SteamDeck
{
constexpr std::string_view STEAMDECK_SOURCE_NAME = "SteamDeck";
struct DeckInputReport
{
// +0
u8 major_ver;
u8 minor_ver;
u8 report_type;
u8 report_sz;
u32 frame;
// +8
u32 buttons0;
u32 buttons1;
// +16
s16 l_pad_x;
s16 l_pad_y;
s16 r_pad_x;
s16 r_pad_y;
// +24
s16 accel_x;
s16 accel_y;
s16 accel_z;
s16 gyro_pitch;
s16 gyro_roll;
s16 gyro_yaw;
s16 pose_quat_w;
s16 pose_quat_x;
s16 pose_quat_y;
s16 pose_quat_z;
// +44
u16 l_trig;
u16 r_trig;
// +48
s16 l_stick_x;
s16 l_stick_y;
s16 r_stick_x;
s16 r_stick_y;
// +56
u16 l_pad_force;
u16 r_pad_force;
s16 l_stick_capa;
s16 r_stick_capa;
};
static_assert(sizeof(DeckInputReport) == 64);
class Device final : public Core::Device
{
private:
class Button final : public Input
{
public:
Button(const char* name, const u32& buttons, u32 mask)
: m_name(name), m_buttons(buttons), m_mask(mask)
{
}
std::string GetName() const override { return m_name; }
ControlState GetState() const override { return (m_buttons & m_mask) != 0; }
private:
const char* const m_name;
const u32& m_buttons;
const u32 m_mask;
};
template <class T>
class AnalogInput : public Input
{
public:
AnalogInput(const char* name, const T& input, ControlState range)
: m_name(name), m_input(input), m_range(range)
{
}
std::string GetName() const final override { return m_name; }
ControlState GetState() const final override { return ControlState(m_input) / m_range; }
private:
const char* m_name;
const T& m_input;
const ControlState m_range;
};
class MotionInput final : public AnalogInput<s16>
{
public:
using AnalogInput::AnalogInput;
bool IsDetectable() const override { return false; }
};
public:
Device(hid_device* device);
std::string GetName() const final override;
std::string GetSource() const final override;
void UpdateInput() override;
private:
hid_device* m_device;
DeckInputReport m_latest_input;
};
class InputBackend final : public ciface::InputBackend
{
public:
InputBackend(ControllerInterface* controller_interface);
void PopulateDevices() override;
};
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface)
{
return std::make_unique<InputBackend>(controller_interface);
}
InputBackend::InputBackend(ControllerInterface* controller_interface)
: ciface::InputBackend(controller_interface)
{
}
void InputBackend::PopulateDevices()
{
INFO_LOG_FMT(CONTROLLERINTERFACE, "SteamDeck PopulateDevices");
auto possible_devices = hid_enumerate(0x28de, 0x1205);
bool was_found = false;
std::string found_path;
auto this_device = possible_devices;
while (this_device)
{
INFO_LOG_FMT(CONTROLLERINTERFACE, "Found {} (interface {})", this_device->path,
this_device->interface_number);
if (this_device->interface_number == 2)
{
was_found = true;
found_path = this_device->path;
break;
}
this_device = this_device->next;
}
hid_free_enumeration(possible_devices);
if (was_found)
{
INFO_LOG_FMT(CONTROLLERINTERFACE, "Found Steam Deck controls at {}", found_path);
}
else
{
INFO_LOG_FMT(CONTROLLERINTERFACE, "No Steam Deck interface found");
return;
}
auto deck_dev = hid_open_path(found_path.c_str());
if (!deck_dev)
{
ERROR_LOG_FMT(CONTROLLERINTERFACE, "Steam Deck controls could not be opened");
return;
}
if (hid_set_nonblocking(deck_dev, 1) != 0)
{
ERROR_LOG_FMT(CONTROLLERINTERFACE, "Steam Deck controls could not be set nonblocking");
return;
}
GetControllerInterface().RemoveDevice(
[](const auto* dev) { return dev->GetSource() == STEAMDECK_SOURCE_NAME; });
GetControllerInterface().AddDevice(std::make_shared<Device>(deck_dev));
}
Device::Device(hid_device* device) : m_device{device}
{
// clang-format off
AddInput(new Button("R2 Full Pull", m_latest_input.buttons0, 0x00000001));
AddInput(new Button("L2 Full Pull", m_latest_input.buttons0, 0x00000002));
AddInput(new Button("R1", m_latest_input.buttons0, 0x00000004));
AddInput(new Button("L1", m_latest_input.buttons0, 0x00000008));
AddInput(new Button("Y", m_latest_input.buttons0, 0x00000010));
AddInput(new Button("B", m_latest_input.buttons0, 0x00000020));
AddInput(new Button("X", m_latest_input.buttons0, 0x00000040));
AddInput(new Button("A", m_latest_input.buttons0, 0x00000080));
AddInput(new Button("D-Pad Up", m_latest_input.buttons0, 0x00000100));
AddInput(new Button("D-Pad Right", m_latest_input.buttons0, 0x00000200));
AddInput(new Button("D-Pad Left", m_latest_input.buttons0, 0x00000400));
AddInput(new Button("D-Pad Down", m_latest_input.buttons0, 0x00000800));
AddInput(new Button("View", m_latest_input.buttons0, 0x00001000));
AddInput(new Button("Steam", m_latest_input.buttons0, 0x00002000));
AddInput(new Button("Menu", m_latest_input.buttons0, 0x00004000));
AddInput(new Button("L5", m_latest_input.buttons0, 0x00008000));
AddInput(new Button("R5", m_latest_input.buttons0, 0x00010000));
AddInput(new Button("Left Trackpad Click", m_latest_input.buttons0, 0x00020000));
AddInput(new Button("Right Trackpad Click", m_latest_input.buttons0, 0x00040000));
AddInput(new Button("Left Trackpad Touch", m_latest_input.buttons0, 0x00080000));
AddInput(new Button("Right Trackpad Touch", m_latest_input.buttons0, 0x00100000));
AddInput(new Button("L3", m_latest_input.buttons0, 0x00400000));
AddInput(new Button("R3", m_latest_input.buttons0, 0x04000000));
AddInput(new Button("L4", m_latest_input.buttons1, 0x00000200));
AddInput(new Button("R4", m_latest_input.buttons1, 0x00000400));
AddInput(new Button("Left Stick Touch", m_latest_input.buttons1, 0x00004000));
AddInput(new Button("Right Stick Touch", m_latest_input.buttons1, 0x00008000));
AddInput(new Button("Quick Access", m_latest_input.buttons1, 0x00040000));
AddInput(new AnalogInput("L2", m_latest_input.l_trig, 32767));
AddInput(new AnalogInput("R2", m_latest_input.r_trig, 32767));
AddInput(new AnalogInput("Left Stick X-", m_latest_input.l_stick_x, -32767));
AddInput(new AnalogInput("Left Stick X+", m_latest_input.l_stick_x, 32767));
AddInput(new AnalogInput("Left Stick Y-", m_latest_input.l_stick_y, -32767));
AddInput(new AnalogInput("Left Stick Y+", m_latest_input.l_stick_y, 32767));
AddInput(new AnalogInput("Right Stick X-", m_latest_input.r_stick_x, -32767));
AddInput(new AnalogInput("Right Stick X+", m_latest_input.r_stick_x, 32767));
AddInput(new AnalogInput("Right Stick Y-", m_latest_input.r_stick_y, -32767));
AddInput(new AnalogInput("Right Stick Y+", m_latest_input.r_stick_y, 32767));
AddInput(new AnalogInput("Left Trackpad X-", m_latest_input.l_pad_x, -32767));
AddInput(new AnalogInput("Left Trackpad X+", m_latest_input.l_pad_x, 32767));
AddInput(new AnalogInput("Left Trackpad Y-", m_latest_input.l_pad_y, -32767));
AddInput(new AnalogInput("Left Trackpad Y+", m_latest_input.l_pad_y, 32767));
AddInput(new AnalogInput("Right Trackpad X-", m_latest_input.r_pad_x, -32767));
AddInput(new AnalogInput("Right Trackpad X+", m_latest_input.r_pad_x, 32767));
AddInput(new AnalogInput("Right Trackpad Y-", m_latest_input.r_pad_y, -32767));
AddInput(new AnalogInput("Right Trackpad Y+", m_latest_input.r_pad_y, 32767));
AddInput(new AnalogInput("Left Trackpad Pressure", m_latest_input.l_pad_force, 32767));
AddInput(new AnalogInput("Right Trackpad Pressure", m_latest_input.r_pad_force, 32767));
AddInput(new AnalogInput("Left Stick Capacitance", m_latest_input.l_stick_capa, 32767));
AddInput(new AnalogInput("Right Stick Capacitance", m_latest_input.r_stick_capa, 32767));
// 0x4000 LSBs = 1 g
// final output in m/s^2
constexpr auto accel_scale = 16384.0 / MathUtil::GRAVITY_ACCELERATION;
AddInput(new MotionInput("Accel Up", m_latest_input.accel_z, -accel_scale));
AddInput(new MotionInput("Accel Down", m_latest_input.accel_z, accel_scale));
AddInput(new MotionInput("Accel Left", m_latest_input.accel_x, accel_scale));
AddInput(new MotionInput("Accel Right", m_latest_input.accel_x, -accel_scale));
AddInput(new MotionInput("Accel Forward", m_latest_input.accel_y, -accel_scale));
AddInput(new MotionInput("Accel Backward", m_latest_input.accel_y, accel_scale));
// 16.384 (?) LSBs = 1 deg / s
// final output in rads / s
constexpr auto gyro_scale = 16.384 * 360.0 / MathUtil::TAU;
AddInput(new MotionInput("Gyro Pitch Up", m_latest_input.gyro_pitch, gyro_scale));
AddInput(new MotionInput("Gyro Pitch Down", m_latest_input.gyro_pitch, -gyro_scale));
AddInput(new MotionInput("Gyro Roll Left", m_latest_input.gyro_roll, -gyro_scale));
AddInput(new MotionInput("Gyro Roll Right", m_latest_input.gyro_roll, gyro_scale));
AddInput(new MotionInput("Gyro Yaw Left", m_latest_input.gyro_yaw, gyro_scale));
AddInput(new MotionInput("Gyro Yaw Right", m_latest_input.gyro_yaw, -gyro_scale));
// clang-format on
}
std::string Device::GetName() const
{
return "Steam Deck";
}
std::string Device::GetSource() const
{
return std::string(STEAMDECK_SOURCE_NAME);
}
void Device::UpdateInput()
{
DeckInputReport rpt;
bool got_anything = false;
// Read all available input reports (processing only the most recent one).
while (hid_read(m_device, reinterpret_cast<u8*>(&rpt), sizeof(rpt)) > 0)
{
got_anything = true;
}
// In case there were no reports available to be read, bail early.
if (!got_anything)
return;
if (rpt.major_ver != 0x01 || rpt.minor_ver != 0x00 || rpt.report_type != 0x09 ||
rpt.report_sz != sizeof(rpt))
{
ERROR_LOG_FMT(CONTROLLERINTERFACE, "Steam Deck bad report");
return;
}
m_latest_input = rpt;
}
} // namespace ciface::SteamDeck

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@ -0,0 +1,13 @@
// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "InputCommon/ControllerInterface/InputBackend.h"
#include <memory>
namespace ciface::SteamDeck
{
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface);
}