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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
replace DoFileSearch with optimized version
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commit
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@ -7,10 +7,19 @@
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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#ifdef _MSC_VER
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#include <experimental/filesystem>
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namespace fs = std::experimental::filesystem;
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#define HAS_STD_FILESYSTEM
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#else
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#include "Common/FileUtil.h"
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#endif
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namespace Common
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{
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#ifndef HAS_STD_FILESYSTEM
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static std::vector<std::string>
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FileSearchWithTest(const std::vector<std::string>& directories, bool recursive,
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std::function<bool(const File::FSTEntry&)> callback)
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@ -36,10 +45,10 @@ FileSearchWithTest(const std::vector<std::string>& directories, bool recursive,
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return result;
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}
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std::vector<std::string> DoFileSearch(const std::vector<std::string>& exts,
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const std::vector<std::string>& directories, bool recursive)
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std::vector<std::string> DoFileSearchNoSTL(const std::vector<std::string>& directories,
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const std::vector<std::string>& exts, bool recursive)
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{
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bool accept_all = std::find(exts.begin(), exts.end(), "") != exts.end();
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bool accept_all = exts.empty();
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return FileSearchWithTest(directories, recursive, [&](const File::FSTEntry& entry) {
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if (accept_all)
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return true;
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@ -52,11 +61,71 @@ std::vector<std::string> DoFileSearch(const std::vector<std::string>& exts,
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});
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}
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// Result includes the passed directories themselves as well as their subdirectories.
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std::vector<std::string> FindSubdirectories(const std::vector<std::string>& directories,
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bool recursive)
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std::vector<std::string> DoFileSearch(const std::vector<std::string>& directories,
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const std::vector<std::string>& exts, bool recursive)
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{
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return FileSearchWithTest(directories, true,
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[&](const File::FSTEntry& entry) { return entry.isDirectory; });
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return DoFileSearchNoSTL(directories, exts, recursive);
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}
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#else
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std::vector<std::string> DoFileSearch(const std::vector<std::string>& directories,
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const std::vector<std::string>& exts, bool recursive)
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{
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bool accept_all = exts.empty();
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std::vector<fs::path> native_exts;
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for (const auto& ext : exts)
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native_exts.push_back(ext);
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// N.B. This avoids doing any copies
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auto ext_matches = [&native_exts](const fs::path& path) {
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const auto& native_path = path.native();
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return std::any_of(native_exts.cbegin(), native_exts.cend(), [&native_path](const auto& ext) {
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// TODO provide cross-platform compat for the comparison function, once more platforms
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// support std::filesystem
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return native_path.length() >= ext.native().length() &&
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_wcsicmp(&native_path.c_str()[native_path.length() - ext.native().length()],
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ext.c_str()) == 0;
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});
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};
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std::vector<std::string> result;
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auto add_filtered = [&](const fs::directory_entry& entry) {
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auto& path = entry.path();
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if (accept_all || (ext_matches(path) && !fs::is_directory(path)))
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result.emplace_back(path.u8string());
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};
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for (const auto& directory : directories)
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{
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if (recursive)
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{
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// TODO use fs::directory_options::follow_directory_symlink ?
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for (auto& entry : fs::recursive_directory_iterator(fs::path(directory.c_str())))
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add_filtered(entry);
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}
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else
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{
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for (auto& entry : fs::directory_iterator(fs::path(directory.c_str())))
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add_filtered(entry);
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}
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}
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// Remove duplicates (occurring because caller gave e.g. duplicate or overlapping directories -
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// not because std::filesystem returns duplicates). Also note that this pathname-based uniqueness
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// isn't as thorough as std::filesystem::equivalent.
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std::sort(result.begin(), result.end());
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result.erase(std::unique(result.begin(), result.end()), result.end());
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// Dolphin expects to be able to use "/" (DIR_SEP) everywhere. std::filesystem uses the OS
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// separator.
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if (fs::path::preferred_separator != DIR_SEP_CHR)
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for (auto& path : result)
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std::replace(path.begin(), path.end(), '\\', DIR_SEP_CHR);
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return result;
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}
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#endif
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} // namespace Common
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@ -9,9 +9,9 @@
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namespace Common
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{
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std::vector<std::string> DoFileSearch(const std::vector<std::string>& exts,
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const std::vector<std::string>& directories,
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// Callers can pass empty "exts" to indicate they want all files + directories in results
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// Otherwise, only files matching the extensions are returned
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std::vector<std::string> DoFileSearch(const std::vector<std::string>& directories,
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const std::vector<std::string>& exts = {},
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bool recursive = false);
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std::vector<std::string> FindSubdirectories(const std::vector<std::string>& directories,
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bool recursive);
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} // namespace Common
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@ -148,7 +148,7 @@ GCMemcardDirectory::GCMemcardDirectory(const std::string& directory, int slot, u
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hdr_file.ReadBytes(&m_hdr, BLOCK_SIZE);
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}
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std::vector<std::string> filenames = Common::DoFileSearch({".gci"}, {m_save_directory});
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std::vector<std::string> filenames = Common::DoFileSearch({m_save_directory}, {".gci"});
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if (filenames.size() > 112)
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{
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@ -365,7 +365,7 @@ QVector<QString> Settings::GetProfiles(const InputConfig* config) const
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const std::string path = GetProfilesDir().toStdString() + config->GetProfileName();
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QVector<QString> vec;
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for (const auto& file : Common::DoFileSearch({".ini"}, {path}))
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for (const auto& file : Common::DoFileSearch({path}, {".ini"}))
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{
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std::string basename;
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SplitPath(file, nullptr, &basename, nullptr);
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@ -59,9 +59,8 @@ void InterfacePane::CreateUI()
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combobox_layout->addRow(tr("&Theme:"), m_combobox_theme);
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// List avalable themes
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auto file_search_results = Common::DoFileSearch(
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{""}, {File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR},
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/*recursive*/ false);
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auto file_search_results =
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Common::DoFileSearch({File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR});
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for (const std::string& filename : file_search_results)
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{
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std::string name, ext;
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@ -196,9 +196,8 @@ void InterfaceConfigPane::LoadGUIValues()
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void InterfaceConfigPane::LoadThemes()
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{
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auto sv = Common::DoFileSearch(
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{""}, {File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR},
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/*recursive*/ false);
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auto sv =
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Common::DoFileSearch({File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR});
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for (const std::string& filename : sv)
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{
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std::string name, ext;
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@ -1687,7 +1687,7 @@ void CFrame::GameListChanged(wxCommandEvent& event)
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break;
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case IDM_PURGE_GAME_LIST_CACHE:
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std::vector<std::string> filenames =
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Common::DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
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Common::DoFileSearch({File::GetUserPath(D_CACHE_IDX)}, {".cache"});
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for (const std::string& filename : filenames)
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{
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@ -743,10 +743,9 @@ void GameListCtrl::RescanList()
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const std::vector<std::string> search_extensions = {".gcm", ".tgc", ".iso", ".ciso", ".gcz",
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".wbfs", ".wad", ".dol", ".elf"};
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// TODO This could process paths iteratively as they are found
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auto search_results = Common::DoFileSearch(search_extensions, SConfig::GetInstance().m_ISOFolder,
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auto search_results = Common::DoFileSearch(SConfig::GetInstance().m_ISOFolder, search_extensions,
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SConfig::GetInstance().m_RecursiveISOFolder);
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// TODO rethink some good algorithms to use here
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std::vector<std::string> cached_paths;
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for (const auto& file : m_cached_files)
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cached_paths.emplace_back(file->GetFileName());
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@ -761,14 +760,8 @@ void GameListCtrl::RescanList()
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cached_paths.cend(), std::back_inserter(new_paths));
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const Core::TitleDatabase title_database;
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// TODO we could store all paths and modification times to judge if file needs to be rescanned.
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// If we cached paths that turned out to be invalid, this would save failing on them each time
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// refresh is done.
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// However if people e.g. set dolphin to recursively scan the root of their drive(s), then we
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// would cache way too much data. Maybe just use an upper bound of invalid paths to cache?
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// For now, only scan new_paths. This could cause false negatives (file actively being written),
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// but otherwise
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// should be fine.
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// but otherwise should be fine.
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for (const auto& path : removed_paths)
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{
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auto it = std::find_if(
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#include <cstddef>
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#include <memory>
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#include <string>
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#include <thread>
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#include <vector>
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#include <wx/listctrl.h>
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@ -14,6 +15,7 @@
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#include "Common/ChunkFile.h"
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "DolphinWX/ISOFile.h"
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class wxEmuStateTip : public wxTipWindow
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@ -264,7 +264,7 @@ void InputConfigDialog::UpdateProfileComboBox()
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pname += PROFILES_PATH;
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pname += m_config.GetProfileName();
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std::vector<std::string> sv = Common::DoFileSearch({".ini"}, {pname});
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std::vector<std::string> sv = Common::DoFileSearch({pname}, {".ini"});
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wxArrayString strs;
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for (const std::string& filename : sv)
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@ -97,7 +97,7 @@ void HiresTexture::Update()
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};
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std::vector<std::string> filenames =
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Common::DoFileSearch(extensions, {texture_directory}, /*recursive*/ true);
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Common::DoFileSearch({texture_directory}, extensions, /*recursive*/ true);
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const std::string code = game_id + "_";
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@ -31,8 +31,9 @@ PostProcessingShaderImplementation::~PostProcessingShaderImplementation()
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static std::vector<std::string> GetShaders(const std::string& sub_dir = "")
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{
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std::vector<std::string> paths =
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Common::DoFileSearch({".glsl"}, {File::GetUserPath(D_SHADERS_IDX) + sub_dir,
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File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir});
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Common::DoFileSearch({File::GetUserPath(D_SHADERS_IDX) + sub_dir,
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File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir},
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{".glsl"});
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std::vector<std::string> result;
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for (std::string path : paths)
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{
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