mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
DolphinWX: defer gamelist scanning and switch to single-file cache.
This commit is contained in:
parent
79961b6f76
commit
f16599f4a8
@ -296,125 +296,3 @@ private:
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*ptr += size;
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}
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};
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// NOTE: this class is only used in DolphinWX/ISOFile.cpp for caching loaded
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// ISO data. It will be removed when DolphinWX is, so please don't use it.
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class CChunkFileReader
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{
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public:
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// Load file template
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template <class T>
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static bool Load(const std::string& _rFilename, u32 _Revision, T& _class)
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{
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INFO_LOG(COMMON, "ChunkReader: Loading %s", _rFilename.c_str());
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if (!File::Exists(_rFilename))
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return false;
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// Check file size
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const u64 fileSize = File::GetSize(_rFilename);
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static const u64 headerSize = sizeof(SChunkHeader);
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if (fileSize < headerSize)
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{
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ERROR_LOG(COMMON, "ChunkReader: File too small");
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return false;
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}
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File::IOFile pFile(_rFilename, "rb");
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if (!pFile)
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{
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ERROR_LOG(COMMON, "ChunkReader: Can't open file for reading");
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return false;
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}
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// read the header
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SChunkHeader header;
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if (!pFile.ReadArray(&header, 1))
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{
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ERROR_LOG(COMMON, "ChunkReader: Bad header size");
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return false;
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}
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// Check revision
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if (header.Revision != _Revision)
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{
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ERROR_LOG(COMMON, "ChunkReader: Wrong file revision, got %d expected %d", header.Revision,
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_Revision);
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return false;
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}
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// get size
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const u32 sz = (u32)(fileSize - headerSize);
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if (header.ExpectedSize != sz)
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{
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ERROR_LOG(COMMON, "ChunkReader: Bad file size, got %d expected %d", sz, header.ExpectedSize);
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return false;
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}
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// read the state
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std::vector<u8> buffer(sz);
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if (!pFile.ReadArray(&buffer[0], sz))
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{
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ERROR_LOG(COMMON, "ChunkReader: Error reading file");
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return false;
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}
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u8* ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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_class.DoState(p);
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INFO_LOG(COMMON, "ChunkReader: Done loading %s", _rFilename.c_str());
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return true;
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}
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// Save file template
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template <class T>
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static bool Save(const std::string& _rFilename, u32 _Revision, T& _class)
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{
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INFO_LOG(COMMON, "ChunkReader: Writing %s", _rFilename.c_str());
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File::IOFile pFile(_rFilename, "wb");
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if (!pFile)
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{
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ERROR_LOG(COMMON, "ChunkReader: Error opening file for write");
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return false;
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}
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// Get data
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u8* ptr = nullptr;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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_class.DoState(p);
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size_t const sz = (size_t)ptr;
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std::vector<u8> buffer(sz);
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ptr = &buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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_class.DoState(p);
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// Create header
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SChunkHeader header;
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header.Revision = _Revision;
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header.ExpectedSize = (u32)sz;
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// Write to file
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if (!pFile.WriteArray(&header, 1))
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{
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ERROR_LOG(COMMON, "ChunkReader: Failed writing header");
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return false;
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}
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if (!pFile.WriteArray(&buffer[0], sz))
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{
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ERROR_LOG(COMMON, "ChunkReader: Failed writing data");
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return false;
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}
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INFO_LOG(COMMON, "ChunkReader: Done writing %s", _rFilename.c_str());
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return true;
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}
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private:
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struct SChunkHeader
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{
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u32 Revision;
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u32 ExpectedSize;
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};
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};
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@ -24,21 +24,21 @@
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/WxUtils.h"
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// Sent by child panes to signify that the game list should
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// be updated when this modal dialog closes.
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wxDEFINE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);
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wxDEFINE_EVENT(wxDOLPHIN_CFG_RESCAN_LIST, wxCommandEvent);
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CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
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const wxPoint& position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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// Control refreshing of the ISOs list
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m_refresh_game_list_on_close = false;
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// Control refreshing of the GameListCtrl
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m_event_on_close = wxEVT_NULL;
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Bind(wxEVT_CLOSE_WINDOW, &CConfigMain::OnClose, this);
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Bind(wxEVT_BUTTON, &CConfigMain::OnCloseButton, this, wxID_CLOSE);
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Bind(wxEVT_SHOW, &CConfigMain::OnShow, this);
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Bind(wxDOLPHIN_CFG_REFRESH_LIST, &CConfigMain::OnSetRefreshGameListOnClose, this);
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Bind(wxDOLPHIN_CFG_RESCAN_LIST, &CConfigMain::OnSetRescanGameListOnClose, this);
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wxDialog::SetExtraStyle(GetExtraStyle() & ~wxWS_EX_BLOCK_EVENTS);
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@ -115,8 +115,8 @@ void CConfigMain::OnClose(wxCloseEvent& WXUNUSED(event))
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SConfig::GetInstance().SaveSettings();
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if (m_refresh_game_list_on_close)
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AddPendingEvent(wxCommandEvent{DOLPHIN_EVT_RELOAD_GAMELIST});
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if (m_event_on_close != wxEVT_NULL)
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AddPendingEvent(wxCommandEvent{m_event_on_close});
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}
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void CConfigMain::OnShow(wxShowEvent& event)
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@ -132,5 +132,12 @@ void CConfigMain::OnCloseButton(wxCommandEvent& WXUNUSED(event))
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void CConfigMain::OnSetRefreshGameListOnClose(wxCommandEvent& WXUNUSED(event))
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{
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m_refresh_game_list_on_close = true;
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// Don't override a rescan
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if (m_event_on_close == wxEVT_NULL)
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m_event_on_close = DOLPHIN_EVT_REFRESH_GAMELIST;
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}
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void CConfigMain::OnSetRescanGameListOnClose(wxCommandEvent& WXUNUSED(event))
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{
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m_event_on_close = DOLPHIN_EVT_RESCAN_GAMELIST;
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}
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@ -10,7 +10,10 @@
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class wxNotebook;
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class wxPanel;
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// Fast refresh - can be fulfilled from cache
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wxDECLARE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);
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// Rescan and refresh - modifies cache
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wxDECLARE_EVENT(wxDOLPHIN_CFG_RESCAN_LIST, wxCommandEvent);
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class CConfigMain : public wxDialog
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{
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@ -41,8 +44,8 @@ private:
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void OnCloseButton(wxCommandEvent& event);
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void OnShow(wxShowEvent& event);
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void OnSetRefreshGameListOnClose(wxCommandEvent& event);
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void OnSetRescanGameListOnClose(wxCommandEvent& event);
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wxNotebook* Notebook;
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bool m_refresh_game_list_on_close;
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wxEventType m_event_on_close;
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};
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@ -163,7 +163,7 @@ void PathConfigPane::OnRecursiveISOCheckBoxChanged(wxCommandEvent& event)
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{
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SConfig::GetInstance().m_RecursiveISOFolder = m_recursive_iso_paths_checkbox->IsChecked();
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AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
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AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_RESCAN_LIST));
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}
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void PathConfigPane::OnAddISOPath(wxCommandEvent& event)
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@ -179,7 +179,7 @@ void PathConfigPane::OnAddISOPath(wxCommandEvent& event)
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}
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else
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{
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AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
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AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_RESCAN_LIST));
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m_iso_paths_listbox->Append(dialog.GetPath());
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}
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}
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@ -189,7 +189,7 @@ void PathConfigPane::OnAddISOPath(wxCommandEvent& event)
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void PathConfigPane::OnRemoveISOPath(wxCommandEvent& event)
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{
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AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_REFRESH_LIST));
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AddPendingEvent(wxCommandEvent(wxDOLPHIN_CFG_RESCAN_LIST));
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m_iso_paths_listbox->Delete(m_iso_paths_listbox->GetSelection());
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// This seems to not be activated on Windows when it should be. wxw bug?
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@ -351,8 +351,9 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
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// This panel is the parent for rendering and it holds the gamelistctrl
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m_panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
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m_game_list_ctrl = new GameListCtrl(m_panel, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
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m_game_list_ctrl =
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new GameListCtrl(m_batch_mode, m_panel, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
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m_game_list_ctrl->Bind(wxEVT_LIST_ITEM_ACTIVATED, &CFrame::OnGameListCtrlItemActivated, this);
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wxBoxSizer* sizerPanel = new wxBoxSizer(wxHORIZONTAL);
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@ -490,7 +491,8 @@ void CFrame::BindEvents()
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BindMenuBarEvents();
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Bind(DOLPHIN_EVT_RELOAD_THEME_BITMAPS, &CFrame::OnReloadThemeBitmaps, this);
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Bind(DOLPHIN_EVT_RELOAD_GAMELIST, &CFrame::OnReloadGameList, this);
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Bind(DOLPHIN_EVT_REFRESH_GAMELIST, &CFrame::OnRefreshGameList, this);
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Bind(DOLPHIN_EVT_RESCAN_GAMELIST, &CFrame::OnRescanGameList, this);
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Bind(DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, &CFrame::OnUpdateLoadWiiMenuItem, this);
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Bind(DOLPHIN_EVT_BOOT_SOFTWARE, &CFrame::OnPlay, this);
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Bind(DOLPHIN_EVT_STOP_SOFTWARE, &CFrame::OnStop, this);
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@ -909,7 +911,7 @@ void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
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GetMenuBar()->FindItem(IDM_LIST_WORLD)->Check(true);
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GetMenuBar()->FindItem(IDM_LIST_UNKNOWN)->Check(true);
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UpdateGameList();
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GameListRefresh();
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}
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else if (!m_game_list_ctrl->GetISO(0))
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{
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@ -98,7 +98,8 @@ public:
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void DoStop();
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void UpdateGUI();
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void UpdateGameList();
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void GameListRefresh();
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void GameListRescan();
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void ToggleLogWindow(bool bShow);
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void ToggleLogConfigWindow(bool bShow);
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void StatusBarMessage(const char* Text, ...);
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@ -267,7 +268,8 @@ private:
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void OnHelp(wxCommandEvent& event);
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void OnReloadThemeBitmaps(wxCommandEvent& event);
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void OnReloadGameList(wxCommandEvent& event);
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void OnRefreshGameList(wxCommandEvent& event);
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void OnRescanGameList(wxCommandEvent& event);
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void OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event);
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@ -774,7 +774,7 @@ void CFrame::OnBootDrive(wxCommandEvent& event)
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void CFrame::OnRefresh(wxCommandEvent& WXUNUSED(event))
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{
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UpdateGameList();
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GameListRescan();
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}
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void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
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@ -1097,12 +1097,17 @@ void CFrame::OnReloadThemeBitmaps(wxCommandEvent& WXUNUSED(event))
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reload_event.SetEventObject(this);
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wxPostEvent(GetToolBar(), reload_event);
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UpdateGameList();
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GameListRefresh();
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}
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void CFrame::OnReloadGameList(wxCommandEvent& WXUNUSED(event))
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void CFrame::OnRefreshGameList(wxCommandEvent& WXUNUSED(event))
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{
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UpdateGameList();
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GameListRefresh();
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}
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void CFrame::OnRescanGameList(wxCommandEvent& WXUNUSED(event))
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{
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GameListRescan();
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}
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void CFrame::OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event)
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@ -1605,9 +1610,16 @@ void CFrame::UpdateGUI()
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}
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}
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void CFrame::UpdateGameList()
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void CFrame::GameListRefresh()
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{
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wxCommandEvent event{DOLPHIN_EVT_RELOAD_GAMELIST, GetId()};
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wxCommandEvent event{DOLPHIN_EVT_REFRESH_GAMELIST, GetId()};
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event.SetEventObject(this);
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wxPostEvent(m_game_list_ctrl, event);
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}
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void CFrame::GameListRescan()
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{
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wxCommandEvent event{DOLPHIN_EVT_RESCAN_GAMELIST, GetId()};
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event.SetEventObject(this);
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wxPostEvent(m_game_list_ctrl, event);
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}
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@ -1674,17 +1686,19 @@ void CFrame::GameListChanged(wxCommandEvent& event)
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SConfig::GetInstance().m_ListDrives = event.IsChecked();
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break;
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case IDM_PURGE_GAME_LIST_CACHE:
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std::vector<std::string> rFilenames =
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std::vector<std::string> filenames =
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Common::DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
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for (const std::string& rFilename : rFilenames)
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for (const std::string& filename : filenames)
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{
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File::Delete(rFilename);
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File::Delete(filename);
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}
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break;
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// Do rescan after cache has been cleared
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GameListRescan();
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return;
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}
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UpdateGameList();
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GameListRefresh();
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}
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// Enable and disable the toolbar
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@ -1743,6 +1757,6 @@ void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
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default:
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return;
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}
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UpdateGameList();
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GameListRefresh();
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SConfig::GetInstance().SaveSettings();
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}
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@ -44,6 +44,7 @@
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/SysConf.h"
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#include "Common/Thread.h"
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#include "Core/Boot/Boot.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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@ -155,36 +156,6 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
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return 0;
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}
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static std::vector<std::string> GetFileSearchExtensions()
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{
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std::vector<std::string> extensions;
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if (SConfig::GetInstance().m_ListGC)
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{
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extensions.push_back(".gcm");
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extensions.push_back(".tgc");
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}
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if (SConfig::GetInstance().m_ListWii || SConfig::GetInstance().m_ListGC)
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{
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extensions.push_back(".iso");
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extensions.push_back(".ciso");
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extensions.push_back(".gcz");
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extensions.push_back(".wbfs");
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}
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if (SConfig::GetInstance().m_ListWad)
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extensions.push_back(".wad");
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if (SConfig::GetInstance().m_ListElfDol)
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{
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extensions.push_back(".dol");
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extensions.push_back(".elf");
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}
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return extensions;
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}
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static bool ShouldDisplayGameListItem(const GameListItem& item)
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{
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const bool show_platform = [&item] {
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@ -240,7 +211,8 @@ static bool ShouldDisplayGameListItem(const GameListItem& item)
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}
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}
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wxDEFINE_EVENT(DOLPHIN_EVT_RELOAD_GAMELIST, wxCommandEvent);
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wxDEFINE_EVENT(DOLPHIN_EVT_REFRESH_GAMELIST, wxCommandEvent);
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wxDEFINE_EVENT(DOLPHIN_EVT_RESCAN_GAMELIST, wxCommandEvent);
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struct GameListCtrl::ColumnInfo
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{
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@ -250,8 +222,8 @@ struct GameListCtrl::ColumnInfo
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bool& visible;
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};
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GameListCtrl::GameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos,
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const wxSize& size, long style)
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GameListCtrl::GameListCtrl(bool disable_scanning, wxWindow* parent, const wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style)
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: wxListCtrl(parent, id, pos, size, style), m_tooltip(nullptr),
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m_columns({// {COLUMN, {default_width (without platform padding), resizability, visibility}}
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{COLUMN_PLATFORM, 32 + 1 /* icon padding */, false,
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@ -286,9 +258,57 @@ GameListCtrl::GameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint&
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Bind(wxEVT_MENU, &GameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
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Bind(wxEVT_MENU, &GameListCtrl::OnNetPlayHost, this, IDM_START_NETPLAY);
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Bind(DOLPHIN_EVT_RELOAD_GAMELIST, &GameListCtrl::OnReloadGameList, this);
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Bind(DOLPHIN_EVT_REFRESH_GAMELIST, &GameListCtrl::OnRefreshGameList, this);
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Bind(DOLPHIN_EVT_RESCAN_GAMELIST, &GameListCtrl::OnRescanGameList, this);
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wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &GameListCtrl::OnLocalIniModified, this);
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if (!disable_scanning)
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{
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m_scan_thread = std::thread([&] {
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Common::SetCurrentThreadName("gamelist scanner");
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if (SyncCacheFile(false))
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{
|
||||
// Account for changes outside the cache (just wii banners atm; could scan Ini here)
|
||||
// Note this is on the initial load path. Further improvements could be made if updates
|
||||
// from scan->ui threads described small changelists instead of updating the entire list
|
||||
// at once.
|
||||
bool cache_modified = false;
|
||||
for (auto& file : m_cached_files)
|
||||
{
|
||||
if (file->ReloadBannerIfNeeded())
|
||||
cache_modified = true;
|
||||
}
|
||||
|
||||
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
|
||||
|
||||
if (cache_modified)
|
||||
SyncCacheFile(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
RescanList();
|
||||
}
|
||||
|
||||
m_scan_trigger.Wait();
|
||||
while (!m_scan_exiting.IsSet())
|
||||
{
|
||||
RescanList();
|
||||
m_scan_trigger.Wait();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
GameListCtrl::~GameListCtrl()
|
||||
{
|
||||
if (m_scan_thread.joinable())
|
||||
{
|
||||
m_scan_exiting.Set();
|
||||
m_scan_trigger.Set();
|
||||
m_scan_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
@ -345,8 +365,8 @@ void GameListCtrl::InitBitmaps()
|
||||
|
||||
auto& platform_indexes = m_image_indexes.platform;
|
||||
platform_indexes.resize(static_cast<size_t>(DiscIO::Platform::NUMBER_OF_PLATFORMS));
|
||||
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size,
|
||||
DiscIO::Platform::GAMECUBE_DISC, "Platform_Gamecube");
|
||||
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::GAMECUBE_DISC,
|
||||
"Platform_Gamecube");
|
||||
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WII_DISC,
|
||||
"Platform_Wii");
|
||||
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WII_WAD,
|
||||
@ -388,24 +408,42 @@ void GameListCtrl::BrowseForDirectory()
|
||||
{
|
||||
SConfig::GetInstance().m_ISOFolder.push_back(sPath);
|
||||
SConfig::GetInstance().SaveSettings();
|
||||
ReloadList();
|
||||
m_scan_trigger.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameListCtrl::ReloadList()
|
||||
void GameListCtrl::RefreshList()
|
||||
{
|
||||
int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
|
||||
// Don't let the user refresh it while a game is running
|
||||
if (Core::GetState() != Core::State::Uninitialized)
|
||||
return;
|
||||
|
||||
ScanForISOs();
|
||||
m_shown_files.clear();
|
||||
for (auto& item : m_cached_files)
|
||||
{
|
||||
if (ShouldDisplayGameListItem(*item))
|
||||
m_shown_files.push_back(item);
|
||||
}
|
||||
|
||||
// Drives are not cached. Not sure if this is required, but better to err on the
|
||||
// side of caution if cross-platform issues could come into play.
|
||||
if (SConfig::GetInstance().m_ListDrives)
|
||||
{
|
||||
const Core::TitleDatabase title_database;
|
||||
for (const auto& drive : cdio_get_devices())
|
||||
{
|
||||
auto file = std::make_shared<GameListItem>(drive, title_database);
|
||||
if (file->IsValid())
|
||||
m_shown_files.push_back(file);
|
||||
}
|
||||
}
|
||||
|
||||
Freeze();
|
||||
ClearAll();
|
||||
|
||||
if (m_ISOFiles.size() != 0)
|
||||
if (!m_shown_files.empty())
|
||||
{
|
||||
// Don't load bitmaps unless there are games to list
|
||||
InitBitmaps();
|
||||
@ -430,14 +468,13 @@ void GameListCtrl::ReloadList()
|
||||
#endif
|
||||
// set initial sizes for columns
|
||||
SetColumnWidth(COLUMN_DUMMY, 0);
|
||||
|
||||
for (const auto& c : m_columns)
|
||||
{
|
||||
SetColumnWidth(c.id, c.visible ? FromDIP(c.default_width + platform_padding) : 0);
|
||||
}
|
||||
|
||||
// add all items
|
||||
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
|
||||
for (int i = 0; i < (int)m_shown_files.size(); i++)
|
||||
InsertItemInReportView(i);
|
||||
SetColors();
|
||||
|
||||
@ -511,7 +548,7 @@ static wxString NiceSizeFormat(u64 size)
|
||||
return wxString::Format("%.2f %s", size / unit_size, unit_symbols[unit]);
|
||||
}
|
||||
|
||||
// Update the column content of the item at _Index
|
||||
// Update the column content of the item at index
|
||||
void GameListCtrl::UpdateItemAtColumn(long index, int column)
|
||||
{
|
||||
const auto& iso_file = *GetISO(GetItemData(index));
|
||||
@ -521,7 +558,7 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
|
||||
case COLUMN_PLATFORM:
|
||||
{
|
||||
SetItemColumnImage(index, COLUMN_PLATFORM,
|
||||
m_image_indexes.platform[static_cast<size_t>(iso_file.GetPlatform())]);
|
||||
m_image_indexes.platform[static_cast<size_t>(iso_file.GetPlatform())]);
|
||||
break;
|
||||
}
|
||||
case COLUMN_BANNER:
|
||||
@ -565,7 +602,7 @@ void GameListCtrl::UpdateItemAtColumn(long index, int column)
|
||||
break;
|
||||
case COLUMN_COUNTRY:
|
||||
SetItemColumnImage(index, COLUMN_COUNTRY,
|
||||
m_image_indexes.flag[static_cast<size_t>(iso_file.GetCountry())]);
|
||||
m_image_indexes.flag[static_cast<size_t>(iso_file.GetCountry())]);
|
||||
break;
|
||||
case COLUMN_SIZE:
|
||||
SetItem(index, COLUMN_SIZE, NiceSizeFormat(iso_file.GetFileSize()), -1);
|
||||
@ -631,96 +668,148 @@ void GameListCtrl::SetColors()
|
||||
}
|
||||
}
|
||||
|
||||
void GameListCtrl::ScanForISOs()
|
||||
void GameListCtrl::DoState(PointerWrap* p, u32 size)
|
||||
{
|
||||
m_ISOFiles.clear();
|
||||
|
||||
const Core::TitleDatabase title_database;
|
||||
auto rFilenames =
|
||||
Common::DoFileSearch(GetFileSearchExtensions(), SConfig::GetInstance().m_ISOFolder,
|
||||
SConfig::GetInstance().m_RecursiveISOFolder);
|
||||
|
||||
if (rFilenames.size() > 0)
|
||||
struct
|
||||
{
|
||||
wxProgressDialog dialog(
|
||||
_("Scanning for ISOs"), _("Scanning..."), (int)rFilenames.size() - 1, this,
|
||||
wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
|
||||
wxPD_REMAINING_TIME | wxPD_SMOOTH // - makes updates as small as possible (down to 1px)
|
||||
);
|
||||
|
||||
for (u32 i = 0; i < rFilenames.size(); i++)
|
||||
u32 Revision;
|
||||
u32 ExpectedSize;
|
||||
} header = {CACHE_REVISION, size};
|
||||
p->Do(header);
|
||||
if (p->GetMode() == PointerWrap::MODE_READ)
|
||||
{
|
||||
if (header.Revision != CACHE_REVISION || header.ExpectedSize != size)
|
||||
{
|
||||
std::string FileName;
|
||||
SplitPath(rFilenames[i], nullptr, &FileName, nullptr);
|
||||
|
||||
// Update with the progress (i) and the message
|
||||
dialog.Update(i, wxString::Format(_("Scanning %s"), StrToWxStr(FileName)));
|
||||
if (dialog.WasCancelled())
|
||||
break;
|
||||
|
||||
auto iso_file = std::make_unique<GameListItem>(rFilenames[i], title_database);
|
||||
|
||||
if (iso_file->IsValid() && ShouldDisplayGameListItem(*iso_file))
|
||||
{
|
||||
m_ISOFiles.push_back(std::move(iso_file));
|
||||
}
|
||||
p->SetMode(PointerWrap::MODE_MEASURE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (SConfig::GetInstance().m_ListDrives)
|
||||
{
|
||||
const std::vector<std::string> drives = cdio_get_devices();
|
||||
|
||||
for (const auto& drive : drives)
|
||||
p->DoEachElement(m_cached_files, [](PointerWrap& state, std::shared_ptr<GameListItem>& elem) {
|
||||
if (state.GetMode() == PointerWrap::MODE_READ)
|
||||
{
|
||||
auto gli = std::make_unique<GameListItem>(drive, title_database);
|
||||
|
||||
if (gli->IsValid())
|
||||
m_ISOFiles.push_back(std::move(gli));
|
||||
elem = std::make_shared<GameListItem>();
|
||||
}
|
||||
}
|
||||
|
||||
std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
|
||||
elem->DoState(state);
|
||||
});
|
||||
}
|
||||
|
||||
void GameListCtrl::OnReloadGameList(wxCommandEvent& WXUNUSED(event))
|
||||
bool GameListCtrl::SyncCacheFile(bool write)
|
||||
{
|
||||
ReloadList();
|
||||
std::string filename(File::GetUserPath(D_CACHE_IDX) + "wx_gamelist.cache");
|
||||
const char* open_mode = write ? "wb" : "rb";
|
||||
File::IOFile f(filename, open_mode);
|
||||
if (!f)
|
||||
return false;
|
||||
bool success = false;
|
||||
if (write)
|
||||
{
|
||||
// Measure the size of the buffer.
|
||||
u8* ptr = nullptr;
|
||||
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
|
||||
DoState(&p);
|
||||
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
|
||||
|
||||
// Then actually do the write.
|
||||
std::vector<u8> buffer(buffer_size);
|
||||
ptr = &buffer[0];
|
||||
p.SetMode(PointerWrap::MODE_WRITE);
|
||||
DoState(&p, buffer_size);
|
||||
if (f.WriteBytes(buffer.data(), buffer.size()))
|
||||
success = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<u8> buffer(f.GetSize());
|
||||
if (buffer.size() && f.ReadBytes(buffer.data(), buffer.size()))
|
||||
{
|
||||
u8* ptr = buffer.data();
|
||||
PointerWrap p(&ptr, PointerWrap::MODE_READ);
|
||||
DoState(&p, buffer.size());
|
||||
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
if (!success)
|
||||
{
|
||||
// If some file operation failed, try to delete the probably-corrupted cache
|
||||
f.Close();
|
||||
File::Delete(filename);
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
void GameListCtrl::RescanList()
|
||||
{
|
||||
const std::vector<std::string> search_extensions = {".gcm", ".tgc", ".iso", ".ciso", ".gcz",
|
||||
".wbfs", ".wad", ".dol", ".elf"};
|
||||
// TODO This could process paths iteratively as they are found
|
||||
auto search_results = Common::DoFileSearch(search_extensions, SConfig::GetInstance().m_ISOFolder,
|
||||
SConfig::GetInstance().m_RecursiveISOFolder);
|
||||
|
||||
// TODO rethink some good algorithms to use here
|
||||
std::vector<std::string> cached_paths;
|
||||
for (const auto& file : m_cached_files)
|
||||
cached_paths.emplace_back(file->GetFileName());
|
||||
std::sort(cached_paths.begin(), cached_paths.end());
|
||||
|
||||
std::list<std::string> removed_paths;
|
||||
std::set_difference(cached_paths.cbegin(), cached_paths.cend(), search_results.cbegin(),
|
||||
search_results.cend(), std::back_inserter(removed_paths));
|
||||
|
||||
std::vector<std::string> new_paths;
|
||||
std::set_difference(search_results.cbegin(), search_results.cend(), cached_paths.cbegin(),
|
||||
cached_paths.cend(), std::back_inserter(new_paths));
|
||||
|
||||
const Core::TitleDatabase title_database;
|
||||
// TODO we could store all paths and modification times to judge if file needs to be rescanned.
|
||||
// If we cached paths that turned out to be invalid, this would save failing on them each time
|
||||
// refresh is done.
|
||||
// However if people e.g. set dolphin to recursively scan the root of their drive(s), then we
|
||||
// would cache way too much data. Maybe just use an upper bound of invalid paths to cache?
|
||||
// For now, only scan new_paths. This could cause false negatives (file actively being written),
|
||||
// but otherwise
|
||||
// should be fine.
|
||||
for (const auto& path : removed_paths)
|
||||
{
|
||||
auto it = std::find_if(
|
||||
m_cached_files.cbegin(), m_cached_files.cend(),
|
||||
[&path](const std::shared_ptr<GameListItem>& file) { return file->GetFileName() == path; });
|
||||
if (it != m_cached_files.cend())
|
||||
m_cached_files.erase(it);
|
||||
}
|
||||
for (const auto& path : new_paths)
|
||||
{
|
||||
auto file = std::make_shared<GameListItem>(path, title_database);
|
||||
if (file->IsValid())
|
||||
m_cached_files.push_back(std::move(file));
|
||||
}
|
||||
|
||||
for (auto& file : m_cached_files)
|
||||
file->ReloadINI();
|
||||
|
||||
// Post UI event to update the displayed list
|
||||
QueueEvent(new wxCommandEvent(DOLPHIN_EVT_REFRESH_GAMELIST));
|
||||
|
||||
SyncCacheFile(true);
|
||||
}
|
||||
|
||||
void GameListCtrl::OnRefreshGameList(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
RefreshList();
|
||||
}
|
||||
|
||||
void GameListCtrl::OnRescanGameList(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
m_scan_trigger.Set();
|
||||
}
|
||||
|
||||
void GameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
|
||||
{
|
||||
ev.Skip();
|
||||
std::string game_id = WxStrToStr(ev.GetString());
|
||||
// NOTE: The same game may occur multiple times if there are multiple
|
||||
// physical copies in the search paths.
|
||||
for (std::size_t i = 0; i < m_ISOFiles.size(); ++i)
|
||||
{
|
||||
if (m_ISOFiles[i]->GetGameID() != game_id)
|
||||
continue;
|
||||
m_ISOFiles[i]->ReloadINI();
|
||||
|
||||
// The indexes in m_ISOFiles and the list do not line up.
|
||||
// We need to find the corresponding item in the list (if it exists)
|
||||
long item_id = 0;
|
||||
for (; item_id < GetItemCount(); ++item_id)
|
||||
{
|
||||
if (i == static_cast<std::size_t>(GetItemData(item_id)))
|
||||
break;
|
||||
}
|
||||
// If the item is not currently being displayed then we're done.
|
||||
if (item_id == GetItemCount())
|
||||
continue;
|
||||
|
||||
// Update all the columns
|
||||
for (int j = FIRST_COLUMN_WITH_CONTENT; j < NUMBER_OF_COLUMN; ++j)
|
||||
{
|
||||
// NOTE: Banner is not modified by the INI and updating it will
|
||||
// duplicate it in memory which is not wanted.
|
||||
if (j != COLUMN_BANNER && GetColumnWidth(j) != 0)
|
||||
UpdateItemAtColumn(item_id, j);
|
||||
}
|
||||
}
|
||||
// We need show any changes to the ini which could impact our columns. Currently only the
|
||||
// EmuState/Issues settings can do that. We also need to persist the changes to the cache - so
|
||||
// just trigger a rescan which will sync the cache and then display the new values.
|
||||
m_scan_trigger.Set();
|
||||
}
|
||||
|
||||
void GameListCtrl::OnColBeginDrag(wxListEvent& event)
|
||||
@ -733,8 +822,8 @@ void GameListCtrl::OnColBeginDrag(wxListEvent& event)
|
||||
|
||||
const GameListItem* GameListCtrl::GetISO(size_t index) const
|
||||
{
|
||||
if (index < m_ISOFiles.size())
|
||||
return m_ISOFiles[index].get();
|
||||
if (index < m_shown_files.size())
|
||||
return m_shown_files[index].get();
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
@ -790,7 +879,7 @@ void GameListCtrl::OnKeyPress(wxListEvent& event)
|
||||
static int lastKey = 0, sLoop = 0;
|
||||
int Loop = 0;
|
||||
|
||||
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
|
||||
for (int i = 0; i < (int)m_shown_files.size(); i++)
|
||||
{
|
||||
// Easy way to get game string
|
||||
wxListItem bleh;
|
||||
@ -806,7 +895,7 @@ void GameListCtrl::OnKeyPress(wxListEvent& event)
|
||||
if (lastKey == event.GetKeyCode() && Loop < sLoop)
|
||||
{
|
||||
Loop++;
|
||||
if (i + 1 == (int)m_ISOFiles.size())
|
||||
if (i + 1 == (int)m_shown_files.size())
|
||||
i = -1;
|
||||
continue;
|
||||
}
|
||||
@ -827,7 +916,7 @@ void GameListCtrl::OnKeyPress(wxListEvent& event)
|
||||
|
||||
// If we get past the last game in the list,
|
||||
// we'll have to go back to the first one.
|
||||
if (i + 1 == (int)m_ISOFiles.size() && sLoop > 0 && Loop > 0)
|
||||
if (i + 1 == (int)m_shown_files.size() && sLoop > 0 && Loop > 0)
|
||||
i = -1;
|
||||
}
|
||||
|
||||
@ -900,7 +989,7 @@ void GameListCtrl::OnMouseMotion(wxMouseEvent& event)
|
||||
// Convert to screen coordinates
|
||||
ClientToScreen(&mx, &my);
|
||||
m_tooltip->SetBoundingRect(wxRect(mx - GetColumnWidth(COLUMN_EMULATION_STATE), my,
|
||||
GetColumnWidth(COLUMN_EMULATION_STATE), Rect.GetHeight()));
|
||||
GetColumnWidth(COLUMN_EMULATION_STATE), Rect.GetHeight()));
|
||||
m_tooltip->SetPosition(
|
||||
wxPoint(mx - GetColumnWidth(COLUMN_EMULATION_STATE), my - 5 + Rect.GetHeight()));
|
||||
lastItem = item;
|
||||
@ -1044,7 +1133,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
||||
|
||||
const GameListItem* GameListCtrl::GetSelectedISO() const
|
||||
{
|
||||
if (m_ISOFiles.empty())
|
||||
if (m_shown_files.empty())
|
||||
return nullptr;
|
||||
|
||||
if (GetSelectedItemCount() == 0)
|
||||
@ -1143,7 +1232,7 @@ void GameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
for (const GameListItem* iso : GetAllSelectedISOs())
|
||||
File::Delete(iso->GetFileName());
|
||||
ReloadList();
|
||||
m_scan_trigger.Set();
|
||||
}
|
||||
}
|
||||
|
||||
@ -1315,7 +1404,7 @@ void GameListCtrl::CompressSelection(bool _compress)
|
||||
if (!all_good)
|
||||
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
|
||||
|
||||
ReloadList();
|
||||
m_scan_trigger.Set();
|
||||
}
|
||||
|
||||
bool GameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
|
||||
@ -1388,7 +1477,7 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
||||
if (!all_good)
|
||||
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
|
||||
|
||||
ReloadList();
|
||||
m_scan_trigger.Set();
|
||||
}
|
||||
|
||||
void GameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
||||
|
@ -12,6 +12,8 @@
|
||||
#include <wx/listctrl.h>
|
||||
#include <wx/tipwin.h>
|
||||
|
||||
#include "Common/ChunkFile.h"
|
||||
#include "Common/Event.h"
|
||||
#include "DolphinWX/ISOFile.h"
|
||||
|
||||
class wxEmuStateTip : public wxTipWindow
|
||||
@ -31,19 +33,19 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
wxDECLARE_EVENT(DOLPHIN_EVT_RELOAD_GAMELIST, wxCommandEvent);
|
||||
wxDECLARE_EVENT(DOLPHIN_EVT_REFRESH_GAMELIST, wxCommandEvent);
|
||||
wxDECLARE_EVENT(DOLPHIN_EVT_RESCAN_GAMELIST, wxCommandEvent);
|
||||
|
||||
class GameListCtrl : public wxListCtrl
|
||||
{
|
||||
public:
|
||||
GameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size,
|
||||
long style);
|
||||
~GameListCtrl() = default;
|
||||
GameListCtrl(bool disable_scanning, wxWindow* parent, const wxWindowID id, const wxPoint& pos,
|
||||
const wxSize& size, long style);
|
||||
~GameListCtrl();
|
||||
|
||||
void BrowseForDirectory();
|
||||
const GameListItem* GetISO(size_t index) const;
|
||||
const GameListItem* GetSelectedISO() const;
|
||||
std::vector<const GameListItem*> GetAllSelectedISOs() const;
|
||||
|
||||
static bool IsHidingItems();
|
||||
|
||||
@ -70,16 +72,19 @@ public:
|
||||
private:
|
||||
struct ColumnInfo;
|
||||
|
||||
void ReloadList();
|
||||
|
||||
void InitBitmaps();
|
||||
void UpdateItemAtColumn(long index, int column);
|
||||
void InsertItemInReportView(long index);
|
||||
void SetColors();
|
||||
void ScanForISOs();
|
||||
void RefreshList();
|
||||
void RescanList();
|
||||
void DoState(PointerWrap* p, u32 size = 0);
|
||||
bool SyncCacheFile(bool write);
|
||||
std::vector<const GameListItem*> GetAllSelectedISOs() const;
|
||||
|
||||
// events
|
||||
void OnReloadGameList(wxCommandEvent& event);
|
||||
void OnRefreshGameList(wxCommandEvent& event);
|
||||
void OnRescanGameList(wxCommandEvent& event);
|
||||
void OnLeftClick(wxMouseEvent& event);
|
||||
void OnRightClick(wxMouseEvent& event);
|
||||
void OnMouseMotion(wxMouseEvent& event);
|
||||
@ -109,14 +114,23 @@ private:
|
||||
static bool MultiCompressCB(const std::string& text, float percent, void* arg);
|
||||
static bool WiiCompressWarning();
|
||||
|
||||
std::vector<std::unique_ptr<GameListItem>> m_ISOFiles;
|
||||
struct {
|
||||
struct
|
||||
{
|
||||
std::vector<int> flag;
|
||||
std::vector<int> platform;
|
||||
std::vector<int> utility_banner;
|
||||
std::vector<int> emu_state;
|
||||
} m_image_indexes;
|
||||
|
||||
// Actual backing GameListItems are maintained in a background thread and cached to file
|
||||
static constexpr u32 CACHE_REVISION = 0;
|
||||
std::list<std::shared_ptr<GameListItem>> m_cached_files;
|
||||
std::thread m_scan_thread;
|
||||
Common::Event m_scan_trigger;
|
||||
Common::Flag m_scan_exiting;
|
||||
// UI thread's view into the cache
|
||||
std::vector<std::shared_ptr<GameListItem>> m_shown_files;
|
||||
|
||||
int m_last_column;
|
||||
int m_last_sort;
|
||||
wxSize m_lastpos;
|
||||
|
@ -38,8 +38,6 @@
|
||||
#include "DolphinWX/ISOFile.h"
|
||||
#include "DolphinWX/WxUtils.h"
|
||||
|
||||
static const u32 CACHE_REVISION = 0x129; // Last changed in PR 5102
|
||||
|
||||
static std::string GetLanguageString(DiscIO::Language language,
|
||||
std::map<DiscIO::Language, std::string> strings)
|
||||
{
|
||||
@ -69,26 +67,8 @@ GameListItem::GameListItem(const std::string& _rFileName, const Core::TitleDatab
|
||||
m_Revision(0), m_Valid(false), m_ImageWidth(0), m_ImageHeight(0), m_disc_number(0),
|
||||
m_has_custom_name(false)
|
||||
{
|
||||
if (LoadFromCache())
|
||||
{
|
||||
m_Valid = true;
|
||||
|
||||
// Wii banners can only be read if there is a savefile,
|
||||
// so sometimes caches don't contain banners. Let's check
|
||||
// if a banner has become available after the cache was made.
|
||||
if (m_pImage.empty())
|
||||
{
|
||||
std::vector<u32> buffer =
|
||||
DiscIO::Volume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
|
||||
ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
|
||||
if (!m_pImage.empty())
|
||||
SaveToCache();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::unique_ptr<DiscIO::Volume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
|
||||
|
||||
if (volume != nullptr)
|
||||
{
|
||||
m_Platform = volume->GetVolumeType();
|
||||
@ -116,7 +96,6 @@ GameListItem::GameListItem(const std::string& _rFileName, const Core::TitleDatab
|
||||
ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
|
||||
|
||||
m_Valid = true;
|
||||
SaveToCache();
|
||||
}
|
||||
}
|
||||
|
||||
@ -138,37 +117,28 @@ GameListItem::GameListItem(const std::string& _rFileName, const Core::TitleDatab
|
||||
m_FileSize = File::GetSize(_rFileName);
|
||||
m_Platform = DiscIO::Platform::ELF_DOL;
|
||||
m_blob_type = DiscIO::BlobType::DIRECTORY;
|
||||
|
||||
std::string path, name;
|
||||
SplitPath(m_FileName, &path, &name, nullptr);
|
||||
|
||||
// A bit like the Homebrew Channel icon, except there can be multiple files
|
||||
// in a folder with their own icons. Useful for those who don't want to have
|
||||
// a Homebrew Channel-style folder structure.
|
||||
if (SetWxBannerFromPngFile(path + name + ".png"))
|
||||
return;
|
||||
|
||||
// Homebrew Channel icon. Typical for DOLs and ELFs,
|
||||
// but can be also used with volumes.
|
||||
if (SetWxBannerFromPngFile(path + "icon.png"))
|
||||
return;
|
||||
}
|
||||
|
||||
std::string path, name;
|
||||
SplitPath(m_FileName, &path, &name, nullptr);
|
||||
|
||||
// A bit like the Homebrew Channel icon, except there can be multiple files
|
||||
// in a folder with their own icons. Useful for those who don't want to have
|
||||
// a Homebrew Channel-style folder structure.
|
||||
if (ReadPNGBanner(path + name + ".png"))
|
||||
return;
|
||||
|
||||
// Homebrew Channel icon. Typical for DOLs and ELFs,
|
||||
// but can be also used with volumes.
|
||||
if (ReadPNGBanner(path + "icon.png"))
|
||||
return;
|
||||
|
||||
// Volume banner. Typical for everything that isn't a DOL or ELF.
|
||||
if (!m_pImage.empty())
|
||||
else
|
||||
{
|
||||
// Need to make explicit copy as wxImage uses reference counting for copies combined with only
|
||||
// taking a pointer, not the content, when given a buffer to its constructor.
|
||||
m_image.Create(m_ImageWidth, m_ImageHeight, false);
|
||||
std::memcpy(m_image.GetData(), m_pImage.data(), m_pImage.size());
|
||||
return;
|
||||
// Volume banner. Typical for everything that isn't a DOL or ELF.
|
||||
SetWxBannerFromRaw();
|
||||
}
|
||||
}
|
||||
|
||||
GameListItem::~GameListItem()
|
||||
{
|
||||
}
|
||||
|
||||
bool GameListItem::IsValid() const
|
||||
{
|
||||
if (!m_Valid)
|
||||
@ -198,37 +168,35 @@ void GameListItem::ReloadINI()
|
||||
}
|
||||
}
|
||||
|
||||
bool GameListItem::LoadFromCache()
|
||||
{
|
||||
return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
|
||||
}
|
||||
|
||||
void GameListItem::SaveToCache()
|
||||
{
|
||||
if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
|
||||
File::CreateDir(File::GetUserPath(D_CACHE_IDX));
|
||||
|
||||
CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
|
||||
}
|
||||
|
||||
void GameListItem::DoState(PointerWrap& p)
|
||||
{
|
||||
p.Do(m_FileName);
|
||||
p.Do(m_names);
|
||||
p.Do(m_descriptions);
|
||||
p.Do(m_company);
|
||||
p.Do(m_game_id);
|
||||
p.Do(m_title_id);
|
||||
p.Do(m_issues);
|
||||
p.Do(m_emu_state);
|
||||
p.Do(m_FileSize);
|
||||
p.Do(m_VolumeSize);
|
||||
p.Do(m_region);
|
||||
p.Do(m_Country);
|
||||
p.Do(m_Platform);
|
||||
p.Do(m_blob_type);
|
||||
p.Do(m_Revision);
|
||||
p.Do(m_pImage);
|
||||
p.Do(m_Valid);
|
||||
p.Do(m_ImageWidth);
|
||||
p.Do(m_ImageHeight);
|
||||
p.Do(m_Platform);
|
||||
p.Do(m_disc_number);
|
||||
p.Do(m_Revision);
|
||||
p.Do(m_custom_name_titles_txt);
|
||||
p.Do(m_custom_name);
|
||||
p.Do(m_has_custom_name);
|
||||
if (p.GetMode() == PointerWrap::MODE_READ)
|
||||
{
|
||||
SetWxBannerFromRaw();
|
||||
}
|
||||
}
|
||||
|
||||
bool GameListItem::IsElfOrDol() const
|
||||
@ -241,27 +209,6 @@ bool GameListItem::IsElfOrDol() const
|
||||
return name_end == ".elf" || name_end == ".dol";
|
||||
}
|
||||
|
||||
std::string GameListItem::CreateCacheFilename() const
|
||||
{
|
||||
std::string Filename, LegalPathname, extension;
|
||||
SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
|
||||
|
||||
if (Filename.empty())
|
||||
return Filename; // Disc Drive
|
||||
|
||||
// Filename.extension_HashOfFolderPath_Size.cache
|
||||
// Append hash to prevent ISO name-clashing in different folders.
|
||||
Filename.append(
|
||||
StringFromFormat("%s_%x_%" PRIx64 ".cache", extension.c_str(),
|
||||
HashFletcher((const u8*)LegalPathname.c_str(), LegalPathname.size()),
|
||||
File::GetSize(m_FileName)));
|
||||
|
||||
std::string fullname(File::GetUserPath(D_CACHE_IDX));
|
||||
fullname += Filename;
|
||||
return fullname;
|
||||
}
|
||||
|
||||
// Outputs to m_pImage
|
||||
void GameListItem::ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height)
|
||||
{
|
||||
m_pImage.resize(width * height * 3);
|
||||
@ -273,8 +220,7 @@ void GameListItem::ReadVolumeBanner(const std::vector<u32>& buffer, int width, i
|
||||
}
|
||||
}
|
||||
|
||||
// Outputs to m_Bitmap
|
||||
bool GameListItem::ReadPNGBanner(const std::string& path)
|
||||
bool GameListItem::SetWxBannerFromPngFile(const std::string& path)
|
||||
{
|
||||
if (!File::Exists(path))
|
||||
return false;
|
||||
@ -287,6 +233,37 @@ bool GameListItem::ReadPNGBanner(const std::string& path)
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameListItem::SetWxBannerFromRaw()
|
||||
{
|
||||
// Need to make explicit copy as wxImage uses reference counting for copies combined with only
|
||||
// taking a pointer, not the content, when given a buffer to its constructor.
|
||||
if (!m_pImage.empty())
|
||||
{
|
||||
m_image.Create(m_ImageWidth, m_ImageHeight, false);
|
||||
std::memcpy(m_image.GetData(), m_pImage.data(), m_pImage.size());
|
||||
}
|
||||
}
|
||||
|
||||
bool GameListItem::ReloadBannerIfNeeded()
|
||||
{
|
||||
// Wii banners can only be read if there is a savefile,
|
||||
// so sometimes caches don't contain banners. Let's check
|
||||
// if a banner has become available after the cache was made.
|
||||
if ((m_Platform == DiscIO::Platform::WII_DISC || m_Platform == DiscIO::Platform::WII_WAD) &&
|
||||
m_pImage.empty())
|
||||
{
|
||||
std::vector<u32> buffer =
|
||||
DiscIO::Volume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
|
||||
if (buffer.size())
|
||||
{
|
||||
ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
|
||||
SetWxBannerFromRaw();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string GameListItem::GetDescription(DiscIO::Language language) const
|
||||
{
|
||||
return GetLanguageString(language, m_descriptions);
|
||||
|
@ -32,8 +32,9 @@ class PointerWrap;
|
||||
class GameListItem
|
||||
{
|
||||
public:
|
||||
GameListItem() = default;
|
||||
GameListItem(const std::string& file_name, const Core::TitleDatabase& title_database);
|
||||
~GameListItem();
|
||||
~GameListItem() = default;
|
||||
|
||||
// Reload settings after INI changes
|
||||
void ReloadINI();
|
||||
@ -65,8 +66,20 @@ public:
|
||||
// to display it
|
||||
const wxImage& GetBannerImage() const { return m_image; }
|
||||
void DoState(PointerWrap& p);
|
||||
bool ReloadBannerIfNeeded();
|
||||
|
||||
private:
|
||||
bool IsElfOrDol() const;
|
||||
// Outputs to m_pImage
|
||||
void ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height);
|
||||
// Outputs to m_image
|
||||
bool SetWxBannerFromPngFile(const std::string& path);
|
||||
void SetWxBannerFromRaw();
|
||||
|
||||
// IMPORTANT: All data members must be save/restored in DoState.
|
||||
// If anything is changed, make sure DoState handles it properly and
|
||||
// GameListCtrl::CACHE_REVISION is incremented.
|
||||
|
||||
std::string m_FileName;
|
||||
|
||||
std::map<DiscIO::Language, std::string> m_names;
|
||||
@ -97,15 +110,4 @@ private:
|
||||
std::string m_custom_name_titles_txt; // Custom title from titles.txt
|
||||
std::string m_custom_name; // Custom title from INI or titles.txt
|
||||
bool m_has_custom_name;
|
||||
|
||||
bool LoadFromCache();
|
||||
void SaveToCache();
|
||||
|
||||
bool IsElfOrDol() const;
|
||||
std::string CreateCacheFilename() const;
|
||||
|
||||
// Outputs to m_pImage
|
||||
void ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height);
|
||||
// Outputs to m_Bitmap
|
||||
bool ReadPNGBanner(const std::string& path);
|
||||
};
|
||||
|
@ -208,9 +208,6 @@ void DolphinApp::MacOpenFile(const wxString& fileName)
|
||||
|
||||
void DolphinApp::AfterInit()
|
||||
{
|
||||
if (!m_batch_mode)
|
||||
main_frame->UpdateGameList();
|
||||
|
||||
#if defined(USE_ANALYTICS) && USE_ANALYTICS
|
||||
if (!SConfig::GetInstance().m_analytics_permission_asked)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user