Added key for relative input

This commit is contained in:
Matthew Foulds 2019-06-10 13:23:16 +01:00
parent cea1b58919
commit c62570c527

View File

@ -31,6 +31,8 @@ Cursor::Cursor(std::string name, std::string ui_name)
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Relative Input Hold")));
// Default values are optimized for "Super Mario Galaxy 2".
// This seems to be acceptable for a good number of games.
@ -101,7 +103,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
const double max_step = STEP_PER_SEC / 1000.0 * ms_since_update;
// Relative input:
if (m_relative_setting.GetValue())
if (m_relative_setting.GetValue() ^ (controls[6]->control_ref->State() > BUTTON_THRESHOLD))
{
// Recenter:
if (controls[5]->control_ref->State() > BUTTON_THRESHOLD)