Netplay: When connecting, ignore packets from traversal server

This commit is contained in:
Floogle 2022-12-26 23:35:42 +01:00
parent 582d6b738b
commit c689e9cde0

View File

@ -248,7 +248,12 @@ bool NetPlayClient::Connect()
sf::Packet rpac;
// TODO: make this not hang
ENetEvent netEvent;
if (enet_host_service(m_client, &netEvent, 5000) > 0 && netEvent.type == ENET_EVENT_TYPE_RECEIVE)
int net;
while ((net = enet_host_service(m_client, &netEvent, 5000)) > 0 && netEvent.type == 42)
{
// ignore packets from traversal server
}
if (net > 0 && netEvent.type == ENET_EVENT_TYPE_RECEIVE)
{
rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
enet_packet_destroy(netEvent.packet);