mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-28 01:49:33 -06:00
Remove filename option from achievement manager load
The only option that was currently using this was a pass-by-executable that wouldn't hash correctly anyways.
This commit is contained in:
@ -161,13 +161,13 @@ bool AchievementManager::HasAPIToken() const
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return !Config::Get(Config::RA_API_TOKEN).empty();
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return !Config::Get(Config::RA_API_TOKEN).empty();
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}
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}
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void AchievementManager::LoadGame(const std::string& file_path, const DiscIO::Volume* volume)
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void AchievementManager::LoadGame(const DiscIO::Volume* volume)
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{
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{
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if (!Config::Get(Config::RA_ENABLED) || !HasAPIToken())
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if (!Config::Get(Config::RA_ENABLED) || !HasAPIToken())
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{
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{
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return;
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return;
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}
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}
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if (file_path.empty() && volume == nullptr)
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if (volume == nullptr)
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{
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{
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WARN_LOG_FMT(ACHIEVEMENTS, "Called Load Game without a game.");
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WARN_LOG_FMT(ACHIEVEMENTS, "Called Load Game without a game.");
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return;
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return;
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@ -184,7 +184,13 @@ void AchievementManager::LoadGame(const std::string& file_path, const DiscIO::Vo
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{
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{
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std::lock_guard lg{m_lock};
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std::lock_guard lg{m_lock};
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#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
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#ifdef RC_CLIENT_SUPPORTS_RAINTEGRATION
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SplitPath(file_path, nullptr, &m_title_estimate, nullptr);
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const auto& names = volume->GetLongNames();
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if (names.contains(DiscIO::Language::English))
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m_title_estimate = names.at(DiscIO::Language::English);
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else if (!names.empty())
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m_title_estimate = names.begin()->second;
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else
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m_title_estimate = "";
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#endif // RC_CLIENT_SUPPORTS_RAINTEGRATION
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#endif // RC_CLIENT_SUPPORTS_RAINTEGRATION
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if (volume)
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if (volume)
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{
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{
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@ -196,8 +202,7 @@ void AchievementManager::LoadGame(const std::string& file_path, const DiscIO::Vo
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}
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}
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std::lock_guard lg{m_filereader_lock};
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std::lock_guard lg{m_filereader_lock};
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rc_hash_filereader volume_reader{
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rc_hash_filereader volume_reader{
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.open = (volume) ? &AchievementManager::FilereaderOpenByVolume :
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.open = &AchievementManager::FilereaderOpen,
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&AchievementManager::FilereaderOpenByFilepath,
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.seek = &AchievementManager::FilereaderSeek,
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.seek = &AchievementManager::FilereaderSeek,
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.tell = &AchievementManager::FilereaderTell,
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.tell = &AchievementManager::FilereaderTell,
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.read = &AchievementManager::FilereaderRead,
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.read = &AchievementManager::FilereaderRead,
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@ -206,12 +211,12 @@ void AchievementManager::LoadGame(const std::string& file_path, const DiscIO::Vo
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rc_hash_init_custom_filereader(&volume_reader);
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rc_hash_init_custom_filereader(&volume_reader);
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if (rc_client_get_game_info(m_client))
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if (rc_client_get_game_info(m_client))
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{
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{
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rc_client_begin_change_media(m_client, file_path.c_str(), NULL, 0, ChangeMediaCallback, NULL);
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rc_client_begin_change_media(m_client, "", NULL, 0, ChangeMediaCallback, NULL);
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}
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}
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else
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else
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{
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{
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rc_client_set_read_memory_function(m_client, MemoryVerifier);
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rc_client_set_read_memory_function(m_client, MemoryVerifier);
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rc_client_begin_identify_and_load_game(m_client, RC_CONSOLE_GAMECUBE, file_path.c_str(), NULL,
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rc_client_begin_identify_and_load_game(m_client, RC_CONSOLE_GAMECUBE, "", NULL,
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0, LoadGameCallback, NULL);
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0, LoadGameCallback, NULL);
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}
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}
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}
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}
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@ -237,8 +242,9 @@ void AchievementManager::SetBackgroundExecutionAllowed(bool allowed)
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std::string AchievementManager::CalculateHash(const std::string& file_path)
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std::string AchievementManager::CalculateHash(const std::string& file_path)
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{
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{
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char hash_result[33] = "0";
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char hash_result[33] = "0";
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GetInstance().m_loading_volume = std::move(DiscIO::CreateVolume(file_path));
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rc_hash_filereader volume_reader{
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rc_hash_filereader volume_reader{
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.open = &AchievementManager::FilereaderOpenByFilepath,
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.open = &AchievementManager::FilereaderOpen,
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.seek = &AchievementManager::FilereaderSeek,
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.seek = &AchievementManager::FilereaderSeek,
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.tell = &AchievementManager::FilereaderTell,
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.tell = &AchievementManager::FilereaderTell,
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.read = &AchievementManager::FilereaderRead,
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.read = &AchievementManager::FilereaderRead,
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@ -774,16 +780,7 @@ void AchievementManager::Shutdown()
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}
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}
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}
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}
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void* AchievementManager::FilereaderOpenByFilepath(const char* path_utf8)
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void* AchievementManager::FilereaderOpen(const char* path_utf8)
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{
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auto state = std::make_unique<FilereaderState>();
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state->volume = DiscIO::CreateVolume(path_utf8);
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if (!state->volume)
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return nullptr;
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return state.release();
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}
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void* AchievementManager::FilereaderOpenByVolume(const char* path_utf8)
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{
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{
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auto state = std::make_unique<FilereaderState>();
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auto state = std::make_unique<FilereaderState>();
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{
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{
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@ -122,7 +122,7 @@ public:
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void SetUpdateCallback(UpdateCallback callback);
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void SetUpdateCallback(UpdateCallback callback);
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void Login(const std::string& password);
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void Login(const std::string& password);
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bool HasAPIToken() const;
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bool HasAPIToken() const;
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void LoadGame(const std::string& file_path, const DiscIO::Volume* volume);
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void LoadGame(const DiscIO::Volume* volume);
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bool IsGameLoaded() const;
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bool IsGameLoaded() const;
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void SetBackgroundExecutionAllowed(bool allowed);
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void SetBackgroundExecutionAllowed(bool allowed);
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@ -193,8 +193,7 @@ private:
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static picojson::value LoadApprovedList();
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static picojson::value LoadApprovedList();
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static void* FilereaderOpenByFilepath(const char* path_utf8);
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static void* FilereaderOpen(const char* path_utf8);
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static void* FilereaderOpenByVolume(const char* path_utf8);
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static void FilereaderSeek(void* file_handle, int64_t offset, int origin);
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static void FilereaderSeek(void* file_handle, int64_t offset, int origin);
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static int64_t FilereaderTell(void* file_handle);
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static int64_t FilereaderTell(void* file_handle);
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static size_t FilereaderRead(void* file_handle, void* buffer, size_t requested_bytes);
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static size_t FilereaderRead(void* file_handle, void* buffer, size_t requested_bytes);
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@ -597,8 +597,6 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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SetupGCMemory(system, guard);
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SetupGCMemory(system, guard);
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}
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}
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AchievementManager::GetInstance().LoadGame(executable.path, nullptr);
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if (!executable.reader->LoadIntoMemory(system))
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if (!executable.reader->LoadIntoMemory(system))
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{
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{
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PanicAlertFmtT("Failed to load the executable to memory.");
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PanicAlertFmtT("Failed to load the executable to memory.");
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@ -398,7 +398,7 @@ void DVDInterface::SetDisc(std::unique_ptr<DiscIO::VolumeDisc> disc,
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m_auto_disc_change_index = 0;
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m_auto_disc_change_index = 0;
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}
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}
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AchievementManager::GetInstance().LoadGame("", disc.get());
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AchievementManager::GetInstance().LoadGame(disc.get());
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// Assume that inserting a disc requires having an empty disc before
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// Assume that inserting a disc requires having an empty disc before
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if (had_disc != has_disc)
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if (had_disc != has_disc)
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