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Don't close achievements on games that don't hash
Minor bugfix necessary for future development; issue brought on by a conflict resolving wrong.
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@ -997,6 +997,7 @@ void AchievementManager::LoadGameCallback(int result, const char* error_message,
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// Allow developer tools for unidentified games
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rc_client_set_read_memory_function(instance.m_client, MemoryPeeker);
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instance.m_system.store(&Core::System::GetInstance(), std::memory_order_release);
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return;
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}
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instance.CloseGame();
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return;
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