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Merge pull request #6016 from Armada651/allow-tearing
D3DBase: Support the "allow tearing" DXGI flags.
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commit
c97a799c5f
@ -44,6 +44,7 @@ HWND hWnd;
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std::vector<DXGI_SAMPLE_DESC> aa_modes; // supported AA modes of the current adapter
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bool bgra_textures_supported;
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bool allow_tearing_supported;
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#define NUM_SUPPORTED_FEATURE_LEVELS 3
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const D3D_FEATURE_LEVEL supported_feature_levels[NUM_SUPPORTED_FEATURE_LEVELS] = {
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@ -295,6 +296,18 @@ HRESULT Create(HWND wnd)
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UpdateActiveConfig();
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}
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// Check support for allow tearing, we query the interface for backwards compatibility
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UINT allow_tearing = FALSE;
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IDXGIFactory5* factory5;
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hr = factory->QueryInterface(&factory5);
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if (SUCCEEDED(hr))
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{
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hr = factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing,
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sizeof(allow_tearing));
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factory5->Release();
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}
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allow_tearing_supported = SUCCEEDED(hr) && allow_tearing;
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DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
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swap_chain_desc.BufferCount = 2;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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@ -307,6 +320,9 @@ HRESULT Create(HWND wnd)
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swap_chain_desc.Height = yres;
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swap_chain_desc.Stereo = g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER;
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// This flag is necessary if we want to use a flip-model swapchain without locking the framerate
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swap_chain_desc.Flags = allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
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// Creating debug devices can sometimes fail if the user doesn't have the correct
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// version of the DirectX SDK. If it does, simply fallback to a non-debug device.
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if (g_Config.bEnableValidationLayer)
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@ -396,7 +412,7 @@ HRESULT Create(HWND wnd)
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if (SConfig::GetInstance().bFullscreen && !g_ActiveConfig.bBorderlessFullscreen)
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{
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swapchain->SetFullscreenState(true, nullptr);
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swapchain->ResizeBuffers(0, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
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swapchain->ResizeBuffers(0, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, swap_chain_desc.Flags);
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}
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ID3D11Texture2D* buf;
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@ -523,6 +539,11 @@ bool BGRATexturesSupported()
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return bgra_textures_supported;
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}
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bool AllowTearingSupported()
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{
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return allow_tearing_supported;
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}
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// Returns the maximum width/height of a texture. This value only depends upon the feature level in
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// DX11
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u32 GetMaxTextureSize(D3D_FEATURE_LEVEL feature_level)
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@ -553,12 +574,14 @@ void Reset()
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// release all back buffer references
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SAFE_RELEASE(backbuf);
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UINT swap_chain_flags = AllowTearingSupported() ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
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// resize swapchain buffers
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RECT client;
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GetClientRect(hWnd, &client);
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xres = client.right - client.left;
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yres = client.bottom - client.top;
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D3D::swapchain->ResizeBuffers(0, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, 0);
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D3D::swapchain->ResizeBuffers(0, xres, yres, DXGI_FORMAT_R8G8B8A8_UNORM, swap_chain_flags);
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// recreate back buffer texture
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ID3D11Texture2D* buf;
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@ -603,8 +626,16 @@ void EndFrame()
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void Present()
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{
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UINT present_flags = 0;
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// When using sync interval 0, it is recommended to always pass the tearing
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// flag when it is supported, even when presenting in windowed mode.
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// However, this flag cannot be used if the app is in fullscreen mode as a
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// result of calling SetFullscreenState.
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if (AllowTearingSupported() && !g_ActiveConfig.IsVSync() && !GetFullscreenState())
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present_flags |= DXGI_PRESENT_ALLOW_TEARING;
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if (swapchain->IsTemporaryMonoSupported() && g_ActiveConfig.iStereoMode != STEREO_QUADBUFFER)
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present_flags = DXGI_PRESENT_STEREO_TEMPORARY_MONO;
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present_flags |= DXGI_PRESENT_STEREO_TEMPORARY_MONO;
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// TODO: Is 1 the correct value for vsyncing?
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swapchain->Present((UINT)g_ActiveConfig.IsVSync(), present_flags);
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@ -7,7 +7,7 @@
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#include <d3d11.h>
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#include <d3d11_1.h>
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#include <d3dcompiler.h>
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#include <dxgi1_2.h>
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#include <dxgi1_5.h>
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#include <vector>
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#include "Common/Common.h"
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@ -74,6 +74,7 @@ const char* PixelShaderVersionString();
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const char* GeometryShaderVersionString();
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const char* VertexShaderVersionString();
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bool BGRATexturesSupported();
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bool AllowTearingSupported();
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u32 GetMaxTextureSize(D3D_FEATURE_LEVEL feature_level);
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