Merge pull request #9459 from iwubcode/freelook_state_lock

FreeLookManager: acquire global input lock
This commit is contained in:
LC
2021-01-21 12:07:58 -05:00
committed by GitHub

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@ -149,6 +149,8 @@ void FreeLookController::Update()
if (!g_freelook_camera.IsActive())
return;
const auto lock = GetStateLock();
if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>())
g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed());