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a little simplification for the dlist id and a little correction to YieldProcessor in windows.
in windows sleep(0) behaves more like what is defined in the yield instruction so use it instead. In my amd 6 core system brings a nice 8% speedup so please test I'm interested in knowing the behavior in different systems. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7261 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -133,14 +133,13 @@ void SetCurrentThreadAffinity(u32 mask);
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void SleepCurrentThread(int ms);
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void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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// YieldCPU: This function is only effective on HyperThreading CPU
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// Use this function during a spin-wait to make the current thread
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// relax while another thread is working. This may be more efficient
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// than using events because event functions use kernel calls.
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inline void YieldCPU()
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{
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#ifdef _WIN32
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YieldProcessor();
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Sleep(0);
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#elif defined(_M_IX86) || defined(_M_X64)
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usleep(1);
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#endif
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@ -213,27 +213,20 @@ inline u64 CreateMapId(u32 address, u32 size)
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inline u64 CreateVMapId(u32 VATUSED)
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{
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u64 vmap_id = 0;
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u64 vmap_id = 0x9368e53c2f6af274 ^ g_VtxDesc.Hex;
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for(int i = 0; i < 8 ; i++)
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{
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if(VATUSED & (1 << i))
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{
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if(vmap_id != 0)
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{
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vmap_id ^= (((u64)g_VtxAttr[i].g0.Hex) | (((u64)g_VtxAttr[i].g1.Hex) << 32)) ^ (((u64)g_VtxAttr[i].g2.Hex) << 16);
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}
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else
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{
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vmap_id = (((u64)g_VtxAttr[i].g0.Hex) | (((u64)g_VtxAttr[i].g1.Hex) << 32)) ^ (((u64)g_VtxAttr[i].g2.Hex) << 16);
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}
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vmap_id ^= (((u64)g_VtxAttr[i].g0.Hex) | (((u64)g_VtxAttr[i].g1.Hex) << 32)) ^ (((u64)g_VtxAttr[i].g2.Hex) << i);
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}
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}
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for(int i = 0; i < 12; i++)
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{
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if(VATUSED & (1 << (i + 16)))
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vmap_id = vmap_id ^ ((u64)cached_arraybases[i]) ^ (((u64)arraystrides[i]) << 16);
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vmap_id ^= (((u64)cached_arraybases[i]) ^ (((u64)arraystrides[i]) << i));
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}
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return vmap_id ^ g_VtxDesc.Hex;
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return vmap_id;
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}
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typedef std::map<u64, CachedDisplayList> DLMap;
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