attempt to fix the main window closing from r5056. i'm not sure how this affects window deletion tho.

apply eol-style native to GCPad, pretty annoying to break patches and stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5059 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
j4ck.fr0st 2010-02-14 16:33:53 +00:00
parent dc7029e7f4
commit cd321feb83
13 changed files with 3460 additions and 3456 deletions

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@ -193,6 +193,7 @@ void DllConfig(HWND _hParent)
m_ConfigFrame->ShowModal();
delete m_ConfigFrame;
frame->SetHWND(NULL);
delete frame;
m_ConfigFrame = 0;
}

File diff suppressed because it is too large Load Diff

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@ -1,261 +1,261 @@
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <iostream>
#include "Common.h"
#include "IniFile.h"
#include "Config.h"
#include "GCPad.h"
#include "FileUtil.h"
static const char* gcControlNames[] =
{
"Button_A",
"Button_B",
"Button_X",
"Button_Y",
"Button_Z",
"Button_Start",
"DPad_Up",
"DPad_Down",
"DPad_Left",
"DPad_Right",
"Stick_Up",
"Stick_Down",
"Stick_Left",
"Stick_Right",
"Stick_Semi",
"CStick_Up",
"CStick_Down",
"CStick_Left",
"CStick_Right",
"CStick_Semi",
"Shoulder_L",
"Shoulder_R",
"Shoulder_Semi_L",
"Shoulder_Semi_R",
};
static const int gcDefaultControls[] =
#ifdef _WIN32
{
'X',
'Z',
'C',
'S',
'D',
VK_RETURN,
'T',
'G',
'F',
'H',
VK_UP,
VK_DOWN,
VK_LEFT,
VK_RIGHT,
VK_LSHIFT,
'I',
'K',
'J',
'L',
VK_LCONTROL,
'Q',
'W',
0x00,
0x00,
};
#elif defined(HAVE_X11) && HAVE_X11
{
XK_x, // A
XK_z, // B
XK_c, // X
XK_s, // Y
XK_d, // Z
XK_Return, // Start
XK_t, // D-pad up
XK_g, // D-pad down
XK_f, // D-pad left
XK_h, // D-pad right
XK_Up, // Main stick up
XK_Down, // Main stick down
XK_Left, // Main stick left
XK_Right, // Main stick right
XK_Shift_L, // Main stick semi
XK_i, // C-stick up
XK_k, // C-stick down
XK_j, // C-stick left
XK_l, // C-stick right
XK_Control_L, // C-stick semi
XK_q, // L
XK_w, // R
0x00, // L semi-press
0x00, // R semi-press
};
#elif defined(HAVE_COCOA) && HAVE_COCOA
// Reference for Cocoa key codes:
// http://boredzo.org/blog/archives/2007-05-22/virtual-key-codes
{
7, // A (x)
6, // B (z)
8, // X (c)
1, // Y (s)
2, // Z (d)
36, // Start (return)
17, // D-pad up (t)
5, // D-pad down (g)
3, // D-pad left (f)
4, // D-pad right (h)
126, // Main stick up (up)
125, // Main stick down (down)
123, // Main stick left (left)
124, // Main stick right (right)
56, // Main stick semi (left shift)
34, // C-stick up (i)
40, // C-stick down (k)
38, // C-stick left (j)
37, // C-stick right (l)
59, // C-stick semi (left control)
12, // L (q)
13, // R (w)
-1, // L semi-press (none)
-1, // R semi-press (none)
};
#endif
Config g_Config;
// Run when created
// -----------------
Config::Config()
{
}
// Save settings to file
// ---------------------
void Config::Save()
{
// Load ini file
IniFile file;
file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "GCPad.ini").c_str());
// ==================================================================
// Global settings
file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter);
#ifdef RERECORDING
file.Set("General", "Recording", g_Config.bRecording);
file.Set("General", "Playback", g_Config.bPlayback);
#endif
for (int i = 0; i < 4; i++)
{
// ==================================================================
// Slot specific settings only
std::string SectionName = StringFromFormat("GCPad%i", i+1);
file.Set(SectionName.c_str(), "DeviceID", GCMapping[i].ID);
file.Set(SectionName.c_str(), "Axis_Lx", GCMapping[i].AxisMapping.Lx);
file.Set(SectionName.c_str(), "Axis_Ly", GCMapping[i].AxisMapping.Ly);
file.Set(SectionName.c_str(), "Axis_Rx", GCMapping[i].AxisMapping.Rx);
file.Set(SectionName.c_str(), "Axis_Ry", GCMapping[i].AxisMapping.Ry);
file.Set(SectionName.c_str(), "Trigger_L", GCMapping[i].AxisMapping.Tl);
file.Set(SectionName.c_str(), "Trigger_R", GCMapping[i].AxisMapping.Tr);
file.Set(SectionName.c_str(), "DeadZoneL", GCMapping[i].DeadZoneL);
file.Set(SectionName.c_str(), "DeadZoneR", GCMapping[i].DeadZoneR);
file.Set(SectionName.c_str(), "Diagonal", GCMapping[i].Diagonal);
file.Set(SectionName.c_str(), "Square2Circle", GCMapping[i].bSquare2Circle);
file.Set(SectionName.c_str(), "Rumble", GCMapping[i].Rumble);
file.Set(SectionName.c_str(), "RumbleStrength", GCMapping[i].RumbleStrength);
file.Set(SectionName.c_str(), "TriggerType", GCMapping[i].TriggerType);
file.Set(SectionName.c_str(), "Source_Stick", GCMapping[i].Stick.Main);
file.Set(SectionName.c_str(), "Source_CStick", GCMapping[i].Stick.Sub);
file.Set(SectionName.c_str(), "Source_Shoulder", GCMapping[i].Stick.Shoulder);
file.Set(SectionName.c_str(), "Pressure_Stick", GCMapping[i].Pressure.Main);
file.Set(SectionName.c_str(), "Pressure_CStick", GCMapping[i].Pressure.Sub);
file.Set(SectionName.c_str(), "Pressure_Shoulder", GCMapping[i].Pressure.Shoulder);
// ButtonMapping
for (int x = 0; x < LAST_CONSTANT; x++)
file.Set(SectionName.c_str(), gcControlNames[x], GCMapping[i].Button[x]);
}
file.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "GCPad.ini").c_str());
}
// Load settings from file
// -----------------------
void Config::Load()
{
// Load file
IniFile file;
file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "GCPad.ini").c_str());
// ==================================================================
// Global settings
file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false);
for (int i = 0; i < 4; i++)
{
std::string SectionName = StringFromFormat("GCPad%i", i+1);
file.Get(SectionName.c_str(), "DeviceID", &GCMapping[i].ID, 0);
file.Get(SectionName.c_str(), "Axis_Lx", &GCMapping[i].AxisMapping.Lx, 0);
file.Get(SectionName.c_str(), "Axis_Ly", &GCMapping[i].AxisMapping.Ly, 1);
file.Get(SectionName.c_str(), "Axis_Rx", &GCMapping[i].AxisMapping.Rx, 2);
file.Get(SectionName.c_str(), "Axis_Ry", &GCMapping[i].AxisMapping.Ry, 3);
file.Get(SectionName.c_str(), "Trigger_L", &GCMapping[i].AxisMapping.Tl, 1004);
file.Get(SectionName.c_str(), "Trigger_R", &GCMapping[i].AxisMapping.Tr, 1005);
file.Get(SectionName.c_str(), "DeadZoneL", &GCMapping[i].DeadZoneL, 0);
file.Get(SectionName.c_str(), "DeadZoneR", &GCMapping[i].DeadZoneR, 0);
file.Get(SectionName.c_str(), "Diagonal", &GCMapping[i].Diagonal, 100);
file.Get(SectionName.c_str(), "Square2Circle", &GCMapping[i].bSquare2Circle, false);
file.Get(SectionName.c_str(), "Rumble", &GCMapping[i].Rumble, false);
file.Get(SectionName.c_str(), "RumbleStrength", &GCMapping[i].RumbleStrength, 80);
file.Get(SectionName.c_str(), "TriggerType", &GCMapping[i].TriggerType, 0);
file.Get(SectionName.c_str(), "Source_Stick", &GCMapping[i].Stick.Main, 0);
file.Get(SectionName.c_str(), "Source_CStick", &GCMapping[i].Stick.Sub, 0);
file.Get(SectionName.c_str(), "Source_Shoulder", &GCMapping[i].Stick.Shoulder, 0);
file.Get(SectionName.c_str(), "Pressure_Stick", &GCMapping[i].Pressure.Main, DEF_STICK_HALF);
file.Get(SectionName.c_str(), "Pressure_CStick", &GCMapping[i].Pressure.Sub, DEF_STICK_HALF);
file.Get(SectionName.c_str(), "Pressure_Shoulder", &GCMapping[i].Pressure.Shoulder, DEF_TRIGGER_HALF);
// ButtonMapping
for (int x = 0; x < LAST_CONSTANT; x++)
file.Get(SectionName.c_str(), gcControlNames[x], &GCMapping[i].Button[x], gcDefaultControls[x]);
}
}
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <iostream>
#include "Common.h"
#include "IniFile.h"
#include "Config.h"
#include "GCPad.h"
#include "FileUtil.h"
static const char* gcControlNames[] =
{
"Button_A",
"Button_B",
"Button_X",
"Button_Y",
"Button_Z",
"Button_Start",
"DPad_Up",
"DPad_Down",
"DPad_Left",
"DPad_Right",
"Stick_Up",
"Stick_Down",
"Stick_Left",
"Stick_Right",
"Stick_Semi",
"CStick_Up",
"CStick_Down",
"CStick_Left",
"CStick_Right",
"CStick_Semi",
"Shoulder_L",
"Shoulder_R",
"Shoulder_Semi_L",
"Shoulder_Semi_R",
};
static const int gcDefaultControls[] =
#ifdef _WIN32
{
'X',
'Z',
'C',
'S',
'D',
VK_RETURN,
'T',
'G',
'F',
'H',
VK_UP,
VK_DOWN,
VK_LEFT,
VK_RIGHT,
VK_LSHIFT,
'I',
'K',
'J',
'L',
VK_LCONTROL,
'Q',
'W',
0x00,
0x00,
};
#elif defined(HAVE_X11) && HAVE_X11
{
XK_x, // A
XK_z, // B
XK_c, // X
XK_s, // Y
XK_d, // Z
XK_Return, // Start
XK_t, // D-pad up
XK_g, // D-pad down
XK_f, // D-pad left
XK_h, // D-pad right
XK_Up, // Main stick up
XK_Down, // Main stick down
XK_Left, // Main stick left
XK_Right, // Main stick right
XK_Shift_L, // Main stick semi
XK_i, // C-stick up
XK_k, // C-stick down
XK_j, // C-stick left
XK_l, // C-stick right
XK_Control_L, // C-stick semi
XK_q, // L
XK_w, // R
0x00, // L semi-press
0x00, // R semi-press
};
#elif defined(HAVE_COCOA) && HAVE_COCOA
// Reference for Cocoa key codes:
// http://boredzo.org/blog/archives/2007-05-22/virtual-key-codes
{
7, // A (x)
6, // B (z)
8, // X (c)
1, // Y (s)
2, // Z (d)
36, // Start (return)
17, // D-pad up (t)
5, // D-pad down (g)
3, // D-pad left (f)
4, // D-pad right (h)
126, // Main stick up (up)
125, // Main stick down (down)
123, // Main stick left (left)
124, // Main stick right (right)
56, // Main stick semi (left shift)
34, // C-stick up (i)
40, // C-stick down (k)
38, // C-stick left (j)
37, // C-stick right (l)
59, // C-stick semi (left control)
12, // L (q)
13, // R (w)
-1, // L semi-press (none)
-1, // R semi-press (none)
};
#endif
Config g_Config;
// Run when created
// -----------------
Config::Config()
{
}
// Save settings to file
// ---------------------
void Config::Save()
{
// Load ini file
IniFile file;
file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "GCPad.ini").c_str());
// ==================================================================
// Global settings
file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter);
#ifdef RERECORDING
file.Set("General", "Recording", g_Config.bRecording);
file.Set("General", "Playback", g_Config.bPlayback);
#endif
for (int i = 0; i < 4; i++)
{
// ==================================================================
// Slot specific settings only
std::string SectionName = StringFromFormat("GCPad%i", i+1);
file.Set(SectionName.c_str(), "DeviceID", GCMapping[i].ID);
file.Set(SectionName.c_str(), "Axis_Lx", GCMapping[i].AxisMapping.Lx);
file.Set(SectionName.c_str(), "Axis_Ly", GCMapping[i].AxisMapping.Ly);
file.Set(SectionName.c_str(), "Axis_Rx", GCMapping[i].AxisMapping.Rx);
file.Set(SectionName.c_str(), "Axis_Ry", GCMapping[i].AxisMapping.Ry);
file.Set(SectionName.c_str(), "Trigger_L", GCMapping[i].AxisMapping.Tl);
file.Set(SectionName.c_str(), "Trigger_R", GCMapping[i].AxisMapping.Tr);
file.Set(SectionName.c_str(), "DeadZoneL", GCMapping[i].DeadZoneL);
file.Set(SectionName.c_str(), "DeadZoneR", GCMapping[i].DeadZoneR);
file.Set(SectionName.c_str(), "Diagonal", GCMapping[i].Diagonal);
file.Set(SectionName.c_str(), "Square2Circle", GCMapping[i].bSquare2Circle);
file.Set(SectionName.c_str(), "Rumble", GCMapping[i].Rumble);
file.Set(SectionName.c_str(), "RumbleStrength", GCMapping[i].RumbleStrength);
file.Set(SectionName.c_str(), "TriggerType", GCMapping[i].TriggerType);
file.Set(SectionName.c_str(), "Source_Stick", GCMapping[i].Stick.Main);
file.Set(SectionName.c_str(), "Source_CStick", GCMapping[i].Stick.Sub);
file.Set(SectionName.c_str(), "Source_Shoulder", GCMapping[i].Stick.Shoulder);
file.Set(SectionName.c_str(), "Pressure_Stick", GCMapping[i].Pressure.Main);
file.Set(SectionName.c_str(), "Pressure_CStick", GCMapping[i].Pressure.Sub);
file.Set(SectionName.c_str(), "Pressure_Shoulder", GCMapping[i].Pressure.Shoulder);
// ButtonMapping
for (int x = 0; x < LAST_CONSTANT; x++)
file.Set(SectionName.c_str(), gcControlNames[x], GCMapping[i].Button[x]);
}
file.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "GCPad.ini").c_str());
}
// Load settings from file
// -----------------------
void Config::Load()
{
// Load file
IniFile file;
file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "GCPad.ini").c_str());
// ==================================================================
// Global settings
file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false);
for (int i = 0; i < 4; i++)
{
std::string SectionName = StringFromFormat("GCPad%i", i+1);
file.Get(SectionName.c_str(), "DeviceID", &GCMapping[i].ID, 0);
file.Get(SectionName.c_str(), "Axis_Lx", &GCMapping[i].AxisMapping.Lx, 0);
file.Get(SectionName.c_str(), "Axis_Ly", &GCMapping[i].AxisMapping.Ly, 1);
file.Get(SectionName.c_str(), "Axis_Rx", &GCMapping[i].AxisMapping.Rx, 2);
file.Get(SectionName.c_str(), "Axis_Ry", &GCMapping[i].AxisMapping.Ry, 3);
file.Get(SectionName.c_str(), "Trigger_L", &GCMapping[i].AxisMapping.Tl, 1004);
file.Get(SectionName.c_str(), "Trigger_R", &GCMapping[i].AxisMapping.Tr, 1005);
file.Get(SectionName.c_str(), "DeadZoneL", &GCMapping[i].DeadZoneL, 0);
file.Get(SectionName.c_str(), "DeadZoneR", &GCMapping[i].DeadZoneR, 0);
file.Get(SectionName.c_str(), "Diagonal", &GCMapping[i].Diagonal, 100);
file.Get(SectionName.c_str(), "Square2Circle", &GCMapping[i].bSquare2Circle, false);
file.Get(SectionName.c_str(), "Rumble", &GCMapping[i].Rumble, false);
file.Get(SectionName.c_str(), "RumbleStrength", &GCMapping[i].RumbleStrength, 80);
file.Get(SectionName.c_str(), "TriggerType", &GCMapping[i].TriggerType, 0);
file.Get(SectionName.c_str(), "Source_Stick", &GCMapping[i].Stick.Main, 0);
file.Get(SectionName.c_str(), "Source_CStick", &GCMapping[i].Stick.Sub, 0);
file.Get(SectionName.c_str(), "Source_Shoulder", &GCMapping[i].Stick.Shoulder, 0);
file.Get(SectionName.c_str(), "Pressure_Stick", &GCMapping[i].Pressure.Main, DEF_STICK_HALF);
file.Get(SectionName.c_str(), "Pressure_CStick", &GCMapping[i].Pressure.Sub, DEF_STICK_HALF);
file.Get(SectionName.c_str(), "Pressure_Shoulder", &GCMapping[i].Pressure.Shoulder, DEF_TRIGGER_HALF);
// ButtonMapping
for (int x = 0; x < LAST_CONSTANT; x++)
file.Get(SectionName.c_str(), gcControlNames[x], &GCMapping[i].Button[x], gcDefaultControls[x]);
}
}

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@ -1,49 +1,49 @@
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGIN_GCPAD_CONFIG_H
#define _PLUGIN_GCPAD_CONFIG_H
struct Config
{
Config();
void Load();
void Save();
// General
bool bNoTriggerFilter;
#ifdef RERECORDING
bool bRecording;
bool bPlayback;
#endif
};
extern Config g_Config;
#endif // _PLUGIN_GCPAD_CONFIG_H
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGIN_GCPAD_CONFIG_H
#define _PLUGIN_GCPAD_CONFIG_H
struct Config
{
Config();
void Load();
void Save();
// General
bool bNoTriggerFilter;
#ifdef RERECORDING
bool bRecording;
bool bPlayback;
#endif
};
extern Config g_Config;
#endif // _PLUGIN_GCPAD_CONFIG_H

File diff suppressed because it is too large Load Diff

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@ -1,321 +1,321 @@
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Config.h"
#include "ConfigBox.h"
#include "GCPad.h"
// Replace the harder to understand -1 with "" for the sake of user friendliness
void GCPadConfigDialog::ToBlank(bool ToBlank, int Id)
{
if (!m_ControlsCreated)
return;
if(ToBlank)
{
if (GetButtonText(Id) == wxString(wxT("-1")))
SetButtonText(Id, wxString());
}
else
{
if (GetButtonText(Id).IsEmpty())
SetButtonText(Id, wxString(wxT("-1")));
}
}
void GCPadConfigDialog::DoChangeDeadZone()
{
float Rad;
Rad = (float)GCMapping[m_Page].DeadZoneL * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneLeftIn[m_Page]->SetSize(0, 0);
m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneLeftIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneLeftIn[m_Page]->Refresh();
Rad = (float)GCMapping[m_Page].DeadZoneR * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneRightIn[m_Page]->SetSize(0, 0);
m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneRightIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneRightIn[m_Page]->Refresh();
}
// Update the textbox for the buttons
void GCPadConfigDialog::SetButtonText(int id, const wxString &str)
{
if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R)
m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->SetLabel(str);
else if (IDB_BTN_A <= id && id <= IDB_SHDR_SEMI_R)
m_Button_GC[id - IDB_BTN_A][m_Page]->SetLabel(str);
}
// Get the text in the textbox for the buttons
wxString GCPadConfigDialog::GetButtonText(int id)
{
if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R)
return m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->GetLabel();
else if (IDB_BTN_A <= id && id <= IDB_SHDR_SEMI_R)
return m_Button_GC[id - IDB_BTN_A][m_Page]->GetLabel();
return wxString();
}
void GCPadConfigDialog::DoGetButtons(int _GetId)
{
// Collect the starting values
// Get the current controller
int PadID = GCMapping[m_Page].ID;
// Get the controller and trigger type
int TriggerType = GCMapping[m_Page].TriggerType;
// Collect the accepted buttons for this slot
bool LeftRight = (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R);
bool Axis = (_GetId >= IDB_ANALOG_LEFT_X && _GetId <= IDB_TRIGGER_R)
// Don't allow SDL axis input for the shoulder buttons if XInput is selected
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R) );
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
bool Button = (_GetId >= IDB_BTN_A && _GetId <= IDB_SHDR_SEMI_R);
bool Hat = (_GetId >= IDB_BTN_A && _GetId <= IDB_SHDR_SEMI_R);
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
// Values used in this function
int Seconds = 4; // Seconds to wait for
int TimesPerSecond = 40; // How often to run the check
// Values returned from InputCommon::GetButton()
int value; // Axis value or Hat value
int type; // Button type
int KeyPressed = 0;
int pressed = 0;
bool Succeed = false;
bool Stop = false; // Stop the timer
// If the Id has changed or the timer is not running we should start one
if( GetButtonWaitingID != _GetId || !m_ButtonMappingTimer->IsRunning() )
{
if(m_ButtonMappingTimer->IsRunning())
m_ButtonMappingTimer->Stop();
// Save the button Id
GetButtonWaitingID = _GetId;
GetButtonWaitingTimer = 0;
// Start the timer
#if wxUSE_TIMER
m_ButtonMappingTimer->Start(1000 / TimesPerSecond);
#endif
DEBUG_LOG(PAD, "Timer Started: Pad:%i _GetId:%i "
"Allowed input is Axis:%i LeftRight:%i XInput:%i Button:%i Hat:%i",
GCMapping[m_Page].ID, _GetId,
Axis, LeftRight, XInput, Button, Hat);
}
// Check for buttons
// If there is a timer we should not create a new one
else if (NumGoodPads > 0)
{
InputCommon::GetButton(
GCMapping[m_Page].joy, PadID, joyinfo[PadID].NumButtons, joyinfo[PadID].NumAxes, joyinfo[PadID].NumHats,
KeyPressed, value, type, pressed, Succeed, Stop,
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
}
// Process results
// Count each time
GetButtonWaitingTimer++;
// This is run every second
if (GetButtonWaitingTimer % TimesPerSecond == 0)
{
// Current time
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
// Update text
SetButtonText(_GetId, wxString::Format(wxT("[ %d ]"), TmpTime));
}
// Time's up
if (GetButtonWaitingTimer / TimesPerSecond >= Seconds)
{
Stop = true;
// Revert back to old label
SetButtonText(_GetId, OldLabel);
}
// If we got a button
if(Succeed)
{
Stop = true;
// We need to assign hat special code
if (type == InputCommon::CTL_HAT)
{
// Index of pressed starts from 0
if (value & SDL_HAT_UP) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_UP;
else if (value & SDL_HAT_DOWN) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_DOWN;
else if (value & SDL_HAT_LEFT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_LEFT;
else if (value & SDL_HAT_RIGHT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_RIGHT;
else pressed = -1;
}
if (IDB_BTN_A <= _GetId && _GetId <= IDB_SHDR_SEMI_R)
{
// Better make the pad button code far from virtual key code
SaveButtonMapping(_GetId, 0x1000 + pressed);
SetButtonText(_GetId, wxString::Format(wxT("PAD: %d"), pressed));
}
else if (IDB_ANALOG_LEFT_X <= _GetId && _GetId <= IDB_TRIGGER_R)
{
SaveButtonMapping(_GetId, pressed);
SetButtonText(_GetId, wxString::Format(wxT("%d"), pressed));
}
}
// Stop the timer
if(Stop)
{
DEBUG_LOG(PAD, "Timer Stopped for Pad:%i _GetId:%i", GCMapping[m_Page].ID, _GetId);
m_ButtonMappingTimer->Stop();
GetButtonWaitingTimer = 0;
GetButtonWaitingID = 0;
ClickedButton = NULL;
}
// If we got a bad button
if(KeyPressed == -1)
{
// Update text
SetButtonText(_GetId, wxString(wxT("PAD: -1")));
// Notify the user
wxMessageBox(wxString::Format(
wxT("You selected a key with a to low key code (%i), please")
wxT(" select another key with a higher key code."), pressed)
, wxT("Notice"), wxICON_INFORMATION);
}
}
// Convert the 0x8000 range values to BoxW and BoxH for the plot
void GCPadConfigDialog::Convert2Box(int &x)
{
// Border adjustment
int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2;
// Convert values
x = (BoxW_ / 2) + (x * BoxW_ / (32767 * 2));
}
// Update the input status boxes
void GCPadConfigDialog::UpdatePadInfo(wxTimerEvent& WXUNUSED(event))
{
if (GCMapping[m_Page].ID < 0 || GCMapping[m_Page].ID >= NumPads)
{
m_tStatusLeftIn[m_Page]->SetLabel(wxT("Not connected"));
m_tStatusLeftOut[m_Page]->SetLabel(wxT("Not connected"));
m_tStatusRightIn[m_Page]->SetLabel(wxT("Not connected"));
m_tStatusRightOut[m_Page]->SetLabel(wxT("Not connected"));
m_TriggerStatusL[m_Page]->SetLabel(wxT("000"));
m_TriggerStatusR[m_Page]->SetLabel(wxT("000"));
return;
}
// Check that Dolphin is in focus, otherwise don't update the pad status
//if (IsFocus())
GetAxisState(GCMapping[m_Page]);
// Analog stick
// Get original values
int main_x = GCMapping[m_Page].AxisState.Lx;
int main_y = GCMapping[m_Page].AxisState.Ly;
int right_x = GCMapping[m_Page].AxisState.Rx;
int right_y = GCMapping[m_Page].AxisState.Ry;
// Get adjusted values
int main_x_after = main_x, main_y_after = main_y;
int right_x_after = right_x, right_y_after = right_y;
// Produce square
if(GCMapping[m_Page].bSquare2Circle)
InputCommon::Square2Circle(main_x_after, main_y_after, GCMapping[m_Page].Diagonal, false);
// Check dead zone
float DeadZoneLeft = (float)GCMapping[m_Page].DeadZoneL / 100.0;
float DeadZoneRight = (float)GCMapping[m_Page].DeadZoneR / 100.0;
if (InputCommon::IsDeadZone(DeadZoneLeft, main_x_after, main_y_after))
{
main_x_after = 0;
main_y_after = 0;
}
if (InputCommon::IsDeadZone(DeadZoneRight, right_x_after, right_y_after))
{
right_x_after = 0;
right_y_after = 0;
}
int Lx = InputCommon::Pad_Convert(main_x); int Ly = InputCommon::Pad_Convert(main_y);
int Rx = InputCommon::Pad_Convert(right_x); int Ry = InputCommon::Pad_Convert(right_y);
int Lx_after = InputCommon::Pad_Convert(main_x_after); int Ly_after = InputCommon::Pad_Convert(main_y_after);
int Rx_after = InputCommon::Pad_Convert(right_x_after); int Ry_after = InputCommon::Pad_Convert(right_y_after);
m_tStatusLeftIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx, Ly));
m_tStatusLeftOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx_after, Ly_after));
m_tStatusRightIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx, Ry));
m_tStatusRightOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx_after, Ry_after));
// Adjust the values for the plot
Convert2Box(main_x); Convert2Box(main_y);
Convert2Box(right_x); Convert2Box(right_y);
Convert2Box(main_x_after); Convert2Box(main_y_after);
Convert2Box(right_x_after); Convert2Box(right_y_after);
// Adjust the dot
m_bmpDotLeftIn[m_Page]->SetPosition(wxPoint(main_x, main_y));
m_bmpDotLeftOut[m_Page]->SetPosition(wxPoint(main_x_after, main_y_after));
m_bmpDotRightIn[m_Page]->SetPosition(wxPoint(right_x, right_y));
m_bmpDotRightOut[m_Page]->SetPosition(wxPoint(right_x_after, right_y_after));
// Get the trigger values
int TriggerLeft = GCMapping[m_Page].AxisState.Tl;
int TriggerRight = GCMapping[m_Page].AxisState.Tr;
// Convert the triggers values
if (GCMapping[m_Page].TriggerType == InputCommon::CTL_TRIGGER_SDL)
{
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
}
m_TriggerStatusL[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerLeft));
m_TriggerStatusR[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerRight));
}
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Config.h"
#include "ConfigBox.h"
#include "GCPad.h"
// Replace the harder to understand -1 with "" for the sake of user friendliness
void GCPadConfigDialog::ToBlank(bool ToBlank, int Id)
{
if (!m_ControlsCreated)
return;
if(ToBlank)
{
if (GetButtonText(Id) == wxString(wxT("-1")))
SetButtonText(Id, wxString());
}
else
{
if (GetButtonText(Id).IsEmpty())
SetButtonText(Id, wxString(wxT("-1")));
}
}
void GCPadConfigDialog::DoChangeDeadZone()
{
float Rad;
Rad = (float)GCMapping[m_Page].DeadZoneL * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneLeftIn[m_Page]->SetSize(0, 0);
m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneLeftIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneLeftIn[m_Page]->Refresh();
Rad = (float)GCMapping[m_Page].DeadZoneR * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneRightIn[m_Page]->SetSize(0, 0);
m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneRightIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneRightIn[m_Page]->Refresh();
}
// Update the textbox for the buttons
void GCPadConfigDialog::SetButtonText(int id, const wxString &str)
{
if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R)
m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->SetLabel(str);
else if (IDB_BTN_A <= id && id <= IDB_SHDR_SEMI_R)
m_Button_GC[id - IDB_BTN_A][m_Page]->SetLabel(str);
}
// Get the text in the textbox for the buttons
wxString GCPadConfigDialog::GetButtonText(int id)
{
if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R)
return m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->GetLabel();
else if (IDB_BTN_A <= id && id <= IDB_SHDR_SEMI_R)
return m_Button_GC[id - IDB_BTN_A][m_Page]->GetLabel();
return wxString();
}
void GCPadConfigDialog::DoGetButtons(int _GetId)
{
// Collect the starting values
// Get the current controller
int PadID = GCMapping[m_Page].ID;
// Get the controller and trigger type
int TriggerType = GCMapping[m_Page].TriggerType;
// Collect the accepted buttons for this slot
bool LeftRight = (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R);
bool Axis = (_GetId >= IDB_ANALOG_LEFT_X && _GetId <= IDB_TRIGGER_R)
// Don't allow SDL axis input for the shoulder buttons if XInput is selected
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R) );
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
bool Button = (_GetId >= IDB_BTN_A && _GetId <= IDB_SHDR_SEMI_R);
bool Hat = (_GetId >= IDB_BTN_A && _GetId <= IDB_SHDR_SEMI_R);
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
// Values used in this function
int Seconds = 4; // Seconds to wait for
int TimesPerSecond = 40; // How often to run the check
// Values returned from InputCommon::GetButton()
int value; // Axis value or Hat value
int type; // Button type
int KeyPressed = 0;
int pressed = 0;
bool Succeed = false;
bool Stop = false; // Stop the timer
// If the Id has changed or the timer is not running we should start one
if( GetButtonWaitingID != _GetId || !m_ButtonMappingTimer->IsRunning() )
{
if(m_ButtonMappingTimer->IsRunning())
m_ButtonMappingTimer->Stop();
// Save the button Id
GetButtonWaitingID = _GetId;
GetButtonWaitingTimer = 0;
// Start the timer
#if wxUSE_TIMER
m_ButtonMappingTimer->Start(1000 / TimesPerSecond);
#endif
DEBUG_LOG(PAD, "Timer Started: Pad:%i _GetId:%i "
"Allowed input is Axis:%i LeftRight:%i XInput:%i Button:%i Hat:%i",
GCMapping[m_Page].ID, _GetId,
Axis, LeftRight, XInput, Button, Hat);
}
// Check for buttons
// If there is a timer we should not create a new one
else if (NumGoodPads > 0)
{
InputCommon::GetButton(
GCMapping[m_Page].joy, PadID, joyinfo[PadID].NumButtons, joyinfo[PadID].NumAxes, joyinfo[PadID].NumHats,
KeyPressed, value, type, pressed, Succeed, Stop,
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
}
// Process results
// Count each time
GetButtonWaitingTimer++;
// This is run every second
if (GetButtonWaitingTimer % TimesPerSecond == 0)
{
// Current time
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
// Update text
SetButtonText(_GetId, wxString::Format(wxT("[ %d ]"), TmpTime));
}
// Time's up
if (GetButtonWaitingTimer / TimesPerSecond >= Seconds)
{
Stop = true;
// Revert back to old label
SetButtonText(_GetId, OldLabel);
}
// If we got a button
if(Succeed)
{
Stop = true;
// We need to assign hat special code
if (type == InputCommon::CTL_HAT)
{
// Index of pressed starts from 0
if (value & SDL_HAT_UP) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_UP;
else if (value & SDL_HAT_DOWN) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_DOWN;
else if (value & SDL_HAT_LEFT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_LEFT;
else if (value & SDL_HAT_RIGHT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_RIGHT;
else pressed = -1;
}
if (IDB_BTN_A <= _GetId && _GetId <= IDB_SHDR_SEMI_R)
{
// Better make the pad button code far from virtual key code
SaveButtonMapping(_GetId, 0x1000 + pressed);
SetButtonText(_GetId, wxString::Format(wxT("PAD: %d"), pressed));
}
else if (IDB_ANALOG_LEFT_X <= _GetId && _GetId <= IDB_TRIGGER_R)
{
SaveButtonMapping(_GetId, pressed);
SetButtonText(_GetId, wxString::Format(wxT("%d"), pressed));
}
}
// Stop the timer
if(Stop)
{
DEBUG_LOG(PAD, "Timer Stopped for Pad:%i _GetId:%i", GCMapping[m_Page].ID, _GetId);
m_ButtonMappingTimer->Stop();
GetButtonWaitingTimer = 0;
GetButtonWaitingID = 0;
ClickedButton = NULL;
}
// If we got a bad button
if(KeyPressed == -1)
{
// Update text
SetButtonText(_GetId, wxString(wxT("PAD: -1")));
// Notify the user
wxMessageBox(wxString::Format(
wxT("You selected a key with a to low key code (%i), please")
wxT(" select another key with a higher key code."), pressed)
, wxT("Notice"), wxICON_INFORMATION);
}
}
// Convert the 0x8000 range values to BoxW and BoxH for the plot
void GCPadConfigDialog::Convert2Box(int &x)
{
// Border adjustment
int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2;
// Convert values
x = (BoxW_ / 2) + (x * BoxW_ / (32767 * 2));
}
// Update the input status boxes
void GCPadConfigDialog::UpdatePadInfo(wxTimerEvent& WXUNUSED(event))
{
if (GCMapping[m_Page].ID < 0 || GCMapping[m_Page].ID >= NumPads)
{
m_tStatusLeftIn[m_Page]->SetLabel(wxT("Not connected"));
m_tStatusLeftOut[m_Page]->SetLabel(wxT("Not connected"));
m_tStatusRightIn[m_Page]->SetLabel(wxT("Not connected"));
m_tStatusRightOut[m_Page]->SetLabel(wxT("Not connected"));
m_TriggerStatusL[m_Page]->SetLabel(wxT("000"));
m_TriggerStatusR[m_Page]->SetLabel(wxT("000"));
return;
}
// Check that Dolphin is in focus, otherwise don't update the pad status
//if (IsFocus())
GetAxisState(GCMapping[m_Page]);
// Analog stick
// Get original values
int main_x = GCMapping[m_Page].AxisState.Lx;
int main_y = GCMapping[m_Page].AxisState.Ly;
int right_x = GCMapping[m_Page].AxisState.Rx;
int right_y = GCMapping[m_Page].AxisState.Ry;
// Get adjusted values
int main_x_after = main_x, main_y_after = main_y;
int right_x_after = right_x, right_y_after = right_y;
// Produce square
if(GCMapping[m_Page].bSquare2Circle)
InputCommon::Square2Circle(main_x_after, main_y_after, GCMapping[m_Page].Diagonal, false);
// Check dead zone
float DeadZoneLeft = (float)GCMapping[m_Page].DeadZoneL / 100.0;
float DeadZoneRight = (float)GCMapping[m_Page].DeadZoneR / 100.0;
if (InputCommon::IsDeadZone(DeadZoneLeft, main_x_after, main_y_after))
{
main_x_after = 0;
main_y_after = 0;
}
if (InputCommon::IsDeadZone(DeadZoneRight, right_x_after, right_y_after))
{
right_x_after = 0;
right_y_after = 0;
}
int Lx = InputCommon::Pad_Convert(main_x); int Ly = InputCommon::Pad_Convert(main_y);
int Rx = InputCommon::Pad_Convert(right_x); int Ry = InputCommon::Pad_Convert(right_y);
int Lx_after = InputCommon::Pad_Convert(main_x_after); int Ly_after = InputCommon::Pad_Convert(main_y_after);
int Rx_after = InputCommon::Pad_Convert(right_x_after); int Ry_after = InputCommon::Pad_Convert(right_y_after);
m_tStatusLeftIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx, Ly));
m_tStatusLeftOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx_after, Ly_after));
m_tStatusRightIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx, Ry));
m_tStatusRightOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx_after, Ry_after));
// Adjust the values for the plot
Convert2Box(main_x); Convert2Box(main_y);
Convert2Box(right_x); Convert2Box(right_y);
Convert2Box(main_x_after); Convert2Box(main_y_after);
Convert2Box(right_x_after); Convert2Box(right_y_after);
// Adjust the dot
m_bmpDotLeftIn[m_Page]->SetPosition(wxPoint(main_x, main_y));
m_bmpDotLeftOut[m_Page]->SetPosition(wxPoint(main_x_after, main_y_after));
m_bmpDotRightIn[m_Page]->SetPosition(wxPoint(right_x, right_y));
m_bmpDotRightOut[m_Page]->SetPosition(wxPoint(right_x_after, right_y_after));
// Get the trigger values
int TriggerLeft = GCMapping[m_Page].AxisState.Tl;
int TriggerRight = GCMapping[m_Page].AxisState.Tr;
// Convert the triggers values
if (GCMapping[m_Page].TriggerType == InputCommon::CTL_TRIGGER_SDL)
{
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
}
m_TriggerStatusL[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerLeft));
m_TriggerStatusR[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerRight));
}

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@ -1,168 +1,168 @@
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGIN_GCPAD_H
#define _PLUGIN_GCPAD_H
#include <vector> // System
#include <cstdio>
#include "../../../Core/InputCommon/Src/InputCommon.h" // Core
#include "../../../Core/InputCommon/Src/SDL_Util.h"
#ifdef _WIN32
#include "../../../Core/InputCommon/Src/XInput_Util.h"
#elif defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
//no need for Cocoa yet, but I guess ayuanx isn't done yet.
//#elif defined(HAVE_COCOA) && HAVE_COCOA
// #include <Cocoa/Cocoa.h>
#endif
#include "pluginspecs_pad.h"
#define DEF_BUTTON_FULL 255
#define DEF_STICK_FULL 100
#define DEF_STICK_HALF 50
#define DEF_TRIGGER_FULL 255
#define DEF_TRIGGER_HALF 128
#define DEF_TRIGGER_THRESHOLD 230
// GC Pad Buttons
enum EGCPad
{
EGC_A = 0,
EGC_B,
EGC_X,
EGC_Y,
EGC_Z,
EGC_START,
EGC_DPAD_UP,
EGC_DPAD_DOWN,
EGC_DPAD_LEFT,
EGC_DPAD_RIGHT,
EGC_STICK_UP,
EGC_STICK_DOWN,
EGC_STICK_LEFT,
EGC_STICK_RIGHT,
EGC_STICK_SEMI,
EGC_CSTICK_UP,
EGC_CSTICK_DOWN,
EGC_CSTICK_LEFT,
EGC_CSTICK_RIGHT,
EGC_CSTICK_SEMI,
EGC_TGR_L,
EGC_TGR_R,
EGC_TGR_SEMI_L,
EGC_TGR_SEMI_R,
LAST_CONSTANT,
};
enum EInputType
{
FROM_KEYBOARD,
FROM_ANALOG1,
FROM_ANALOG2,
FROM_TRIGGER,
};
union UAxis
{
int Code[6];
struct
{
int Lx;
int Ly;
int Rx;
int Ry;
int Tl; // Trigger
int Tr; // Trigger
};
};
struct SStickMapping
{
int Main;
int Sub;
int Shoulder; //Trigger
};
struct CONTROLLER_MAPPING_GC // PAD MAPPING GC
{
int ID; // SDL joystick device ID
SDL_Joystick *joy; // SDL joystick device
UAxis AxisState;
UAxis AxisMapping; // 6 Axes (Main, Sub, Triggers)
int TriggerType; // SDL or XInput trigger
bool Rumble;
int RumbleStrength;
int DeadZoneL; // Analog 1 Deadzone
int DeadZoneR; // Analog 2 Deadzone
bool bSquare2Circle;
int Diagonal;
SStickMapping Stick;
SStickMapping Pressure;
int Button[LAST_CONSTANT];
};
extern CONTROLLER_MAPPING_GC GCMapping[4];
extern int NumPads, NumGoodPads, g_ID;
extern SPADInitialize *g_PADInitialize;
extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
#ifdef _WIN32
extern HWND m_hWnd; // Handle to window
#endif
#if defined(HAVE_X11) && HAVE_X11
extern Display* WMdisplay;
#endif
// Custom Functions
// ----------------
void EmulateAnalogStick(unsigned char &stickX, unsigned char &stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude);
void EmulateAnalogTrigger(unsigned char &trL, unsigned char &trR);
void Close_Devices();
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
void GetAxisState(CONTROLLER_MAPPING_GC &_GCMapping);
void UpdatePadState(CONTROLLER_MAPPING_GC &_GCMapping);
bool IsKey(int Key);
bool IsFocus();
bool ReloadDLL();
void PAD_RumbleClose();
#endif // _PLUGIN_GCPAD_H
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGIN_GCPAD_H
#define _PLUGIN_GCPAD_H
#include <vector> // System
#include <cstdio>
#include "../../../Core/InputCommon/Src/InputCommon.h" // Core
#include "../../../Core/InputCommon/Src/SDL_Util.h"
#ifdef _WIN32
#include "../../../Core/InputCommon/Src/XInput_Util.h"
#elif defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
//no need for Cocoa yet, but I guess ayuanx isn't done yet.
//#elif defined(HAVE_COCOA) && HAVE_COCOA
// #include <Cocoa/Cocoa.h>
#endif
#include "pluginspecs_pad.h"
#define DEF_BUTTON_FULL 255
#define DEF_STICK_FULL 100
#define DEF_STICK_HALF 50
#define DEF_TRIGGER_FULL 255
#define DEF_TRIGGER_HALF 128
#define DEF_TRIGGER_THRESHOLD 230
// GC Pad Buttons
enum EGCPad
{
EGC_A = 0,
EGC_B,
EGC_X,
EGC_Y,
EGC_Z,
EGC_START,
EGC_DPAD_UP,
EGC_DPAD_DOWN,
EGC_DPAD_LEFT,
EGC_DPAD_RIGHT,
EGC_STICK_UP,
EGC_STICK_DOWN,
EGC_STICK_LEFT,
EGC_STICK_RIGHT,
EGC_STICK_SEMI,
EGC_CSTICK_UP,
EGC_CSTICK_DOWN,
EGC_CSTICK_LEFT,
EGC_CSTICK_RIGHT,
EGC_CSTICK_SEMI,
EGC_TGR_L,
EGC_TGR_R,
EGC_TGR_SEMI_L,
EGC_TGR_SEMI_R,
LAST_CONSTANT,
};
enum EInputType
{
FROM_KEYBOARD,
FROM_ANALOG1,
FROM_ANALOG2,
FROM_TRIGGER,
};
union UAxis
{
int Code[6];
struct
{
int Lx;
int Ly;
int Rx;
int Ry;
int Tl; // Trigger
int Tr; // Trigger
};
};
struct SStickMapping
{
int Main;
int Sub;
int Shoulder; //Trigger
};
struct CONTROLLER_MAPPING_GC // PAD MAPPING GC
{
int ID; // SDL joystick device ID
SDL_Joystick *joy; // SDL joystick device
UAxis AxisState;
UAxis AxisMapping; // 6 Axes (Main, Sub, Triggers)
int TriggerType; // SDL or XInput trigger
bool Rumble;
int RumbleStrength;
int DeadZoneL; // Analog 1 Deadzone
int DeadZoneR; // Analog 2 Deadzone
bool bSquare2Circle;
int Diagonal;
SStickMapping Stick;
SStickMapping Pressure;
int Button[LAST_CONSTANT];
};
extern CONTROLLER_MAPPING_GC GCMapping[4];
extern int NumPads, NumGoodPads, g_ID;
extern SPADInitialize *g_PADInitialize;
extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
#ifdef _WIN32
extern HWND m_hWnd; // Handle to window
#endif
#if defined(HAVE_X11) && HAVE_X11
extern Display* WMdisplay;
#endif
// Custom Functions
// ----------------
void EmulateAnalogStick(unsigned char &stickX, unsigned char &stickY, bool buttonUp, bool buttonDown, bool buttonLeft, bool buttonRight, int magnitude);
void EmulateAnalogTrigger(unsigned char &trL, unsigned char &trR);
void Close_Devices();
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
void GetAxisState(CONTROLLER_MAPPING_GC &_GCMapping);
void UpdatePadState(CONTROLLER_MAPPING_GC &_GCMapping);
bool IsKey(int Key);
bool IsFocus();
bool ReloadDLL();
void PAD_RumbleClose();
#endif // _PLUGIN_GCPAD_H

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@ -1,181 +1,181 @@
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "GCPad.h"
#include "FileUtil.h"
#include "ChunkFile.h"
// TODO :
// This is pretty much useless now with the TAS features right ?
#ifdef RERECORDING
namespace Recording
{
// Definitions
// -------------
// Pre defined maxium storage limit
#define RECORD_SIZE (1024 * 128)
SPADStatus RecordBuffer[RECORD_SIZE];
int count = 0;
// Recording functions
// -------------
void RecordInput(const SPADStatus& _rPADStatus)
{
if (count >= RECORD_SIZE) return;
RecordBuffer[count++] = _rPADStatus;
// Logging
//u8 TmpData[sizeof(SPADStatus)];
//memcpy(TmpData, &RecordBuffer[count - 1], sizeof(SPADStatus));
//Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str());
// Auto save every ten seconds
if (count % (60 * 10) == 0) Save();
}
const SPADStatus& Play()
{
// Logging
//Console::Print("PlayRecord(%i)\n", count);
if (count >= RECORD_SIZE)
{
// Todo: Make the recording size unlimited?
//PanicAlert("The recording reached its end");
return(RecordBuffer[0]);
}
return(RecordBuffer[count++]);
}
void Load()
{
FILE* pStream = fopen("pad-record.bin", "rb");
if (pStream != NULL)
{
fread(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
else
{
PanicAlert("SimplePad: Could not open pad-record.bin");
}
//Console::Print("LoadRecord()");
}
void Save()
{
// Open the file in a way that clears all old data
FILE* pStream = fopen("pad-record.bin", "wb");
if (pStream != NULL)
{
fwrite(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
else
{
PanicAlert("NJoy: Could not save pad-record.bin");
}
//PanicAlert("SaveRecord()");
//Console::Print("SaveRecord()");
}
void Initialize()
{
// -------------------------------------------
// Rerecording
// ----------------------
#ifdef RERECORDING
/* Check if we are starting the pad to record the input, and an old file exists. In that case ask
if we really want to start the recording and eventually overwrite the file */
if (g_Config.bRecording && File::Exists("pad-record.bin"))
{
if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can"
" now make a copy of it before you start a new recording and overwrite the file."
" Select Yes to continue and overwrite the file. Select No to turn off the input"
" recording and continue without recording anything.",
"pad-record.bin"))
{
// Turn off recording and continue
g_Config.bRecording = false;
}
}
// Load recorded input if we are to play it back, otherwise begin with a blank recording
if (g_Config.bPlayback) Recording::Load();
#endif
// ----------------------
}
void ShutDown()
{
// Save recording
if (g_Config.bRecording) Recording::Save();
// Reset the counter
count = 0;
}
void DoState(unsigned char **ptr, int mode)
{
// Load or save the counter
PointerWrap p(ptr, mode);
p.Do(count);
//Console::Print("count: %i\n", count);
// Update the frame counter for the sake of the status bar
if (mode == PointerWrap::MODE_READ)
{
#ifdef _WIN32
// This only works when rendering to the main window, I think
PostMessage(GetParent(g_PADInitialize->hWnd), WM_USER, INPUT_FRAME_COUNTER, count);
#endif
}
}
} // Recording
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "GCPad.h"
#include "FileUtil.h"
#include "ChunkFile.h"
// TODO :
// This is pretty much useless now with the TAS features right ?
#ifdef RERECORDING
namespace Recording
{
// Definitions
// -------------
// Pre defined maxium storage limit
#define RECORD_SIZE (1024 * 128)
SPADStatus RecordBuffer[RECORD_SIZE];
int count = 0;
// Recording functions
// -------------
void RecordInput(const SPADStatus& _rPADStatus)
{
if (count >= RECORD_SIZE) return;
RecordBuffer[count++] = _rPADStatus;
// Logging
//u8 TmpData[sizeof(SPADStatus)];
//memcpy(TmpData, &RecordBuffer[count - 1], sizeof(SPADStatus));
//Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str());
// Auto save every ten seconds
if (count % (60 * 10) == 0) Save();
}
const SPADStatus& Play()
{
// Logging
//Console::Print("PlayRecord(%i)\n", count);
if (count >= RECORD_SIZE)
{
// Todo: Make the recording size unlimited?
//PanicAlert("The recording reached its end");
return(RecordBuffer[0]);
}
return(RecordBuffer[count++]);
}
void Load()
{
FILE* pStream = fopen("pad-record.bin", "rb");
if (pStream != NULL)
{
fread(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
else
{
PanicAlert("SimplePad: Could not open pad-record.bin");
}
//Console::Print("LoadRecord()");
}
void Save()
{
// Open the file in a way that clears all old data
FILE* pStream = fopen("pad-record.bin", "wb");
if (pStream != NULL)
{
fwrite(RecordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
else
{
PanicAlert("NJoy: Could not save pad-record.bin");
}
//PanicAlert("SaveRecord()");
//Console::Print("SaveRecord()");
}
void Initialize()
{
// -------------------------------------------
// Rerecording
// ----------------------
#ifdef RERECORDING
/* Check if we are starting the pad to record the input, and an old file exists. In that case ask
if we really want to start the recording and eventually overwrite the file */
if (g_Config.bRecording && File::Exists("pad-record.bin"))
{
if (!AskYesNo("An old version of '%s' aleady exists in your Dolphin directory. You can"
" now make a copy of it before you start a new recording and overwrite the file."
" Select Yes to continue and overwrite the file. Select No to turn off the input"
" recording and continue without recording anything.",
"pad-record.bin"))
{
// Turn off recording and continue
g_Config.bRecording = false;
}
}
// Load recorded input if we are to play it back, otherwise begin with a blank recording
if (g_Config.bPlayback) Recording::Load();
#endif
// ----------------------
}
void ShutDown()
{
// Save recording
if (g_Config.bRecording) Recording::Save();
// Reset the counter
count = 0;
}
void DoState(unsigned char **ptr, int mode)
{
// Load or save the counter
PointerWrap p(ptr, mode);
p.Do(count);
//Console::Print("count: %i\n", count);
// Update the frame counter for the sake of the status bar
if (mode == PointerWrap::MODE_READ)
{
#ifdef _WIN32
// This only works when rendering to the main window, I think
PostMessage(GetParent(g_PADInitialize->hWnd), WM_USER, INPUT_FRAME_COUNTER, count);
#endif
}
}
} // Recording
#endif // RERECORDING

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@ -1,409 +1,409 @@
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "GCPad.h"
#ifdef _WIN32
#include "XInput.h"
#endif
// SDL Haptic fails on windows, it just doesn't work (even the sample doesn't work)
// So until i can make it work, this is all disabled >:(
#if SDL_VERSION_ATLEAST(1, 3, 0) && !defined(_WIN32) && !defined(__APPLE__)
#define SDL_RUMBLE
#else
#ifdef _WIN32
#define RUMBLE_HACK
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "winmm.lib")
#include <dinput.h>
#endif
#endif
#ifdef RUMBLE_HACK
struct RUMBLE // GC Pad rumble DIDevice
{
LPDIRECTINPUTDEVICE8 g_pDevice; // 4 pads objects
LPDIRECTINPUTEFFECT g_pEffect;
DWORD g_dwNumForceFeedbackAxis;
DIEFFECT eff;
};
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
void SetDeviceForcesXY(int pad, int nXYForce);
HRESULT InitRumble(HWND hWnd);
void Rumble_DInput(int _ID, unsigned int _Strength);
void Rumble_XInput(int _ID, unsigned int _Strength);
LPDIRECTINPUT8 g_Rumble; // DInput Rumble object
RUMBLE pRumble[4]; // 4 GC Rumble Pads
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
if (GCMapping[_numPAD].ID >= NumPads || !GCMapping[_numPAD].Rumble)
return;
unsigned int Strength = 0;
if (_uType == 1 && _uStrength > 2)
{
Strength = GCMapping[_numPAD].RumbleStrength;
Strength = Strength > 100 ? 100 : Strength;
}
if (GCMapping[_numPAD].TriggerType == InputCommon::CTL_TRIGGER_XINPUT)
Rumble_XInput(GCMapping[_numPAD].ID, Strength);
else
Rumble_DInput(GCMapping[_numPAD].ID, Strength);
}
////////////////////////////////////////////////////
// Set rumble with XInput.
void Rumble_XInput(int _ID, unsigned int _Strength)
{
#ifdef _WIN32
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = 0xFFFF / 100 * _Strength;
vib.wRightMotorSpeed = 0xFFFF / 100 * _Strength;
XInputSetState(_ID, &vib);
#endif
}
////////////////////////////////////////////////////
// Set rumble with DInput.¯¯¯¯¯¯¯¯¯¯¯¯
void Rumble_DInput(int _ID, unsigned int _Strength)
{
if (!g_Rumble)
{
// GetForegroundWindow() always sends the good HWND
if (FAILED(InitRumble(GetForegroundWindow())))
PanicAlert("Could not initialize Rumble!");
}
else
{
// Acquire gamepad
if (pRumble[_ID].g_pDevice != NULL)
pRumble[_ID].g_pDevice->Acquire();
}
SetDeviceForcesXY(_ID, _Strength * 100);
}
HRESULT InitRumble(HWND hWnd)
{
DIPROPDWORD dipdw;
HRESULT hr;
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_Rumble, NULL)))
return hr;
// Look for a device we can use
if (FAILED(hr = g_Rumble->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
return hr;
for (int i=0; i<4; i++)
{
if (NULL == pRumble[i].g_pDevice)
GCMapping[i].Rumble = false; // Disable Rumble for this pad only.
else
{
pRumble[i].g_pDevice->SetDataFormat(&c_dfDIJoystick);
pRumble[i].g_pDevice->SetCooperativeLevel(hWnd, DISCL_EXCLUSIVE | DISCL_BACKGROUND);
// Request exclusive acces for both background and foreground.
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = FALSE;
// if Force Feedback doesn't seem to work...
if (FAILED(pRumble[i].g_pDevice->EnumObjects(EnumAxesCallback,
(void*)&pRumble[i].g_dwNumForceFeedbackAxis, DIDFT_AXIS))
|| FAILED(pRumble[i].g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
{
PanicAlert("Device %d doesn't seem to work ! \nRumble for device %d is now Disabled !", i+1);
GCMapping[i].Rumble = false; // Disable Rumble for this pad
continue; // Next pad
}
if (pRumble[i].g_dwNumForceFeedbackAxis > 2)
pRumble[i].g_dwNumForceFeedbackAxis = 2;
DWORD _rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
long rglDirection[2] = {0, 0};
DICONSTANTFORCE cf = {0};
ZeroMemory(&pRumble[i].eff, sizeof(pRumble[i].eff));
pRumble[i].eff.dwSize = sizeof(DIEFFECT);
pRumble[i].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
pRumble[i].eff.dwDuration = INFINITE; // fixed time may be safer (X * DI_SECONDS)
pRumble[i].eff.dwSamplePeriod = 0;
pRumble[i].eff.dwGain = DI_FFNOMINALMAX;
pRumble[i].eff.dwTriggerButton = DIEB_NOTRIGGER;
pRumble[i].eff.dwTriggerRepeatInterval = 0;
pRumble[i].eff.cAxes = pRumble[i].g_dwNumForceFeedbackAxis;
pRumble[i].eff.rgdwAxes = _rgdwAxes;
pRumble[i].eff.rglDirection = rglDirection;
pRumble[i].eff.lpEnvelope = 0;
pRumble[i].eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
pRumble[i].eff.lpvTypeSpecificParams = &cf;
pRumble[i].eff.dwStartDelay = 0;
// Create the prepared effect
if (FAILED(hr = pRumble[i].g_pDevice->CreateEffect(GUID_ConstantForce, &pRumble[i].eff, &pRumble[i].g_pEffect, NULL)))
continue;
if (pRumble[i].g_pEffect == NULL)
continue;
}
}
return S_OK;
}
void SetDeviceForcesXY(int npad, int nXYForce)
{
// Security check
if (pRumble[npad].g_pDevice == NULL)
return;
// If nXYForce is null, there's no point to create the effect
// Just stop the force feedback
if (nXYForce == 0) {
pRumble[npad].g_pEffect->Stop();
return;
}
long rglDirection[2] = {0};
DICONSTANTFORCE cf;
// If only one force feedback axis, then apply only one direction and keep the direction at zero
if (pRumble[npad].g_dwNumForceFeedbackAxis == 1)
{
rglDirection[0] = 0;
cf.lMagnitude = nXYForce; // max should be 10000
}
// If two force feedback axis, then apply magnitude from both directions
else
{
rglDirection[0] = nXYForce;
rglDirection[1] = nXYForce;
cf.lMagnitude = (long)(1.4142f*nXYForce);
}
ZeroMemory(&pRumble[npad].eff, sizeof(pRumble[npad].eff));
pRumble[npad].eff.dwSize = sizeof(DIEFFECT);
pRumble[npad].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
pRumble[npad].eff.cAxes = pRumble[npad].g_dwNumForceFeedbackAxis;
pRumble[npad].eff.rglDirection = rglDirection;
pRumble[npad].eff.lpEnvelope = 0;
pRumble[npad].eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
pRumble[npad].eff.lpvTypeSpecificParams = &cf;
pRumble[npad].eff.dwStartDelay = 0;
// Now set the new parameters..
pRumble[npad].g_pEffect->SetParameters(&pRumble[npad].eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
// ..And start the effect immediately.
if (pRumble[npad].g_pEffect != NULL)
pRumble[npad].g_pEffect->Start(1, 0);
}
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext)
{
LPDIRECTINPUTDEVICE8 pDevice;
DIPROPDWORD dipdw;
HRESULT hr;
int JoystickID;
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
g_Rumble->CreateDevice(pInst->guidInstance, &pDevice, NULL); // Create a DInput pad device
if (SUCCEEDED(hr = pDevice->GetProperty(DIPROP_JOYSTICKID, &dipdw.diph))) // Get DInput Device ID
JoystickID = dipdw.dwData;
else
return DIENUM_CONTINUE;
//PanicAlert("DInput ID : %d \nSDL ID (1-4) : %d / %d / %d / %d\n", JoystickID, GCMapping[0].ID, GCMapping[1].ID, GCMapping[2].ID, GCMapping[3].ID);
for (int i=0; i<4; i++)
{
if (GCMapping[i].ID == JoystickID) // if SDL ID = DInput ID -> we're dealing with the same device
{
// a DInput device is created even if rumble is disabled on startup
// this way, you can toggle the rumble setting while in game
pRumble[i].g_pDevice = pDevice; // everything looks good, save the DInput device
}
}
return DIENUM_CONTINUE;
}
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
{
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext; // Enum Rumble Axis
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
(*pdwNumForceFeedbackAxis)++;
return DIENUM_CONTINUE;
}
void PAD_RumbleClose()
{
for (int i = 0; i < 4; i++)
{
if (GCMapping[i].ID < NumPads)
if (GCMapping[i].TriggerType == InputCommon::CTL_TRIGGER_XINPUT)
{
#ifdef _WIN32
// Kill Xpad rumble
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = 0;
vib.wRightMotorSpeed = 0;
XInputSetState(GCMapping[i].ID, &vib);
#endif
}
else
{
// It may look weird, but we don't free anything here, it was the cause of crashes
// on stop, and the DLL isn't unloaded anyway, so the pointers stay
// We just stop the rumble in case it's still playing an effect.
if (pRumble[GCMapping[i].ID].g_pDevice && pRumble[GCMapping[i].ID].g_pEffect)
pRumble[GCMapping[i].ID].g_pEffect->Stop();
}
}
}
#else // Multiplatform SDL Rumble code
#ifdef SDL_RUMBLE
struct RUMBLE // GC Pad rumble DIDevice
{
SDL_Haptic* g_pDevice;
SDL_HapticEffect g_pEffect;
int effect_id;
};
RUMBLE pRumble[4] = {0}; // 4 GC Rumble Pads
#endif
// Use PAD rumble
// --------------
bool PAD_Init_Rumble(u8 _numPAD, SDL_Joystick *SDL_Device)
{
#ifdef SDL_RUMBLE
if (SDL_Device == NULL)
return false;
pRumble[_numPAD].g_pDevice = SDL_HapticOpenFromJoystick(SDL_Device);
if (pRumble[_numPAD].g_pDevice == NULL)
return false; // Most likely joystick isn't haptic
if (!(SDL_HapticQuery(pRumble[_numPAD].g_pDevice) & SDL_HAPTIC_CONSTANT))
{
SDL_HapticClose(pRumble[_numPAD].g_pDevice); // No effect
pRumble[_numPAD].g_pDevice = 0;
GCMapping[_numPAD].rumble = false;
return false;
}
// Set the strength of the rumble effect
int Strenght = 3276 * (g_Config.RumbleStrength + 1);
Strenght = Strenght > 32767 ? 32767 : Strenght;
// Create the effect
memset(&pRumble[_numPAD].g_pEffect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default
pRumble[_numPAD].g_pEffect.type = SDL_HAPTIC_CONSTANT;
pRumble[_numPAD].g_pEffect.constant.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
pRumble[_numPAD].g_pEffect.constant.direction.dir[0] = 18000; // Force comes from south
pRumble[_numPAD].g_pEffect.constant.level = Strenght;
pRumble[_numPAD].g_pEffect.constant.length = 10000; // 10s long (should be INFINITE, but 10s is safer)
pRumble[_numPAD].g_pEffect.constant.attack_length = 0; // disable Fade in...
pRumble[_numPAD].g_pEffect.constant.fade_length = 0; // ...and out
// Upload the effect
pRumble[_numPAD].effect_id = SDL_HapticNewEffect( pRumble[_numPAD].g_pDevice, &pRumble[_numPAD].g_pEffect );
#endif
return true;
}
// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
// --------------
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
int Strenght = 0;
#ifdef SDL_RUMBLE
if (GCMapping[_numPAD].rumble) // rumble activated
{
if (!pRumble[_numPAD].g_pDevice)
return;
if (_uType == 1 && _uStrength > 2)
SDL_HapticRunEffect( pRumble[_numPAD].g_pDevice, pRumble[_numPAD].effect_id, 1 );
else
SDL_HapticStopAll(pRumble[_numPAD].g_pDevice);
}
#endif
}
void PAD_RumbleClose()
{
#ifdef SDL_RUMBLE
for (int i=0; i<4; i++) // Free all pads
{
if (pRumble[i].g_pDevice) {
SDL_HapticClose( pRumble[i].g_pDevice );
pRumble[i].g_pDevice = NULL;
}
}
#endif
}
#endif // RUMBLE_HACK
// Project description
// -------------------
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003 Dolphin Project.
//
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "GCPad.h"
#ifdef _WIN32
#include "XInput.h"
#endif
// SDL Haptic fails on windows, it just doesn't work (even the sample doesn't work)
// So until i can make it work, this is all disabled >:(
#if SDL_VERSION_ATLEAST(1, 3, 0) && !defined(_WIN32) && !defined(__APPLE__)
#define SDL_RUMBLE
#else
#ifdef _WIN32
#define RUMBLE_HACK
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "winmm.lib")
#include <dinput.h>
#endif
#endif
#ifdef RUMBLE_HACK
struct RUMBLE // GC Pad rumble DIDevice
{
LPDIRECTINPUTDEVICE8 g_pDevice; // 4 pads objects
LPDIRECTINPUTEFFECT g_pEffect;
DWORD g_dwNumForceFeedbackAxis;
DIEFFECT eff;
};
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
void SetDeviceForcesXY(int pad, int nXYForce);
HRESULT InitRumble(HWND hWnd);
void Rumble_DInput(int _ID, unsigned int _Strength);
void Rumble_XInput(int _ID, unsigned int _Strength);
LPDIRECTINPUT8 g_Rumble; // DInput Rumble object
RUMBLE pRumble[4]; // 4 GC Rumble Pads
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
if (GCMapping[_numPAD].ID >= NumPads || !GCMapping[_numPAD].Rumble)
return;
unsigned int Strength = 0;
if (_uType == 1 && _uStrength > 2)
{
Strength = GCMapping[_numPAD].RumbleStrength;
Strength = Strength > 100 ? 100 : Strength;
}
if (GCMapping[_numPAD].TriggerType == InputCommon::CTL_TRIGGER_XINPUT)
Rumble_XInput(GCMapping[_numPAD].ID, Strength);
else
Rumble_DInput(GCMapping[_numPAD].ID, Strength);
}
////////////////////////////////////////////////////
// Set rumble with XInput.
void Rumble_XInput(int _ID, unsigned int _Strength)
{
#ifdef _WIN32
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = 0xFFFF / 100 * _Strength;
vib.wRightMotorSpeed = 0xFFFF / 100 * _Strength;
XInputSetState(_ID, &vib);
#endif
}
////////////////////////////////////////////////////
// Set rumble with DInput.¯¯¯¯¯¯¯¯¯¯¯¯
void Rumble_DInput(int _ID, unsigned int _Strength)
{
if (!g_Rumble)
{
// GetForegroundWindow() always sends the good HWND
if (FAILED(InitRumble(GetForegroundWindow())))
PanicAlert("Could not initialize Rumble!");
}
else
{
// Acquire gamepad
if (pRumble[_ID].g_pDevice != NULL)
pRumble[_ID].g_pDevice->Acquire();
}
SetDeviceForcesXY(_ID, _Strength * 100);
}
HRESULT InitRumble(HWND hWnd)
{
DIPROPDWORD dipdw;
HRESULT hr;
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_Rumble, NULL)))
return hr;
// Look for a device we can use
if (FAILED(hr = g_Rumble->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
return hr;
for (int i=0; i<4; i++)
{
if (NULL == pRumble[i].g_pDevice)
GCMapping[i].Rumble = false; // Disable Rumble for this pad only.
else
{
pRumble[i].g_pDevice->SetDataFormat(&c_dfDIJoystick);
pRumble[i].g_pDevice->SetCooperativeLevel(hWnd, DISCL_EXCLUSIVE | DISCL_BACKGROUND);
// Request exclusive acces for both background and foreground.
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = FALSE;
// if Force Feedback doesn't seem to work...
if (FAILED(pRumble[i].g_pDevice->EnumObjects(EnumAxesCallback,
(void*)&pRumble[i].g_dwNumForceFeedbackAxis, DIDFT_AXIS))
|| FAILED(pRumble[i].g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
{
PanicAlert("Device %d doesn't seem to work ! \nRumble for device %d is now Disabled !", i+1);
GCMapping[i].Rumble = false; // Disable Rumble for this pad
continue; // Next pad
}
if (pRumble[i].g_dwNumForceFeedbackAxis > 2)
pRumble[i].g_dwNumForceFeedbackAxis = 2;
DWORD _rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
long rglDirection[2] = {0, 0};
DICONSTANTFORCE cf = {0};
ZeroMemory(&pRumble[i].eff, sizeof(pRumble[i].eff));
pRumble[i].eff.dwSize = sizeof(DIEFFECT);
pRumble[i].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
pRumble[i].eff.dwDuration = INFINITE; // fixed time may be safer (X * DI_SECONDS)
pRumble[i].eff.dwSamplePeriod = 0;
pRumble[i].eff.dwGain = DI_FFNOMINALMAX;
pRumble[i].eff.dwTriggerButton = DIEB_NOTRIGGER;
pRumble[i].eff.dwTriggerRepeatInterval = 0;
pRumble[i].eff.cAxes = pRumble[i].g_dwNumForceFeedbackAxis;
pRumble[i].eff.rgdwAxes = _rgdwAxes;
pRumble[i].eff.rglDirection = rglDirection;
pRumble[i].eff.lpEnvelope = 0;
pRumble[i].eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
pRumble[i].eff.lpvTypeSpecificParams = &cf;
pRumble[i].eff.dwStartDelay = 0;
// Create the prepared effect
if (FAILED(hr = pRumble[i].g_pDevice->CreateEffect(GUID_ConstantForce, &pRumble[i].eff, &pRumble[i].g_pEffect, NULL)))
continue;
if (pRumble[i].g_pEffect == NULL)
continue;
}
}
return S_OK;
}
void SetDeviceForcesXY(int npad, int nXYForce)
{
// Security check
if (pRumble[npad].g_pDevice == NULL)
return;
// If nXYForce is null, there's no point to create the effect
// Just stop the force feedback
if (nXYForce == 0) {
pRumble[npad].g_pEffect->Stop();
return;
}
long rglDirection[2] = {0};
DICONSTANTFORCE cf;
// If only one force feedback axis, then apply only one direction and keep the direction at zero
if (pRumble[npad].g_dwNumForceFeedbackAxis == 1)
{
rglDirection[0] = 0;
cf.lMagnitude = nXYForce; // max should be 10000
}
// If two force feedback axis, then apply magnitude from both directions
else
{
rglDirection[0] = nXYForce;
rglDirection[1] = nXYForce;
cf.lMagnitude = (long)(1.4142f*nXYForce);
}
ZeroMemory(&pRumble[npad].eff, sizeof(pRumble[npad].eff));
pRumble[npad].eff.dwSize = sizeof(DIEFFECT);
pRumble[npad].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
pRumble[npad].eff.cAxes = pRumble[npad].g_dwNumForceFeedbackAxis;
pRumble[npad].eff.rglDirection = rglDirection;
pRumble[npad].eff.lpEnvelope = 0;
pRumble[npad].eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
pRumble[npad].eff.lpvTypeSpecificParams = &cf;
pRumble[npad].eff.dwStartDelay = 0;
// Now set the new parameters..
pRumble[npad].g_pEffect->SetParameters(&pRumble[npad].eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
// ..And start the effect immediately.
if (pRumble[npad].g_pEffect != NULL)
pRumble[npad].g_pEffect->Start(1, 0);
}
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext)
{
LPDIRECTINPUTDEVICE8 pDevice;
DIPROPDWORD dipdw;
HRESULT hr;
int JoystickID;
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
g_Rumble->CreateDevice(pInst->guidInstance, &pDevice, NULL); // Create a DInput pad device
if (SUCCEEDED(hr = pDevice->GetProperty(DIPROP_JOYSTICKID, &dipdw.diph))) // Get DInput Device ID
JoystickID = dipdw.dwData;
else
return DIENUM_CONTINUE;
//PanicAlert("DInput ID : %d \nSDL ID (1-4) : %d / %d / %d / %d\n", JoystickID, GCMapping[0].ID, GCMapping[1].ID, GCMapping[2].ID, GCMapping[3].ID);
for (int i=0; i<4; i++)
{
if (GCMapping[i].ID == JoystickID) // if SDL ID = DInput ID -> we're dealing with the same device
{
// a DInput device is created even if rumble is disabled on startup
// this way, you can toggle the rumble setting while in game
pRumble[i].g_pDevice = pDevice; // everything looks good, save the DInput device
}
}
return DIENUM_CONTINUE;
}
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
{
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext; // Enum Rumble Axis
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
(*pdwNumForceFeedbackAxis)++;
return DIENUM_CONTINUE;
}
void PAD_RumbleClose()
{
for (int i = 0; i < 4; i++)
{
if (GCMapping[i].ID < NumPads)
if (GCMapping[i].TriggerType == InputCommon::CTL_TRIGGER_XINPUT)
{
#ifdef _WIN32
// Kill Xpad rumble
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = 0;
vib.wRightMotorSpeed = 0;
XInputSetState(GCMapping[i].ID, &vib);
#endif
}
else
{
// It may look weird, but we don't free anything here, it was the cause of crashes
// on stop, and the DLL isn't unloaded anyway, so the pointers stay
// We just stop the rumble in case it's still playing an effect.
if (pRumble[GCMapping[i].ID].g_pDevice && pRumble[GCMapping[i].ID].g_pEffect)
pRumble[GCMapping[i].ID].g_pEffect->Stop();
}
}
}
#else // Multiplatform SDL Rumble code
#ifdef SDL_RUMBLE
struct RUMBLE // GC Pad rumble DIDevice
{
SDL_Haptic* g_pDevice;
SDL_HapticEffect g_pEffect;
int effect_id;
};
RUMBLE pRumble[4] = {0}; // 4 GC Rumble Pads
#endif
// Use PAD rumble
// --------------
bool PAD_Init_Rumble(u8 _numPAD, SDL_Joystick *SDL_Device)
{
#ifdef SDL_RUMBLE
if (SDL_Device == NULL)
return false;
pRumble[_numPAD].g_pDevice = SDL_HapticOpenFromJoystick(SDL_Device);
if (pRumble[_numPAD].g_pDevice == NULL)
return false; // Most likely joystick isn't haptic
if (!(SDL_HapticQuery(pRumble[_numPAD].g_pDevice) & SDL_HAPTIC_CONSTANT))
{
SDL_HapticClose(pRumble[_numPAD].g_pDevice); // No effect
pRumble[_numPAD].g_pDevice = 0;
GCMapping[_numPAD].rumble = false;
return false;
}
// Set the strength of the rumble effect
int Strenght = 3276 * (g_Config.RumbleStrength + 1);
Strenght = Strenght > 32767 ? 32767 : Strenght;
// Create the effect
memset(&pRumble[_numPAD].g_pEffect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default
pRumble[_numPAD].g_pEffect.type = SDL_HAPTIC_CONSTANT;
pRumble[_numPAD].g_pEffect.constant.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
pRumble[_numPAD].g_pEffect.constant.direction.dir[0] = 18000; // Force comes from south
pRumble[_numPAD].g_pEffect.constant.level = Strenght;
pRumble[_numPAD].g_pEffect.constant.length = 10000; // 10s long (should be INFINITE, but 10s is safer)
pRumble[_numPAD].g_pEffect.constant.attack_length = 0; // disable Fade in...
pRumble[_numPAD].g_pEffect.constant.fade_length = 0; // ...and out
// Upload the effect
pRumble[_numPAD].effect_id = SDL_HapticNewEffect( pRumble[_numPAD].g_pDevice, &pRumble[_numPAD].g_pEffect );
#endif
return true;
}
// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
// --------------
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
int Strenght = 0;
#ifdef SDL_RUMBLE
if (GCMapping[_numPAD].rumble) // rumble activated
{
if (!pRumble[_numPAD].g_pDevice)
return;
if (_uType == 1 && _uStrength > 2)
SDL_HapticRunEffect( pRumble[_numPAD].g_pDevice, pRumble[_numPAD].effect_id, 1 );
else
SDL_HapticStopAll(pRumble[_numPAD].g_pDevice);
}
#endif
}
void PAD_RumbleClose()
{
#ifdef SDL_RUMBLE
for (int i=0; i<4; i++) // Free all pads
{
if (pRumble[i].g_pDevice) {
SDL_HapticClose( pRumble[i].g_pDevice );
pRumble[i].g_pDevice = NULL;
}
}
#endif
}
#endif // RUMBLE_HACK

View File

@ -1,28 +1,28 @@
# -*- python -*-
Import('env')
import sys
name = "Plugin_GCPad"
padenv = env.Clone()
if not env['HAVE_SDL']:
print name + " must have SDL to be build"
Return()
files = [
'Config.cpp',
'GCPad.cpp',
'Rumble.cpp',
]
if padenv['HAVE_WX']:
files += [
'ConfigJoypad.cpp',
'ConfigBox.cpp',
]
padenv.Append(
LIBS = [ 'inputcommon', 'common', ],
)
padenv.SharedLibrary(env['plugin_dir']+name, files)
# -*- python -*-
Import('env')
import sys
name = "Plugin_GCPad"
padenv = env.Clone()
if not env['HAVE_SDL']:
print name + " must have SDL to be build"
Return()
files = [
'Config.cpp',
'GCPad.cpp',
'Rumble.cpp',
]
if padenv['HAVE_WX']:
files += [
'ConfigJoypad.cpp',
'ConfigBox.cpp',
]
padenv.Append(
LIBS = [ 'inputcommon', 'common', ],
)
padenv.SharedLibrary(env['plugin_dir']+name, files)

View File

@ -315,6 +315,7 @@ void DllConfig(HWND _hParent)
allowConfigShow = m_ConfigFrame->ShowModal() == 1 ? true : false;
delete m_ConfigFrame;
frame->SetHWND(NULL);
delete frame;
m_ConfigFrame = 0;
}

View File

@ -188,6 +188,7 @@ void DllConfig(HWND _hParent)
m_BasicConfigFrame->ShowModal();
m_BasicConfigFrame->Destroy();
m_BasicConfigFrame = NULL;
frame->SetHWND(NULL);
delete frame;
}
#endif