More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).

Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-01-29 23:35:31 +00:00
parent d3677a0247
commit cd658ac755
21 changed files with 1158 additions and 650 deletions

View File

@ -587,7 +587,8 @@ void cocoa_Read(int _numPAD, SPADStatus* _pPADStatus)
#endif
// Set buttons status from wxWidgets in the main application
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void PAD_Input(u16 _Key, u8 _UpDown) {}
void PAD_Input(u16 _Key, u8 _UpDown) {
}
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)