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Update acidmetal.glsl
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@ -6,8 +6,8 @@ in vec2 uv0;
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void main()
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{
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vec4 c0 = texture(samp9, uv0);
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float red = 0.0;
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float blue = 0.0;
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float red = 0.0;
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float blue = 0.0;
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if (c0.r > 0.15 && c0.b > 0.15)
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{
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