mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Zelda HLE: Add support for the ZTP Wii UCode.
This commit is contained in:
parent
5f61ab3e21
commit
cdb1022696
@ -61,6 +61,7 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii)
|
||||
case 0x4be6a5cb: // Pikmin 1 GC - US
|
||||
case 0x42f64ac4: // Luigi's Mansion - US
|
||||
case 0x56d36052: // Super Mario Sunshine - US
|
||||
case 0x6c3f6f94: // Zelda TP Wii - US
|
||||
return new ZeldaUCode(dsphle, crc);
|
||||
|
||||
case 0x2ea36ce6: // Some Wii demos
|
||||
|
@ -67,6 +67,8 @@ static const std::map<u32, u32> UCODE_FLAGS = {
|
||||
// The Legend of Zelda: Twilight Princess / GC.
|
||||
// Donkey Kong Jungle Beat.
|
||||
{ 0x6CA33A6D, MAKE_DOLBY_LOUDER },
|
||||
// The Legend of Zelda: Twilight Princess / Wii.
|
||||
{ 0x6C3F6F94, NO_ARAM | MAKE_DOLBY_LOUDER },
|
||||
// Super Mario Galaxy.
|
||||
// Super Mario Galaxy 2.
|
||||
{ 0xD643001F, NO_ARAM | MAKE_DOLBY_LOUDER },
|
||||
@ -1676,5 +1678,4 @@ void ZeldaAudioRenderer::DoState(PointerWrap& p)
|
||||
p.Do(m_buf_unk1_reverb_last8);
|
||||
p.Do(m_buf_front_left_reverb_last8);
|
||||
p.Do(m_buf_front_right_reverb_last8);
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user