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D3DCommon: Add glslang include directories in CMake.
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@ -14,6 +14,15 @@ PUBLIC
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spirv_cross
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)
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target_include_directories(videod3dcommon
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SYSTEM PUBLIC
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${CMAKE_SOURCE_DIR}/Externals/glslang/glslang/Public
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SYSTEM PRIVATE
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${CMAKE_SOURCE_DIR}/Externals/glslang/StandAlone
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${CMAKE_SOURCE_DIR}/Externals/glslang/SPIRV
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${CMAKE_SOURCE_DIR}/Externals/glslang
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)
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if(MSVC)
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# Add precompiled header
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target_link_libraries(videod3dcommon PRIVATE use_pch)
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