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Merge pull request #11366 from Minty-Meeo/old-ndk-bug
Follow-up on a four-year-old Android NDK workaround
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ce92350140
@ -3,6 +3,8 @@
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#include "VideoBackends/Vulkan/VKVertexManager.h"
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#include <algorithm>
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#include "Common/Align.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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@ -87,11 +89,9 @@ bool VertexManager::Initialize()
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// Prefer an 8MB buffer if possible, but use less if the device doesn't support this.
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// This buffer is potentially going to be addressed as R8s in the future, so we assume
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// that one element is one byte. This doesn't use min() because of a NDK compiler bug..
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const u32 texel_buffer_size =
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TEXEL_STREAM_BUFFER_SIZE > g_vulkan_context->GetDeviceLimits().maxTexelBufferElements ?
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g_vulkan_context->GetDeviceLimits().maxTexelBufferElements :
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TEXEL_STREAM_BUFFER_SIZE;
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// that one element is one byte.
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const u32 texel_buffer_size = std::min(
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TEXEL_STREAM_BUFFER_SIZE, g_vulkan_context->GetDeviceLimits().maxTexelBufferElements);
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m_texel_stream_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, texel_buffer_size);
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if (!m_texel_stream_buffer)
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