PowerPC: Fix theoretically possible infinite loop in WriteToHardware

`em_address + size` can overflow and become 0. It shouldn't happen with
the kinds of memory mappings games use in practice, though.
This commit is contained in:
JosJuice 2022-12-25 12:29:13 +01:00
parent 54a6c4a90d
commit cf16f49068

View File

@ -8,6 +8,7 @@
#include <cstring>
#include <string>
#include "Common/Align.h"
#include "Common/Assert.h"
#include "Common/BitUtils.h"
#include "Common/CommonTypes.h"
@ -379,7 +380,9 @@ static void WriteToHardware(Memory::MemoryManager& memory, u32 em_address, const
const u32 rotated_data = std::rotr(data, ((em_address & 0x3) + size) * 8);
for (u32 addr = em_address & ~0x7; addr < em_address + size; addr += 8)
const u32 start_addr = Common::AlignDown(em_address, 8);
const u32 end_addr = Common::AlignUp(em_address + size, 8);
for (u32 addr = start_addr; addr != end_addr; addr += 8)
{
WriteToHardware<flag, true>(memory, addr, rotated_data, 4);
WriteToHardware<flag, true>(memory, addr + 4, rotated_data, 4);