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Merge pull request #271 from delroth/threading-stuff
Threading improvements: add Common::Flag and improve Common::Event
This commit is contained in:
76
Source/Core/Common/Event.h
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76
Source/Core/Common/Event.h
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Multithreaded event class. This allows waiting in a thread for an event to
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// be triggered in another thread. While waiting, the CPU will be available for
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// other tasks.
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// * Set(): triggers the event and wakes up the waiting thread.
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// * Wait(): waits for the event to be triggered.
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// * Reset(): tries to reset the event before the waiting thread sees it was
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// triggered. Usually a bad idea.
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#pragma once
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#ifdef _WIN32
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#include <concrt.h>
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#endif
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#include "Common/Flag.h"
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#include "Common/StdConditionVariable.h"
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#include "Common/StdMutex.h"
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namespace Common {
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// Windows uses a specific implementation because std::condition_variable has
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// terrible performance for this kind of workload with MSVC++ 2013.
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#ifndef _WIN32
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class Event final
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{
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public:
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void Set()
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{
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if (m_flag.TestAndSet())
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{
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std::lock_guard<std::mutex> lk(m_mutex);
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m_condvar.notify_one();
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}
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}
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void Wait()
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{
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if (m_flag.TestAndClear())
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return;
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std::unique_lock<std::mutex> lk(m_mutex);
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m_condvar.wait(lk, [&]{ return m_flag.IsSet(); });
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m_flag.Clear();
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}
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void Reset()
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{
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// no other action required, since wait loops on
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// the predicate and any lingering signal will get
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// cleared on the first iteration
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m_flag.Clear();
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}
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private:
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Flag m_flag;
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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};
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#else
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class Event final
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{
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public:
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void Set() { m_event.set(); }
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void Wait() { m_event.wait(); m_event.reset(); }
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void Reset() { m_event.reset(); }
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private:
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concurrency::event m_event;
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};
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#endif
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} // namespace Common
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66
Source/Core/Common/Flag.h
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66
Source/Core/Common/Flag.h
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Abstraction for a simple flag that can be toggled in a multithreaded way.
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//
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// Simple API:
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// * Set(bool = true): sets the Flag
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// * IsSet(): tests if the flag is set
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// * Clear(): clears the flag (equivalent to Set(false)).
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//
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// More advanced features:
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// * TestAndSet(bool = true): sets the flag to the given value. If a change was
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// needed (the flag did not already have this value)
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// the function returns true. Else, false.
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// * TestAndClear(): alias for TestAndSet(false).
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#pragma once
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#include <atomic>
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namespace Common {
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class Flag final
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{
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public:
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// Declared as explicit since we do not want "= true" to work on a flag
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// object - it should be made explicit that a flag is *not* a normal
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// variable.
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explicit Flag(bool initial_value = false) : m_val(initial_value) {}
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void Set(bool val = true)
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{
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m_val.store(val);
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}
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void Clear()
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{
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Set(false);
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}
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bool IsSet() const
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{
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return m_val.load();
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}
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bool TestAndSet(bool val = true)
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{
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bool expected = !val;
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return m_val.compare_exchange_strong(expected, val);
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}
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bool TestAndClear()
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{
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return TestAndSet(false);
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}
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private:
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// We are not using std::atomic_bool here because MSVC sucks as of VC++
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// 2013 and does not implement the std::atomic_bool(bool) constructor.
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//
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// Re-evaluate next time we upgrade that piece of shit.
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std::atomic<bool> m_val;
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};
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} // namespace Common
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@ -32,45 +32,6 @@ int CurrentThreadId();
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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class Event
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{
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public:
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Event()
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: is_set(false)
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{}
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void Set()
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{
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std::lock_guard<std::mutex> lk(m_mutex);
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if (!is_set)
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{
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is_set = true;
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m_condvar.notify_one();
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}
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}
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void Wait()
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{
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std::unique_lock<std::mutex> lk(m_mutex);
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m_condvar.wait(lk, [&]{ return is_set; });
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is_set = false;
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}
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void Reset()
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{
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std::unique_lock<std::mutex> lk(m_mutex);
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// no other action required, since wait loops on
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// the predicate and any lingering signal will get
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// cleared on the first iteration
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is_set = false;
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}
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private:
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volatile bool is_set;
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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};
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// TODO: doesn't work on windows with (count > 2)
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class Barrier
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{
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