Added a console window to the LLE plugin to show the current AX status. TODO: Make it automatically get AXLIST_PBADDR.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@750 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2008-10-02 22:00:20 +00:00
parent a2e0cdcbc1
commit cf5251331e
11 changed files with 896 additions and 36 deletions

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@ -10,7 +10,7 @@ void __Log(int, const char *fmt, ...)
void DebugLog(const char* _fmt, ...)
{
#ifdef _DEBUG
#if defined(_DEBUG) || defined(DEBUGFAST)
char Msg[512];
va_list ap;

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@ -330,7 +330,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="dxguid.lib dsound.lib"
OutputFile="../../../Binary/x64/Plugins/Plugin_DSP_LEE.dll"
OutputFile="../../../Binary/x64/Plugins/Plugin_DSP_LLE.dll"
LinkIncremental="1"
GenerateManifest="false"
GenerateDebugInformation="true"
@ -703,6 +703,34 @@
>
</File>
</Filter>
<Filter
Name="Logging"
>
<File
RelativePath=".\Src\Logging\Console.cpp"
>
</File>
<File
RelativePath=".\Src\Logging\Console.h"
>
</File>
<File
RelativePath=".\Src\Logging\Logging.cpp"
>
</File>
<File
RelativePath=".\Src\Logging\Logging.h"
>
</File>
<File
RelativePath=".\Src\Logging\ReadPBs.cpp"
>
</File>
<File
RelativePath=".\Src\Logging\UCode_AXStructs.h"
>
</File>
</Filter>
<File
RelativePath=".\Src\DSoundStream.cpp"
>

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@ -21,9 +21,12 @@
#include "Globals.h"
// =======================================================================================
// This is to verbose, it has to be turned on manually for now
// --------------
void DebugLog(const char* _fmt, ...)
{
#ifdef _DEBUG
#if defined(_DEBUG) || defined(DEBUGFAST)
/* char Msg[512];
va_list ap;
@ -37,6 +40,7 @@ void DebugLog(const char* _fmt, ...)
*/
#endif
}
// =============
void ErrorLog(const char* _fmt, ...)
@ -53,7 +57,7 @@ void ErrorLog(const char* _fmt, ...)
::MessageBox(NULL, Msg, "Error", MB_OK);
#endif
DSP_DebugBreak();
DSP_DebugBreak(); // NOTICE: we also break the emulation if this happens
}

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@ -31,21 +31,21 @@ void DSP_DebugBreak();
#ifndef _dbg_assert_
#ifdef _DEBUG
#if defined(_DEBUG) || defined(DEBUGFAST)
#undef _dbg_assert_
#undef _dbg_assert_msg_
#define _dbg_assert_(_a_) if (!(_a_)){DebugBreak();}
#define _dbg_assert_msg_(_a_, _desc_, ...)\
if (!(_a_)){\
if (MessageBox(NULL, _desc_, "*** Fatal Error ***", MB_YESNO | MB_ICONERROR) == IDNO){DebugBreak();}}
#undef _dbg_assert_
#undef _dbg_assert_msg_
#define _dbg_assert_(_a_) if (!(_a_)){DebugBreak();}
#define _dbg_assert_msg_(_a_, _desc_, ...)\
if (!(_a_)){\
if (MessageBox(NULL, _desc_, "*** Fatal Error ***", MB_YESNO | MB_ICONERROR) == IDNO){DebugBreak();}}
#else
#else
#define _dbg_assert_(_a_);
#define _dbg_assert_msg_(_a_, _desc_, ...);
#define _dbg_assert_(_a_);
#define _dbg_assert_msg_(_a_, _desc_, ...);
#endif
#endif
#endif
typedef unsigned char uint8;

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@ -0,0 +1,179 @@
#ifdef _WIN32
// =======================================================================================
// Includes
// --------------
#include <string>
#include <stdio.h>
#include <windows.h>
// ---------------------------------------------------------------------------------------
// Defines and settings
// --------------
bool g_consoleEnable = true;
#define DEBUGG
//#define DEBUGG_FILEONLY
//#define DEBUGG_NOFILE
// ---------------------------------------------------------------------------------------
// ---------------------------------------------------------------------------------------
// Handles
// --------------
#ifdef DEBUGG
FILE* __fStdOut = NULL;
#endif
#ifndef DEBUGG_FILEONLY
HANDLE __hStdOut = NULL;
#endif
// ==============
// =======================================================================================
// Width and height is the size of console window, if you specify fname,
// the output will also be writton to this file. The file pointer is automatically closed
// when you close the app
// --------------
void startConsoleWin(int width, int height, char* fname)
{
#ifdef DEBUGG
#ifndef DEBUGG_FILEONLY
AllocConsole();
SetConsoleTitle(fname);
__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD co = {width,height};
SetConsoleScreenBufferSize(__hStdOut, co);
SMALL_RECT coo = {0,0,(width - 1),70}; // top, left, right, bottom
SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
#endif
#ifndef DEBUGG_NOFILE
// ---------------------------------------------------------------------------------------
// Write to a file
if(fname)
{
// Edit the log file name
std::string FileEnding = ".log";
std::string FileName = fname;
std::string FullFilename = (FileName + FileEnding);
__fStdOut = fopen(FullFilename.c_str(), "w");
}
// -----------------
#endif
#endif
}
void ClearScreen();
int wprintf(char *fmt, ...)
{
#ifdef DEBUGG
char s[4000]; // WARNING: mind this value
va_list argptr;
int cnt;
va_start(argptr, fmt);
cnt = vsnprintf(s, 3000, fmt, argptr);
va_end(argptr);
DWORD cCharsWritten;
// ---------------------------------------------------------------------------------------
#ifndef DEBUGG_FILEONLY
if(__hStdOut)
{
WriteConsole(__hStdOut, s, strlen(s), &cCharsWritten, NULL);
}
#endif
#ifndef DEBUGG_NOFILE
// ---------------------------------------------------------------------------------------
if(__fStdOut)
fprintf(__fStdOut, s);
// ---------------------------------------------------------------------------------------
#endif
return(cnt);
#else
return 0;
#endif
}
// =======================================================================================
// Clear screen
// --------------
void ClearScreen()
{
if(g_consoleEnable)
{
COORD coordScreen = { 0, 0 };
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD dwConSize;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
//HANDLE hConsole = __hStdOut;
GetConsoleScreenBufferInfo(hConsole, &csbi);
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize,
coordScreen, &cCharsWritten);
GetConsoleScreenBufferInfo(hConsole, &csbi);
FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize,
coordScreen, &cCharsWritten);
SetConsoleCursorPosition(hConsole, coordScreen);
}
}
// =======================================================================================
// Get console HWND to be able to use MoveWindow()
// --------------
HWND GetConsoleHwnd(void)
{
#define MY_BUFSIZE 1024 // Buffer size for console window titles.
HWND hwndFound; // This is what is returned to the caller.
char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated
// WindowTitle.
char pszOldWindowTitle[MY_BUFSIZE]; // Contains original
// WindowTitle.
// Fetch current window title.
GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
// Format a "unique" NewWindowTitle.
wsprintf(pszNewWindowTitle,"%d/%d",
GetTickCount(),
GetCurrentProcessId());
// Change current window title.
SetConsoleTitle(pszNewWindowTitle);
// Ensure window title has been updated.
Sleep(40);
// Look for NewWindowTitle.
hwndFound = FindWindow(NULL, pszNewWindowTitle);
// Restore original window title.
SetConsoleTitle(pszOldWindowTitle);
return(hwndFound);
}
#endif

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@ -0,0 +1,8 @@
#ifdef _WIN32
void startConsoleWin(int width, int height, char* fname);
int wprintf(char *fmt, ...);
void ClearScreen();
HWND GetConsoleHwnd(void);
#endif

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@ -0,0 +1,353 @@
#ifdef _WIN32
// =======================================================================================
// Includes
// --------------
#include <iostream>
#include <vector>
#include <string> // So that we can test if std::string == abc
#include <windows.h>
#include "Common.h"
#include "UCode_AXStructs.h" // they are only in a virtual dir called UCodes AX
#include "Console.h" // For wprintf, ClearScreen
// ---------------------------------------------------------------------------------------
// Declarations
// --------------
#define NUMBER_OF_PBS 64 // Todo: move this to a logging class
// ---------------------------------------------------------------------------------------
// Externals
// --------------
extern u32 m_addressPBs;
float ratioFactor;
int globaliSize;
short globalpBuffer;
u32 gLastBlock;
// --------------
// ---------------------------------------------------------------------------------------
// Vectors and other stuff
// --------------
std::vector<u32> gloopPos(64);
std::vector<u32> gsampleEnd(64);
std::vector<u32> gsamplePos(64);
std::vector<u32> gratio(64);
std::vector<u32> gratiohi(64);
std::vector<u32> gratiolo(64);
std::vector<u32> gfrac(64);
std::vector<u32> gcoef(64);
// PBSampleRateConverter mixer
std::vector<u16> gvolume_left(64);
std::vector<u16> gvolume_right(64);
std::vector<u16> gaudioFormat(64);
std::vector<u16> glooping(64);
std::vector<u16> gsrc_type(64);
std::vector<u16> gis_stream(64);
// loop
std::vector<u16> gloop1(64);
std::vector<u16> gloop2(64);
std::vector<u16> gloop3(64);
std::vector<u16> gadloop1(64);
std::vector<u16> gadloop2(64);
std::vector<u16> gadloop3(64);
// updates
std::vector<u16> gupdates1(64);
std::vector<u16> gupdates2(64);
std::vector<u16> gupdates3(64);
std::vector<u16> gupdates4(64);
std::vector<u16> gupdates5(64);
std::vector<u32> gupdates_addr(64);
// other stuff
std::vector<u16> Jump(64); // this is 1 or 0
std::vector<int> musicLength(64);
std::vector< std::vector<int> > vector1(64, std::vector<int>(100,0));
std::vector<int> numberRunning(64);
int j = 0;
int k = 0;
__int64 l = 0;
int iupd = 0;
bool iupdonce = false;
std::vector<u16> viupd(15); // the length of the update frequency bar
int vectorLength = 15; // the length of the playback history bar and how long
// old blocks are shown
std::vector<u16> vector62(vectorLength);
std::vector<u16> vector63(vectorLength);
int ReadOutPBs(AXParamBlock * _pPBs, int _num);
// ===========
// =======================================================================================
// Main logging function
// --------------
void Logging()
{
// ---------------------------------------------------------------------------------------
// ---------------------------------------------------------------------------------------
// Control how often the screen is updated
j++;
l++;
if (j>1000000) // TODO: make the update frequency adjustable from the logging window
{
AXParamBlock PBs[NUMBER_OF_PBS];
int numberOfPBs = ReadOutPBs(PBs, NUMBER_OF_PBS);
// =======================================================================================
// Vector1 is a vector1[64][100] vector
/*
Move all items back like this
1 to 2
2 3
3 ...
*/
// ----------------
for (int i = 0; i < 64; i++)
{
for (int j = 1; j < vectorLength; j++)
{
vector1.at(i).at(j-1) = vector1.at(i).at(j);
}
}
// =================
// ---------------------------------------------------------------------------------------
// Enter the latest value
for (int i = 0; i < numberOfPBs; i++)
{
vector1.at(i).at(vectorLength-1) = PBs[i].running;
}
// -----------------
// ---------------------------------------------------------------------------------------
// Count how many blocks we have running now
int jj = 0;
for (int i = 0; i < 64; i++)
{
for (int j = 0; j < vectorLength-1; j++)
{
if (vector1.at(i).at(j) == 1)
{
jj++;
}
numberRunning.at(i) = jj;
}
}
// --------------
// ---------------------------------------------------------------------------------------
// Write the first row
char buffer [1000] = "";
std::string sbuff;
//sbuff = sbuff + " Nr | | frac ratio | old new \n"; // 5
sbuff = sbuff + " Nr pos / end lpos | voll volr | isl[pre yn1 yn2] iss | frac ratio[hi lo] | 1 2 3 4 5\n";
// --------------
// ---------------------------------------------------------------------------------------
// Read out values for all blocks
for (int i = 0; i < numberOfPBs; i++)
{
if (numberRunning.at(i) > 0)
{
// =======================================================================================
// Write the playback bar
// -------------
for (int j = 0; j < vectorLength; j++)
{
if(vector1.at(i).at(j) == 0)
{
sbuff = sbuff + " ";
}
else
{
sprintf(buffer, "%c", 177);
sbuff = sbuff + buffer; strcpy(buffer, "");
}
}
// ==============
// ================================================================================================
int sampleJump;
int loopJump;
//if (PBs[i].running && PBs[i].adpcm_loop_info.yn1 && PBs[i].mixer.volume_left)
if (true)
{
// ---------------------------------------------------------------------------------------
// AXPB base
//int running = pb.running;
gcoef[i] = PBs[i].unknown1;
sampleJump = ((PBs[i].audio_addr.cur_addr_hi << 16) | PBs[i].audio_addr.cur_addr_lo) - gsamplePos[i];
loopJump = ((PBs[i].audio_addr.loop_addr_hi << 16) | PBs[i].audio_addr.loop_addr_lo) - gloopPos[i];
gloopPos[i] = (PBs[i].audio_addr.loop_addr_hi << 16) | PBs[i].audio_addr.loop_addr_lo;
gsampleEnd[i] = (PBs[i].audio_addr.end_addr_hi << 16) | PBs[i].audio_addr.end_addr_lo;
gsamplePos[i] = (PBs[i].audio_addr.cur_addr_hi << 16) | PBs[i].audio_addr.cur_addr_lo;
// PBSampleRateConverter src
gratio[i] = (u32)(((PBs[i].src.ratio_hi << 16) + PBs[i].src.ratio_lo) * ratioFactor);
gratiohi[i] = PBs[i].src.ratio_hi;
gratiolo[i] = PBs[i].src.ratio_lo;
gfrac[i] = PBs[i].src.cur_addr_frac;
// adpcm_loop_info
gadloop1[i] = PBs[i].adpcm.pred_scale;
gadloop2[i] = PBs[i].adpcm.yn1;
gadloop3[i] = PBs[i].adpcm.yn2;
gloop1[i] = PBs[i].adpcm_loop_info.pred_scale;
gloop2[i] = PBs[i].adpcm_loop_info.yn1;
gloop3[i] = PBs[i].adpcm_loop_info.yn2;
// updates
gupdates1[i] = PBs[i].updates.num_updates[0];
gupdates2[i] = PBs[i].updates.num_updates[1];
gupdates3[i] = PBs[i].updates.num_updates[2];
gupdates4[i] = PBs[i].updates.num_updates[3];
gupdates5[i] = PBs[i].updates.num_updates[4];
gupdates_addr[i] = (PBs[i].updates.data_hi << 16) | PBs[i].updates.data_lo;
gaudioFormat[i] = PBs[i].audio_addr.sample_format;
glooping[i] = PBs[i].audio_addr.looping;
gsrc_type[i] = PBs[i].src_type;
gis_stream[i] = PBs[i].is_stream;
// mixer
gvolume_left[i] = PBs[i].mixer.volume_left;
gvolume_right[i] = PBs[i].mixer.volume_right;
// other stuff
Jump[i] = (gfrac[i] >> 16); // This is 1 or 0
musicLength[i] = gsampleEnd[i] - gloopPos[i];
}
// ================================================================================================
// =======================================================================================
// PRESETS
// ---------------------------------------------------------------------------------------
/*
/" Nr pos / end lpos | voll volr | isl[pre yn1 yn2] iss | frac ratio[hi lo] | 1 2 3 4 5\n";
"---------------|00 12341234/12341234 12341234 | 00000 00000 | 0[000 00000 00000] 0 | 00000 00000[0 00000] |
*/
sprintf(buffer,"%c%i %08i/%08i %08i | %05i %05i | %i[%03i %05i %05i] %i | %05i %05i[%i %05i] | %i %i %i %i %i",
223, i, gsamplePos[i], gsampleEnd[i], gloopPos[i],
gvolume_left[i], gvolume_right[i],
glooping[i], gloop1[i], gloop2[i], gloop3[i], gis_stream[i],
gfrac[i], gratio[i], gratiohi[i], gratiolo[i],
gupdates1[i], gupdates2[i], gupdates3[i], gupdates4[i], gupdates5[i]
);
// =======================================================================================
// write a new line
sbuff = sbuff + buffer; strcpy(buffer, "");
sbuff = sbuff + "\n";
} // end of if (true)
} // end of big loop - for (int i = 0; i < numberOfPBs; i++)
// =======================================================================================
// Write global values
sprintf(buffer, "\nParameter blocks span from %08x | to %08x | distance %i %i\n", m_addressPBs, gLastBlock, (gLastBlock-m_addressPBs), (gLastBlock-m_addressPBs) / 192);
sbuff = sbuff + buffer; strcpy(buffer, "");
// ==============
// =======================================================================================
// Show update frequency
// ---------------
sbuff = sbuff + "\n";
if(!iupdonce)
{
/*
for (int i = 0; i < 10; i++)
{
viupd.at(i) == 0;
}
*/
viupd.at(0) = 1;
viupd.at(1) = 1;
viupd.at(2) = 1;
iupdonce = true;
}
for (int i = 0; i < viupd.size(); i++) // 0, 1,..., 9
{
if (i < viupd.size()-1)
{
viupd.at(viupd.size()-i-1) = viupd.at(viupd.size()-i-2); // move all forward
}
else
{
viupd.at(0) = viupd.at(viupd.size()-1);
}
// Correction
if (viupd.at(viupd.size()-3) == 1 && viupd.at(viupd.size()-2) == 1 && viupd.at(viupd.size()-1) == 1)
{
viupd.at(0) = 0;
}
if(viupd.at(0) == 0 && viupd.at(1) == 1 && viupd.at(2) == 1 && viupd.at(3) == 0)
{
viupd.at(0) = 1;
}
}
for (int i = 0; i < viupd.size(); i++)
{
if(viupd.at(i) == 0)
sbuff = sbuff + " ";
else
sbuff = sbuff + ".";
}
// ================
// =======================================================================================
// Print
// ---------------
ClearScreen();
wprintf("%s", sbuff.c_str());
sbuff.clear(); strcpy(buffer, "");
// ---------------
k=0;
j=0;
// ---------------
}
// ---------------------------------------------------------------------------------------
}
// =======================================================================================
#endif

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@ -0,0 +1,5 @@
#ifdef _WIN32
void Logging();
#endif

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@ -0,0 +1,114 @@
#ifdef _WIN32
// =======================================================================================
// Turn on and off logging modes
// --------------
//#define LOG1 // writes selected parameters only and with more readable formatting
//#define LOG2 // writes all parameters
// ==============
// =======================================================================================
// Includes
// --------------
#include "Common.h"
#include "../Globals.h"
#include "CommonTypes.h" // Pluginspecs
#include "UCode_AXStructs.h" // For the AXParamBlock structure
#include "Console.h" // For wprintf, ClearScreen
// ==============
// =======================================================================================
// TODO: make this automatic
// --------------
//u32 m_addressPBs = 0x804a1a60; // SSBM (PAL)
//u32 m_addressPBs = 0x802798c0; // Baten
//u32 m_addressPBs = 0x80576d20; // Symphonia
u32 m_addressPBs = 0x80671d00; // Paper Mario
// --------------
extern u32 gLastBlock;
// ==============
// =======================================================================================
int m = 0;
int n = 0;
#ifdef LOG2
bool logall = true;
#else
bool logall = false;
#endif
int ReadOutPBs(AXParamBlock * _pPBs, int _num)
{
int count = 0;
u32 blockAddr = m_addressPBs;
u32 OldblockAddr = blockAddr;
u32 paraAddr = blockAddr;
int myDifference;
// reading and 'halfword' swap
n++;
if (n > 20 && logall) {ClearScreen();}
for (int i = 0; i < _num; i++)
{
// ---------------------------------------------------------------------------------------
// Check if there is something here.
const short * pSrc = (const short *)g_dspInitialize.pGetMemoryPointer(blockAddr);
// -------------
if (pSrc != NULL) // only read non-blank blocks
{
// ---------------------------------------------------------------------------------------
// Create a shortcut that let us update struct members
short * pDest = (short *) & _pPBs[i];
if (n > 20 && logall) {wprintf("%c%i:", 223, i);} // logging
// --------------
// Here we update the PB. We do it by going through all 192 / 2 = 96 u16 values
for (size_t p = 0; p < sizeof(AXParamBlock) / 2; p++)
{
paraAddr += 2;
if(pSrc != NULL)
{
if (pSrc[p] != 0 && n > 20 && logall)
{
wprintf("%i %04x | ", p, Common::swap16(pSrc[p]));
}
}
pDest[p] = Common::swap16(pSrc[p]);
}
if(n > 20 && logall) {wprintf("\n");} // logging
// --------------
// Here we update the block address to the starting point of the next PB
blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo;
// --------------
// save some values
count++;
gLastBlock = paraAddr; // blockAddr
// ============
}
else
{
break;
}
} // end of the big loop
if (n > 20) {n = 0;} // for logging
// return the number of readed PBs
return count;
}
// =======================================================================================
#endif

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@ -0,0 +1,145 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifdef _WIN32
#ifndef UCODE_AX_STRUCTS
#define UCODE_AX_STRUCTS
struct PBMixer
{
u16 volume_left;
u16 unknown;
u16 volume_right;
u16 unknown2;
u16 unknown3[8];
u16 unknown4[6];
};
struct PBInitialTimeDelay
{
u16 unknown[7];
};
// Update data - read these each 1ms subframe and use them!
// It seems that to provide higher time precisions for MIDI events, some games
// use this thing to update the parameter blocks per 1ms sub-block (a block is 5ms).
// Using this data should fix games that are missing MIDI notes.
struct PBUpdates
{
u16 num_updates[5];
u16 data_hi; // These point to main RAM. Not sure about the structure of the data.
u16 data_lo;
};
struct PBUnknown
{
s16 unknown[9];
};
struct PBVolumeEnvelope
{
u16 cur_volume;
s16 cur_volume_delta;
};
struct PBUnknown2
{
u16 unknown_reserved[3];
};
struct PBAudioAddr
{
u16 looping;
u16 sample_format;
u16 loop_addr_hi; // Start of loop (this will point to a shared "zero" buffer if one-shot mode is active)
u16 loop_addr_lo;
u16 end_addr_hi; // End of sample (and loop), inclusive
u16 end_addr_lo;
u16 cur_addr_hi;
u16 cur_addr_lo;
};
struct PBADPCMInfo
{
s16 coefs[16];
u16 unknown;
u16 pred_scale;
s16 yn1;
s16 yn2;
};
struct PBSampleRateConverter
{
u16 ratio_hi;
u16 ratio_lo;
u16 cur_addr_frac;
u16 last_samples[4];
};
struct PBADPCMLoopInfo
{
u16 pred_scale;
u16 yn1;
u16 yn2;
};
struct AXParamBlock
{
u16 next_pb_hi;
u16 next_pb_lo;
u16 this_pb_hi;
u16 this_pb_lo;
u16 src_type; // Type of sample rate converter (2 = none, ?, linear)
u16 unknown1;
u16 mixer_control;
u16 running; // 1=RUN 0=STOP
u16 is_stream; // 1 = stream, 0 = one shot
PBMixer mixer;
PBInitialTimeDelay initial_time_delay;
PBUpdates updates;
PBUnknown unknown2;
PBVolumeEnvelope vol_env;
PBUnknown2 unknown3;
PBAudioAddr audio_addr;
PBADPCMInfo adpcm;
PBSampleRateConverter src;
PBADPCMLoopInfo adpcm_loop_info;
u16 unknown_maybe_padding[3];
};
enum {
AUDIOFORMAT_ADPCM = 0,
AUDIOFORMAT_PCM8 = 0x19,
AUDIOFORMAT_PCM16 = 0xA,
};
enum {
SRCTYPE_LINEAR = 1,
SRCTYPE_NEAREST = 2,
MIXCONTROL_RAMPING = 8,
};
#endif
#endif // win32

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@ -24,22 +24,24 @@
#include "disassemble.h"
#ifdef _WIN32
#include "DisAsmDlg.h"
#include "DSoundStream.h"
#include "DisAsmDlg.h"
#include "DSoundStream.h"
#include "Logging/Console.h" // For wprintf, ClearScreen
#include "Logging/Logging.h" // For Logging
HINSTANCE g_hInstance = NULL;
HANDLE g_hDSPThread = NULL;
CRITICAL_SECTION g_CriticalSection;
CDisAsmDlg g_Dialog;
HINSTANCE g_hInstance = NULL;
HANDLE g_hDSPThread = NULL;
CRITICAL_SECTION g_CriticalSection;
CDisAsmDlg g_Dialog;
#else
#define WINAPI
#define LPVOID void*
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include "AOSoundStream.h"
pthread_t g_hDSPThread = NULL;
#define WINAPI
#define LPVOID void*
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include "AOSoundStream.h"
pthread_t g_hDSPThread = NULL;
#endif
#include "ChunkFile.h"
@ -105,13 +107,23 @@ void DSP_DoState(unsigned char **ptr, int mode) {
void DllDebugger(HWND _hParent)
{
#if defined (_DEBUG) && defined (_WIN32)
#if (defined (_DEBUG) || defined (DEBUGFAST)) && defined (_WIN32)
g_Dialog.Create(NULL); //_hParent);
g_Dialog.ShowWindow(SW_SHOW);
#endif
// Open the console window
startConsoleWin(155, 10000, "Sound Debugging"); // give room for 2000 rows
wprintf("DllDebugger > Console opened\n");
// TODO: Make this adjustable from the Debugging window
MoveWindow(GetConsoleHwnd(), 0,400, 1280,500, true);
#endif
}
// =======================================================================================
// Regular thread
// --------------
#ifdef _WIN32
DWORD WINAPI dsp_thread(LPVOID lpParameter)
#else
@ -128,8 +140,12 @@ void* dsp_thread(void* lpParameter)
}
}
}
// ==============
// =======================================================================================
// Debug thread
// --------------
#ifdef _WIN32
DWORD WINAPI dsp_thread_debug(LPVOID lpParameter)
#else
@ -139,11 +155,14 @@ void* dsp_thread_debug(void* lpParameter)
//if (g_hDSPThread)
//{
// return NULL;
// return NULL; // enable this to disable the plugin
//}
#ifdef _WIN32
#ifdef _WIN32
while (1)
{
Logging(); // logging
if (g_Dialog.CanDoStep())
{
gdsp_runx(1);
@ -156,13 +175,13 @@ void* dsp_thread_debug(void* lpParameter)
#endif
return NULL;
}
// ==============
void DSP_DebugBreak()
{
#ifdef _WIN32
#ifdef _DEBUG
#if defined(_DEBUG) || defined(DEBUGFAST)
g_Dialog.DebugBreak();
#endif
#endif
@ -207,14 +226,19 @@ void DSP_Initialize(DSPInitialize _dspInitialize)
if(!bCanWork)
return; // TODO: Don't let it work
// ---------------------------------------------------------------------------------------
// First create DSP_UCode.bin by setting "#define DUMP_DSP_IMEM 1" in Globals.h. Then
// make the disassembled file here.
// --------------
/* Dump UCode to file...
FILE* t = fopen("e:\\hmm.txt", "wb");
gd_globals_t gdg;
gd_dis_file(&gdg, "D:\\DSP_UCode.bin", t);
fclose(t); */
// --------------
#ifdef _WIN32
#if _DEBUG
#if defined(_DEBUG) || defined(DEBUGFAST)
g_hDSPThread = CreateThread(NULL, 0, dsp_thread_debug, 0, 0, NULL);
#else
g_hDSPThread = CreateThread(NULL, 0, dsp_thread, 0, 0, NULL);