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GeckoCode: Don't run PPC code in a CoreTiming callback
Executing PPC code inside an external events callback is a bad idea. CoreTiming::Advance does not support recursion properly which will cause timing glitches. The interpreter has a slice length hack that counters this but without it this would cause a 20000 cycles time skip. It isn't clear what this was supposed to accomplish that just changing the current PC would not. Changing the PC works fine.
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@ -156,34 +156,24 @@ static bool InstallCodeHandler()
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void RunCodeHandler()
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{
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if (SConfig::GetInstance().bEnableCheats && active_codes.size() > 0)
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if (!SConfig::GetInstance().bEnableCheats || active_codes.empty())
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return;
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if (!code_handler_installed || PowerPC::HostRead_U32(INSTALLER_BASE_ADDRESS) - 0xd01f1bad > 5)
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{
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if (!code_handler_installed || PowerPC::HostRead_U32(INSTALLER_BASE_ADDRESS) - 0xd01f1bad > 5)
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code_handler_installed = InstallCodeHandler();
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code_handler_installed = InstallCodeHandler();
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// A warning was already issued for the install failing
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if (!code_handler_installed)
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{
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// A warning was already issued.
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return;
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}
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}
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if (PC == LR)
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{
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u32 oldLR = LR;
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PowerPC::CoreMode oldMode = PowerPC::GetMode();
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PC = INSTALLER_BASE_ADDRESS + 0xA8;
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LR = 0;
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// Execute the code handler in interpreter mode to track when it exits
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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while (PC != 0)
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PowerPC::SingleStep();
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PowerPC::SetMode(oldMode);
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PC = LR = oldLR;
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}
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// If the last block that just executed ended with a BLR instruction then we can intercept it and
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// redirect control into the Gecko Code Handler. The Code Handler will automatically BLR back to
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// the original return address (which will still be in the link register) at the end.
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if (PC == LR)
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{
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PC = NPC = INSTALLER_BASE_ADDRESS + 0xA8;
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}
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}
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