mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
[Android] Fixes a bunch of input bugs.
This commit is contained in:
commit
d0201335c6
@ -12,14 +12,14 @@ Main Stick/Left = `Axis 13`
|
||||
Main Stick/Right = `Axis 14`
|
||||
Main Stick/Modifier = Shift_L
|
||||
Main Stick/Modifier/Range = 50.000000
|
||||
C-Stick/Up = `Axis 15`
|
||||
C-Stick/Down = `Axis 16`
|
||||
C-Stick/Left = `Axis 17`
|
||||
C-Stick/Right = `Axis 18`
|
||||
C-Stick/Up = `Axis 16`
|
||||
C-Stick/Down = `Axis 17`
|
||||
C-Stick/Left = `Axis 18`
|
||||
C-Stick/Right = `Axis 19`
|
||||
C-Stick/Modifier = Control_L
|
||||
C-Stick/Modifier/Range = 50.000000
|
||||
Triggers/L = `Button 18`
|
||||
Triggers/R = `Button 19`
|
||||
Triggers/L = `Axis 20`
|
||||
Triggers/R = `Axis 21`
|
||||
D-Pad/Up = `Button 6`
|
||||
D-Pad/Down = `Button 7`
|
||||
D-Pad/Left = `Button 8`
|
||||
@ -38,14 +38,14 @@ Main Stick/Left = `Axis 13`
|
||||
Main Stick/Right = `Axis 14`
|
||||
Main Stick/Modifier = Shift_L
|
||||
Main Stick/Modifier/Range = 50.000000
|
||||
C-Stick/Up = `Axis 15`
|
||||
C-Stick/Down = `Axis 16`
|
||||
C-Stick/Left = `Axis 17`
|
||||
C-Stick/Right = `Axis 18`
|
||||
C-Stick/Up = `Axis 16`
|
||||
C-Stick/Down = `Axis 17`
|
||||
C-Stick/Left = `Axis 18`
|
||||
C-Stick/Right = `Axis 19`
|
||||
C-Stick/Modifier = Control_L
|
||||
C-Stick/Modifier/Range = 50.000000
|
||||
Triggers/L = `Axis 18`
|
||||
Triggers/R = `Axis 19`
|
||||
Triggers/L = `Axis 20`
|
||||
Triggers/R = `Axis 21`
|
||||
D-Pad/Up = `Button 6`
|
||||
D-Pad/Down = `Button 7`
|
||||
D-Pad/Left = `Button 8`
|
||||
@ -64,14 +64,14 @@ Main Stick/Left = `Axis 13`
|
||||
Main Stick/Right = `Axis 14`
|
||||
Main Stick/Modifier = Shift_L
|
||||
Main Stick/Modifier/Range = 50.000000
|
||||
C-Stick/Up = `Axis 15`
|
||||
C-Stick/Down = `Axis 16`
|
||||
C-Stick/Left = `Axis 17`
|
||||
C-Stick/Right = `Axis 18`
|
||||
C-Stick/Up = `Axis 16`
|
||||
C-Stick/Down = `Axis 17`
|
||||
C-Stick/Left = `Axis 18`
|
||||
C-Stick/Right = `Axis 19`
|
||||
C-Stick/Modifier = Control_L
|
||||
C-Stick/Modifier/Range = 50.000000
|
||||
Triggers/L = `Axis 18`
|
||||
Triggers/R = `Axis 19`
|
||||
Triggers/L = `Axis 20`
|
||||
Triggers/R = `Axis 21`
|
||||
D-Pad/Up = `Button 6`
|
||||
D-Pad/Down = `Button 7`
|
||||
D-Pad/Left = `Button 8`
|
||||
@ -90,14 +90,14 @@ Main Stick/Left = `Axis 13`
|
||||
Main Stick/Right = `Axis 14`
|
||||
Main Stick/Modifier = Shift_L
|
||||
Main Stick/Modifier/Range = 50.000000
|
||||
C-Stick/Up = `Axis 15`
|
||||
C-Stick/Down = `Axis 16`
|
||||
C-Stick/Left = `Axis 17`
|
||||
C-Stick/Right = `Axis 18`
|
||||
C-Stick/Up = `Axis 16`
|
||||
C-Stick/Down = `Axis 17`
|
||||
C-Stick/Left = `Axis 18`
|
||||
C-Stick/Right = `Axis 19`
|
||||
C-Stick/Modifier = Control_L
|
||||
C-Stick/Modifier/Range = 50.000000
|
||||
Triggers/L = `Axis 18`
|
||||
Triggers/R = `Axis 19`
|
||||
Triggers/L = `Axis 20`
|
||||
Triggers/R = `Axis 21`
|
||||
D-Pad/Up = `Button 6`
|
||||
D-Pad/Down = `Button 7`
|
||||
D-Pad/Left = `Button 8`
|
||||
|
@ -84,7 +84,6 @@ public final class DolphinEmulator extends Activity
|
||||
if(!file.exists())
|
||||
{
|
||||
NativeLibrary.CreateUserFolders();
|
||||
CopyAsset("GCPadNew.ini", ConfigDir + File.separator + "GCPadNew.ini");
|
||||
CopyAsset("Dolphin.ini", ConfigDir + File.separator + "Dolphin.ini");
|
||||
CopyAsset("dsp_coef.bin", GCDir + File.separator + "dsp_coef.bin");
|
||||
CopyAsset("dsp_rom.bin", GCDir + File.separator + "dsp_rom.bin");
|
||||
@ -93,6 +92,10 @@ public final class DolphinEmulator extends Activity
|
||||
CopyAssetFolder("Shaders", BaseDir + File.separator + "Shaders");
|
||||
}
|
||||
|
||||
// Always copy over the GCPad config in case of change or corruption.
|
||||
// Not a user configurable file.
|
||||
CopyAsset("GCPadNew.ini", ConfigDir + File.separator + "GCPadNew.ini");
|
||||
|
||||
// Load the configuration keys set in the Dolphin ini and gfx ini files
|
||||
// into the application's shared preferences.
|
||||
UserPreferences.LoadIniToPrefs(this);
|
||||
|
@ -54,23 +54,9 @@ public final class NativeLibrary
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles touch events.
|
||||
*
|
||||
* @param padID Identifier for which GCpad 0-3,
|
||||
* @param Button Key code identifying which button was pressed,
|
||||
* @param Action Mask for the action being performed.
|
||||
* Default touchscreen device
|
||||
*/
|
||||
public static native void onTouchEvent(int padID, int Button, int Action);
|
||||
|
||||
/**
|
||||
* Handles axis-related touch events.
|
||||
*
|
||||
* @param padID Identifier for which GCpad 0-3,
|
||||
* @param Axis Axis ID for the type of axis being altered. (Example: Main stick up, down, left, right, etc),
|
||||
* @param force How 'far down' the joystick is pushed down. 0.0f indicates center (or no force),
|
||||
* 1.0f indicates max force (or joystick pushed all the way down in any arbitrary direction).
|
||||
*/
|
||||
public static native void onTouchAxisEvent(int padID, int Axis, float force);
|
||||
public static final String TouchScreenDevice = "Touchscreen";
|
||||
|
||||
/**
|
||||
* Handles button press events for a gamepad.
|
||||
|
@ -290,10 +290,10 @@ public final class EmulationActivity extends Activity
|
||||
}
|
||||
|
||||
// Normal key events.
|
||||
action = 0;
|
||||
action = NativeLibrary.ButtonState.PRESSED;
|
||||
break;
|
||||
case KeyEvent.ACTION_UP:
|
||||
action = 1;
|
||||
action = NativeLibrary.ButtonState.RELEASED;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
|
@ -123,14 +123,14 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
|
||||
{
|
||||
if (button.getBounds().contains((int)event.getX(), (int)event.getY()))
|
||||
{
|
||||
NativeLibrary.onTouchEvent(0, button.getId(), buttonState);
|
||||
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), buttonState);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Because the above code only changes the state for the button that is being touched, sliding off the
|
||||
// button does not allow for it to be released. Release the button as soon as the touch coordinates leave
|
||||
// the button bounds.
|
||||
NativeLibrary.onTouchEvent(0, button.getId(), ButtonState.RELEASED);
|
||||
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), ButtonState.RELEASED);
|
||||
}
|
||||
}
|
||||
|
||||
@ -142,7 +142,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
|
||||
float[] axises = joystick.getAxisValues();
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
NativeLibrary.onTouchAxisEvent(0, axisIDs[i], axises[i]);
|
||||
NativeLibrary.onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, axisIDs[i], axises[i]);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -9,11 +9,9 @@
|
||||
|
||||
namespace ButtonManager
|
||||
{
|
||||
// Pair key is padID, BUTTONTYPE
|
||||
std::map<std::pair<int, int>, Button*> m_buttons;
|
||||
std::map<std::pair<int, int>, Axis*> m_axises;
|
||||
const std::string touchScreenKey = "Touchscreen";
|
||||
std::unordered_map<std::string, InputDevice*> m_controllers;
|
||||
const char* configStrings[] = {
|
||||
std::vector<std::string> configStrings = {
|
||||
"InputA",
|
||||
"InputB",
|
||||
"InputStart",
|
||||
@ -35,7 +33,28 @@ namespace ButtonManager
|
||||
"InputL",
|
||||
"InputR"
|
||||
};
|
||||
const int configStringNum = 20;
|
||||
std::vector<ButtonType> configTypes = {
|
||||
BUTTON_A,
|
||||
BUTTON_B,
|
||||
BUTTON_START,
|
||||
BUTTON_X,
|
||||
BUTTON_Y,
|
||||
BUTTON_Z,
|
||||
BUTTON_UP,
|
||||
BUTTON_DOWN,
|
||||
BUTTON_LEFT,
|
||||
BUTTON_RIGHT,
|
||||
STICK_MAIN_UP,
|
||||
STICK_MAIN_DOWN,
|
||||
STICK_MAIN_LEFT,
|
||||
STICK_MAIN_RIGHT,
|
||||
STICK_C_UP,
|
||||
STICK_C_DOWN,
|
||||
STICK_C_LEFT,
|
||||
STICK_C_RIGHT,
|
||||
TRIGGER_L,
|
||||
TRIGGER_R
|
||||
};
|
||||
|
||||
void AddBind(std::string dev, sBind *bind)
|
||||
{
|
||||
@ -51,35 +70,35 @@ namespace ButtonManager
|
||||
|
||||
void Init()
|
||||
{
|
||||
// Initialize our touchscreen buttons
|
||||
// Initialize our touchScreenKey buttons
|
||||
for (int a = 0; a < 4; ++a)
|
||||
{
|
||||
m_buttons[std::make_pair(a, BUTTON_A)] = new Button();
|
||||
m_buttons[std::make_pair(a, BUTTON_B)] = new Button();
|
||||
m_buttons[std::make_pair(a, BUTTON_START)] = new Button();
|
||||
m_buttons[std::make_pair(a, BUTTON_X)] = new Button();
|
||||
m_buttons[std::make_pair(a, BUTTON_Y)] = new Button();
|
||||
m_buttons[std::make_pair(a, BUTTON_Z)] = new Button();
|
||||
m_buttons[std::make_pair(a, BUTTON_UP)] = new Button();
|
||||
m_buttons[std::make_pair(a, BUTTON_DOWN)] = new Button();
|
||||
m_buttons[std::make_pair(a, BUTTON_LEFT)] = new Button();
|
||||
m_buttons[std::make_pair(a, BUTTON_RIGHT)] = new Button();
|
||||
AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
|
||||
|
||||
m_axises[std::make_pair(a, STICK_MAIN_UP)] = new Axis();
|
||||
m_axises[std::make_pair(a, STICK_MAIN_DOWN)] = new Axis();
|
||||
m_axises[std::make_pair(a, STICK_MAIN_LEFT)] = new Axis();
|
||||
m_axises[std::make_pair(a, STICK_MAIN_RIGHT)] = new Axis();
|
||||
m_axises[std::make_pair(a, STICK_C_UP)] = new Axis();
|
||||
m_axises[std::make_pair(a, STICK_C_DOWN)] = new Axis();
|
||||
m_axises[std::make_pair(a, STICK_C_LEFT)] = new Axis();
|
||||
m_axises[std::make_pair(a, STICK_C_RIGHT)] = new Axis();
|
||||
m_buttons[std::make_pair(a, TRIGGER_L)] = new Button();
|
||||
m_buttons[std::make_pair(a, TRIGGER_R)] = new Button();
|
||||
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
|
||||
}
|
||||
// Init our controller bindings
|
||||
IniFile ini;
|
||||
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
|
||||
for (int a = 0; a < configStringNum; ++a)
|
||||
for (u32 a = 0; a < configStrings.size(); ++a)
|
||||
{
|
||||
for (int padID = 0; padID < 4; ++padID)
|
||||
{
|
||||
@ -89,7 +108,7 @@ namespace ButtonManager
|
||||
int bindnum;
|
||||
char dev[128];
|
||||
bool hasbind = false;
|
||||
char modifier = 0;
|
||||
char modifier = '+';
|
||||
std::string value;
|
||||
ini.Get("Android", config.str(), &value, "None");
|
||||
if (value == "None")
|
||||
@ -107,14 +126,14 @@ namespace ButtonManager
|
||||
sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
|
||||
}
|
||||
if (hasbind)
|
||||
AddBind(std::string(dev), new sBind(padID, (ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
|
||||
AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
bool GetButtonPressed(int padID, ButtonType button)
|
||||
{
|
||||
bool pressed = m_buttons[std::make_pair(padID, button)]->Pressed();
|
||||
bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
|
||||
|
||||
for (const auto& ctrl : m_controllers)
|
||||
pressed |= ctrl.second->ButtonValue(padID, button);
|
||||
@ -123,19 +142,17 @@ namespace ButtonManager
|
||||
}
|
||||
float GetAxisValue(int padID, ButtonType axis)
|
||||
{
|
||||
float value = m_axises[std::make_pair(padID, axis)]->AxisValue();
|
||||
auto it = m_controllers.begin();
|
||||
if (it == m_controllers.end())
|
||||
return value;
|
||||
return value != 0.0f ? value : it->second->AxisValue(padID, axis);
|
||||
}
|
||||
void TouchEvent(int padID, ButtonType button, int action)
|
||||
{
|
||||
m_buttons[std::make_pair(padID, button)]->SetState(action ? BUTTON_PRESSED : BUTTON_RELEASED);
|
||||
}
|
||||
void TouchAxisEvent(int padID, ButtonType axis, float value)
|
||||
{
|
||||
m_axises[std::make_pair(padID, axis)]->SetValue(value);
|
||||
float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
|
||||
if (value == 0.0f)
|
||||
{
|
||||
for (const auto& ctrl : m_controllers)
|
||||
{
|
||||
value = ctrl.second->AxisValue(padID, axis);
|
||||
if (value != 0.0f)
|
||||
return value;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
void GamepadEvent(std::string dev, int button, int action)
|
||||
{
|
||||
@ -161,50 +178,58 @@ namespace ButtonManager
|
||||
}
|
||||
void Shutdown()
|
||||
{
|
||||
for (const auto& button : m_buttons)
|
||||
delete button.second;
|
||||
for (const auto& controller : m_controllers)
|
||||
delete controller.second;
|
||||
m_controllers.clear();
|
||||
m_buttons.clear();
|
||||
}
|
||||
|
||||
// InputDevice
|
||||
void InputDevice::PressEvent(int button, int action)
|
||||
{
|
||||
if (_inputbinds.find(button) == _inputbinds.end())
|
||||
return;
|
||||
_buttons[_inputbinds[button]->_buttontype] = action == 0 ? true : false;
|
||||
for (const auto& binding : _inputbinds)
|
||||
{
|
||||
if (binding.second->_bind == button)
|
||||
{
|
||||
if (binding.second->_bindtype == BIND_BUTTON)
|
||||
_buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
|
||||
else
|
||||
_axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
void InputDevice::AxisEvent(int axis, float value)
|
||||
{
|
||||
if (_inputbinds.find(axis) == _inputbinds.end())
|
||||
return;
|
||||
_axises[_inputbinds[axis]->_buttontype] = value;
|
||||
for (const auto& binding : _inputbinds)
|
||||
{
|
||||
if (binding.second->_bind == axis)
|
||||
{
|
||||
if (binding.second->_bindtype == BIND_AXIS)
|
||||
_axises[binding.second->_buttontype] = value;
|
||||
else
|
||||
_buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
|
||||
}
|
||||
}
|
||||
}
|
||||
bool InputDevice::ButtonValue(int padID, ButtonType button)
|
||||
{
|
||||
auto it = _binds.find(button);
|
||||
if (it == _binds.end())
|
||||
const auto& binding = _inputbinds.find(std::make_pair(padID, button));
|
||||
if (binding == _inputbinds.end())
|
||||
return false;
|
||||
if (it->second->_padID != padID)
|
||||
return false;
|
||||
if (it->second->_bindtype == BIND_BUTTON)
|
||||
return _buttons[it->second->_buttontype];
|
||||
|
||||
if (binding->second->_bindtype == BIND_BUTTON)
|
||||
return _buttons[binding->second->_buttontype];
|
||||
else
|
||||
return AxisValue(padID, button);
|
||||
return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
|
||||
}
|
||||
float InputDevice::AxisValue(int padID, ButtonType axis)
|
||||
{
|
||||
auto it = _binds.find(axis);
|
||||
if (it == _binds.end())
|
||||
const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
|
||||
if (binding == _inputbinds.end())
|
||||
return 0.0f;
|
||||
if (it->second->_padID != padID)
|
||||
return 0.0f;
|
||||
if (it->second->_bindtype == BIND_BUTTON)
|
||||
return ButtonValue(padID, axis);
|
||||
else
|
||||
return _axises[it->second->_buttontype] * it->second->_neg;
|
||||
}
|
||||
|
||||
if (binding->second->_bindtype == BIND_AXIS)
|
||||
return _axises[binding->second->_buttontype] * binding->second->_neg;
|
||||
else
|
||||
return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
|
||||
}
|
||||
}
|
||||
|
@ -86,17 +86,19 @@ namespace ButtonManager
|
||||
const std::string _dev;
|
||||
std::map<ButtonType, bool> _buttons;
|
||||
std::map<ButtonType, float> _axises;
|
||||
std::map<ButtonType, sBind*> _binds;
|
||||
std::map<int, sBind*> _inputbinds;
|
||||
|
||||
// Key is padID and ButtonType
|
||||
std::map<std::pair<int, ButtonType>, sBind*> _inputbinds;
|
||||
public:
|
||||
InputDevice(std::string dev)
|
||||
: _dev(dev) {}
|
||||
~InputDevice()
|
||||
{
|
||||
for (const auto& bind : _binds)
|
||||
for (const auto& bind : _inputbinds)
|
||||
delete bind.second;
|
||||
_inputbinds.clear();
|
||||
}
|
||||
void AddBind(sBind *bind) { _binds[bind->_buttontype] = bind; _inputbinds[bind->_bind] = bind; }
|
||||
void AddBind(sBind *bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; }
|
||||
void PressEvent(int button, int action);
|
||||
void AxisEvent(int axis, float value);
|
||||
bool ButtonValue(int padID, ButtonType button);
|
||||
@ -106,8 +108,6 @@ namespace ButtonManager
|
||||
void Init();
|
||||
bool GetButtonPressed(int padID, ButtonType button);
|
||||
float GetAxisValue(int padID, ButtonType axis);
|
||||
void TouchEvent(int padID, ButtonType button, int action);
|
||||
void TouchAxisEvent(int padID, ButtonType axis, float value);
|
||||
void GamepadEvent(std::string dev, int button, int action);
|
||||
void GamepadAxisEvent(std::string dev, int axis, float value);
|
||||
void Shutdown();
|
||||
|
@ -236,14 +236,6 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
|
||||
Core::Stop();
|
||||
updateMainFrameEvent.Set(); // Kick the waiting event
|
||||
}
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchEvent(JNIEnv *env, jobject obj, jint padID, jint Button, jint Action)
|
||||
{
|
||||
ButtonManager::TouchEvent(padID, (ButtonManager::ButtonType)Button, Action);
|
||||
}
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchAxisEvent(JNIEnv *env, jobject obj, jint padID, jint Button, jfloat Action)
|
||||
{
|
||||
ButtonManager::TouchAxisEvent(padID, (ButtonManager::ButtonType)Button, Action);
|
||||
}
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
|
||||
{
|
||||
ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action);
|
||||
|
@ -46,10 +46,10 @@ Touchscreen::Touchscreen(int padID)
|
||||
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
|
||||
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
|
||||
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_C_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP), new Axis(_padID, ButtonManager::STICK_C_DOWN));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L));
|
||||
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R));
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user