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PixelShaderGen: Don't use a global variable.
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d778400133
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@ -345,9 +345,10 @@ static void WriteTevRegular(ShaderCode& out, const char* components, int bias, i
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static void SampleTexture(ShaderCode& out, const char* texcoords, const char* texswap, int texmap,
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bool stereo, APIType ApiType);
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static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType,
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bool per_pixel_depth);
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bool per_pixel_depth, bool use_dual_source);
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static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data);
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static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data);
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static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data,
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bool use_dual_source);
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ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* uid_data)
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{
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@ -505,11 +506,15 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
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}
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}
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// Only use dual-source blending when required on drivers that don't support it very well.
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const bool use_dual_source =
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g_ActiveConfig.backend_info.bSupportsDualSourceBlend &&
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(!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) ||
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uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND);
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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{
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if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend &&
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(!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) ||
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uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND))
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if (use_dual_source)
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{
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION))
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{
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@ -711,7 +716,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
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// testing result)
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if (uid_data->Pretest == AlphaTest::UNDETERMINED ||
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(uid_data->Pretest == AlphaTest::FAIL && uid_data->late_ztest))
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WriteAlphaTest(out, uid_data, ApiType, uid_data->per_pixel_depth);
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WriteAlphaTest(out, uid_data, ApiType, uid_data->per_pixel_depth, use_dual_source);
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if (uid_data->zfreeze)
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{
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@ -795,7 +800,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
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WriteFog(out, uid_data);
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// Write the color and alpha values to the framebuffer
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WriteColor(out, uid_data);
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WriteColor(out, uid_data, use_dual_source);
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if (uid_data->bounding_box)
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{
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@ -1183,7 +1188,7 @@ static const char* tevAlphaFunclogicTable[] = {
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};
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static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType,
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bool per_pixel_depth)
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bool per_pixel_depth, bool use_dual_source)
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{
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static const char* alphaRef[2] = {I_ALPHA ".r", I_ALPHA ".g"};
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@ -1210,7 +1215,8 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
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out.Write(")) {\n");
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out.Write("\t\tocol0 = float4(0.0, 0.0, 0.0, 0.0);\n");
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out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
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if (use_dual_source)
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out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
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if (per_pixel_depth)
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{
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out.Write("\t\tdepth = %s;\n",
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@ -1294,7 +1300,7 @@ static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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out.Write("\tprev.rgb = (prev.rgb * (256 - ifog) + " I_FOGCOLOR ".rgb * ifog) >> 8;\n");
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}
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static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data, bool use_dual_source)
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{
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if (uid_data->rgba6_format)
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out.Write("\tocol0.rgb = float3(prev.rgb >> 2) / 63.0;\n");
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@ -1306,7 +1312,8 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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if (uid_data->dstAlphaMode == DSTALPHA_NONE)
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{
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out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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if (use_dual_source)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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}
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else
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{
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@ -1314,9 +1321,12 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
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out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n");
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// Use dual-source color blending to perform dst alpha in a single pass
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if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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else
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out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n");
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if (use_dual_source)
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{
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if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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else
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out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n");
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}
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}
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}
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