GeometryShaderGen: Remove redundant declaration.

This commit is contained in:
Jules Blok 2014-12-15 23:20:56 +01:00
parent 16af00d515
commit d115048615

View File

@ -120,8 +120,6 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("\tGS_OUTPUT gs;\n");
}
out.Write("\tVS_OUTPUT f;\n");
if (primitive_type == PRIMITIVE_LINES)
{
// GameCube/Wii's line drawing algorithm is a little quirky. It does not