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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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195
Externals/wxWidgets3/include/wx/osx/spinctrl.h
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195
Externals/wxWidgets3/include/wx/osx/spinctrl.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/spinctrl.h
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// Purpose: generic wxSpinCtrl class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 28.10.99
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// RCS-ID: $Id: spinctrl.h 67254 2011-03-20 00:14:35Z DS $
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MAC_SPINCTRL_H_
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#define _WX_MAC_SPINCTRL_H_
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// ----------------------------------------------------------------------------
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// wxSpinCtrl is a combination of wxSpinButton and wxTextCtrl, so if
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// wxSpinButton is available, this is what we do - but if it isn't, we still
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// define wxSpinCtrl class which then has the same appearance as wxTextCtrl but
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// the different interface. This allows to write programs using wxSpinCtrl
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// without tons of #ifdefs.
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// ----------------------------------------------------------------------------
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#if wxUSE_SPINBTN
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#include "wx/containr.h"
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class WXDLLIMPEXP_FWD_CORE wxSpinButton;
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class WXDLLIMPEXP_FWD_CORE wxTextCtrl;
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class WXDLLIMPEXP_FWD_CORE wxSpinCtrlText;
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class WXDLLIMPEXP_FWD_CORE wxSpinCtrlButton;
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// ----------------------------------------------------------------------------
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// wxSpinCtrl is a combination of wxTextCtrl and wxSpinButton
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSpinCtrl : public wxControl
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{
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public:
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wxSpinCtrl() { Init(); }
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wxSpinCtrl(wxWindow *parent,
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wxWindowID id = -1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"))
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{
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Init();
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Create(parent, id, value, pos, size, style, min, max, initial, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id = -1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"));
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// wxTextCtrl-like method
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void SetSelection(long from, long to);
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virtual ~wxSpinCtrl();
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// operations
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void SetValue(int val);
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void SetValue(const wxString& text);
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void SetRange(int min, int max);
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// accessors
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int GetValue() const;
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int GetMin() const;
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int GetMax() const;
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// implementation from now on
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// forward these functions to all subcontrols
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virtual bool Enable(bool enable = true);
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virtual bool Show(bool show = true);
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// get the subcontrols
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wxTextCtrl *GetText() const { return m_text; }
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wxSpinButton *GetSpinButton() const { return m_btn; }
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// set the value of the text (only)
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void SetTextValue(int val);
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// put the numeric value of the string in the text ctrl into val and return
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// TRUE or return FALSE if the text ctrl doesn't contain a number or if the
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// number is out of range
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bool GetTextValue(int *val) const;
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WX_DECLARE_CONTROL_CONTAINER();
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protected:
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// override the base class virtuals involved into geometry calculations
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virtual wxSize DoGetBestSize() const;
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virtual void DoMoveWindow(int x, int y, int width, int height);
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// common part of all ctors
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void Init();
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private:
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// the subcontrols
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wxTextCtrl *m_text;
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wxSpinButton *m_btn;
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friend class wxSpinCtrlText;
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friend class wxSpinCtrlButton;
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int m_oldValue;
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private:
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DECLARE_EVENT_TABLE()
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DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
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};
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#else // !wxUSE_SPINBTN
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// ----------------------------------------------------------------------------
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// wxSpinCtrl is just a text control
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// ----------------------------------------------------------------------------
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#include "wx/textctrl.h"
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class WXDLLIMPEXP_CORE wxSpinCtrl : public wxTextCtrl
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{
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public:
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wxSpinCtrl() { Init(); }
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wxSpinCtrl(wxWindow *parent,
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wxWindowID id = -1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"))
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{
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Create(parent, id, value, pos, size, style, min, max, initial, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id = -1,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"))
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{
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SetRange(min, max);
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bool ok = wxTextCtrl::Create(parent, id, value, pos, size, style,
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wxDefaultValidator, name);
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SetValue(initial);
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return ok;
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}
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// accessors
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int GetValue(int WXUNUSED(dummy) = 1) const
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{
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int n;
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if ( (wxSscanf(wxTextCtrl::GetValue(), wxT("%d"), &n) != 1) )
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n = INT_MIN;
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return n;
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}
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int GetMin() const { return m_min; }
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int GetMax() const { return m_max; }
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// operations
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void SetValue(const wxString& value) { wxTextCtrl::SetValue(value); }
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void SetValue(int val) { wxString s; s << val; wxTextCtrl::SetValue(s); }
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void SetRange(int min, int max) { m_min = min; m_max = max; }
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protected:
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// initialize m_min/max with the default values
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void Init() { SetRange(0, 100); }
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int m_min;
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int m_max;
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private:
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DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
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};
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#endif // wxUSE_SPINBTN/!wxUSE_SPINBTN
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#endif // _WX_MAC_SPINCTRL_H_
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