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Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
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97
Externals/wxWidgets3/include/wx/osx/toplevel.h
vendored
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97
Externals/wxWidgets3/include/wx/osx/toplevel.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/osx/toplevel.h
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// Purpose: wxTopLevelWindowMac is the Mac implementation of wxTLW
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// Author: Stefan Csomor
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// Modified by:
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// Created: 20.09.01
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// RCS-ID: $Id: toplevel.h 65680 2010-09-30 11:44:45Z VZ $
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// Copyright: (c) 2001 Stefan Csomor
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_TOPLEVEL_H_
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#define _WX_MSW_TOPLEVEL_H_
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// ----------------------------------------------------------------------------
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// wxTopLevelWindowMac
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxTopLevelWindowMac : public wxTopLevelWindowBase
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{
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public:
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// constructors and such
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wxTopLevelWindowMac() { Init(); }
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wxTopLevelWindowMac(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr)
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{
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Init();
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(void)Create(parent, id, title, pos, size, style, name);
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}
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virtual ~wxTopLevelWindowMac();
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr);
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bool Create(wxWindow *parent, WXWindow nativeWindow);
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virtual bool Destroy();
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virtual wxPoint GetClientAreaOrigin() const;
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virtual bool SetShape(const wxRegion& region)
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{ return DoSetShape(region); }
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// Attracts the users attention to this window if the application is
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// inactive (should be called when a background event occurs)
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virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
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// implement base class pure virtuals
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virtual void Maximize(bool maximize = true);
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virtual bool IsMaximized() const;
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virtual void Iconize(bool iconize = true);
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virtual bool IsIconized() const;
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virtual void Restore();
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virtual bool IsActive();
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virtual void ShowWithoutActivating();
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virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) ;
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virtual bool IsFullScreen() const ;
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// implementation from now on
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// --------------------------
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virtual void SetTitle( const wxString& title);
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virtual wxString GetTitle() const;
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virtual void OSXSetModified(bool modified);
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virtual bool OSXIsModified() const;
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protected:
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// common part of all ctors
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void Init();
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// is the frame currently iconized?
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bool m_iconized;
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// should the frame be maximized when it will be shown? set by Maximize()
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// when it is called while the frame is hidden
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bool m_maximizeOnShow;
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private :
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DECLARE_EVENT_TABLE()
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};
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#endif // _WX_MSW_TOPLEVEL_H_
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