DolphinQt/Graphics: Fix NVIDIA 3D Vision support handling.

This commit is contained in:
Jordan Woyak 2019-09-30 15:43:55 -05:00
parent d3a9104cee
commit d15f08c84a

View File

@ -20,6 +20,7 @@
#include "DolphinQt/Config/Graphics/GraphicsSlider.h"
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
#include "DolphinQt/Config/Graphics/PostProcessingConfigWindow.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/Settings.h"
#include "UICommon/VideoUtils.h"
@ -109,9 +110,10 @@ void EnhancementsWidget::CreateWidgets()
auto* stereoscopy_layout = new QGridLayout();
stereoscopy_box->setLayout(stereoscopy_layout);
m_3d_mode = new GraphicsChoice({tr("Off"), tr("Side-by-Side"), tr("Top-and-Bottom"),
tr("Anaglyph"), tr("HDMI 3D"), tr("Passive")},
Config::GFX_STEREO_MODE);
m_3d_mode =
new GraphicsChoice({tr("Off"), tr("Side-by-Side"), tr("Top-and-Bottom"), tr("Anaglyph"),
tr("HDMI 3D"), tr("Passive"), tr("NVIDIA 3D Vision")},
Config::GFX_STEREO_MODE);
m_3d_depth = new GraphicsSlider(0, 100, Config::GFX_STEREO_DEPTH);
m_3d_convergence = new GraphicsSlider(0, 200, Config::GFX_STEREO_CONVERGENCE, 100);
m_3d_swap_eyes = new GraphicsBool(tr("Swap Eyes"), Config::GFX_STEREO_SWAP_EYES);
@ -228,13 +230,14 @@ void EnhancementsWidget::LoadSettings()
bool supports_stereoscopy = g_Config.backend_info.bSupportsGeometryShaders;
bool supports_3dvision = g_Config.backend_info.bSupports3DVision;
bool has_3dvision = m_3d_mode->count() == 7;
if (m_3d_mode->currentIndex() == int(StereoMode::Nvidia3DVision) && !supports_3dvision)
{
m_3d_mode->setCurrentIndex(int(StereoMode::Off));
if (has_3dvision && !supports_3dvision)
m_3d_mode->removeItem(5);
if (!has_3dvision && supports_3dvision)
m_3d_mode->addItem(tr("NVIDIA 3D Vision"));
ModalMessageBox::information(this, tr("NVIDIA 3D Vision"),
tr("NVIDIA 3D Vision is unsupported by the selected backend. "
"Stereoscopy has been disabled."));
}
m_3d_mode->setEnabled(supports_stereoscopy);
m_3d_convergence->setEnabled(supports_stereoscopy);