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WiiremoteReal for Mac: Find Wiimotes by name.
The decided way to find Wii Remotes is by their bluetooth name, so this patch introduces common code to identify if a given string is a valid Wiimote name. On Mac, when scanning bluetooth, consult the function with all found bluetooth devices.
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@ -127,11 +127,6 @@ int FindWiimotes(Wiimote **wm, int max_wiimotes)
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bti = [[IOBluetoothDeviceInquiry alloc] init];
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[bti setDelegate: sbt];
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[bti setInquiryLength: 5];
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[bti setSearchCriteria: kBluetoothServiceClassMajorAny
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majorDeviceClass: kBluetoothDeviceClassMajorPeripheral
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minorDeviceClass: kBluetoothDeviceClassMinorPeripheral2Joystick
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];
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[bti setUpdateNewDeviceNames: NO];
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if ([bti start] == kIOReturnSuccess)
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[bti retain];
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@ -149,6 +144,9 @@ int FindWiimotes(Wiimote **wm, int max_wiimotes)
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en = [[bti foundDevices] objectEnumerator];
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for (int i = 0; i < found_devices; i++)
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{
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IOBluetoothDevice *dev = [en nextObject];
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if (!IsValidBluetoothName([[dev name] UTF8String]))
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continue;
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// Find an unused slot
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for (int k = 0; k < MAX_WIIMOTES; k++) {
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if (wm[k] != NULL ||
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@ -156,7 +154,7 @@ int FindWiimotes(Wiimote **wm, int max_wiimotes)
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continue;
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wm[k] = new Wiimote(k);
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wm[k]->btd = [en nextObject];
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wm[k]->btd = dev;
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found_wiimotes++;
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break;
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}
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@ -512,4 +512,19 @@ void StateChange(EMUSTATE_CHANGE newState)
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// TODO: disable/enable auto reporting, maybe
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}
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#define ARRAYSIZE(_arr) (sizeof(_arr)/(sizeof(_arr[0])))
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bool IsValidBluetoothName(const char* name) {
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static const char* kValidWiiRemoteBluetoothNames[] = {
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"Nintendo RVL-CNT-01",
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"Nintendo RVL-CNT-01-TR",
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"Nintendo RVL-WBC-01",
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};
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for (size_t i = 0; i < ARRAYSIZE(kValidWiiRemoteBluetoothNames); i++)
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if (strcmp(name, kValidWiiRemoteBluetoothNames[i]) == 0)
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return true;
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return false;
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}
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}; // end of namespace
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@ -113,6 +113,8 @@ void StateChange(EMUSTATE_CHANGE newState);
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int FindWiimotes(Wiimote** wm, int max_wiimotes);
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bool IsValidBluetoothName(const char* name);
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}; // WiimoteReal
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#endif
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