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Fixed the include directories in Audio Common for the Windows build.
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@ -161,7 +161,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\Common\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\Core\Src;..\Common\Src;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -24,8 +24,8 @@
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#if defined HAVE_OPENAL && HAVE_OPENAL
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#ifdef _WIN32
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#include "../../../../Externals/OpenAL/include/al.h"
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#include "../../../../Externals/OpenAL/include/alc.h"
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#include <OpenAL/include/al.h>
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#include <OpenAL/include/alc.h>
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#elif defined __APPLE__
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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