DebuggerWX: Added jit block linking option to the code window

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1958 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-20 16:52:46 +00:00
parent 140ba01794
commit d39819c4b5
4 changed files with 25 additions and 7 deletions

View File

@ -467,13 +467,19 @@ void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParam
, wxITEM_CHECK);
automaticstart->Check(bAutomaticStart);
#ifdef JIT_OFF_OPTIONS
pCoreMenu->AppendSeparator();
jitblocklinking = pCoreMenu->Append(IDM_JITBLOCKLINKING, _T("&JIT Block Linking"),
_T("Speed up the execution by linking the JIT blocks."
), wxITEM_CHECK);
jitunlimited = pCoreMenu->Append(IDM_JITUNLIMITED, _T("&Unlimited JIT Cache"),
_T("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing."
" [This option must be selected before a game is started.]"
),
wxITEM_CHECK);
), wxITEM_CHECK);
#ifdef JIT_OFF_OPTIONS
pCoreMenu->AppendSeparator();
jitoff = pCoreMenu->Append(IDM_JITOFF, _T("&JIT off (JIT core)"),
_T("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
@ -602,6 +608,11 @@ bool CCodeWindow::UnlimitedJITCache()
{
return GetMenuBar()->IsChecked(IDM_JITUNLIMITED);
}
bool CCodeWindow::JITBlockLinking()
{
return GetMenuBar()->IsChecked(IDM_JITBLOCKLINKING);
}
// =========================