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D3D: Recreate the framebuffer when stereoscopic 3D is toggled.
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@ -47,6 +47,7 @@ static u32 s_LastAA = 0;
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static Television s_television;
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static bool s_last_fullscreen_mode = false;
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static bool s_LastStereo = 0;
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ID3D11Buffer* access_efb_cbuf = nullptr;
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ID3D11BlendState* clearblendstates[4] = {nullptr};
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@ -229,6 +230,7 @@ Renderer::Renderer(void *&window_handle)
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s_LastAA = g_ActiveConfig.iMultisampleMode;
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s_LastEFBScale = g_ActiveConfig.iEFBScale;
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s_last_fullscreen_mode = g_ActiveConfig.bFullscreen;
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s_LastStereo = g_ActiveConfig.iStereoMode > 0;
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CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
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SetupDeviceObjects();
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@ -1007,7 +1009,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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windowResized ||
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fullscreen_changed ||
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s_LastEFBScale != g_ActiveConfig.iEFBScale ||
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s_LastAA != g_ActiveConfig.iMultisampleMode)
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s_LastAA != g_ActiveConfig.iMultisampleMode ||
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s_LastStereo != (g_ActiveConfig.iStereoMode > 0))
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{
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s_LastAA = g_ActiveConfig.iMultisampleMode;
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PixelShaderCache::InvalidateMSAAShaders();
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@ -1038,6 +1041,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
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s_LastEFBScale = g_ActiveConfig.iEFBScale;
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s_LastStereo = g_ActiveConfig.iStereoMode > 0;
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CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
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D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr);
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