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Merge pull request #9215 from JosJuice/android-pointer-portrait
Android/InputOverlayPointer: Don't assume surface covers whole screen
This commit is contained in:
commit
d5c0a9a185
@ -1,6 +1,7 @@
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package org.dolphinemu.dolphinemu.fragments;
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import android.content.Context;
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import android.graphics.Rect;
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import android.os.Bundle;
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import android.view.LayoutInflater;
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import android.view.Surface;
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@ -93,6 +94,15 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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doneButton.setOnClickListener(v -> stopConfiguringControls());
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}
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contents.post(() ->
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{
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int overlayX = mInputOverlay.getLeft();
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int overlayY = mInputOverlay.getTop();
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mInputOverlay.setSurfacePosition(new Rect(
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surfaceView.getLeft() - overlayX, surfaceView.getTop() - overlayY,
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surfaceView.getRight() - overlayX, surfaceView.getBottom() - overlayY));
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});
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// The new Surface created here will get passed to the native code via onSurfaceChanged.
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return contents;
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@ -60,7 +60,9 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
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private final Set<InputOverlayDrawableButton> overlayButtons = new HashSet<>();
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private final Set<InputOverlayDrawableDpad> overlayDpads = new HashSet<>();
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private final Set<InputOverlayDrawableJoystick> overlayJoysticks = new HashSet<>();
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private InputOverlayPointer overlayPointer;
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private InputOverlayPointer overlayPointer = null;
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private Rect mSurfacePosition = null;
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private boolean mIsFirstRun = true;
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private boolean mIsInEditMode = false;
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@ -125,19 +127,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
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// Load the controls if we can. If not, EmulationActivity has to do it later.
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if (NativeLibrary.IsGameMetadataValid())
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{
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if (NativeLibrary.IsRunning())
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{
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// We would've needed a refreshControls call here in addition to the initTouchPointer call
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// if it wasn't for initTouchPointer calling refreshControls.
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initTouchPointer();
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}
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else
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{
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// We can't call initTouchPointer yet because it needs the aspect ratio of the running game.
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refreshControls();
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}
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}
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refreshControls();
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// Set the on touch listener.
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setOnTouchListener(this);
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@ -149,24 +139,33 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
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requestFocus();
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}
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public void setSurfacePosition(Rect rect)
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{
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mSurfacePosition = rect;
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initTouchPointer();
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}
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public void initTouchPointer()
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{
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// Refresh before starting the pointer
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refreshControls();
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// Check if we have all the data we need yet
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boolean aspectRatioAvailable = NativeLibrary.IsRunning() && !NativeLibrary.IsBooting();
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if (!aspectRatioAvailable || mSurfacePosition == null)
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return;
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if (NativeLibrary.IsEmulatingWii())
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// Check if there's any point in running the pointer code
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if (!NativeLibrary.IsEmulatingWii())
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return;
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int doubleTapButton = IntSetting.MAIN_DOUBLE_TAP_BUTTON.getIntGlobal();
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if (mPreferences.getInt("wiiController", OVERLAY_WIIMOTE_NUNCHUK) !=
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InputOverlay.OVERLAY_WIIMOTE_CLASSIC &&
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doubleTapButton == InputOverlayPointer.DOUBLE_TAP_CLASSIC_A)
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{
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int doubleTapButton = IntSetting.MAIN_DOUBLE_TAP_BUTTON.getIntGlobal();
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if (mPreferences.getInt("wiiController", OVERLAY_WIIMOTE_NUNCHUK) !=
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InputOverlay.OVERLAY_WIIMOTE_CLASSIC &&
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doubleTapButton == InputOverlayPointer.DOUBLE_TAP_CLASSIC_A)
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{
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doubleTapButton = InputOverlayPointer.DOUBLE_TAP_A;
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}
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overlayPointer = new InputOverlayPointer(this.getContext(), doubleTapButton);
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doubleTapButton = InputOverlayPointer.DOUBLE_TAP_A;
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}
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overlayPointer = new InputOverlayPointer(mSurfacePosition, doubleTapButton);
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}
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@Override
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@ -1,10 +1,7 @@
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package org.dolphinemu.dolphinemu.overlay;
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import android.app.Activity;
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import android.content.Context;
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import android.graphics.Rect;
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import android.os.Handler;
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import android.util.DisplayMetrics;
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import android.view.Display;
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import android.view.MotionEvent;
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import org.dolphinemu.dolphinemu.NativeLibrary;
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@ -20,10 +17,11 @@ public class InputOverlayPointer
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private final float[] axes = {0f, 0f};
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private float maxHeight;
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private float maxWidth;
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private float aspectAdjusted;
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private boolean xAdjusted;
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private float mGameCenterX;
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private float mGameCenterY;
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private float mGameWidthHalfInv;
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private float mGameHeightHalfInv;
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private boolean doubleTap = false;
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private int doubleTapButton;
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private int trackId = -1;
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@ -38,39 +36,33 @@ public class InputOverlayPointer
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DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.CLASSIC_BUTTON_A);
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}
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public InputOverlayPointer(Context context, int button)
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public InputOverlayPointer(Rect surfacePosition, int button)
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{
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Display display = ((Activity) context).getWindowManager().getDefaultDisplay();
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DisplayMetrics outMetrics = new DisplayMetrics();
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display.getMetrics(outMetrics);
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doubleTapButton = button;
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Integer y = outMetrics.heightPixels;
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Integer x = outMetrics.widthPixels;
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mGameCenterX = (surfacePosition.left + surfacePosition.right) / 2.0f;
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mGameCenterY = (surfacePosition.top + surfacePosition.bottom) / 2.0f;
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float gameWidth = surfacePosition.right - surfacePosition.left;
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float gameHeight = surfacePosition.bottom - surfacePosition.top;
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// Adjusting for device's black bars.
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float deviceAR = (float) x / y;
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float surfaceAR = gameWidth / gameHeight;
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float gameAR = NativeLibrary.GetGameAspectRatio();
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aspectAdjusted = gameAR / deviceAR;
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if (gameAR <= deviceAR) // Black bars on left/right
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if (gameAR <= surfaceAR)
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{
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xAdjusted = true;
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Integer gameX = Math.round((float) y * gameAR);
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Integer buffer = (x - gameX);
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maxWidth = (float) (x - buffer) / 2;
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maxHeight = (float) y / 2;
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// Black bars on left/right
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gameWidth = gameHeight * gameAR;
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}
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else // Bars on top/bottom
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else
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{
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xAdjusted = false;
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Integer gameY = Math.round((float) x / gameAR);
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Integer buffer = (y - gameY);
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maxWidth = (float) x / 2;
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maxHeight = (float) (y - buffer) / 2;
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// Black bars on top/bottom
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gameHeight = gameWidth / gameAR;
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}
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mGameWidthHalfInv = 1.0f / (gameWidth * 0.5f);
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mGameHeightHalfInv = 1.0f / (gameHeight * 0.5f);
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}
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public void onTouch(MotionEvent event)
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@ -94,18 +86,8 @@ public class InputOverlayPointer
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if (trackId == -1)
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return;
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int x = (int) event.getX(event.findPointerIndex(trackId));
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int y = (int) event.getY(event.findPointerIndex(trackId));
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if (xAdjusted)
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{
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axes[0] = (y - maxHeight) / maxHeight;
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axes[1] = ((x * aspectAdjusted) - maxWidth) / maxWidth;
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}
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else
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{
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axes[0] = ((y * aspectAdjusted) - maxHeight) / maxHeight;
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axes[1] = (x - maxWidth) / maxWidth;
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}
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axes[0] = (event.getY(event.findPointerIndex(trackId)) - mGameCenterY) * mGameHeightHalfInv;
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axes[1] = (event.getX(event.findPointerIndex(trackId)) - mGameCenterX) * mGameWidthHalfInv;
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}
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private void touchPress()
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