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https://github.com/dolphin-emu/dolphin.git
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commit
d60b0c6b37
@ -58,8 +58,6 @@ static unsigned char __LZO_MMODEL out[OUT_LEN];
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static HEAP_ALLOC(wrkmem, LZO1X_1_MEM_COMPRESS);
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static std::string g_last_filename;
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static AfterLoadCallbackFunc s_on_after_load_callback;
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// Temporary undo state buffer
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@ -412,8 +410,6 @@ void SaveAs(const std::string& filename, bool wait)
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Flush();
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g_save_thread = std::thread(CompressAndDumpState, save_args);
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g_compressAndDumpStateSyncEvent.Wait();
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g_last_filename = filename;
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}
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else
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{
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@ -334,7 +334,7 @@ void CommandBufferManager::SubmitCommandBuffer(u32 command_buffer_index,
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submit_info.pCommandBuffers = &resources.command_buffers[1];
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}
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if (resources.semaphore_used != VK_NULL_HANDLE)
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if (resources.semaphore_used)
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{
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submit_info.pWaitSemaphores = &resources.semaphore;
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submit_info.waitSemaphoreCount = 1;
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@ -350,7 +350,7 @@ void ClearUnusedPixelShaderUidBits(APIType ApiType, const ShaderHostConfig& host
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// If bounding box is enabled when a UID cache is created, then later disabled, we shouldn't
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// emit the bounding box portion of the shader.
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uid_data->bounding_box &= host_config.bounding_box;
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uid_data->bounding_box &= host_config.bounding_box & host_config.backend_bbox;
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}
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void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, u32 num_texgens,
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@ -463,15 +463,15 @@ SSBO_BINDING(0) buffer BBox {
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};
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#endif
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void UpdateBoundingBoxBuffer(float2 min_pos, float2 max_pos) {
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if (bbox_left > int(min_pos.x))
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atomicMin(bbox_left, int(min_pos.x));
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if (bbox_right < int(max_pos.x))
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atomicMax(bbox_right, int(max_pos.x));
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if (bbox_top > int(min_pos.y))
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atomicMin(bbox_top, int(min_pos.y));
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if (bbox_bottom < int(max_pos.y))
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atomicMax(bbox_bottom, int(max_pos.y));
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void UpdateBoundingBoxBuffer(int2 min_pos, int2 max_pos) {
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if (bbox_left > min_pos.x)
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atomicMin(bbox_left, min_pos.x);
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if (bbox_right < max_pos.x)
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atomicMax(bbox_right, max_pos.x);
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if (bbox_top > min_pos.y)
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atomicMin(bbox_top, min_pos.y);
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if (bbox_bottom < max_pos.y)
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atomicMax(bbox_bottom, max_pos.y);
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}
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void UpdateBoundingBox(float2 rawpos) {
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