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Merge pull request #12164 from jordan-woyak/log-avg-proj-view-ratio
VideoCommon: Show average projection to viewport ratio for widescreen heursitic game ini values.
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commit
d6be375f15
@ -86,6 +86,8 @@ void AdvancedWidget::CreateWidgets()
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m_enable_wireframe = new ConfigBool(tr("Enable Wireframe"), Config::GFX_ENABLE_WIREFRAME);
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m_show_statistics = new ConfigBool(tr("Show Statistics"), Config::GFX_OVERLAY_STATS);
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m_show_proj_statistics =
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new ConfigBool(tr("Show Projection Statistics"), Config::GFX_OVERLAY_PROJ_STATS);
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m_enable_format_overlay =
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new ConfigBool(tr("Texture Format Overlay"), Config::GFX_TEXFMT_OVERLAY_ENABLE);
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m_enable_api_validation =
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@ -94,7 +96,8 @@ void AdvancedWidget::CreateWidgets()
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debugging_layout->addWidget(m_enable_wireframe, 0, 0);
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debugging_layout->addWidget(m_show_statistics, 0, 1);
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debugging_layout->addWidget(m_enable_format_overlay, 1, 0);
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debugging_layout->addWidget(m_enable_api_validation, 1, 1);
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debugging_layout->addWidget(m_show_proj_statistics, 1, 1);
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debugging_layout->addWidget(m_enable_api_validation, 2, 0);
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// Utility
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auto* utility_box = new QGroupBox(tr("Utility"));
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@ -299,6 +302,9 @@ void AdvancedWidget::AddDescriptions()
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static const char TR_SHOW_STATS_DESCRIPTION[] =
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QT_TR_NOOP("Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
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"leave this unchecked.</dolphin_emphasis>");
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static const char TR_SHOW_PROJ_STATS_DESCRIPTION[] =
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QT_TR_NOOP("Shows various projection statistics.<br><br><dolphin_emphasis>If unsure, "
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"leave this unchecked.</dolphin_emphasis>");
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static const char TR_TEXTURE_FORMAT_DESCRIPTION[] =
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QT_TR_NOOP("Modifies textures to show the format they're encoded in.<br><br>May require "
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"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
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@ -436,6 +442,7 @@ void AdvancedWidget::AddDescriptions()
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m_enable_wireframe->SetDescription(tr(TR_WIREFRAME_DESCRIPTION));
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m_show_statistics->SetDescription(tr(TR_SHOW_STATS_DESCRIPTION));
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m_show_proj_statistics->SetDescription(tr(TR_SHOW_PROJ_STATS_DESCRIPTION));
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m_enable_format_overlay->SetDescription(tr(TR_TEXTURE_FORMAT_DESCRIPTION));
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m_enable_api_validation->SetDescription(tr(TR_VALIDATION_LAYER_DESCRIPTION));
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m_perf_samp_window->SetDescription(tr(TR_PERF_SAMP_WINDOW_DESCRIPTION));
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@ -33,6 +33,7 @@ private:
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// Debugging
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ConfigBool* m_enable_wireframe;
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ConfigBool* m_show_statistics;
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ConfigBool* m_show_proj_statistics;
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ConfigBool* m_enable_format_overlay;
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ConfigBool* m_enable_api_validation;
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ConfigBool* m_show_fps;
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@ -120,7 +120,6 @@ void Statistics::Display() const
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ImGui::End();
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}
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// Is this really needed?
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void Statistics::DisplayProj() const
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{
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if (!ImGui::Begin("Projection Statistics", nullptr, ImGuiWindowFlags_NoNavInputs))
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@ -147,6 +146,9 @@ void Statistics::DisplayProj() const
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ImGui::Text("Projection 13: %f (%f)", gproj[13], g2proj[13]);
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ImGui::Text("Projection 14: %f (%f)", gproj[14], g2proj[14]);
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ImGui::Text("Projection 15: %f (%f)", gproj[15], g2proj[15]);
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ImGui::NewLine();
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ImGui::Text("Avg Projection Viewport Ratio Persp(3D): %f", avg_persp_proj_viewport_ratio);
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ImGui::Text("Avg Projection Viewport Ratio Ortho(2D): %f", avg_ortho_proj_viewport_ratio);
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ImGui::End();
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}
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@ -25,6 +25,10 @@ struct Statistics
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std::array<float, 16> gproj{};
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std::array<float, 16> g2proj{};
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// For widescreen heuristic.
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float avg_persp_proj_viewport_ratio = 0;
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float avg_ortho_proj_viewport_ratio = 0;
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std::vector<BPFunctions::ScissorResult> scissors{};
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size_t current_scissor = 0; // 0 => all, otherwise index + 1
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int scissor_scale = 10;
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@ -520,15 +520,21 @@ void VertexManagerBase::Flush()
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auto& counts =
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is_perspective ? m_flush_statistics.perspective : m_flush_statistics.orthographic;
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const auto& projection = xfmem.projection.rawProjection;
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// TODO: Potentially the viewport size could be used as weight for the flush count average.
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// This way a small minimap would have less effect than a fullscreen projection.
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const auto& viewport = xfmem.viewport;
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if (IsAnamorphicProjection(xfmem.projection.rawProjection, xfmem.viewport, g_ActiveConfig))
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// FYI: This average is based on flushes.
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// It doesn't look at vertex counts like the heuristic does.
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counts.average_ratio.Push(CalculateProjectionViewportRatio(projection, viewport));
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if (IsAnamorphicProjection(projection, viewport, g_ActiveConfig))
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{
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++counts.anamorphic_flush_count;
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counts.anamorphic_vertex_count += m_index_generator.GetIndexLen();
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}
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else if (IsNormalProjection(xfmem.projection.rawProjection, xfmem.viewport, g_ActiveConfig))
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else if (IsNormalProjection(projection, viewport, g_ActiveConfig))
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{
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++counts.normal_flush_count;
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counts.normal_vertex_count += m_index_generator.GetIndexLen();
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@ -79,6 +79,8 @@ private:
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{
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return normal_vertex_count + anamorphic_vertex_count + other_vertex_count;
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}
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MathUtil::RunningMean<float> average_ratio;
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};
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ProjectionCounts perspective;
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@ -8,6 +8,7 @@
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/System.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexManagerBase.h"
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std::unique_ptr<WidescreenManager> g_widescreen;
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@ -117,6 +118,9 @@ void WidescreenManager::UpdateWidescreenHeuristic()
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const auto& persp = flush_statistics.perspective;
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const auto& ortho = flush_statistics.orthographic;
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g_stats.avg_persp_proj_viewport_ratio = persp.average_ratio.Mean();
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g_stats.avg_ortho_proj_viewport_ratio = ortho.average_ratio.Mean();
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const auto ortho_looks_anamorphic = looks_anamorphic(ortho);
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const auto persp_looks_normal = looks_normal(persp);
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