mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
Fix cocoaGL window resizing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6807 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -94,8 +94,8 @@ unsigned int Callback_PeekMessages()
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// Show the current FPS
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void UpdateFPSDisplay(const char *text)
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{
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char temp[512];
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sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
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char temp[100];
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snprintf(temp, sizeof temp, "%s | Software | %s", svn_rev_str, text);
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OpenGL_SetWindowText(temp);
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}
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@ -19,40 +19,28 @@
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#ifndef _GLINIT_H_
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#define _GLINIT_H_
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#include "Common.h"
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#include <string>
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#include "VideoConfig.h"
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#include "pluginspecs_video.h"
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#ifdef _WIN32
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <GL/wglew.h>
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#else
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#if defined(USE_WX) && USE_WX
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#include <GL/glew.h>
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#include "wx/wx.h"
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#include "wx/glcanvas.h"
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#elif defined(HAVE_X11) && HAVE_X11
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#elif defined HAVE_X11 && HAVE_X11
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#include <GL/glxew.h>
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#include <X11/XKBlib.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#else
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#include <GL/glew.h>
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#endif // end USE_WX
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#include <X11/Xlib.h>
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#include <X11/XKBlib.h>
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#include <X11/keysym.h>
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#elif defined __APPLE__
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#include <GL/glew.h>
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#import <AppKit/AppKit.h>
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#endif
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#if defined USE_WX && USE_WX
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#include "wx/wx.h"
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#include "wx/glcanvas.h"
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#endif
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#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
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@ -37,11 +37,9 @@ files = [
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if env['HAVE_WX']:
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files += [ 'VideoConfigDialog.cpp' ]
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if sys.platform == 'darwin' and not env['HAVE_WX']:
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files += [ 'cocoaGL.m' ]
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elif sys.platform == 'win32':
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if sys.platform == 'win32':
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files += [ 'Win32.cpp' ]
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libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ]
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env.SharedLibrary(env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)
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@ -1,29 +0,0 @@
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#import <Cocoa/Cocoa.h>
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#import <OpenGL/CGLRenderers.h>
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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void cocoaGLCreateApp();
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NSWindow *cocoaGLCreateWindow(int w,int h);
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void cocoaGLSetTitle(NSWindow *win, const char *title);
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void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win);
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NSOpenGLContext* cocoaGLInit(int mode);
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void cocoaGLDelete(NSOpenGLContext *ctx);
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void cocoaGLDeleteWindow(NSWindow *window);
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void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window);
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#ifdef __cplusplus
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}
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#endif
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@ -1,109 +0,0 @@
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#import "cocoaGL.h"
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NSWindow *cocoaGLCreateWindow(int w, int h)
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{
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NSWindow *window;
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window = [[NSWindow alloc] initWithContentRect: NSMakeRect(50, 50, w, h)
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styleMask: NSTitledWindowMask | NSResizableWindowMask
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backing: NSBackingStoreBuffered defer: FALSE];
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[window setReleasedWhenClosed: YES];
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[window setTitle:@"Dolphin on OSX"];
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//[window makeKeyAndOrderFront: nil];
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return window;
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}
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void cocoaGLSetTitle(NSWindow *win, const char *title)
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{
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[win setTitle: [[[NSString alloc] initWithCString: title
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encoding: NSASCIIStringEncoding] autorelease]];
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}
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void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
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{
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int value = 0;
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[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
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if (ctx) {
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[ctx setView:[win contentView]];
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[ctx update];
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[ctx makeCurrentContext];
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}
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else
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[NSOpenGLContext clearCurrentContext];
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}
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NSOpenGLContext* cocoaGLInit(int mode)
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{
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NSOpenGLPixelFormatAttribute attr[32];
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NSOpenGLPixelFormat *fmt;
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NSOpenGLContext *context;
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int i = 0;
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attr[i++] = NSOpenGLPFADepthSize;
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attr[i++] = 24;
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attr[i++] = NSOpenGLPFADoubleBuffer;
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attr[i++] = NSOpenGLPFASampleBuffers;
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attr[i++] = mode;
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attr[i++] = NSOpenGLPFASamples;
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attr[i++] = 1;
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attr[i++] = NSOpenGLPFANoRecovery;
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#ifdef GL_VERSION_1_3
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#else
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#ifdef GL_VERSION_1_2
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#warning "your card only supports ogl 1.2, dolphin will use software renderer"
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//if opengl < 1.3 uncomment this twoo lines to use software renderer
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attr[i++] = NSOpenGLPFARendererID;
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attr[i++] = kCGLRendererGenericFloatID;
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#endif
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#endif
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attr[i++] = NSOpenGLPFAScreenMask;
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attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
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attr[i] = 0;
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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if (fmt == nil) {
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printf("failed to create pixel format\n");
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return NULL;
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}
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context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
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[fmt release];
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if (context == nil) {
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printf("failed to create context\n");
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return NULL;
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}
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return context;
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}
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void cocoaGLDelete(NSOpenGLContext *ctx)
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{
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[ctx clearDrawable];
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[ctx release];
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}
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void cocoaGLDeleteWindow(NSWindow *window)
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{
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[window close];
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return;
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}
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void cocoaGLSwap(NSOpenGLContext *ctx, NSWindow *window)
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{
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[window makeKeyAndOrderFront: nil];
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ctx = [NSOpenGLContext currentContext];
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if (ctx != nil)
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[ctx flushBuffer];
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else
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printf("bad cocoa gl ctx\n");
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}
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