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Android: Add more GameCube controller types
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@ -36,6 +36,9 @@ class EmulatedController private constructor(private val pointer: Long) {
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@JvmStatic
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external fun getGcPad(controllerIndex: Int): EmulatedController
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@JvmStatic
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external fun getGcKeyboard(controllerIndex: Int): EmulatedController
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@JvmStatic
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external fun getWiimote(controllerIndex: Int): EmulatedController
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@ -2071,34 +2071,49 @@ class SettingsFragmentPresenter(
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}
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private fun addGcPadSubSettings(sl: ArrayList<SettingsItem>, gcPadNumber: Int, gcPadType: Int) {
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if (gcPadType == 6) {
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// Emulated
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val gcPad = EmulatedController.getGcPad(gcPadNumber)
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when (gcPadType) {
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6, 8, 9, 10 -> {
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// Emulated
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val gcPad = EmulatedController.getGcPad(gcPadNumber)
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if (!TextUtils.isEmpty(gameId)) {
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addControllerPerGameSettings(sl, gcPad, gcPadNumber)
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} else {
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addControllerMetaSettings(sl, gcPad)
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addControllerMappingSettings(sl, gcPad, null)
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if (!TextUtils.isEmpty(gameId)) {
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addControllerPerGameSettings(sl, gcPad, gcPadNumber)
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} else {
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addControllerMetaSettings(sl, gcPad)
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addControllerMappingSettings(sl, gcPad, null)
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}
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}
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} else if (gcPadType == 12) {
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// Adapter
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sl.add(
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SwitchSetting(
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context,
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BooleanSetting.getSettingForAdapterRumble(gcPadNumber),
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R.string.gc_adapter_rumble,
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R.string.gc_adapter_rumble_description
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7 -> {
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// Emulated keyboard controller
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val gcKeyboard = EmulatedController.getGcKeyboard(gcPadNumber)
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if (!TextUtils.isEmpty(gameId)) {
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addControllerPerGameSettings(sl, gcKeyboard, gcPadNumber)
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} else {
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sl.add(HeaderSetting(context, R.string.keyboard_controller_warning, 0))
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addControllerMetaSettings(sl, gcKeyboard)
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addControllerMappingSettings(sl, gcKeyboard, null)
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}
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}
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12 -> {
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// Adapter
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sl.add(
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SwitchSetting(
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context,
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BooleanSetting.getSettingForAdapterRumble(gcPadNumber),
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R.string.gc_adapter_rumble,
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R.string.gc_adapter_rumble_description
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)
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)
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)
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sl.add(
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SwitchSetting(
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context,
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BooleanSetting.getSettingForSimulateKonga(gcPadNumber),
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R.string.gc_adapter_bongos,
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R.string.gc_adapter_bongos_description
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sl.add(
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SwitchSetting(
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context,
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BooleanSetting.getSettingForSimulateKonga(gcPadNumber),
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R.string.gc_adapter_bongos,
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R.string.gc_adapter_bongos_description
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)
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)
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)
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}
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}
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}
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@ -367,11 +367,19 @@
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<string-array name="gcpadTypeEntries">
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<item>@string/gcpad_disabled</item>
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<item>@string/gcpad_emulated</item>
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<item>@string/gcpad_keyboard</item>
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<item>@string/gcpad_steering_wheel</item>
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<item>@string/gcpad_dance_mat</item>
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<item>@string/gcpad_taru_konga</item>
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<item>@string/gcpad_gc_adapter</item>
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</string-array>
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<integer-array name="gcpadTypeValues">
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<item>0</item>
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<item>6</item>
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<item>7</item>
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<item>8</item>
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<item>9</item>
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<item>10</item>
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<item>12</item>
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</integer-array>
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@ -47,6 +47,7 @@
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<string name="input_clear">Clear</string>
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<string name="input_clear_description">Clear settings for this controller.</string>
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<string name="input_reset_warning">Are you sure? Your current controller settings will be deleted.</string>
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<string name="keyboard_controller_warning">"You are configuring a \"Keyboard Controller\". This device is exclusively for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back now and configure a \"Standard Controller\".</string>
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<string name="old_controller_settings">Your controller settings are from an old version of Dolphin and won\'t work in this version. Press \"Default\" to start over with new settings.</string>
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<string name="input_binding">Input Binding</string>
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@ -772,13 +773,17 @@ It can efficiently compress both junk data and encrypted Wii data.
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<string name="country_unknown">Unknown</string>
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<!-- GameCube Gamepad Types -->
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<string name="gcpad_disabled">Disabled</string>
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<string name="gcpad_emulated">Emulated</string>
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<string name="gcpad_disabled">None</string>
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<string name="gcpad_emulated">Standard Controller</string>
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<string name="gcpad_keyboard">Keyboard Controller</string>
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<string name="gcpad_steering_wheel">Steering Wheel</string>
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<string name="gcpad_dance_mat">Dance Mat</string>
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<string name="gcpad_taru_konga">DK Bongos</string>
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<string name="gcpad_gc_adapter">GameCube Adapter</string>
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<!-- Wiimote Types -->
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<string name="wiimote_disabled">Disabled</string>
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<string name="wiimote_emulated">Emulated</string>
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<string name="wiimote_disabled">None</string>
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<string name="wiimote_emulated">Emulated Wii Remote</string>
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<string name="wiimote_real">Real Wii Remote (DolphinBar required)</string>
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<!-- Gamepad Controls -->
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@ -5,6 +5,7 @@
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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@ -138,6 +139,13 @@ Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedContro
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return EmulatedControllerToJava(env, Pad::GetConfig()->GetController(controller_index));
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}
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JNIEXPORT jobject JNICALL
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Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedController_getGcKeyboard(
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JNIEnv* env, jclass, jint controller_index)
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{
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return EmulatedControllerToJava(env, Keyboard::GetConfig()->GetController(controller_index));
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}
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JNIEXPORT jobject JNICALL
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Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedController_getWiimote(
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JNIEnv* env, jclass, jint controller_index)
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