Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check 2009-07-12 21:58:32 +00:00
parent 839ed9103d
commit d85f5a6937
27 changed files with 68 additions and 34 deletions

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@ -19,6 +19,7 @@
#define _MIXER_H_
#include "FixedSizeQueue.h"
#include "Thread.h"
// On real hardware, this fifo is much, much smaller. But timing is also
// tighter than under Windows, so...

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@ -85,16 +85,16 @@
#define HAVE_SFML 1
#define HAVE_OPENAL 1
namespace
{
// it is VERY DANGEROUS to mix _SECURE_SCL=0 and _SECURE_SCL=1 compiled libraries.
// You will get bizarre crash bugs whenever you use STL.
#ifndef _SECURE_SCL
#error Please define _SECURE_SCL=0 in the project settings
#else
CompileTimeAssert<_SECURE_SCL==0> x;
#endif
}
namespace
{
#ifndef _SECURE_SCL
#error Please define _SECURE_SCL=0 in the project settings
#else
CompileTimeAssert<_SECURE_SCL==0> x;
#endif
}
// Debug definions
#if defined(_DEBUG)
@ -111,7 +111,7 @@ namespace
#define MAX_PATH 260
// Windows compatibility
#define __forceinline inline
#define __forceinline inline __attribute__((always_inline))
#ifdef _LP64
#define _M_X64 1
@ -119,11 +119,12 @@ namespace
#define _M_IX86 1
#endif
// Alignment
#define GC_ALIGNED16(x) __attribute((aligned(16))) x
#define GC_ALIGNED32(x) __attribute((aligned(16))) x
#define GC_ALIGNED64(x) __attribute((aligned(64))) x
#define GC_ALIGNED16_DECL(x) __attribute((aligned(16))) x
#define GC_ALIGNED64_DECL(x) __attribute((aligned(64))) x
#define GC_ALIGNED16(x) __attribute__((aligned(16))) x
#define GC_ALIGNED32(x) __attribute__((aligned(16))) x
#define GC_ALIGNED64(x) __attribute__((aligned(64))) x
#define GC_ALIGNED16_DECL(x) __attribute__((aligned(16))) x
#define GC_ALIGNED64_DECL(x) __attribute__((aligned(64))) x
#endif // WIN32
// A macro to disallow the copy constructor and operator= functions

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@ -17,6 +17,7 @@
#include "Common.h"
#include "FileUtil.h"
#include "StringUtil.h"
#ifdef _WIN32
#include <windows.h>

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@ -102,15 +102,14 @@ enum LOG_LEVELS {
#define INFO_LOG(...) {}
#define DEBUG_LOG(...) {}
// FIXME can we get rid of this?
#include "LogManager.h"
void GenericLog(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type, const char *fmt, ...);
#ifdef GEKKO
#define GENERIC_LOG(t, v, ...)
#else
// Let the compiler optimize this out
#define GENERIC_LOG(t, v, ...) {if (v <= MAX_LOGLEVEL) {LogManager::GetInstance()->Log(v, t, __VA_ARGS__);}}
#define GENERIC_LOG(t, v, ...) {if (v <= MAX_LOGLEVEL) {GenericLog(v, t, __VA_ARGS__);}}
#endif
#if MAX_LOGLEVEL >= ERROR_LEVEL

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@ -18,6 +18,14 @@
#include "LogManager.h"
#include "Timer.h"
void GenericLog(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type, const char* fmt, ...)
{
va_list args;
va_start(args, fmt);
LogManager::GetInstance()->Log(level, type, fmt, args);
va_end(args);
}
LogManager *LogManager::m_logManager = NULL;
LogManager::LogManager()\
@ -85,8 +93,7 @@ LogManager::~LogManager() {
}
void LogManager::Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type,
const char *format, ...) {
va_list args;
const char *format, va_list args) {
char temp[MAX_MSGLEN];
char msg[MAX_MSGLEN + 512];
@ -94,10 +101,8 @@ void LogManager::Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type,
if (! log->isEnable() || level > log->getLevel())
return;
va_start(args, format);
CharArrayFromFormatV(temp, MAX_MSGLEN, format, args);
va_end(args);
static const char level_to_char[7] = "-NEWID";
sprintf(msg, "%s %c[%s]: %s\n",

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@ -137,7 +137,7 @@ public:
static u32 GetMaxLevel() { return MAX_LOGLEVEL; }
void Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type,
const char *fmt, ...);
const char *fmt, va_list args);
void setLogLevel(LogTypes::LOG_TYPE type, LogTypes::LOG_LEVELS level) {
m_Log[type]->setLevel(level);

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@ -18,10 +18,11 @@
#ifndef _MATH_UTIL_H_
#define _MATH_UTIL_H_
#include <xmmintrin.h>
#include "Common.h"
#include <xmmintrin.h>
#include <vector>
namespace MathUtil
{

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@ -24,6 +24,7 @@
#include <string>
#include <map>
#include <vector>
#include "Common.h"

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@ -15,11 +15,6 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifdef _WIN32
#include <windows.h>
#include <mmsystem.h>
#endif
#include <time.h>
#include <sys/timeb.h>

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@ -21,6 +21,7 @@
#include "Common.h"
#include <string>
#ifdef _WIN32
#include <Windows.h>
#include <mmsystem.h>
#endif
namespace Common

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@ -18,6 +18,8 @@
#ifndef _EXI_DEVICEMEMORYCARD_H
#define _EXI_DEVICEMEMORYCARD_H
#include "Thread.h"
// Data structure to be passed to the flushing thread.
typedef struct
{

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@ -22,6 +22,7 @@
#include "Common.h"
#include "ChunkFile.h"
#include "Thread.h"
#include "PixelEngine.h"

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@ -20,6 +20,7 @@
#include "State.h"
#include "Core.h"
#include "StringUtil.h"
#include "Thread.h"
#include "CoreTiming.h"
#include "HW/HW.h"
#include "PowerPC/PowerPC.h"

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@ -20,6 +20,8 @@
#ifndef _STATE_H_
#define _STATE_H_
#include <string>
typedef struct
{
u8 *buffer;

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@ -26,6 +26,7 @@
#include <stdio.h>
#include <stdlib.h>
#include "Common.h"
#include "FileUtil.h"
#include "disassemble.h"
#include "DSPTables.h"
@ -34,6 +35,10 @@
#pragma warning(disable:4996)
#endif
#ifndef MAX_PATH
#include <Windows.h> // For MAX_PATH
#endif
extern void nop(const UDSPInstruction& opc);
DSPDisassembler::DSPDisassembler(const AssemblerSettings &settings)

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@ -37,6 +37,11 @@
#include <wx/wx.h>
#endif
#ifdef _WIN32
#define NOMINMAX
#include <Windows.h>
#endif
#include "SDL.h" // Local
////////////////////////////////////

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@ -24,6 +24,7 @@
#include "CommonPaths.h"
#include "FileUtil.h"
#include "FileSearch.h"
#include "StringUtil.h"
namespace HiresTextures
{

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@ -34,6 +34,7 @@ DSPDebuggerHLE* m_DebuggerFrame = NULL;
#include "Setup.h"
#include "StringUtil.h"
#include "AudioCommon.h"
#include "LogManager.h"
// Declarations and definitions

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@ -18,7 +18,9 @@
#include "Common.h" // Common
#include "CommonTypes.h"
#include "Mixer.h"
#include "LogManager.h"
#include "Thread.h"
#include "ChunkFile.h"
#include "Globals.h" // Local
#include "DSPInterpreter.h"
@ -28,11 +30,9 @@
#include "Config.h"
#include "AudioCommon.h"
#include "Mixer.h"
#include "Logging/Logging.h" // For Logging
#include "Thread.h"
#include "ChunkFile.h"
#include "DSPTables.h"
#include "DSPCore.h"

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@ -22,6 +22,7 @@
#include <math.h>
#include "Common.h"
#include "LogManager.h"
#include "pluginspecs_pad.h"
#include "PadSimple.h"
#include "IniFile.h"

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@ -20,6 +20,8 @@
#include <d3dx9.h>
#include "Common.h"
#include "Thread.h"
#include "LogManager.h"
#include "svnrev.h"
#include "resource.h"

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@ -20,6 +20,8 @@
#include "Common.h"
#include <string>
// Log in two categories, and save three other options in the same byte
#define CONF_LOG 1
#define CONF_PRIMLOG 2

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@ -17,6 +17,7 @@
#include "Globals.h"
#include "Thread.h"
#include <vector>
#include <cmath>

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@ -52,6 +52,8 @@ Make AA apply instantly during gameplay if possible
#include "Globals.h"
#include "LogManager.h"
#include "Thread.h"
#include <cstdarg>

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@ -33,6 +33,7 @@ and Wiimote functions worked.
*/
#include "Common.h" // Common
#include "LogManager.h"
#include "StringUtil.h"
#include "Timer.h"

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@ -69,6 +69,7 @@
// Include
// ¯¯¯¯¯¯¯¯¯
#include "nJoy.h"
#include "LogManager.h"
// Declare config window so that we can write debugging info to it from functions in this file
#if defined(HAVE_WX) && HAVE_WX

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@ -30,6 +30,7 @@
//////////////////////////////////////////////////////////////////////////////////////////
#include "nJoy.h"
#include "LogManager.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Variables