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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -19,6 +19,7 @@
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#define _MIXER_H_
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#include "FixedSizeQueue.h"
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#include "Thread.h"
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// On real hardware, this fifo is much, much smaller. But timing is also
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// tighter than under Windows, so...
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@ -85,16 +85,16 @@
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#define HAVE_SFML 1
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#define HAVE_OPENAL 1
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namespace
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{
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// it is VERY DANGEROUS to mix _SECURE_SCL=0 and _SECURE_SCL=1 compiled libraries.
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// You will get bizarre crash bugs whenever you use STL.
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#ifndef _SECURE_SCL
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#error Please define _SECURE_SCL=0 in the project settings
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#else
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CompileTimeAssert<_SECURE_SCL==0> x;
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#endif
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}
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namespace
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{
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#ifndef _SECURE_SCL
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#error Please define _SECURE_SCL=0 in the project settings
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#else
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CompileTimeAssert<_SECURE_SCL==0> x;
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#endif
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}
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// Debug definions
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#if defined(_DEBUG)
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@ -111,7 +111,7 @@ namespace
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#define MAX_PATH 260
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// Windows compatibility
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#define __forceinline inline
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#define __forceinline inline __attribute__((always_inline))
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#ifdef _LP64
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#define _M_X64 1
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@ -119,11 +119,12 @@ namespace
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#define _M_IX86 1
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#endif
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// Alignment
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#define GC_ALIGNED16(x) __attribute((aligned(16))) x
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#define GC_ALIGNED32(x) __attribute((aligned(16))) x
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#define GC_ALIGNED64(x) __attribute((aligned(64))) x
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#define GC_ALIGNED16_DECL(x) __attribute((aligned(16))) x
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#define GC_ALIGNED64_DECL(x) __attribute((aligned(64))) x
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#define GC_ALIGNED16(x) __attribute__((aligned(16))) x
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#define GC_ALIGNED32(x) __attribute__((aligned(16))) x
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#define GC_ALIGNED64(x) __attribute__((aligned(64))) x
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#define GC_ALIGNED16_DECL(x) __attribute__((aligned(16))) x
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#define GC_ALIGNED64_DECL(x) __attribute__((aligned(64))) x
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#endif // WIN32
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// A macro to disallow the copy constructor and operator= functions
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@ -17,6 +17,7 @@
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#include "Common.h"
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#include "FileUtil.h"
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#include "StringUtil.h"
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#ifdef _WIN32
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#include <windows.h>
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@ -102,15 +102,14 @@ enum LOG_LEVELS {
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#define INFO_LOG(...) {}
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#define DEBUG_LOG(...) {}
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// FIXME can we get rid of this?
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#include "LogManager.h"
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void GenericLog(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type, const char *fmt, ...);
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#ifdef GEKKO
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#define GENERIC_LOG(t, v, ...)
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#else
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// Let the compiler optimize this out
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#define GENERIC_LOG(t, v, ...) {if (v <= MAX_LOGLEVEL) {LogManager::GetInstance()->Log(v, t, __VA_ARGS__);}}
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#define GENERIC_LOG(t, v, ...) {if (v <= MAX_LOGLEVEL) {GenericLog(v, t, __VA_ARGS__);}}
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#endif
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#if MAX_LOGLEVEL >= ERROR_LEVEL
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@ -18,6 +18,14 @@
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#include "LogManager.h"
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#include "Timer.h"
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void GenericLog(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type, const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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LogManager::GetInstance()->Log(level, type, fmt, args);
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va_end(args);
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}
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LogManager *LogManager::m_logManager = NULL;
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LogManager::LogManager()\
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@ -85,8 +93,7 @@ LogManager::~LogManager() {
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}
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void LogManager::Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type,
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const char *format, ...) {
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va_list args;
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const char *format, va_list args) {
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char temp[MAX_MSGLEN];
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char msg[MAX_MSGLEN + 512];
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@ -94,10 +101,8 @@ void LogManager::Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type,
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if (! log->isEnable() || level > log->getLevel())
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return;
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va_start(args, format);
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CharArrayFromFormatV(temp, MAX_MSGLEN, format, args);
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va_end(args);
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static const char level_to_char[7] = "-NEWID";
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sprintf(msg, "%s %c[%s]: %s\n",
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@ -137,7 +137,7 @@ public:
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static u32 GetMaxLevel() { return MAX_LOGLEVEL; }
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void Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type,
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const char *fmt, ...);
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const char *fmt, va_list args);
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void setLogLevel(LogTypes::LOG_TYPE type, LogTypes::LOG_LEVELS level) {
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m_Log[type]->setLevel(level);
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@ -18,10 +18,11 @@
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#ifndef _MATH_UTIL_H_
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#define _MATH_UTIL_H_
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#include <xmmintrin.h>
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#include "Common.h"
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#include <xmmintrin.h>
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#include <vector>
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namespace MathUtil
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{
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@ -24,6 +24,7 @@
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#include <string>
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#include <map>
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#include <vector>
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#include "Common.h"
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@ -15,11 +15,6 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifdef _WIN32
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#include <windows.h>
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#include <mmsystem.h>
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#endif
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#include <time.h>
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#include <sys/timeb.h>
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@ -21,6 +21,7 @@
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#include "Common.h"
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#include <string>
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#ifdef _WIN32
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#include <Windows.h>
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#include <mmsystem.h>
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#endif
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namespace Common
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@ -18,6 +18,8 @@
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#ifndef _EXI_DEVICEMEMORYCARD_H
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#define _EXI_DEVICEMEMORYCARD_H
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#include "Thread.h"
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// Data structure to be passed to the flushing thread.
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typedef struct
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{
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@ -22,6 +22,7 @@
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#include "Common.h"
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#include "ChunkFile.h"
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#include "Thread.h"
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#include "PixelEngine.h"
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#include "State.h"
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#include "Core.h"
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#include "StringUtil.h"
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#include "Thread.h"
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#include "CoreTiming.h"
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#include "HW/HW.h"
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#include "PowerPC/PowerPC.h"
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#ifndef _STATE_H_
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#define _STATE_H_
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#include <string>
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typedef struct
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{
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u8 *buffer;
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@ -26,6 +26,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include "Common.h"
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#include "FileUtil.h"
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#include "disassemble.h"
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#include "DSPTables.h"
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@ -34,6 +35,10 @@
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#pragma warning(disable:4996)
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#endif
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#ifndef MAX_PATH
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#include <Windows.h> // For MAX_PATH
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#endif
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extern void nop(const UDSPInstruction& opc);
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DSPDisassembler::DSPDisassembler(const AssemblerSettings &settings)
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#include <wx/wx.h>
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#endif
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#ifdef _WIN32
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#define NOMINMAX
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#include <Windows.h>
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#endif
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#include "SDL.h" // Local
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////////////////////////////////////
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#include "CommonPaths.h"
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#include "FileUtil.h"
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#include "FileSearch.h"
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#include "StringUtil.h"
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namespace HiresTextures
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{
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@ -34,6 +34,7 @@ DSPDebuggerHLE* m_DebuggerFrame = NULL;
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#include "Setup.h"
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#include "StringUtil.h"
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#include "AudioCommon.h"
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#include "LogManager.h"
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// Declarations and definitions
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#include "Common.h" // Common
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#include "CommonTypes.h"
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#include "Mixer.h"
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#include "LogManager.h"
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#include "Thread.h"
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#include "ChunkFile.h"
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#include "Globals.h" // Local
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#include "DSPInterpreter.h"
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@ -28,11 +30,9 @@
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#include "Config.h"
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#include "AudioCommon.h"
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#include "Mixer.h"
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#include "Logging/Logging.h" // For Logging
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#include "Thread.h"
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#include "ChunkFile.h"
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#include "DSPTables.h"
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#include "DSPCore.h"
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#include <math.h>
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#include "Common.h"
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#include "LogManager.h"
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#include "pluginspecs_pad.h"
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#include "PadSimple.h"
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#include "IniFile.h"
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#include <d3dx9.h>
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#include "Common.h"
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#include "Thread.h"
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#include "LogManager.h"
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#include "svnrev.h"
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#include "resource.h"
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#include "Common.h"
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#include <string>
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// Log in two categories, and save three other options in the same byte
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#define CONF_LOG 1
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#define CONF_PRIMLOG 2
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#include "Globals.h"
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#include "Thread.h"
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#include <vector>
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#include <cmath>
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@ -52,6 +52,8 @@ Make AA apply instantly during gameplay if possible
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#include "Globals.h"
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#include "LogManager.h"
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#include "Thread.h"
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#include <cstdarg>
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*/
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#include "Common.h" // Common
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#include "LogManager.h"
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#include "StringUtil.h"
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#include "Timer.h"
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// Include
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// ¯¯¯¯¯¯¯¯¯
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#include "nJoy.h"
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#include "LogManager.h"
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// Declare config window so that we can write debugging info to it from functions in this file
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#if defined(HAVE_WX) && HAVE_WX
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//////////////////////////////////////////////////////////////////////////////////////////
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#include "nJoy.h"
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#include "LogManager.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Variables
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