Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2009-07-12 21:58:32 +00:00
parent 839ed9103d
commit d85f5a6937
27 changed files with 68 additions and 34 deletions

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@ -34,6 +34,7 @@ DSPDebuggerHLE* m_DebuggerFrame = NULL;
#include "Setup.h"
#include "StringUtil.h"
#include "AudioCommon.h"
#include "LogManager.h"
// Declarations and definitions

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@ -18,7 +18,9 @@
#include "Common.h" // Common
#include "CommonTypes.h"
#include "Mixer.h"
#include "LogManager.h"
#include "Thread.h"
#include "ChunkFile.h"
#include "Globals.h" // Local
#include "DSPInterpreter.h"
@ -28,11 +30,9 @@
#include "Config.h"
#include "AudioCommon.h"
#include "Mixer.h"
#include "Logging/Logging.h" // For Logging
#include "Thread.h"
#include "ChunkFile.h"
#include "DSPTables.h"
#include "DSPCore.h"

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@ -22,6 +22,7 @@
#include <math.h>
#include "Common.h"
#include "LogManager.h"
#include "pluginspecs_pad.h"
#include "PadSimple.h"
#include "IniFile.h"

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@ -20,6 +20,8 @@
#include <d3dx9.h>
#include "Common.h"
#include "Thread.h"
#include "LogManager.h"
#include "svnrev.h"
#include "resource.h"

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@ -20,6 +20,8 @@
#include "Common.h"
#include <string>
// Log in two categories, and save three other options in the same byte
#define CONF_LOG 1
#define CONF_PRIMLOG 2

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@ -17,6 +17,7 @@
#include "Globals.h"
#include "Thread.h"
#include <vector>
#include <cmath>

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@ -52,6 +52,8 @@ Make AA apply instantly during gameplay if possible
#include "Globals.h"
#include "LogManager.h"
#include "Thread.h"
#include <cstdarg>

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@ -33,6 +33,7 @@ and Wiimote functions worked.
*/
#include "Common.h" // Common
#include "LogManager.h"
#include "StringUtil.h"
#include "Timer.h"

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@ -69,6 +69,7 @@
// Include
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "nJoy.h"
#include "LogManager.h"
// Declare config window so that we can write debugging info to it from functions in this file
#if defined(HAVE_WX) && HAVE_WX

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@ -30,6 +30,7 @@
//////////////////////////////////////////////////////////////////////////////////////////
#include "nJoy.h"
#include "LogManager.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Variables