mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Commited my new wiimote plugin work so far. Some code was copied from the current wiimote plugin. I have cleaned up most of the functions, but there are still a bunch of unused structs and stuff that I need to clean up.
Moved ControllerInterface to InputCommon. Moved GCPadNew GUI/Config code to a new project, InputPluginCommon. It is used by both GCPadNew and WiimoteNew. I hope that I included everyone's fixes to GCPadNew and ControllerInterface. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5355 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
101
Source/Core/InputCommon/Src/ControllerInterface/OSX/OSX.cpp
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101
Source/Core/InputCommon/Src/ControllerInterface/OSX/OSX.cpp
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#include "../ControllerInterface.h"
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#ifdef CIFACE_USE_OSX
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#include "OSX.h"
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#include "OSXPrivate.h"
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namespace ciface
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{
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namespace OSX
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{
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void Init( std::vector<ControllerInterface::Device*>& devices, void* hwnd )
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{
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// mouse will be added to this, Keyboard class will be turned into KeyboardMouse
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// single device for combined keyboard/mouse, this will allow combinations like shift+click more easily
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//devices.push_back( new Keyboard( hwnd ) );
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}
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Keyboard::Keyboard( void *View )
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{
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memset( &m_state, 0, sizeof(m_state) );
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OSX_Init(View);
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// This is REALLY dumb right here
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// Should REALLY cover the entire UTF-8 Range
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for (int a = 0; a < 256; ++a)
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inputs.push_back( new Key( (char)a ) );
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}
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Keyboard::~Keyboard()
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{
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// might not need this func
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}
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ControlState Keyboard::GetInputState( const ControllerInterface::Device::Input* const input )
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{
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return ((Input*)input)->GetState( &m_state );
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}
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void Keyboard::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
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{
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}
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bool Keyboard::UpdateInput()
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{
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memset(m_state.keyboard, 0, 256);
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OSX_UpdateKeys(256, m_state.keyboard );
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// mouse stuff in here too
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return true;
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}
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bool Keyboard::UpdateOutput()
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{
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return true;
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}
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std::string Keyboard::GetName() const
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{
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return "Keyboard";
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//return "Keyboard Mouse"; // change to this later
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}
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std::string Keyboard::GetSource() const
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{
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return "OSX";
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}
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int Keyboard::GetId() const
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{
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return 0;
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}
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ControlState Keyboard::Key::GetState( State* const state )
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{
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for(unsigned int a = 0; a < 256; ++a)
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if(state->keyboard[a] == m_index)
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return true;
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return false;
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}
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std::string Keyboard::Key::GetName() const
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{
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char temp[16];
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sprintf(temp, "Key:%c", m_index);
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return std::string(temp);
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}
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}
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}
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#endif
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68
Source/Core/InputCommon/Src/ControllerInterface/OSX/OSX.h
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68
Source/Core/InputCommon/Src/ControllerInterface/OSX/OSX.h
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#ifndef _CIFACE_OSX_H_
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#define _CIFACE_OSX_H_
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#include "../ControllerInterface.h"
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namespace ciface
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{
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namespace OSX
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{
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void Init( std::vector<ControllerInterface::Device*>& devices, void* hwnd );
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class Keyboard : public ControllerInterface::Device
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{
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friend class ControllerInterface;
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friend class ControllerInterface::ControlReference;
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protected:
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struct State
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{
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char keyboard[256]; // really dumb
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// mouse crap will go here
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};
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class Input : public ControllerInterface::Device::Input
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{
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friend class Keyboard;
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protected:
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Input( const unsigned char index ) : m_index(index) {}
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virtual ControlState GetState( State* const js ) = 0;
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const unsigned char m_index;
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};
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class Key : public Input
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{
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friend class Keyboard;
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public:
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std::string GetName() const;
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protected:
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Key( const unsigned char key ) : Input(key) {}
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ControlState GetState( State* const js );
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};
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bool UpdateInput();
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bool UpdateOutput();
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ControlState GetInputState( const ControllerInterface::Device::Input* const input );
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void SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
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public:
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Keyboard( void* view );
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~Keyboard();
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std::string GetName() const;
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std::string GetSource() const;
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int GetId() const;
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private:
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State m_state;
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};
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}
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}
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#endif
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void OSX_Init(void *_View);
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void OSX_UpdateKeys( int max, char* keys );
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#import <AppKit/NSWindow.h>
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#import <AppKit/NSView.h>
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#import <Cocoa/Cocoa.h>
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#include "OSXPrivate.h"
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NSWindow* m_Window;
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void OSX_Init(void *_View)
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{
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// _View is really a wxNSView
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//m_Window is really a wxNSWindow
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NSView *View = (NSView*)_View;
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m_Window = [View window];
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}
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void OSX_UpdateKeys( int max, char* keys )
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSEvent *event = [[NSEvent alloc] init];
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/*event = [m_Window nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ];
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if ( event != nil ) {
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switch ([event type]) {
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case NSKeyDown:
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//case NSKeyUp:
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//case NSFlagsChanged: // For Command
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memcpy(keys, [[event characters] UTF8String], max);
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break;
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default:
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[m_Window sendEvent:event];
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break;
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}
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}*/
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[event release];
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[pool release];
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}
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