Commited my new wiimote plugin work so far. Some code was copied from the current wiimote plugin. I have cleaned up most of the functions, but there are still a bunch of unused structs and stuff that I need to clean up.

Moved ControllerInterface to InputCommon. Moved GCPadNew GUI/Config code to a new project, InputPluginCommon. It is used by both GCPadNew and WiimoteNew. I hope that I included everyone's fixes to GCPadNew and ControllerInterface.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5355 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-04-13 05:15:38 +00:00
parent 9592da1a9b
commit d8906d2a0c
53 changed files with 4398 additions and 931 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="Plugin_GCPadNew"
ProjectGUID="{1C3A7A91-A97F-4C7C-B45D-26F2242904D7}"
RootNamespace="Plugin_GCPadNew"
@ -44,7 +44,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\Core\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -126,7 +126,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\Core\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -206,7 +206,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\Core\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
@ -293,7 +293,7 @@
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
WholeProgramOptimization="false"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\Core\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
@ -373,7 +373,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\Core\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
PreprocessorDefinitions="WIN32;NDEBUG;DEBUGFAST;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
@ -455,7 +455,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\Core\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
PreprocessorDefinitions="WIN32;NDEBUG;DEBUGFAST;_WINDOWS;_USRDLL;PLUGIN_NJOY_SDL_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
@ -514,150 +514,14 @@
<References>
</References>
<Files>
<Filter
Name="Config"
<File
RelativePath=".\Src\GCPadEmu.cpp"
>
<File
RelativePath=".\Src\Config.cpp"
>
</File>
<File
RelativePath=".\Src\Config.h"
>
</File>
<Filter
Name="GUI"
>
<File
RelativePath=".\Src\ConfigDiag.cpp"
>
</File>
<File
RelativePath=".\Src\ConfigDiag.h"
>
</File>
<File
RelativePath=".\Src\ConfigDiagBitmaps.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="IniFile"
</File>
<File
RelativePath=".\Src\GCPadEmu.h"
>
<File
RelativePath=".\Src\IniFile.cpp"
>
</File>
<File
RelativePath=".\Src\IniFile.h"
>
</File>
</Filter>
<Filter
Name="ControllerInterface"
>
<File
RelativePath=".\Src\ControllerInterface\ControllerInterface.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\ControllerInterface.h"
>
</File>
<Filter
Name="XInput"
>
<File
RelativePath=".\Src\ControllerInterface\XInput\XInput.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\XInput\XInput.h"
>
</File>
</Filter>
<Filter
Name="SDL"
>
<File
RelativePath=".\Src\ControllerInterface\SDL\SDL.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\SDL\SDL.h"
>
</File>
</Filter>
<Filter
Name="DirectInput"
>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInput.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInput.h"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputJoystick.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputJoystick.h"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboardMouse.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\DirectInputKeyboardMouse.h"
>
</File>
<File
RelativePath=".\Src\ControllerInterface\DirectInput\NamedKeys.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="ControllerEmu"
>
<File
RelativePath=".\Src\ControllerEmu.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerEmu.h"
>
</File>
<Filter
Name="GCPad"
>
<File
RelativePath=".\Src\ControllerEmu\GCPad\GCPad.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerEmu\GCPad\GCPad.h"
>
</File>
</Filter>
<Filter
Name="Wiimote"
>
<File
RelativePath=".\Src\ControllerEmu\Wiimote\Wiimote.cpp"
>
</File>
<File
RelativePath=".\Src\ControllerEmu\Wiimote\Wiimote.h"
>
</File>
</Filter>
</Filter>
</File>
<File
RelativePath=".\Src\GCPadNew.cpp"
>

View File

@ -1,54 +0,0 @@
#include "Config.h"
Plugin::Plugin()
{
// GCPads
for ( unsigned int i = 0; i<4; ++i )
controllers.push_back( new GCPad( i ) );
// Wiimotes / disabled, cause it only the GUI half is done
//for ( unsigned int i = 0; i<4; ++i )
// controllers.push_back( new Wiimote( i ) );
};
Plugin::~Plugin()
{
// delete pads
std::vector<ControllerEmu*>::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i != e; ++i )
delete *i;
}
void Plugin::LoadConfig()
{
IniFile inifile;
std::ifstream file;
file.open( (std::string(File::GetUserPath(D_CONFIG_IDX)) + CONFIG_FILE_NAME ).c_str() );
inifile.Load( file );
file.close();
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i )
(*i)->LoadConfig( inifile[ (*i)->GetName() ] );
}
void Plugin::SaveConfig()
{
IniFile inifile;
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i )
(*i)->SaveConfig( inifile[ (*i)->GetName() ] );
// dont need to save empty values
inifile.Clean();
std::ofstream file;
file.open( (std::string(File::GetUserPath(D_CONFIG_IDX)) + CONFIG_FILE_NAME ).c_str() );
inifile.Save( file );
file.close();
}

View File

@ -1,36 +0,0 @@
#ifndef _CONFIG_H_
#define _CONFIG_H_
#define CONFIG_FILE_NAME "GCPadNew.ini"
#include "ControllerInterface/ControllerInterface.h"
#include "Thread.h"
#include "FileUtil.h"
#include "IniFile.h"
#include "ControllerEmu.h"
#include "ControllerEmu/GCPad/GCPad.h"
#include "ControllerEmu/Wiimote/Wiimote.h"
#include <string>
#include <vector>
#include <map>
#include <sstream>
class Plugin
{
public:
Plugin();
~Plugin();
void LoadConfig();
void SaveConfig();
std::vector< ControllerEmu* > controllers;
Common::CriticalSection controls_crit, interface_crit; // lock controls first
ControllerInterface controller_interface;
};
#endif

View File

@ -1,833 +0,0 @@
#include "ConfigDiag.h"
PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label )
: PadSetting(_value)
, wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition )
{
UpdateGUI();
}
void PadSettingCheckBox::UpdateGUI()
{
SetValue( value > 0 );
}
void PadSettingCheckBox::UpdateValue()
{
// 0.01 so its saved to the ini file as just 1. :(
value = 0.01 * GetValue();
}
PadSettingChoice::PadSettingChoice( wxWindow* const parent, ControlState& _value, int min, int max )
: PadSetting(_value)
, wxChoice( parent, -1, wxDefaultPosition, wxSize( 54, -1 ) )
{
Append( wxT("0") );
for ( ; min<=max; ++min )
{
std::ostringstream ss;
ss << min;
Append( wxString::FromAscii( ss.str().c_str() ) );
}
UpdateGUI();
}
void PadSettingChoice::UpdateGUI()
{
std::ostringstream ss;
ss << int(value * 100);
SetSelection( FindString( wxString::FromAscii( ss.str().c_str() ) ) );
}
void PadSettingChoice::UpdateValue()
{
value = float( atoi( GetStringSelection().mb_str() ) ) / 100;
}
ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
:wxDialog( parent, -1, wxT("Configure Control"), wxDefaultPosition )
,control_reference(ref)
{
device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), wxArrayString(), wxTE_PROCESS_ENTER );
#define _connect_macro2_( b, f, c ) (b)->Connect( wxID_ANY, c, wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)parent );
_connect_macro2_( device_cbox, SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED );
_connect_macro2_( device_cbox, SetDevice, wxEVT_COMMAND_TEXT_ENTER );
std::vector< ControllerInterface::Device* >::const_iterator i = devs.begin(),
e = devs.end();
ControllerInterface::DeviceQualifier dq;
for ( ; i!=e; ++i )
{
dq.FromDevice( *i );
device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
}
control_chooser = new ControlChooser( this, ref, parent );
wxStaticBoxSizer* d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 );
SetSizerAndFit( szr );
}
ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label )
: wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) )
, control_reference( _ref )
{
if ( label.empty() )
SetLabel( wxString::FromAscii( _ref->control_qualifier.name.c_str() ) );
else
SetLabel( wxString::FromAscii( label.c_str() ) );
}
void ConfigDialog::UpdateProfileComboBox()
{
std::string pname( File::GetUserPath(D_CONFIG_IDX) );
pname += PROFILES_PATH;
CFileSearch::XStringVector exts;
exts.push_back("*.ini");
CFileSearch::XStringVector dirs;
dirs.push_back( pname );
CFileSearch cfs( exts, dirs );
const CFileSearch::XStringVector& sv = cfs.GetFileNames();
wxArrayString strs;
CFileSearch::XStringVector::const_iterator si = sv.begin(),
se = sv.end();
for ( ; si!=se; ++si )
{
std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ;
strs.push_back( wxString::FromAscii( str.c_str() ) );
}
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
for ( ; i != e; ++i )
{
(*i)->profile_cbox->Clear();
(*i)->profile_cbox->Append(strs);
}
}
void ConfigDialog::UpdateControlReferences()
{
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
for ( ; i != e; ++i )
(*i)->controller->UpdateReferences( m_plugin.controller_interface );
}
void ConfigDialog::ClickSave( wxCommandEvent& event )
{
m_plugin.SaveConfig();
Close();
};
void ControlChooser::UpdateGUI()
{
control_lbox->Clear();
// make sure it's a valid device
if ( control_reference->device )
{
if ( control_reference->is_input )
{
// for inputs
std::vector<ControllerInterface::Device::Input*>::const_iterator
i = control_reference->device->Inputs().begin(),
e = control_reference->device->Inputs().end();
for ( ; i!=e; ++i )
control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
}
else
{
// for outputs
std::vector<ControllerInterface::Device::Output*>::const_iterator
i = control_reference->device->Outputs().begin(),
e = control_reference->device->Outputs().end();
for ( ; i!=e; ++i )
control_lbox->Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
}
}
// logic not 100% right here for a poorly formated qualifier
// but its just for selecting crap in the listbox
wxArrayString control_names = control_lbox->GetStrings();
const std::string cname = control_reference->control_qualifier.name;
for ( int i = int(control_names.size()) - 1; i >=0; --i )
{
if ( cname == std::string(control_names[i].ToAscii()) ||
cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii() ) != std::string::npos )
control_lbox->Select( i );
else
control_lbox->Deselect( i );
}
size_t bound = control_reference->controls.size();
std::ostringstream ss;
ss << "Bound Controls: ";
if ( bound ) ss << bound; else ss << "None";
m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
textctrl->SetValue(wxString::FromAscii(control_reference->control_qualifier.name.c_str()));
};
void GamepadPage::UpdateGUI()
{
device_cbox->SetLabel( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
std::vector< ControlGroupBox* >::const_iterator
g = control_groups.begin(),
ge = control_groups.end();
for ( ; g!=ge; ++g )
{
// buttons
std::vector<ControlButton*>::const_iterator
i = (*g)->control_buttons.begin(),
e = (*g)->control_buttons.end();
for ( ; i!=e; ++i )
(*i)->SetLabel( wxString::FromAscii( (*i)->control_reference->control_qualifier.name.c_str() ) );
// settings
std::vector<PadSetting*>::const_iterator
si = (*g)->options.begin(),
se = (*g)->options.end();
for ( ; si!=se; ++si )
(*si)->UpdateGUI();
}
}
void GamepadPage::ClearAll( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// just load an empty ini section to clear everything :P
IniSection Section = IniSection();
ControllerInterface Face = ControllerInterface();
controller->LoadConfig( Section );
// no point in using the real ControllerInterface i guess
controller->UpdateReferences( Face );
UpdateGUI();
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::SetControl( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
m_control_dialog->control_reference->control_qualifier.name = std::string( m_control_dialog->control_chooser->textctrl->GetValue().ToAscii() );
m_control_dialog->control_reference->UpdateControls();
m_control_dialog->control_chooser->UpdateGUI();
UpdateGUI();
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::SetDevice( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// TODO: need to handle the ConfigControl device in here
// default device
if ( event.GetEventObject() == device_cbox )
{
controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
// show user what it was validated as
device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
// this will set all the controls to this default device
controller->UpdateDefaultDevice();
// update references
controller->UpdateReferences( m_plugin.controller_interface );
}
// control dialog
else
{
m_control_dialog->control_reference->device_qualifier.FromString( std::string( m_control_dialog->device_cbox->GetValue().ToAscii() ) );
m_control_dialog->device_cbox->SetValue( wxString::FromAscii( m_control_dialog->control_reference->device_qualifier.ToString().c_str() ) );
m_plugin.controller_interface.UpdateReference( m_control_dialog->control_reference );
m_control_dialog->control_chooser->UpdateGUI();
}
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::ClearControl( wxCommandEvent& event )
{
m_control_dialog->control_reference->control_qualifier.name.clear();
m_control_dialog->control_reference->UpdateControls();
m_control_dialog->control_chooser->UpdateGUI();
UpdateGUI();
}
void GamepadPage::AdjustSetting( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// updates the setting value from the GUI control
(dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue();
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::AdjustControlOption( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT;
if ( m_control_dialog->control_reference->is_input )
{
((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode = m_control_dialog->control_chooser->mode_cbox->GetSelection();
}
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::ConfigControl( wxCommandEvent& event )
{
m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, m_plugin.controller_interface.Devices() );
m_control_dialog->ShowModal();
m_control_dialog->Destroy();
}
void GamepadPage::ConfigDetectControl( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// major major hacks
wxChar num = ((wxButton*)event.GetEventObject())->GetLabel()[0];
if ( num > '9' )
num = 1;
else
num -= 0x30;
if ( m_control_dialog->control_reference->Detect( DETECT_WAIT_TIME, num ) ) // if we got input, update control
{
UpdateGUI();
m_control_dialog->control_chooser->UpdateGUI();
}
m_plugin.controls_crit.Leave(); // leave
}
void GamepadPage::DetectControl( wxCommandEvent& event )
{
ControlButton* btn = (ControlButton*)event.GetEventObject();
m_plugin.controls_crit.Enter(); // enter
btn->control_reference->Detect( DETECT_WAIT_TIME );
btn->SetLabel( wxString::FromAscii( btn->control_reference->control_qualifier.name.c_str() ) );
m_plugin.controls_crit.Leave(); // leave
}
void ControlDialog::SelectControl( wxCommandEvent& event )
{
wxListBox* lb = (wxListBox*)event.GetEventObject();
wxArrayInt sels;
lb->GetSelections( sels );
wxArrayString names = lb->GetStrings();
wxString final_label;
if (sels.GetCount() == 0)
return;
if ( sels.GetCount() == 1 )
final_label = names[ sels[0] ];
//else if ( sels.GetCount() == lb->GetCount() )
// final_label = "||";
else
{
final_label = wxT('|');
for ( unsigned int i=0; i<sels.GetCount(); ++i )
final_label += names[ sels[i] ] + wxT('|');
}
control_chooser->textctrl->SetValue( final_label );
// kinda dumb
wxCommandEvent nullevent;
((GamepadPage*)m_parent)->SetControl( nullevent );
}
ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink )
: wxStaticBoxSizer( wxVERTICAL, parent, ref->is_input ? wxT("Input") : wxT("Output") )
, control_reference(ref)
{
#define _connect_macro_( b, f, c ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)eventsink );
textctrl = new wxTextCtrl( parent, -1 );
wxButton* detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") );
wxButton* clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
wxButton* set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED );
control_lbox->Connect( wxID_ANY, wxEVT_COMMAND_LISTBOX_SELECTED, wxCommandEventHandler( ControlDialog::SelectControl ), (wxObject*)0, parent );
wxBoxSizer* button_sizer = new wxBoxSizer( wxHORIZONTAL );
button_sizer->Add( detect_button, 1, 0, 5 );
if ( ref->is_input )
for ( unsigned int i = 2; i<5; ++i )
{
wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(20,-1) );
_connect_macro_( d_btn, ConfigDetectControl, wxEVT_COMMAND_BUTTON_CLICKED);
button_sizer->Add( d_btn );
}
button_sizer->Add( clear_button, 1, 0, 5 );
button_sizer->Add( set_button, 1, 0, 5 );
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );
_connect_macro_( detect_button, ConfigDetectControl, wxEVT_COMMAND_BUTTON_CLICKED);
_connect_macro_( clear_button, ClearControl, wxEVT_COMMAND_BUTTON_CLICKED);
_connect_macro_( set_button, SetControl, wxEVT_COMMAND_BUTTON_CLICKED);
_connect_macro_( range_slider, AdjustControlOption, wxEVT_SCROLL_CHANGED);
wxStaticText* range_label = new wxStaticText( parent, -1, wxT("Range"));
m_bound_label = new wxStaticText( parent, -1, wxT("") );
wxBoxSizer* range_sizer = new wxBoxSizer( wxHORIZONTAL );
range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 );
range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 );
wxBoxSizer* txtbox_szr = new wxBoxSizer( wxHORIZONTAL );
txtbox_szr->Add( textctrl, 1, wxEXPAND, 0 );
wxBoxSizer* mode_szr = NULL;
if ( control_reference->is_input )
{
mode_cbox = new wxChoice( parent, -1 );
mode_cbox->Append( wxT("OR") );
mode_cbox->Append( wxT("AND") );
mode_cbox->Append( wxT("NOT") );
mode_cbox->Select( ((ControllerInterface::InputReference*)control_reference)->mode );
_connect_macro_( mode_cbox, AdjustControlOption, wxEVT_COMMAND_CHOICE_SELECTED );
mode_szr = new wxBoxSizer( wxHORIZONTAL );
mode_szr->Add( new wxStaticText( parent, -1, wxT("Mode") ), 0, wxCENTER|wxLEFT|wxRIGHT, 5 );
mode_szr->Add( mode_cbox, 0, wxLEFT, 5 );
}
Add( range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
if ( control_reference->is_input )
Add( mode_szr, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
Add( txtbox_szr, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
Add( button_sizer, 0, wxEXPAND|wxBOTTOM|wxLEFT|wxRIGHT, 5 );
Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 );
Add( m_bound_label, 0, wxEXPAND|wxLEFT, 80 );
UpdateGUI();
}
void GamepadPage::LoadProfile( wxCommandEvent& event )
{
// TODO: check for dumb characters maybe
if ( profile_cbox->GetValue().empty() )
return;
m_plugin.controls_crit.Enter();
std::ifstream file;
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
if ( false == File::Exists( fname.c_str() ) )
return;
file.open( fname.c_str() );
IniFile inifile;
inifile.Load( file );
controller->LoadConfig( inifile["Profile"] );
file.close();
controller->UpdateReferences( m_plugin.controller_interface );
m_plugin.controls_crit.Leave();
UpdateGUI();
}
void GamepadPage::SaveProfile( wxCommandEvent& event )
{
// TODO: check for dumb characters
if ( profile_cbox->GetValue().empty() )
return;
// don't need lock
IniFile inifile;
controller->SaveConfig( inifile["Profile"] );
std::ofstream file;
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH;
if ( false == File::Exists( fname.c_str() ) )
File::CreateFullPath( fname.c_str() );
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
file.open( fname.c_str() );
inifile.Save( file );
file.close();
m_config_dialog->UpdateProfileComboBox();
}
void GamepadPage::DeleteProfile( wxCommandEvent& event )
{
// TODO: check for dumb characters maybe
if ( profile_cbox->GetValue().empty() )
return;
// don't need lock
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
if ( File::Exists( fname.c_str() ) )
File::Delete( fname.c_str() );
m_config_dialog->UpdateProfileComboBox();
}
void ConfigDialog::UpdateDeviceComboBox()
{
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
ControllerInterface::DeviceQualifier dq;
for ( ; i != e; ++i )
{
(*i)->device_cbox->Clear();
std::vector<ControllerInterface::Device*>::const_iterator di = m_plugin.controller_interface.Devices().begin(),
de = m_plugin.controller_interface.Devices().end();
for ( ; di!=de; ++di )
{
dq.FromDevice( *di );
(*i)->device_cbox->Append( wxString::FromAscii( dq.ToString().c_str() ) );
}
(*i)->device_cbox->SetValue( wxString::FromAscii( (*i)->controller->default_device.ToString().c_str() ) );
}
}
void GamepadPage::RefreshDevices( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// refresh devices
m_plugin.controller_interface.DeInit();
m_plugin.controller_interface.Init();
// update all control references
m_config_dialog->UpdateControlReferences();
// update device cbox
m_config_dialog->UpdateDeviceComboBox();
m_plugin.controls_crit.Leave(); // leave
}
ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent )
: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
{
control_group = group;
static_bitmap = NULL;
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
for ( unsigned int c = 0; c < group->controls.size(); ++c )
{
wxStaticText* label = new wxStaticText( parent, -1, wxString::FromAscii( group->controls[c]->name )/*.append(wxT(" :"))*/ );
ControlButton* control_button = new ControlButton( parent, group->controls[c]->control_ref, 80 );
control_button->SetFont(m_SmallFont);
controls.push_back( control_button );
ControlButton* adv_button = new ControlButton( parent, group->controls[c]->control_ref, 18, "+" );
adv_button->SetFont(m_SmallFont);
control_buttons.push_back( control_button );
control_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::DetectControl ),
(wxObject*)0, (wxEvtHandler*)parent );
adv_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::ConfigControl ),
(wxObject*)0, (wxEvtHandler*)parent );
wxBoxSizer* control_sizer = new wxBoxSizer( wxHORIZONTAL );
control_sizer->AddStretchSpacer( 1 );
control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 5 );
control_sizer->Add( control_button, 0, 0, 0 );
control_sizer->Add( adv_button, 0, 0, 5 );
Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
}
switch ( group->type )
{
case GROUP_TYPE_STICK :
{
wxBitmap bitmap(64, 64);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
PadSettingChoice* deadzone_cbox = new PadSettingChoice( parent, group->settings[0]->value, 1, 50 );
PadSettingChoice* diagonal_cbox = new PadSettingChoice( parent, group->settings[1]->value, 1, 100 );
deadzone_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
diagonal_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
options.push_back( deadzone_cbox );
options.push_back( diagonal_cbox );
wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ) );
szr->Add( deadzone_cbox, 0, wxLEFT, 0 );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[1]->name ) ) );
szr->Add( diagonal_cbox, 0, wxLEFT, 0 );
wxBoxSizer* h_szr = new wxBoxSizer( wxHORIZONTAL );
h_szr->Add( szr, 1, 0, 5 );
h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 5 );
}
break;
case GROUP_TYPE_BUTTONS :
{
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
PadSettingChoice* threshold_cbox = new PadSettingChoice( parent, group->settings[0]->value, 1, 99 );
// threshold_cbox->SetFont(m_SmallFont);
threshold_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
options.push_back( threshold_cbox );
wxBoxSizer* szr = new wxBoxSizer( wxHORIZONTAL );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
Add( szr, 0, wxALL|wxCENTER, 5 );
Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
}
break;
case GROUP_TYPE_MIXED_TRIGGERS :
{
wxBitmap bitmap(64+12+1, int(6*group->controls.size())+1);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
PadSettingChoice* threshold_cbox = new PadSettingChoice( parent, group->settings[0]->value, 1, 99 );
threshold_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
options.push_back( threshold_cbox );
wxBoxSizer* szr = new wxBoxSizer( wxHORIZONTAL );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
Add( szr, 0, wxALL|wxCENTER, 5 );
Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
}
break;
default :
{
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
i = group->settings.begin(),
e = group->settings.end();
for ( ; i!=e; ++i )
{
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox( parent, (*i)->value, (*i)->name );
setting_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
options.push_back( setting_cbox );
Add( setting_cbox, 0, wxALL|wxCENTER, 5 );
}
}
break;
}
//AddStretchSpacer( 0 );
}
GamepadPage::GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int pad_num, ConfigDialog* const config_dialog )
: wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
,controller(plugin.controllers[pad_num])
,m_plugin(plugin)
,m_config_dialog(config_dialog)
{
wxBoxSizer* control_group_sizer = new wxBoxSizer( wxHORIZONTAL );
wxBoxSizer* stacked_groups = NULL;
for ( unsigned int i = 0; i < m_plugin.controllers[pad_num]->groups.size(); ++i )
{
ControlGroupBox* control_group = new ControlGroupBox( m_plugin.controllers[pad_num]->groups[i], this );
if ( control_group->control_buttons.size() > 2 )
{
if ( stacked_groups )
control_group_sizer->Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
stacked_groups = new wxBoxSizer( wxVERTICAL );
stacked_groups->Add( control_group, 0, wxEXPAND );
}
else
stacked_groups->Add( control_group, 0, wxEXPAND );
control_groups.push_back( control_group );
}
if ( stacked_groups )
control_group_sizer->Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
// device chooser
wxStaticBoxSizer* device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
#define _connect_macro3_( b, f, c ) (b)->Connect( wxID_ANY, c, wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)this );
_connect_macro3_( device_cbox, SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED );
_connect_macro3_( device_cbox, SetDevice, wxEVT_COMMAND_TEXT_ENTER );
_connect_macro3_( refresh_button, RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED );
device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 5 );
device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 5 );
wxStaticBoxSizer* clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 5 );
all_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::ClearAll ),
(wxObject*)0, (wxEvtHandler*)this );
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) );
wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) );
pload_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::LoadProfile ),
(wxObject*)0, (wxEvtHandler*)this );
psave_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::SaveProfile ),
(wxObject*)0, (wxEvtHandler*)this );
pdelete_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::DeleteProfile ),
(wxObject*)0, (wxEvtHandler*)this );
profile_sbox->Add( profile_cbox, 1, wxLEFT, 5 );
profile_sbox->Add( pload_btn, 0, wxLEFT, 5 );
profile_sbox->Add( psave_btn, 0, 0, 5 );
profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 5 );
wxBoxSizer* dio = new wxBoxSizer( wxHORIZONTAL );
dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );
dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 );
dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 );
wxBoxSizer* mapping = new wxBoxSizer( wxVERTICAL );
mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 );
mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 );
UpdateGUI();
SetSizerAndFit( mapping );
Layout();
};
ConfigDialog::~ConfigDialog()
{
m_update_timer->Stop();
}
ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running )
: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
, is_game_running(_is_game_running)
, m_plugin(plugin)
{
m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
for ( unsigned int i = 0; i < plugin.controllers.size(); ++i )
{
GamepadPage* gp = new GamepadPage( m_pad_notebook, plugin, i, this );
m_padpages.push_back( gp );
m_pad_notebook->AddPage( gp, wxString::FromAscii((plugin.controllers[i]->GetName().c_str())) );
}
UpdateDeviceComboBox();
UpdateProfileComboBox();
wxButton* close_button = new wxButton( this, -1, wxT("Save"));
close_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( ConfigDialog::ClickSave ), (wxObject*)0, (wxEvtHandler*)this );
wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
//btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 );
btns->AddStretchSpacer();
btns->Add( close_button, 0, 0, 0 );
wxBoxSizer* szr = new wxBoxSizer( wxVERTICAL );
szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
szr->Add( btns, 0, wxEXPAND|wxALL, 5 );
SetSizerAndFit( szr );
// not needed here it seems, but it cant hurt
//Layout();
Center();
// live preview update timer
m_update_timer = new wxTimer( this, -1 );
Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( ConfigDialog::UpdateBitmaps ), (wxObject*)0, this );
m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
}

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@ -1,187 +0,0 @@
#ifndef _CONFIGBOX_H_
#define _CONFIGBOX_H_
#define SLIDER_TICK_COUNT 100
#define DETECT_WAIT_TIME 1500
#define PREVIEW_UPDATE_TIME 25
// might have to change this setup for wiimote
#define PROFILES_PATH "Profiles/GCPad/"
#include <wx/wx.h>
#include <wx/listbox.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <sstream>
#include <vector>
#include "ControllerInterface/ControllerInterface.h"
#include "Config.h"
#include "FileSearch.h"
class PadSetting
{
protected:
PadSetting( ControlState& _value ) : value(_value) {}
public:
virtual void UpdateGUI() = 0;
virtual void UpdateValue() = 0;
ControlState& value;
};
class PadSettingChoice : public PadSetting, public wxChoice
{
public:
PadSettingChoice( wxWindow* const parent, ControlState& _value, int min, int max );
void UpdateGUI();
void UpdateValue();
};
class PadSettingCheckBox : public PadSetting, public wxCheckBox
{
public:
PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label );
void UpdateGUI();
void UpdateValue();
};
class ControlChooser : public wxStaticBoxSizer
{
public:
ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink );
void UpdateGUI();
ControllerInterface::ControlReference* control_reference;
wxTextCtrl* textctrl;
wxListBox* control_lbox;
wxChoice* mode_cbox;
wxSlider* range_slider;
private:
wxStaticText* m_bound_label;
};
class ControlList : public wxDialog
{
public:
ControlList( wxWindow* const parent, ControllerInterface::ControlReference* const ref, ControlChooser* const chooser );
private:
ControlChooser* const m_control_chooser;
};
class ControlDialog : public wxDialog
{
public:
ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs );
void SelectControl( wxCommandEvent& event );
ControllerInterface::ControlReference* const control_reference;
wxComboBox* device_cbox;
ControlChooser* control_chooser;
};
class ControlButton : public wxButton
{
public:
ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label = "" );
ControllerInterface::ControlReference* const control_reference;
};
class ControlGroupBox : public wxStaticBoxSizer
{
public:
ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent );
ControllerEmu::ControlGroup* control_group;
wxStaticBitmap* static_bitmap;
std::vector< PadSetting* > options;
std::vector< wxButton* > controls;
std::vector<ControlButton*> control_buttons;
};
class ConfigDialog;
class GamepadPage : public wxNotebookPage
{
friend class ConfigDialog;
public:
GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int pad_num, ConfigDialog* const config_dialog );
void UpdateGUI();
void RefreshDevices( wxCommandEvent& event );
void LoadProfile( wxCommandEvent& event );
void SaveProfile( wxCommandEvent& event );
void DeleteProfile( wxCommandEvent& event );
void ConfigControl( wxCommandEvent& event );
void ConfigDetectControl( wxCommandEvent& event );
void DetectControl( wxCommandEvent& event );
void ClearControl( wxCommandEvent& event );
void SetDevice( wxCommandEvent& event );
void SetControl( wxCommandEvent& event );
void ClearAll( wxCommandEvent& event );
void AdjustControlOption( wxCommandEvent& event );
void AdjustSetting( wxCommandEvent& event );
wxComboBox* profile_cbox;
wxComboBox* device_cbox;
std::vector<ControlGroupBox*> control_groups;
protected:
ControllerEmu* const controller;
private:
ControlDialog* m_control_dialog;
Plugin& m_plugin;
ConfigDialog* const m_config_dialog;
};
class ConfigDialog : public wxDialog
{
public:
ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::string& name, const bool _is_game_running );
~ConfigDialog();
void ClickSave( wxCommandEvent& event );
void UpdateDeviceComboBox();
void UpdateProfileComboBox();
void UpdateControlReferences();
void UpdateBitmaps(wxTimerEvent&);
const bool is_game_running;
private:
wxNotebook* m_pad_notebook;
std::vector<GamepadPage*> m_padpages;
Plugin& m_plugin;
wxTimer* m_update_timer;
};
#endif

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@ -1,187 +0,0 @@
#include "ConfigDiag.h"
void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
{
GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage( m_pad_notebook->GetSelection() );
std::vector< ControlGroupBox* >::iterator g = current_page->control_groups.begin(),
ge = current_page->control_groups.end();
for ( ; g != ge; ++g )
{
if ( (*g)->static_bitmap )
{
// don't want game thread updating input when we are using it here
if ( false == m_plugin.interface_crit.TryEnter() )
return;
//if ( false == is_game_running )
// just always update
m_plugin.controller_interface.UpdateInput();
switch ( (*g)->control_group->type )
{
case GROUP_TYPE_STICK :
{
float x, y;
float xx, yy;
((ControllerEmu::AnalogStick*)(*g)->control_group)->GetState( &x, &y, 32.0, 32-1.5 );
xx = ((ControllerEmu::AnalogStick*)(*g)->control_group)->controls[3]->control_ref->State();
xx -= ((ControllerEmu::AnalogStick*)(*g)->control_group)->controls[2]->control_ref->State();
yy = ((ControllerEmu::AnalogStick*)(*g)->control_group)->controls[1]->control_ref->State();
yy -= ((ControllerEmu::AnalogStick*)(*g)->control_group)->controls[0]->control_ref->State();
xx *= 32 - 1; xx += 32;
yy *= 32 - 1; yy += 32;
// setup
wxBitmap bitmap(64, 64);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
// draw the shit
// circle for visual aid for diagonal adjustment
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawCircle( 32, 32, 32);
// deadzone circle
dc.SetBrush(*wxLIGHT_GREY_BRUSH);
dc.DrawCircle( 32, 32, ((ControllerEmu::AnalogStick*)(*g)->control_group)->settings[0]->value * 32 );
// raw dot
dc.SetPen(*wxGREY_PEN);
dc.SetBrush(*wxGREY_BRUSH);
// i like the dot better than the cross i think
dc.DrawRectangle( xx - 2, yy - 2, 4, 4 );
//dc.DrawRectangle( xx-1, 64-yy-4, 2, 8 );
//dc.DrawRectangle( xx-4, 64-yy-1, 8, 2 );
// adjusted dot
if ( x!=32 || y!=32 )
{
dc.SetPen(*wxRED_PEN);
dc.SetBrush(*wxRED_BRUSH);
dc.DrawRectangle( x-2, 64-y-2, 4, 4 );
// i like the dot better than the cross i think
//dc.DrawRectangle( x-1, 64-y-4, 2, 8 );
//dc.DrawRectangle( x-4, 64-y-1, 8, 2 );
}
// box outline
// Windows XP color
dc.SetPen(wxPen(_T("#7f9db9")));
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(0, 0, 64, 64);
// done drawing
dc.SelectObject(wxNullBitmap);
// set the shit
(*g)->static_bitmap->SetBitmap( bitmap );
}
break;
case GROUP_TYPE_BUTTONS :
{
const unsigned int button_count = ((unsigned int)(*g)->control_group->controls.size());
// setup
wxBitmap bitmap(12*button_count+1, 12);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
// draw the shit
dc.SetPen(*wxGREY_PEN);
unsigned int * const bitmasks = new unsigned int[ button_count ];
for ( unsigned int n = 0; n<button_count; ++n )
bitmasks[n] = ( 1 << n );
unsigned int buttons = 0;
((ControllerEmu::Buttons*)(*g)->control_group)->GetState( &buttons, bitmasks );
for ( unsigned int n = 0; n<button_count; ++n )
{
// TODO: threshold stuff, actually redo this crap with the GetState func
if ( buttons & bitmasks[n] )
dc.SetBrush( *wxRED_BRUSH );
else
{
unsigned char amt = 255 - (*g)->control_group->controls[n]->control_ref->State() * 128;
dc.SetBrush( wxBrush( wxColor( amt, amt, amt ) ) );
}
dc.DrawRectangle(n*12, 0, 14, 12);
}
delete bitmasks;
// box outline
// Windows XP color
dc.SetPen(wxPen(_T("#7f9db9")));
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
// done drawing
dc.SelectObject(wxNullBitmap);
// set the shit
(*g)->static_bitmap->SetBitmap( bitmap );
}
break;
case GROUP_TYPE_MIXED_TRIGGERS :
{
const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size() / 2));
// setup
wxBitmap bitmap( 64+12+1, 12*trigger_count+1);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
// draw the shit
dc.SetPen(*wxGREY_PEN);
ControlState thresh = (*g)->control_group->settings[0]->value;
for ( unsigned int n = 0; n < trigger_count; ++n )
{
dc.SetBrush(*wxRED_BRUSH);
ControlState trig_d = (*g)->control_group->controls[n]->control_ref->State();
ControlState trig_a = trig_d > thresh ? 1
: (*g)->control_group->controls[n+trigger_count]->control_ref->State();
dc.DrawRectangle(0, n*12, 64+20, 14);
if ( trig_d <= thresh )
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(trig_a*64, n*12, 64+20, 14);
dc.DrawRectangle(64, n*12, 32, 14);
}
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14);
// box outline
// Windows XP color
dc.SetPen(wxPen(_T("#7f9db9")));
dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
// done drawing
dc.SelectObject(wxNullBitmap);
// set the shit
(*g)->static_bitmap->SetBitmap( bitmap );
}
break;
default :
break;
}
m_plugin.interface_crit.Leave();
}
}
}

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@ -1,138 +0,0 @@
#include "ControllerEmu.h"
#include "ControllerEmu/GCPad/GCPad.h"
const char modifier[] = "Modifier";
// TODO: make this use iterators
ControllerEmu::~ControllerEmu()
{
for ( unsigned int g = 0; g<groups.size(); ++g )
delete groups[g];
}
// TODO: make this use iterators
ControllerEmu::ControlGroup::~ControlGroup()
{
for ( unsigned int i = 0; i < controls.size(); ++i )
delete controls[i];
for ( unsigned int i = 0; i < settings.size(); ++i )
delete settings[i];
}
// TODO: make this use iterators
void ControllerEmu::UpdateReferences( ControllerInterface& devi )
{
for ( unsigned int g = 0; g<groups.size(); ++g )
for ( unsigned int i = 0; i < groups[g]->controls.size(); ++i )
devi.UpdateReference( groups[g]->controls[i]->control_ref );
}
void ControllerEmu::UpdateDefaultDevice()
{
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
{
std::vector<ControlGroup::Control*>::const_iterator ci = (*i)->controls.begin(),
ce = (*i)->controls.end();
for ( ; ci!=ce; ++ci )
(*ci)->control_ref->device_qualifier = default_device;
}
}
void ControllerEmu::LoadConfig( IniFile::Section& sec )
{
const std::string default_dev = sec[ "Device" ];
default_device.FromString( default_dev );
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
{
std::string group( (*i)->name ); group += "/";
// settings
std::vector<ControlGroup::Setting*>::const_iterator si = (*i)->settings.begin(),
se = (*i)->settings.end();
for ( ; si!=se; ++si )
(*si)->value = sec.Get(group+(*si)->name, (*si)->default_value*100) / 100;
// controls
std::vector<ControlGroup::Control*>::const_iterator ci = (*i)->controls.begin(),
ce = (*i)->controls.end();
for ( ; ci!=ce; ++ci )
{
// control and dev qualifier
(*ci)->control_ref->control_qualifier.name = sec[group + (*ci)->name];
(*ci)->control_ref->device_qualifier.FromString( sec.Get( group+(*ci)->name+"/Device", default_dev ) );
// range
(*ci)->control_ref->range = sec.Get( group+(*ci)->name+"/Range", 100.0f ) / 100;
// input mode
if ( (*ci)->control_ref->is_input )
((ControllerInterface::InputReference*)((*ci)->control_ref))->mode
= sec.Get( group+(*ci)->name+"/Mode", 0 );
}
}
}
void ControllerEmu::SaveConfig( IniFile::Section& sec )
{
const std::string default_dev = default_device.ToString();
sec[ " Device" ] = default_dev;
std::vector<ControlGroup*>::const_iterator i = groups.begin(),
e = groups.end();
for ( ; i!=e; ++i )
{
std::string group( (*i)->name ); group += "/";
// settings
std::vector<ControlGroup::Setting*>::const_iterator si = (*i)->settings.begin(),
se = (*i)->settings.end();
for ( ; si!=se; ++si )
sec.Set( group+(*si)->name, (*si)->value*100, (*si)->default_value*100 );
// controls
std::vector<ControlGroup::Control*>::const_iterator ci = (*i)->controls.begin(),
ce = (*i)->controls.end();
for ( ; ci!=ce; ++ci )
{
// control and dev qualifier
sec[group + (*ci)->name] = (*ci)->control_ref->control_qualifier.name;
sec.Set( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), default_dev );
// range
sec.Set( group+(*ci)->name+"/Range", (*ci)->control_ref->range*100, 100 );
// input mode
if ( (*ci)->control_ref->is_input )
sec.Set( group+(*ci)->name+"/Mode",
((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, (unsigned int)0 );
}
}
}
ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK )
{
for ( unsigned int i = 0; i < 4; ++i )
controls.push_back( new Input( named_directions[i] ) );
controls.push_back( new Input( modifier ) );
settings.push_back( new Setting("Dead Zone", 0 ) );
settings.push_back( new Setting("Square Stick", 0 ) );
}
ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS )
{
settings.push_back( new Setting("Threshold", 0.5f ) );
}
ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS )
{
settings.push_back( new Setting("Threshold", 0.9f ) );
}

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@ -1,227 +0,0 @@
#ifndef _CONTROLLEREMU_H_
#define _CONTROLLEREMU_H_
// windows crap
#define NOMINMAX
#include "pluginspecs_pad.h"
#include "pluginspecs_wiimote.h"
//#include <CommonTypes.h>
#include <math.h>
#include "ControllerInterface/ControllerInterface.h"
#include "IniFile.h"
#include <vector>
#include <string>
#include <algorithm>
#define sign(x) ((x)?(x)<0?-1:1:0)
enum
{
GROUP_TYPE_OTHER
,GROUP_TYPE_STICK
,GROUP_TYPE_MIXED_TRIGGERS
,GROUP_TYPE_BUTTONS
};
const char * const named_directions[] =
{
"Up",
"Down",
"Left",
"Right"
};
class ControllerEmu
{
public:
class ControlGroup
{
public:
class Control
{
protected:
Control( ControllerInterface::ControlReference* const _ref, const char * const _name )
: control_ref(_ref), name(_name){}
public:
//virtual std::string GetName() const = 0;
ControllerInterface::ControlReference* const control_ref;
const char * const name;
};
class Input : public Control
{
public:
Input( const char * const _name )
: Control( new ControllerInterface::InputReference, _name ) {}
};
class Output : public Control
{
public:
Output( const char * const _name )
: Control( new ControllerInterface::OutputReference, _name ) {}
};
class Setting
{
public:
Setting(const char* const _name, const float def_value ) : name(_name), value(def_value), default_value(def_value) {}
const char* const name;
ControlState value;
const ControlState default_value;
};
ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {}
virtual ~ControlGroup();
//ControlGroup( const ControlGroup& ctrl );
//const unsigned int type;
const char* const name;
const unsigned int type;
std::vector< Control* > controls;
std::vector< Setting* > settings;
};
class AnalogStick : public ControlGroup
{
public:
template <typename C>
void GetState( C* const x, C* const y, const unsigned int base, const unsigned int range )
{
// this is all a mess
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
ControlState deadzone = settings[0]->value;
ControlState square = settings[1]->value;
ControlState m = controls[4]->control_ref->State();
// modifier code
if ( m )
{
yy = (abs(yy)>deadzone) * sign(yy) * m;
xx = (abs(xx)>deadzone) * sign(xx) * m;
}
// deadzone / square stick code
if ( deadzone || square )
{
// this section might be all wrong, but its working good enough, i think
ControlState ang = atan2( yy, xx );
ControlState ang_sin = sin(ang);
ControlState ang_cos = cos(ang);
// the amt a full square stick would have at current angle
ControlState square_full = std::min( 1/abs(ang_sin), 1/abs(ang_cos) );
// the amt a full stick would have that was ( user setting squareness) at current angle
// i think this is more like a pointed circle rather than a rounded square like it should be
ControlState stick_full = ( 1 + ( square_full - 1 ) * square );
ControlState dist = sqrt(xx*xx + yy*yy);
// dead zone code
dist = std::max( 0.0f, dist - deadzone * stick_full );
dist /= ( 1 - deadzone );
// square stick code
ControlState amt = ( dist ) / stick_full;
dist -= ((square_full - 1) * amt * square);
yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) );
xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) );
}
*y = C( yy * range + base );
*x = C( xx * range + base );
}
AnalogStick( const char* const _name );
};
class Buttons : public ControlGroup
{
public:
Buttons( const char* const _name );
template <typename C>
void GetState( C* const buttons, const C* bitmasks )
{
std::vector<Control*>::iterator i = controls.begin(),
e = controls.end();
for ( ; i!=e; ++i, ++bitmasks )
if ( (*i)->control_ref->State() > settings[0]->value ) // threshold
*buttons |= *bitmasks;
}
};
class MixedTriggers : public ControlGroup
{
public:
template <typename C, typename S>
void GetState( C* const digital, const C* bitmasks, S* analog, const unsigned int range )
{
const unsigned int trig_count = ((unsigned int) (controls.size() / 2));
for ( unsigned int i=0; i<trig_count; ++i,++bitmasks,++analog )
{
if ( controls[i]->control_ref->State() > settings[0]->value ) //threshold
{
*analog = range;
*digital |= *bitmasks;
}
else
*analog = S(controls[i+trig_count]->control_ref->State() * range);
}
}
MixedTriggers( const char* const _name );
};
virtual ~ControllerEmu();
virtual std::string GetName() const = 0;
void LoadConfig( IniFile::Section& sec );
void SaveConfig( IniFile::Section& sec );
void UpdateDefaultDevice();
void UpdateReferences( ControllerInterface& devi );
std::vector< ControlGroup* > groups;
ControlGroup* options;
ControllerInterface::DeviceQualifier default_device;
};
#endif

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@ -1,257 +0,0 @@
#include "Wiimote.h"
// buttons
#define WIIMOTE_PAD_LEFT 0x01
#define WIIMOTE_PAD_RIGHT 0x02
#define WIIMOTE_PAD_DOWN 0x04
#define WIIMOTE_PAD_UP 0x08
#define WIIMOTE_PLUS 0x10
#define WIIMOTE_TWO 0x0100
#define WIIMOTE_ONE 0x0200
#define WIIMOTE_B 0x0400
#define WIIMOTE_A 0x0800
#define WIIMOTE_MINUS 0x1000
#define WIIMOTE_HOME 0x8000
// reports
#define REPORT_UNKNOWN 0x10
#define REPORT_LEDS 0x11
#define REPORT_DATA_MODE 0x12
#define REPORT_IR_ENABLE 0x13
#define REPORT_SPEAKER_ENABLE 0x14
#define REPORT_STATUS_REQUEST 0x15
#define REPORT_WRITE_MEMORY 0x16
#define REPORT_READ_MEMORY 0x17
#define REPORT_SPEAKER_DATA 0x18
#define REPORT_SPEAKER_MUTE 0x19
#define REPORT_IR_ENABLE_2 0x1a
#define REPORT_STATUS 0x20
#define REPORT_READ_MEMORY_DATA 0x21
#define REPORT_ACKNOWLEDGE_OUTPUT 0x22
//#define REPORT_DATA_REPORTS 0x30-0x3f
// reporting modes
#define REPORT_MODE_CORE 0x30
#define REPORT_MODE_CORE_ACCEL 0x31
#define REPORT_MODE_CORE_EXTEN8 0x32
#define REPORT_MODE_CORE_ACCEL_IR12 0x33
#define REPORT_MODE_CORE_EXTEN19 0x34
#define REPORT_MODE_CORE_ACCEL_EXTEN16 0x35
#define REPORT_MODE_CORE_IR10_EXTEN9 0x36
#define REPORT_MODE_CORE_ACCEL_IR10_EXTEN6 0x37
#define REPORT_MODE_EXTEN21 0x3d
#define REPORT_MODE_IL_CORE_ACCEL_IR36_1 0x3e
#define REPORT_MODE_IL_CORE_ACCEL_IR36_2 0x3f
// this is all temporary, but sticking with the padspecs ...for now
const u16 button_bitmasks[] =
{
WIIMOTE_A, WIIMOTE_B, WIIMOTE_ONE, WIIMOTE_TWO, WIIMOTE_MINUS, WIIMOTE_PLUS, WIIMOTE_HOME
};
const u16 dpad_bitmasks[] =
{
WIIMOTE_PAD_UP, WIIMOTE_PAD_DOWN, WIIMOTE_PAD_LEFT, WIIMOTE_PAD_RIGHT
};
const char* const named_buttons[] =
{
"A",
"B",
"One",
"Two",
"Minus",
"Plus",
"Home",
};
const char * const named_groups[] =
{
"Buttons", "D-Pad"
};
Wiimote::Wiimote( const unsigned int index ) : m_index(index), m_report_mode(REPORT_MODE_CORE)
{
// buttons
groups.push_back( m_buttons = new Buttons( named_groups[0] ) );
for ( unsigned int i=0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i )
m_buttons->controls.push_back( new ControlGroup::Input( named_buttons[i] ) );
// dpad
groups.push_back( m_dpad = new Buttons( named_groups[1] ) );
for ( unsigned int i=0; i < 4; ++i )
m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) );
// rumble
groups.push_back( m_rumble = new ControlGroup( "Rumble" ) );
m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) );
}
std::string Wiimote::GetName() const
{
return std::string("Wiimote") + char('1'+m_index);
}
void Wiimote::Cycle()
{
HIDReport rpt;
rpt << (u8)m_report_mode;
switch ( m_report_mode )
{
//(a1) 30 BB BB
case REPORT_MODE_CORE :
{
u16 buttons;
m_buttons->GetState( &buttons, button_bitmasks );
m_dpad->GetState( &buttons, dpad_bitmasks );
rpt << buttons;
}
break;
//(a1) 31 BB BB AA AA AA
case REPORT_MODE_CORE_ACCEL :
{
u16 buttons;
m_buttons->GetState( &buttons, button_bitmasks );
m_dpad->GetState( &buttons, dpad_bitmasks );
rpt << buttons << (u16)0 << (u8)0;
}
break;
//(a1) 32 BB BB EE EE EE EE EE EE EE EE
case REPORT_MODE_CORE_EXTEN8 :
{
u16 buttons;
m_buttons->GetState( &buttons, button_bitmasks );
m_dpad->GetState( &buttons, dpad_bitmasks );
rpt << buttons << (u64)0;
}
break;
//(a1) 33 BB BB AA AA AA II II II II II II II II II II II II
case REPORT_MODE_CORE_ACCEL_IR12 :
{
u16 buttons;
m_buttons->GetState( &buttons, button_bitmasks );
m_dpad->GetState( &buttons, dpad_bitmasks );
rpt << buttons << (u64)0 << (u32)0 << (u16)0 << (u8)0;
}
break;
//(a1) 34 BB BB EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE
case REPORT_MODE_CORE_EXTEN19 :
{
u16 buttons;
m_buttons->GetState( &buttons, button_bitmasks );
m_dpad->GetState( &buttons, dpad_bitmasks );
rpt << buttons << (u64)0 << (u64)0 << (u16)0 << (u8)0;
}
break;
//(a1) 35 BB BB AA AA AA EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE
case REPORT_MODE_CORE_ACCEL_EXTEN16 :
{
u16 buttons;
m_buttons->GetState( &buttons, button_bitmasks );
m_dpad->GetState( &buttons, dpad_bitmasks );
rpt << buttons << (u64)0 << (u64)0 << (u16)0 << (u8)0;
}
break;
//(a1) 36 BB BB II II II II II II II II II II EE EE EE EE EE EE EE EE EE
case REPORT_MODE_CORE_IR10_EXTEN9 :
{
u16 buttons;
m_buttons->GetState( &buttons, button_bitmasks );
m_dpad->GetState( &buttons, dpad_bitmasks );
rpt << buttons << (u64)0 << (u64)0 << (u16)0 << (u8)0;
}
break;
//(a1) 37 BB BB AA AA AA II II II II II II II II II II EE EE EE EE EE EE
case REPORT_MODE_CORE_ACCEL_IR10_EXTEN6 :
{
u16 buttons;
m_buttons->GetState( &buttons, button_bitmasks );
m_dpad->GetState( &buttons, dpad_bitmasks );
rpt << buttons << (u64)0 << (u64)0 << (u16)0 << (u8)0;
}
break;
//(a1) 3d EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE
case REPORT_MODE_EXTEN21 :
{
u16 buttons;
m_buttons->GetState( &buttons, button_bitmasks );
m_dpad->GetState( &buttons, dpad_bitmasks );
rpt << buttons << (u64)0 << (u64)0 << (u16)0 << (u8)0;
}
break;
//(a1) 3e/3f BB BB AA II II II II II II II II II II II II II II II II II II
case REPORT_MODE_IL_CORE_ACCEL_IR36_1 :
case REPORT_MODE_IL_CORE_ACCEL_IR36_2 :
{
u16 buttons;
m_buttons->GetState( &buttons, button_bitmasks );
m_dpad->GetState( &buttons, dpad_bitmasks );
//rpt << buttons << (u64)0 << (u64)0 << (u64)0 << (u64)0 << (u32)0 << (u8)0;
rpt << buttons << (u64)0 << (u64)0 << (u16)0 << (u8)0;
}
break;
default :
break;
}
}
Wiimote& Wiimote::operator<<( HIDReport& rpt_in )
{
const u8 report_id = rpt_in.front(); rpt_in.pop();
HIDReport rpt_out;
switch ( report_id )
{
case REPORT_LEDS :
break;
case REPORT_DATA_MODE :
{
rpt_in.pop(); // continuous
m_report_mode = rpt_in.front();
}
break;
case REPORT_IR_ENABLE :
break;
case REPORT_SPEAKER_ENABLE :
break;
case REPORT_STATUS_REQUEST :
{
u16 buttons;
m_buttons->GetState( &buttons, button_bitmasks );
m_dpad->GetState( &buttons, dpad_bitmasks );
rpt_out << (u8)REPORT_STATUS << buttons << (u16)0 << (u8)0 << (u8)0xFF;
}
break;
case REPORT_WRITE_MEMORY :
break;
case REPORT_READ_MEMORY :
break;
case REPORT_SPEAKER_DATA :
break;
case REPORT_SPEAKER_MUTE :
break;
case REPORT_IR_ENABLE_2 :
break;
case REPORT_STATUS :
break;
case REPORT_READ_MEMORY_DATA :
break;
case REPORT_ACKNOWLEDGE_OUTPUT :
break;
default :
break;
}
return *this;
}

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#ifndef _CONEMU_WIIMOTE_H_
#define _CONEMU_WIIMOTE_H_
#include "../../ControllerEmu.h"
#include <queue>
class HIDReport : public std::queue<u8>
{
public:
template <typename T>
HIDReport& operator<<( const T& t )
{
const u8* const e = ((u8*)&t) + sizeof(t);
const u8* i = (u8*)&t;
for ( ;i<e; ++i )
push(*i);
return *this;
}
};
class Wiimote : public ControllerEmu
{
public:
Wiimote( const unsigned int index );
void Cycle();
Wiimote& operator<<( HIDReport& );
std::string GetName() const;
private:
Buttons* m_buttons;
Buttons* m_dpad;
ControlGroup* m_rumble;
// TODO: add forces
// TODO: add ir
const unsigned int m_index;
unsigned int m_report_mode;
};
#endif

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@ -1,551 +0,0 @@
#include "ControllerInterface.h"
namespace ciface {
}
#ifdef CIFACE_USE_XINPUT
#include "XInput/XInput.h"
#endif
#ifdef CIFACE_USE_DIRECTINPUT
#include "DirectInput/DirectInput.h"
#endif
#ifdef CIFACE_USE_XLIB
#include "Xlib/Xlib.h"
#endif
#ifdef CIFACE_USE_OSX
#include "OSX/OSX.h"
#endif
#ifdef CIFACE_USE_SDL
#include "SDL/SDL.h"
#endif
#include "Thread.h"
//#define MAX_DOUBLE_TAP_TIME 400
//#define MAX_HOLD_DOWN_TIME 400
#define INPUT_DETECT_THRESHOLD 0.85
//
// Init
//
// detect devices and inputs outputs / will make refresh function later
//
void ControllerInterface::Init()
{
if ( m_is_init )
return;
#ifdef CIFACE_USE_XINPUT
ciface::XInput::Init( m_devices );
#endif
#ifdef CIFACE_USE_DIRECTINPUT
ciface::DirectInput::Init( m_devices/*, (HWND)m_hwnd*/ );
#endif
#ifdef CIFACE_USE_XLIB
ciface::Xlib::Init( m_devices, m_hwnd );
#endif
#ifdef CIFACE_USE_OSX
ciface::OSX::Init( m_devices, m_hwnd );
#endif
#ifdef CIFACE_USE_SDL
ciface::SDL::Init( m_devices );
#endif
m_is_init = true;
}
//
// DeInit
//
// remove all devices/ call library cleanup functions
//
void ControllerInterface::DeInit()
{
if ( false == m_is_init )
return;
std::vector<Device*>::const_iterator d = m_devices.begin(),
Devices_end = m_devices.end();
for ( ;d != Devices_end; ++d )
{
std::vector<Device::Output*>::const_iterator o = (*d)->Outputs().begin(),
e = (*d)->Outputs().end();
// set outputs to ZERO before destroying device
for ( ;o!=e; ++o)
(*d)->SetOutputState( *o, 0 );
// update output
(*d)->UpdateOutput();
//delete device
delete *d;
}
m_devices.clear();
#ifdef CIFACE_USE_XINPUT
// nothing needed
#endif
#ifdef CIFACE_USE_DIRECTINPUT
// nothing needed
#endif
#ifdef CIFACE_USE_XLIB
// nothing needed
#endif
#ifdef CIFACE_USE_OSX
// nothing needed
#endif
#ifdef CIFACE_USE_SDL
// there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
SDL_Quit();
#endif
m_is_init = false;
}
//
// SetHwnd
//
// sets the hwnd used for some crap when initializing, use before calling Init
//
void ControllerInterface::SetHwnd( void* const hwnd )
{
m_hwnd = hwnd;
}
//
// UpdateInput
//
// update input for all devices, return true if all devices returned successful
//
bool ControllerInterface::UpdateInput()
{
size_t ok_count = 0;
std::vector<Device*>::const_iterator d = m_devices.begin(),
e = m_devices.end();
for ( ;d != e; ++d )
{
if ( (*d)->UpdateInput() )
++ok_count;
else
(*d)->ClearInputState();
}
return ( m_devices.size() == ok_count );
}
//
// UpdateOutput
//
// update output for all devices, return true if all devices returned successful
//
bool ControllerInterface::UpdateOutput()
{
size_t ok_count = 0;
std::vector<Device*>::const_iterator d = m_devices.begin(),
e = m_devices.end();
for ( ;d != e; ++d )
(*d)->UpdateOutput();
return ( m_devices.size() == ok_count );
}
//
// Devices
//
// i dont really like this but,
// return : constant copy of the devices vector
//
const std::vector<ControllerInterface::Device*>& ControllerInterface::Devices()
{
return m_devices;
}
//
// Device :: ~Device
//
// dtor, delete all inputs/outputs on device destruction
//
ControllerInterface::Device::~Device()
{
{
// delete inputs
std::vector<Device::Input*>::iterator i = inputs.begin(),
e = inputs.end();
for ( ;i!=e; ++i)
delete *i;
}
{
// delete outputs
std::vector<Device::Output*>::iterator o = outputs.begin(),
e = outputs.end();
for ( ;o!=e; ++o)
delete *o;
}
}
//
// Device :: ClearInputState
//
// device classes should override this func
// ControllerInterface will call this when the device returns failure durring UpdateInput
// used to try to set all buttons and axes to their default state when user unplugs a gamepad durring play
// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
//
void ControllerInterface::Device::ClearInputState()
{
// this is going to be called for every UpdateInput call that fails
// kinda slow but, w/e, should only happen when user unplugs a device while playing
}
//
// Device :: Inputs
//
// get a const version of the device's input vector
//
const std::vector<ControllerInterface::Device::Input*>& ControllerInterface::Device::Inputs()
{
return inputs;
}
//
// Device :: Outputs
//
// get a const version of the device's outputs vector
//
const std::vector<ControllerInterface::Device::Output*>& ControllerInterface::Device::Outputs()
{
return outputs;
}
//
// HasInit
//
// check if interface is inited
//
bool ControllerInterface::IsInit()
{
return m_is_init;
}
//
// InputReference :: State
//
// get the state of an input reference
// override function for ControlReference::State ...
//
ControlState ControllerInterface::InputReference::State( const ControlState ignore )
{
if ( NULL == device )
return 0;
ControlState state = 0;
// this mode thing will be turned into a switch statement
switch ( mode )
{
// OR
case 0 :
{
state = 0;
std::vector<Device::Control*>::const_iterator ci = controls.begin(),
ce = controls.end();
for ( ; ci != ce; ++ci )
state = std::max( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
break;
}
// AND
case 1 :
{
// TODO: i think i can remove the if here
state = 1;
bool is_bound = false;
std::vector<Device::Control*>::const_iterator ci = controls.begin(),
ce = controls.end();
for ( ; ci != ce; ++ci )
{
is_bound = true;
state = std::min( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
}
if ( !is_bound )
state = 0;
break;
}
// NOT
case 2 :
{
state = 0;
std::vector<Device::Control*>::const_iterator ci = controls.begin(),
ce = controls.end();
for ( ; ci != ce; ++ci )
state = std::max( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
state = std::max( 0.0, 1.0 - state );
break;
}
}
return std::min( 1.0f, state * range );
}
//
// OutputReference :: State
//
// set the state of all binded outputs
// overrides ControlReference::State .. combined them so i could make the gui simple / inputs == same as outputs one list
// i was lazy and it works so watever
//
ControlState ControllerInterface::OutputReference::State( const ControlState state )
{
std::vector<Device::Control*>::iterator ci = controls.begin(),
ce = controls.end();
for ( ; ci != ce; ++ci )
device->SetOutputState( (Device::Output*)*ci, state * range ); // casting again
return state; // just return the output, watever
}
//
// DeviceQualifier :: ToString
//
// get string from a device qualifier / serialize
//
std::string ControllerInterface::DeviceQualifier::ToString() const
{
if ( source.empty() && (cid < 0) && name.empty() )
return "";
std::ostringstream ss;
ss << source << '/';
if ( cid > -1 )
ss << cid;
ss << '/' << name;
return ss.str();
}
//
// DeviceQualifier :: FromString
//
// set a device qualifier from a string / unserialize
//
void ControllerInterface::DeviceQualifier::FromString(const std::string& str)
{
std::istringstream ss(str);
// good
std::getline( ss, source = "", '/' );
// dum
std::getline( ss, name, '/' );
std::istringstream(name) >> (cid = -1);
// good
std::getline( ss, name = "");
}
//
// DeviceQualifier :: FromDevice
//
// set a device qualifier from a device
//
void ControllerInterface::DeviceQualifier::FromDevice(const ControllerInterface::Device* const dev)
{
name = dev->GetName();
cid = dev->GetId();
source= dev->GetSource();
}
//
// DeviceQualifier = = Device*
//
// check if a device matches a device qualifier
//
bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::Device* const dev) const
{
return (dev->GetName() == name) && (dev->GetId() == cid) && (dev->GetSource() == source);
}
//
// ControlQualifier = FromControl
//
// set a control qualifier from a device control
//
void ControllerInterface::ControlQualifier::FromControl(const ControllerInterface::Device::Control* const c)
{
// hardly needs a function for this
name = c->GetName();
}
//
// ControlQualifier = = Device :: Control*
//
// check if a control qualifier matches a device control
// also |control1|control2| form, || matches all
//
bool ControllerInterface::ControlQualifier::operator==(const ControllerInterface::Device::Control* const control) const
{
if ( name.size() )
{
if ( '|' == name[0] && '|' == (*name.rbegin()) ) // check if using |button1|button2| format
{
return ( name.find( '|' + control->GetName() + '|' ) != name.npos || "||" == name );
}
}
return (control->GetName() == name);
}
//
// UpdateReference
//
// updates a controlreference's binded devices then update binded controls
// need to call this after changing a device qualifier on a control reference
// if the device qualifier hasnt changed, the below functions: "UpdateControls" can be used
//
void ControllerInterface::UpdateReference( ControllerInterface::ControlReference* ref )
{
ref->device = NULL;
std::vector<Device*>::const_iterator d = m_devices.begin(),
e = m_devices.end();
for ( ; d!=e; ++d )
if ( ref->device_qualifier == *d )
{
ref->device = *d;
break;
}
ref->UpdateControls();
}
//
// InputReference :: UpdateControls
//
// after changing a control qualifier, need to call this to rebind the new matching controls
//
void ControllerInterface::InputReference::UpdateControls()
{
controls.clear();
if ( device )
{
std::vector<Device::Input*>::const_iterator i = device->Inputs().begin(),
e = device->Inputs().end();
for ( ;i != e; ++i )
if ( control_qualifier == *i )
controls.push_back( *i );
}
}
//
// OutputReference :: UpdateControls
//
// same as the inputRef version
// after changing a control qualifier, need to call this to rebind the new matching controls
//
void ControllerInterface::OutputReference::UpdateControls()
{
controls.clear();
if ( device )
{
std::vector<Device::Output*>::const_iterator i = device->Outputs().begin(),
e = device->Outputs().end();
for ( ;i != e; ++i )
if ( control_qualifier == *i )
controls.push_back( *i );
}
}
//
// InputReference :: Detect
//
// wait for input on all binded devices
// supports waiting for n number of inputs
// supports not detecting inputs that were held down at the time of Detect start,
// which is useful for those crazy flightsticks that have certain buttons that are always held down
// or some crazy axes or something
// upon input, set control qualifier, update controls and return true
// else return false
//
bool ControllerInterface::InputReference::Detect( const unsigned int ms, const unsigned int count )
{
unsigned int time = 0;
// don't wait if we don't have a device
if ( device )
{
bool* const states = new bool[device->Inputs().size()];
std::vector<Device::Input*>::const_iterator i = device->Inputs().begin(),
e = device->Inputs().end();
for ( unsigned int n=0;i != e; ++i,++n )
states[n] = ( device->GetInputState( *i ) > INPUT_DETECT_THRESHOLD );
std::vector<Device::Control*> detected;
while ( (time < ms) && (detected.size() < count) )
{
device->UpdateInput();
i = device->Inputs().begin();
e = device->Inputs().end();
for ( unsigned int n=0;i != e; ++i,++n )
{
if ( device->GetInputState( *i ) > INPUT_DETECT_THRESHOLD )
{
if ( false == states[n] )
if ( std::find( detected.begin(), detected.end(), *i ) == detected.end() )
detected.push_back( *i );
}
else
states[n] = false;
}
Common::SleepCurrentThread( 10 ); time += 10;
}
delete states;
if ( detected.size() == count )
{
controls = detected;
if ( controls.size() > 1 )
{
control_qualifier.name = '|';
std::vector<Device::Control*>::const_iterator c_i = controls.begin(),
c_e = controls.end();
for ( ; c_i != c_e; ++c_i )
control_qualifier.name += (*c_i)->GetName() + '|';
}
else
control_qualifier.FromControl( controls[0] );
return true;
}
}
return false;
}
//
// OutputReference :: Detect
//
// totally different from the inputReference detect / i have them combined so it was simplier to make the gui.
// the gui doesnt know the difference between an input and an output / its odd but i was lazy and it was easy
//
// set all binded outputs to <range> power for x milliseconds return false
//
bool ControllerInterface::OutputReference::Detect( const unsigned int ms, const unsigned int ignored )
{
// dont hang if we dont even have any controls mapped
if ( controls.size() )
{
State( 1 );
unsigned int slept = 0;
// this loop is to make stuff like flashing keyboard LEDs work
while ( ms > ( slept += 10 ) )
{
device->UpdateOutput();
Common::SleepCurrentThread( 10 );
}
State( 0 );
device->UpdateOutput();
}
return false;
}

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@ -1,253 +0,0 @@
#ifndef _DEVICEINTERFACE_H_
#define _DEVICEINTERFACE_H_
#include <vector>
#include <string>
#include <sstream>
#include <map>
#include <algorithm>
#include "Common.h"
// enable disable sources
#ifdef _WIN32
#define CIFACE_USE_XINPUT
#define CIFACE_USE_DIRECTINPUT_JOYSTICK
#define CIFACE_USE_DIRECTINPUT_KBM
#define CIFACE_USE_DIRECTINPUT
#endif
#if defined(HAVE_X11) && HAVE_X11
// Xlib is not tested at all currently, it is like 80% complete at least though
#define CIFACE_USE_XLIB
#endif
#ifndef CIFACE_USE_DIRECTINPUT_JOYSTICK
#define CIFACE_USE_SDL
#endif
#if defined(__APPLE__)
#define CIFACE_USE_OSX
#endif
// idk in case i wanted to change it to double or somethin, idk what's best
typedef float ControlState;
//
// ControllerInterface
//
// some crazy shit i made to control different device inputs and outputs
// from lots of different sources, hopefully more easily
//
class ControllerInterface
{
public:
//
// Device
//
// Pretty obviously, a device class
//
class Device
{
public:
//
// Control
//
// control includes inputs and outputs
//
class Control // input or output
{
public:
virtual std::string GetName() const = 0;
};
//
// Input
//
// an input on a device
//
class Input : public Control
{
public:
virtual ~Input() {}
};
//
// Output
//
// guess wut it is, yup and output
//
class Output : public Control
{
public:
virtual ~Output() {}
};
virtual ~Device();
virtual std::string GetName() const = 0;
virtual int GetId() const = 0;
virtual std::string GetSource() const = 0;
virtual ControlState GetInputState( const Input* const input ) = 0;
virtual void SetOutputState( const Output* const output, const ControlState state ) = 0;
virtual bool UpdateInput() = 0;
virtual bool UpdateOutput() = 0;
virtual void ClearInputState();
const std::vector< Input* >& Inputs();
const std::vector< Output* >& Outputs();
protected:
std::vector<Input*> inputs;
std::vector<Output*> outputs;
};
//
// DeviceQualifier
//
// device qualifier used to match devices
// currently has ( source, id, name ) properties which match a device
//
class DeviceQualifier
{
public:
DeviceQualifier() : cid(-1){}
DeviceQualifier( const std::string& _source, const int _id, const std::string& _name )
: source(_source), cid(_id), name(_name) {}
bool operator==(const Device* const dev) const;
void FromDevice(const Device* const dev);
void FromString(const std::string& str);
std::string ToString() const;
std::string source;
int cid;
std::string name;
};
//
// ControlQualifier
//
// control qualifier includes input and output qualifiers
// used to match controls on devices, only has name property
// |input1|input2| form as well, || matches anything, might change this to * or something
//
class ControlQualifier
{
public:
ControlQualifier() {};
ControlQualifier( const std::string& _name ) : name(_name) {}
virtual bool operator==(const Device::Control* const in) const;
void FromControl(const Device::Control* const in);
std::string name;
};
//
// InputQualifier
//
// ControlQualifier for inputs
//
class InputQualifier : public ControlQualifier
{
public:
InputQualifier() {};
InputQualifier( const std::string& _name ) : ControlQualifier(_name) {}
};
//
// OutputQualifier
//
// ControlQualifier for outputs
//
class OutputQualifier : public ControlQualifier
{
public:
OutputQualifier() {};
OutputQualifier( const std::string& _name ) : ControlQualifier(_name) {}
};
//
// ControlReference
//
// these are what you create to actually use the inputs, InputReference or OutputReference
// they have a vector < struct { device , vector < controls > } >
//
// after being binded to devices and controls with ControllerInterface::UpdateReference,
// each one can binded to a devices, and 0+ controls the device
// ControlReference can update its own controls when you change its control qualifier
// using ControlReference::UpdateControls but when you change its device qualifer
// you must use ControllerInterface::UpdateReference
//
class ControlReference
{
public:
ControlReference( const bool _is_input ) : range(1), is_input(_is_input), device(NULL) {}
virtual ControlState State( const ControlState state = 0 ) = 0;
virtual bool Detect( const unsigned int ms, const unsigned int count = 1 ) = 0;
virtual void UpdateControls() = 0;
ControlState range;
DeviceQualifier device_qualifier;
ControlQualifier control_qualifier;
const bool is_input;
Device* device;
std::vector<Device::Control*> controls;
};
//
// InputReference
//
// control reference for inputs
//
class InputReference : public ControlReference
{
public:
InputReference() : ControlReference( true ) {}
ControlState State( const ControlState state );
bool Detect( const unsigned int ms, const unsigned int count );
void UpdateControls();
unsigned int mode;
};
//
// OutputReference
//
// control reference for outputs
//
class OutputReference : public ControlReference
{
public:
OutputReference() : ControlReference( false ) {}
ControlState State( const ControlState state );
bool Detect( const unsigned int ms, const unsigned int count );
void UpdateControls();
};
ControllerInterface() : m_is_init(false) {}
void SetHwnd( void* const hwnd );
void Init();
void DeInit();
bool IsInit();
void UpdateReference( ControlReference* control );
bool UpdateInput();
bool UpdateOutput();
const std::vector<Device*>& Devices();
private:
bool m_is_init;
std::vector<Device*> m_devices;
void* m_hwnd;
};
#endif

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@ -1,35 +0,0 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DIRECTINPUT
#include "DirectInput.h"
#pragma comment(lib, "Dinput8.lib")
#pragma comment(lib, "dxguid.lib")
namespace ciface
{
namespace DirectInput
{
void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
{
IDirectInput8* idi8;
if ( DI_OK != DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL ) )
return;
#ifdef CIFACE_USE_DIRECTINPUT_KBM
InitKeyboardMouse( idi8, devices );
#endif
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
InitJoystick( idi8, devices/*, hwnd*/ );
#endif
idi8->Release();
}
}
}
#endif

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@ -1,29 +0,0 @@
#ifndef _CIFACE_DIRECTINPUT_H_
#define _CIFACE_DIRECTINPUT_H_
#include "../ControllerInterface.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
#include "DirectInputJoystick.h"
#endif
#ifdef CIFACE_USE_DIRECTINPUT_KBM
#include "DirectInputKeyboardMouse.h"
#endif
namespace ciface
{
namespace DirectInput
{
void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );
}
}
#endif

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@ -1,514 +0,0 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
#include "DirectInputJoystick.h"
namespace ciface
{
namespace DirectInput
{
#ifdef NO_DUPLICATE_DINPUT_XINPUT
//-----------------------------------------------------------------------------
// Modified some MSDN code to get all the XInput device GUID.Data1 values in a vector,
// faster than checking all the devices for each DirectInput device, like MSDN says to do
//-----------------------------------------------------------------------------
void GetXInputGUIDS( std::vector<DWORD>& guids )
{
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
IWbemLocator* pIWbemLocator = NULL;
IEnumWbemClassObject* pEnumDevices = NULL;
IWbemClassObject* pDevices[20] = {0};
IWbemServices* pIWbemServices = NULL;
BSTR bstrNamespace = NULL;
BSTR bstrDeviceID = NULL;
BSTR bstrClassName = NULL;
DWORD uReturned = 0;
VARIANT var;
HRESULT hr;
// CoInit if needed
hr = CoInitialize(NULL);
bool bCleanupCOM = SUCCEEDED(hr);
// Create WMI
hr = CoCreateInstance( __uuidof(WbemLocator),
NULL,
CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator),
(LPVOID*) &pIWbemLocator);
if( FAILED(hr) || pIWbemLocator == NULL )
goto LCleanup;
bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup;
bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup;
bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup;
// Connect to WMI
hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices );
if( FAILED(hr) || pIWbemServices == NULL )
goto LCleanup;
// Switch security level to IMPERSONATE.
CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices );
if( FAILED(hr) || pEnumDevices == NULL )
goto LCleanup;
// Loop over all devices
while( true )
{
// Get 20 at a time
hr = pEnumDevices->Next( 10000, 20, pDevices, &uReturned );
if( FAILED(hr) || uReturned == 0 )
break;
for( UINT iDevice=0; iDevice<uReturned; ++iDevice )
{
// For each device, get its device ID
hr = pDevices[iDevice]->Get( bstrDeviceID, 0L, &var, NULL, NULL );
if( SUCCEEDED( hr ) && var.vt == VT_BSTR && var.bstrVal != NULL )
{
// Check if the device ID contains "IG_". If it does, then it's an XInput device
// This information can not be found from DirectInput
if( wcsstr( var.bstrVal, L"IG_" ) )
{
// If it does, then get the VID/PID from var.bstrVal
DWORD dwPid = 0, dwVid = 0;
WCHAR* strVid = wcsstr( var.bstrVal, L"VID_" );
if( strVid && swscanf( strVid, L"VID_%4X", &dwVid ) != 1 )
dwVid = 0;
WCHAR* strPid = wcsstr( var.bstrVal, L"PID_" );
if( strPid && swscanf( strPid, L"PID_%4X", &dwPid ) != 1 )
dwPid = 0;
// Compare the VID/PID to the DInput device
DWORD dwVidPid = MAKELONG( dwVid, dwPid );
guids.push_back( dwVidPid );
//bIsXinputDevice = true;
}
}
SAFE_RELEASE( pDevices[iDevice] );
}
}
LCleanup:
if(bstrNamespace)
SysFreeString(bstrNamespace);
if(bstrDeviceID)
SysFreeString(bstrDeviceID);
if(bstrClassName)
SysFreeString(bstrClassName);
for( UINT iDevice=0; iDevice<20; iDevice++ )
SAFE_RELEASE( pDevices[iDevice] );
SAFE_RELEASE( pEnumDevices );
SAFE_RELEASE( pIWbemLocator );
SAFE_RELEASE( pIWbemServices );
if( bCleanupCOM )
CoUninitialize();
}
#endif
std::string TStringToString( const std::basic_string<TCHAR>& in )
{
const int size = WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), NULL, 0, NULL, NULL );
if ( 0 == size )
return "";
char* const data = new char[size];
WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), data, size, NULL, NULL );
const std::string out( data, size );
delete[] data;
return out;
}
//BOOL CALLBACK DIEnumEffectsCallback( LPCDIEFFECTINFO pdei, LPVOID pvRef )
//{
// ((std::vector<DIEFFECTINFO>*)pvRef)->push_back( *pdei );
// return DIENUM_CONTINUE;
//}
BOOL CALLBACK DIEnumDeviceObjectsCallback( LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef )
{
((std::vector<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back( *lpddoi );
return DIENUM_CONTINUE;
}
BOOL CALLBACK DIEnumDevicesCallback( LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef )
{
((std::vector<DIDEVICEINSTANCE>*)pvRef)->push_back( *lpddi );
return DIENUM_CONTINUE;
}
void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
{
std::vector<DIDEVICEINSTANCE> joysticks;
idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
// just a struct with an int that is set to ZERO by default
struct ZeroedInt{ZeroedInt():value(0){}unsigned int value;};
// this is used to number the joysticks
// multiple joysticks with the same name shall get unique ids starting at 0
std::map< std::basic_string<TCHAR>, ZeroedInt > name_counts;
#ifdef NO_DUPLICATE_DINPUT_XINPUT
std::vector<DWORD> xinput_guids;
GetXInputGUIDS( xinput_guids );
#endif
std::vector<DIDEVICEINSTANCE>::iterator i = joysticks.begin(),
e = joysticks.end();
for ( ; i!=e; ++i )
{
#ifdef NO_DUPLICATE_DINPUT_XINPUT
// skip XInput Devices
if ( std::find( xinput_guids.begin(), xinput_guids.end(), i->guidProduct.Data1 ) != xinput_guids.end() )
continue;
#endif
// TODO: this has potential to mess up on createdev or setdatafmt failure
LPDIRECTINPUTDEVICE8 js_device;
if ( DI_OK == idi8->CreateDevice( i->guidInstance, &js_device, NULL ) )
if ( DI_OK == js_device->SetDataFormat( &c_dfDIJoystick ) )
// using foregroundwindow seems like a hack
if ( DI_OK != js_device->SetCooperativeLevel( GetForegroundWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE ) )
{
// fall back to non-exclusive mode, with no rumble
if ( DI_OK != js_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE ) )
{
js_device->Release();
continue;
}
}
if ( DI_OK == js_device->Acquire() )
{
Joystick* js = new Joystick( /*&*i, */js_device, name_counts[i->tszInstanceName].value++ );
// only add if it has some inputs/outpus
if ( js->Inputs().size() || js->Outputs().size() )
devices.push_back( js );
else
delete js;
}
else
js_device->Release();
}
}
Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index )
: m_device(device)
, m_index(index)
//, m_name(TStringToString(lpddi->tszInstanceName))
{
// get joystick caps
DIDEVCAPS js_caps;
ZeroMemory( &js_caps, sizeof(js_caps) );
js_caps.dwSize = sizeof(js_caps);
m_device->GetCapabilities(&js_caps);
// max of 32 buttons and 4 hats / the limit of the data format i am using
js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
m_must_poll = ( ( js_caps.dwFlags & DIDC_POLLEDDATAFORMAT ) > 0 );
// buttons
for ( unsigned int i = 0; i < js_caps.dwButtons; ++i )
inputs.push_back( new Button( i ) );
// hats
for ( unsigned int i = 0; i < js_caps.dwPOVs; ++i )
{
// each hat gets 4 input instances associated with it, (up down left right)
for ( unsigned int d = 0; d<4; ++d )
inputs.push_back( new Hat( i, d ) );
}
// get up to 6 axes and 2 sliders
std::vector<DIDEVICEOBJECTINSTANCE> axes;
unsigned int cur_slider = 0;
m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_AXIS );
// going in reverse leaves the list more organized in the end for me :/
std::vector<DIDEVICEOBJECTINSTANCE>::const_reverse_iterator i = axes.rbegin(),
e = axes.rend();
for( ; i!=e; ++i )
{
DIPROPRANGE range;
ZeroMemory( &range, sizeof(range ) );
range.diph.dwSize = sizeof(range);
range.diph.dwHeaderSize = sizeof(range.diph);
range.diph.dwHow = DIPH_BYID;
range.diph.dwObj = i->dwType;
// try to set some nice power of 2 values (8192)
range.lMin = -(1<<13);
range.lMax = (1<<13);
// but i guess not all devices support setting range
m_device->SetProperty( DIPROP_RANGE, &range.diph );
// so i getproperty right afterward incase it didn't set :P
if ( DI_OK == m_device->GetProperty( DIPROP_RANGE, &range.diph ) )
{
int offset = -1;
const GUID type = i->guidType;
// figure out which axis this is
if ( type == GUID_XAxis )
offset = 0;
else if ( type == GUID_YAxis )
offset = 1;
else if ( type == GUID_ZAxis )
offset = 2;
else if ( type == GUID_RxAxis )
offset = 3;
else if ( type == GUID_RyAxis )
offset = 4;
else if ( type == GUID_RzAxis )
offset = 5;
else if ( type == GUID_Slider )
if ( cur_slider < 2 )
offset = 6 + cur_slider++;
if ( offset >= 0 )
{
const LONG base = (range.lMin + range.lMax) / 2;
// each axis gets a negative and a positive input instance associated with it
inputs.push_back( new Axis( offset, base, range.lMin-base ) );
inputs.push_back( new Axis( offset, base, range.lMax-base ) );
}
}
}
// get supported ff effects
std::vector<DIDEVICEOBJECTINSTANCE> objects;
m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS );
// got some ff axes or something
if ( objects.size() )
{
// temporary
DWORD rgdwAxes[] = { DIJOFS_X, DIJOFS_Y };
LONG rglDirection[] = { 0, 0 };
DICONSTANTFORCE cf = { 0 };
DIEFFECT eff;
ZeroMemory( &eff, sizeof( DIEFFECT ) );
eff.dwSize = sizeof( DIEFFECT );
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.cAxes = std::min( (DWORD)2, (DWORD)objects.size() );
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
eff.lpvTypeSpecificParams = &cf;
LPDIRECTINPUTEFFECT pEffect;
if ( DI_OK == m_device->CreateEffect( GUID_ConstantForce, &eff, &pEffect, NULL ) )
{
// temp
outputs.push_back( new Force( 0 ) );
m_state_out.push_back( EffectState( pEffect ) );
}
}
// disable autocentering
if ( outputs.size() )
{
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof( DIPROPDWORD );
dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER );
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = FALSE;
m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph );
}
ClearInputState();
}
Joystick::~Joystick()
{
// release the ff effect iface's
std::vector<EffectState>::iterator i = m_state_out.begin(),
e = m_state_out.end();
for ( ; i!=e; ++i )
{
i->iface->Stop();
i->iface->Unload();
i->iface->Release();
}
m_device->Unacquire();
m_device->Release();
}
void Joystick::ClearInputState()
{
ZeroMemory(&m_state_in, sizeof(m_state_in));
// set hats to center
memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) );
}
std::string Joystick::GetName() const
{
DIPROPSTRING str;
ZeroMemory( &str, sizeof(str) );
str.diph.dwSize = sizeof(str);
str.diph.dwHeaderSize = sizeof(str.diph);
str.diph.dwHow = DIPH_DEVICE;
m_device->GetProperty( DIPROP_PRODUCTNAME, &str.diph );
return TStringToString( str.wsz );
//return m_name;
}
int Joystick::GetId() const
{
return m_index;
}
std::string Joystick::GetSource() const
{
return "DirectInput";
}
// update IO
bool Joystick::UpdateInput()
{
if ( m_must_poll )
m_device->Poll();
//return false;
HRESULT hr = m_device->GetDeviceState( sizeof(m_state_in), &m_state_in );
// try reacquire if input lost
if ( DIERR_INPUTLOST == hr )
hr = m_device->Acquire();
return ( DI_OK == hr );
}
bool Joystick::UpdateOutput()
{
// temporary
size_t ok_count = 0;
std::vector<EffectState>::iterator i = m_state_out.begin(),
e = m_state_out.end();
for ( ; i!=e; ++i )
{
if ( i->changed )
{
i->changed = false;
DICONSTANTFORCE cf;
cf.lMagnitude = LONG(10000 * i->magnitude);
if ( cf.lMagnitude )
{
DIEFFECT eff;
ZeroMemory( &eff, sizeof( eff ) );
eff.dwSize = sizeof( DIEFFECT );
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.cbTypeSpecificParams = sizeof( cf );
eff.lpvTypeSpecificParams = &cf;
// set params and start effect
ok_count += ( DI_OK == i->iface->SetParameters( &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START ) );
}
else
ok_count += ( DI_OK == i->iface->Stop() );
}
else
++ok_count;
}
return ( m_state_out.size() == ok_count );
}
// get name
std::string Joystick::Button::GetName() const
{
std::ostringstream ss;
ss << "Button " << m_index;
return ss.str();
}
std::string Joystick::Axis::GetName() const
{
std::ostringstream ss;
// axis
if ( m_index < 6 )
{
ss << "Axis " << "XYZ"[m_index%3];
if ( m_index > 2 )
ss << 'r';
}
// slider
else
ss << "Slider " << m_index-6;
ss << ( m_range>0 ? '+' : '-' );
return ss.str();
}
std::string Joystick::Hat::GetName() const
{
std::ostringstream ss;
ss << "Hat " << m_index << ' ' << "NESW"[m_direction];
return ss.str();
}
std::string Joystick::Force::GetName() const
{
// temporary
return "Constant";
}
// get / set state
ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input )
{
return ((Input*)input)->GetState( &m_state_in );
}
void Joystick::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
{
((Output*)output)->SetState( state, &m_state_out[0] );
}
// get / set state
ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate )
{
return std::max( 0.0f, ControlState((&joystate->lX)[m_index]-m_base) / m_range );
}
ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate )
{
return ControlState( joystate->rgbButtons[m_index] > 0 );
}
ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate )
{
// can this func be simplified ?
const DWORD val = joystate->rgdwPOV[m_index];
// hat centered code from msdn
if ( 0xFFFF == LOWORD(val) )
return 0;
return ( abs( (int)(val/4500-m_direction*2+8)%8 - 4) > 2 );
}
void Joystick::Force::SetState( const ControlState state, Joystick::EffectState* const joystate )
{
joystate[m_index].magnitude = state;
joystate[m_index].changed = true;
}
}
}
#endif

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#ifndef _CIFACE_DIRECTINPUT_JOYSTICK_H_
#define _CIFACE_DIRECTINPUT_JOYSTICK_H_
#include "../ControllerInterface.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#ifdef CIFACE_USE_XINPUT
// this takes so long, idk if it should be enabled :(
#define NO_DUPLICATE_DINPUT_XINPUT
#include <wbemidl.h>
#include <oleauto.h>
#endif
namespace ciface
{
namespace DirectInput
{
void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );
class Joystick : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct EffectState
{
EffectState( LPDIRECTINPUTEFFECT eff ) : changed(0), iface(eff) {}
LPDIRECTINPUTEFFECT iface;
ControlState magnitude;
bool changed;
};
class Input : public ControllerInterface::Device::Input
{
friend class Joystick;
protected:
virtual ControlState GetState( const DIJOYSTATE* const joystate ) = 0;
};
// can probably eliminate this base class
class Output : public ControllerInterface::Device::Output
{
friend class Joystick;
protected:
virtual void SetState( const ControlState state, EffectState* const joystate ) = 0;
};
class Button : public Input
{
friend class Joystick;
public:
std::string GetName() const;
protected:
Button( const unsigned int index ) : m_index(index) {}
ControlState GetState( const DIJOYSTATE* const joystate );
private:
const unsigned int m_index;
};
class Axis : public Input
{
friend class Joystick;
public:
std::string GetName() const;
protected:
Axis( const unsigned int index, const LONG base, const LONG range ) : m_index(index), m_base(base), m_range(range) {}
ControlState GetState( const DIJOYSTATE* const joystate );
private:
const unsigned int m_index;
const LONG m_base;
const LONG m_range;
};
class Hat : public Input
{
friend class Joystick;
public:
std::string GetName() const;
protected:
Hat( const unsigned int index, const unsigned int direction ) : m_index(index), m_direction(direction) {}
ControlState GetState( const DIJOYSTATE* const joystate );
private:
const unsigned int m_index;
const unsigned int m_direction;
};
class Force : public Output
{
friend class Joystick;
public:
std::string GetName() const;
protected:
Force( const unsigned int index ) : m_index(index) {}
void SetState( const ControlState state, EffectState* const joystate );
private:
const unsigned int m_index;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
void ClearInputState();
public:
Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index );
~Joystick();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_device;
const unsigned int m_index;
//const std::string m_name;
DIJOYSTATE m_state_in;
std::vector<EffectState> m_state_out;
bool m_must_poll;
};
}
}
#endif

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@ -1,272 +0,0 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_DIRECTINPUT_KBM
#include "DirectInputKeyboardMouse.h"
// TODO: maybe add a ClearInputState function to this device
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8
// if input hasn't been received for this many ms, mouse input will be skipped
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250
namespace ciface
{
namespace DirectInput
{
struct
{
const BYTE code;
const char* const name;
} named_keys[] =
{
#include "NamedKeys.h"
};
struct
{
const BYTE code;
const char* const name;
} named_lights[] =
{
{ VK_NUMLOCK, "NUM LOCK" },
{ VK_CAPITAL, "CAPS LOCK" },
{ VK_SCROLL, "SCROLL LOCK" }
};
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
{
// mouse and keyboard are a combined device, to allow shift+click and stuff
// if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
// TODO: this has potential to not release devices if set datafmt or cooplevel fails
LPDIRECTINPUTDEVICE8 kb_device;
LPDIRECTINPUTDEVICE8 mo_device;
if ( DI_OK == idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL ) )
if ( DI_OK == kb_device->SetDataFormat( &c_dfDIKeyboard ) )
if ( DI_OK == kb_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE) )
if ( DI_OK == kb_device->Acquire() )
{
if ( DI_OK == idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL ) )
if ( DI_OK == mo_device->SetDataFormat( &c_dfDIMouse2 ) )
if ( DI_OK == mo_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE) )
if ( DI_OK == mo_device->Acquire() )
{
devices.push_back( new KeyboardMouse( kb_device, mo_device ) );
return;
}
else
goto release_mouse;
goto unacquire_kb;
}
else
goto release_kb;
release_mouse:
mo_device->Release();
unacquire_kb:
kb_device->Unacquire();
release_kb:
kb_device->Release();
}
KeyboardMouse::~KeyboardMouse()
{
// kb
m_kb_device->Unacquire();
m_kb_device->Release();
// mouse
m_mo_device->Unacquire();
m_mo_device->Release();
}
KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device )
: m_kb_device(kb_device)
, m_mo_device(mo_device)
{
m_last_update = wxGetLocalTimeMillis();
ZeroMemory( &m_state_in, sizeof(m_state_in) );
ZeroMemory( m_state_out, sizeof(m_state_out) );
ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
// KEYBOARD
// add keys
for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i )
inputs.push_back( new Key( i ) );
// add lights
for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i )
outputs.push_back( new Light( i ) );
// MOUSE
// get caps
DIDEVCAPS mouse_caps;
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
mouse_caps.dwSize = sizeof(mouse_caps);
m_mo_device->GetCapabilities(&mouse_caps);
// mouse buttons
for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i )
inputs.push_back( new Button( i ) );
// mouse axes
for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i )
{
// each axis gets a negative and a positive input instance associated with it
inputs.push_back( new Axis( i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY ) );
inputs.push_back( new Axis( i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY ) );
}
}
bool KeyboardMouse::UpdateInput()
{
DIMOUSESTATE2 tmp_mouse;
// if mouse position hasn't been updated in a short while, skip a dev state
wxLongLong cur_time = wxGetLocalTimeMillis();
if ( cur_time - m_last_update > DROP_INPUT_TIME )
{
// set axes to zero
ZeroMemory( &m_state_in.mouse, sizeof(m_state_in.mouse) );
// skip this input state
m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse );
}
m_last_update = cur_time;
if ( DI_OK == m_kb_device->GetDeviceState( sizeof(m_state_in.keyboard), &m_state_in.keyboard )
&& DI_OK == m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse ) )
{
// need to smooth out the axes, otherwise it doesnt work for shit
for ( unsigned int i = 0; i < 3; ++i )
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
// copy over the buttons
memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) );
return true;
}
else
return false;
}
bool KeyboardMouse::UpdateOutput()
{
class KInput : public INPUT
{
public:
KInput( const unsigned char key, const bool up = false )
{
memset( this, 0, sizeof(*this) );
type = INPUT_KEYBOARD;
ki.wVk = key;
if (up) ki.dwFlags = KEYEVENTF_KEYUP;
}
};
std::vector< KInput > kbinputs;
for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
{
bool want_on = false;
if ( m_state_out[i] )
want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
// lights are set to their original state when output is zero
if ( want_on ^ m_current_state_out[i] )
{
kbinputs.push_back( KInput( named_lights[i].code ) ); // press
kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
m_current_state_out[i] ^= 1;
}
}
if ( kbinputs.size() )
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
else
return true;
}
std::string KeyboardMouse::GetName() const
{
return "Keyboard Mouse";
}
int KeyboardMouse::GetId() const
{
// should this be -1, idk
return 0;
}
std::string KeyboardMouse::GetSource() const
{
return "DirectInput";
}
ControlState KeyboardMouse::GetInputState( const ControllerInterface::Device::Input* const input )
{
return ( ((Input*)input)->GetState( &m_state_in ) );
}
void KeyboardMouse::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
{
((Output*)output)->SetState( state, m_state_out );
}
// names
std::string KeyboardMouse::Key::GetName() const
{
return named_keys[m_index].name;
}
std::string KeyboardMouse::Button::GetName() const
{
return std::string("Button ") + char('0'+m_index);
}
std::string KeyboardMouse::Axis::GetName() const
{
std::string tmpstr("Mouse ");
tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
return tmpstr;
}
std::string KeyboardMouse::Light::GetName() const
{
return named_lights[ m_index ].name;
}
// get/set state
ControlState KeyboardMouse::Key::GetState( const State* const state )
{
return ( state->keyboard[named_keys[m_index].code] > 0 );
}
ControlState KeyboardMouse::Button::GetState( const State* const state )
{
return ( state->mouse.rgbButtons[m_index] > 0 );
}
ControlState KeyboardMouse::Axis::GetState( const State* const state )
{
return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range );
}
void KeyboardMouse::Light::SetState( const ControlState state, unsigned char* const state_out )
{
state_out[ m_index ] = state * 255;
}
}
}
#endif

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#ifndef _CIFACE_DIRECTINPUT_KBM_H_
#define _CIFACE_DIRECTINPUT_KBM_H_
#include "../ControllerInterface.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#include <wx/stopwatch.h>
#include <wx/utils.h>
namespace ciface
{
namespace DirectInput
{
void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices );
class KeyboardMouse : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct State
{
BYTE keyboard[256];
DIMOUSESTATE2 mouse;
};
class Input : public ControllerInterface::Device::Input
{
friend class KeyboardMouse;
protected:
virtual ControlState GetState( const State* const boardstate ) = 0;
};
class Output : public ControllerInterface::Device::Output
{
friend class KeyboardMouse;
protected:
virtual void SetState( const ControlState state, unsigned char* const state_out ) = 0;
};
class Key : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Key( const unsigned int index ) : m_index(index) {}
ControlState GetState( const State* const state );
private:
const unsigned int m_index;
};
class Button : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Button( const unsigned int index ) : m_index(index) {}
ControlState GetState( const State* const state );
private:
const unsigned int m_index;
};
class Axis : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Axis( const unsigned int index, const LONG range ) : m_index(index), m_range(range) {}
ControlState GetState( const State* const state );
private:
const unsigned int m_index;
const LONG m_range;
};
class Light : public Output
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Light( const unsigned int index ) : m_index(index) {}
void SetState( const ControlState state, unsigned char* const state_out );
private:
const unsigned int m_index;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
public:
KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device );
~KeyboardMouse();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_kb_device;
const LPDIRECTINPUTDEVICE8 m_mo_device;
wxLongLong m_last_update;
State m_state_in;
unsigned char m_state_out[3]; // NUM CAPS SCROLL
bool m_current_state_out[3]; // NUM CAPS SCROLL
};
}
}
#endif

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{ DIK_A, "A" },
{ DIK_B, "B" },
{ DIK_C, "C" },
{ DIK_D, "D" },
{ DIK_E, "E" },
{ DIK_F, "F" },
{ DIK_G, "G" },
{ DIK_H, "H" },
{ DIK_I, "I" },
{ DIK_J, "J" },
{ DIK_K, "K" },
{ DIK_L, "L" },
{ DIK_M, "M" },
{ DIK_N, "N" },
{ DIK_O, "O" },
{ DIK_P, "P" },
{ DIK_Q, "Q" },
{ DIK_R, "R" },
{ DIK_S, "S" },
{ DIK_T, "T" },
{ DIK_U, "U" },
{ DIK_V, "V" },
{ DIK_W, "W" },
{ DIK_X, "X" },
{ DIK_Y, "Y" },
{ DIK_Z, "Z" },
{ DIK_0, "0" },
{ DIK_1, "1" },
{ DIK_2, "2" },
{ DIK_3, "3" },
{ DIK_4, "4" },
{ DIK_5, "5" },
{ DIK_6, "6" },
{ DIK_7, "7" },
{ DIK_8, "8" },
{ DIK_9, "9" },
{ DIK_UP, "UP" },
{ DIK_DOWN, "DOWN" },
{ DIK_LEFT, "LEFT" },
{ DIK_RIGHT, "RIGHT" },
{ DIK_ABNT_C1, "ABNT_C1" },
{ DIK_ABNT_C2, "ABNT_C2" },
{ DIK_ADD, "ADD" },
{ DIK_APOSTROPHE, "APOSTROPHE" },
{ DIK_APPS, "APPS" },
{ DIK_AT, "AT" },
{ DIK_AX, "AX" },
{ DIK_BACK, "BACK" },
{ DIK_BACKSLASH, "BACKSLASH" },
{ DIK_CALCULATOR, "CALCULATOR" },
{ DIK_CAPITAL, "CAPITAL" },
{ DIK_COLON, "COLON" },
{ DIK_COMMA, "COMMA" },
{ DIK_CONVERT, "CONVERT" },
{ DIK_DECIMAL, "DECIMAL" },
{ DIK_DELETE, "DELETE" },
{ DIK_DIVIDE, "DIVIDE" },
{ DIK_EQUALS, "EQUALS" },
{ DIK_ESCAPE, "ESCAPE" },
{ DIK_F1, "F1" },
{ DIK_F2, "F2" },
{ DIK_F3, "F3" },
{ DIK_F4, "F4" },
{ DIK_F5, "F5" },
{ DIK_F6, "F6" },
{ DIK_F7, "F7" },
{ DIK_F8, "F8" },
{ DIK_F9, "F9" },
{ DIK_F10, "F10" },
{ DIK_F11, "F11" },
{ DIK_F12, "F12" },
{ DIK_F13, "F13" },
{ DIK_F14, "F14" },
{ DIK_F15, "F15" },
{ DIK_GRAVE, "GRAVE" },
{ DIK_HOME, "HOME" },
{ DIK_END, "END" },
{ DIK_INSERT, "INSERT" },
{ DIK_KANA, "KANA" },
{ DIK_KANJI, "KANJI" },
{ DIK_MAIL, "MAIL" },
{ DIK_MEDIASELECT, "MEDIASELECT" },
{ DIK_MEDIASTOP, "MEDIASTOP" },
{ DIK_MINUS, "MINUS" },
{ DIK_MULTIPLY, "MULTIPLY" },
{ DIK_MUTE, "MUTE" },
{ DIK_MYCOMPUTER, "MYCOMPUTER" },
{ DIK_NEXTTRACK, "NEXTTRACK" },
{ DIK_NOCONVERT, "NOCONVERT" },
{ DIK_NUMLOCK, "NUMLOCK" },
{ DIK_NUMPAD0, "NUMPAD0" },
{ DIK_NUMPAD1, "NUMPAD1" },
{ DIK_NUMPAD2, "NUMPAD2" },
{ DIK_NUMPAD3, "NUMPAD3" },
{ DIK_NUMPAD4, "NUMPAD4" },
{ DIK_NUMPAD5, "NUMPAD5" },
{ DIK_NUMPAD6, "NUMPAD6" },
{ DIK_NUMPAD7, "NUMPAD7" },
{ DIK_NUMPAD8, "NUMPAD8" },
{ DIK_NUMPAD9, "NUMPAD9" },
{ DIK_NUMPADCOMMA, "NUMPADCOMMA" },
{ DIK_NUMPADENTER, "NUMPADENTER" },
{ DIK_NUMPADEQUALS, "NUMPADEQUALS" },
{ DIK_OEM_102, "OEM_102" },
{ DIK_PAUSE, "PAUSE" },
{ DIK_PERIOD, "PERIOD" },
{ DIK_PLAYPAUSE, "PLAYPAUSE" },
{ DIK_POWER, "POWER" },
{ DIK_PREVTRACK, "PREVTRACK" },
{ DIK_PRIOR, "PRIOR" },
{ DIK_NEXT, "NEXT" },
{ DIK_RETURN, "RETURN" },
{ DIK_LBRACKET, "LBRACKET" },
{ DIK_RBRACKET, "RBRACKET" },
{ DIK_LCONTROL, "LCONTROL" },
{ DIK_RCONTROL, "RCONTROL" },
{ DIK_LMENU, "LMENU" },
{ DIK_RMENU, "RMENU" },
{ DIK_LSHIFT, "LSHIFT" },
{ DIK_RSHIFT, "RSHIFT" },
{ DIK_LWIN, "LWIN" },
{ DIK_RWIN, "RWIN" },
{ DIK_SCROLL, "SCROLL" },
{ DIK_SEMICOLON, "SEMICOLON" },
{ DIK_SLASH, "SLASH" },
{ DIK_SLEEP, "SLEEP" },
{ DIK_SPACE, "SPACE" },
{ DIK_STOP, "STOP" },
{ DIK_SUBTRACT, "SUBTRACT" },
{ DIK_SYSRQ, "SYSRQ" },
{ DIK_TAB, "TAB" },
{ DIK_UNDERLINE, "UNDERLINE" },
{ DIK_UNLABELED, "UNLABELED" },
{ DIK_VOLUMEDOWN, "VOLUMEDOWN" },
{ DIK_VOLUMEUP, "VOLUMEUP" },
{ DIK_WAKE, "WAKE" },
{ DIK_WEBBACK, "WEBBACK" },
{ DIK_WEBFAVORITES, "WEBFAVORITES" },
{ DIK_WEBFORWARD, "WEBFORWARD" },
{ DIK_WEBHOME, "WEBHOME" },
{ DIK_WEBREFRESH, "WEBREFRESH" },
{ DIK_WEBSEARCH, "WEBSEARCH" },
{ DIK_WEBSTOP, "WEBSTOP" },
{ DIK_YEN, "YEN" },

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@ -1,101 +0,0 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_OSX
#include "OSX.h"
#include "OSXPrivate.h"
namespace ciface
{
namespace OSX
{
void Init( std::vector<ControllerInterface::Device*>& devices, void* hwnd )
{
// mouse will be added to this, Keyboard class will be turned into KeyboardMouse
// single device for combined keyboard/mouse, this will allow combinations like shift+click more easily
//devices.push_back( new Keyboard( hwnd ) );
}
Keyboard::Keyboard( void *View )
{
memset( &m_state, 0, sizeof(m_state) );
OSX_Init(View);
// This is REALLY dumb right here
// Should REALLY cover the entire UTF-8 Range
for (int a = 0; a < 256; ++a)
inputs.push_back( new Key( (char)a ) );
}
Keyboard::~Keyboard()
{
// might not need this func
}
ControlState Keyboard::GetInputState( const ControllerInterface::Device::Input* const input )
{
return ((Input*)input)->GetState( &m_state );
}
void Keyboard::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
{
}
bool Keyboard::UpdateInput()
{
memset(m_state.keyboard, 0, 256);
OSX_UpdateKeys(256, m_state.keyboard );
// mouse stuff in here too
return true;
}
bool Keyboard::UpdateOutput()
{
return true;
}
std::string Keyboard::GetName() const
{
return "Keyboard";
//return "Keyboard Mouse"; // change to this later
}
std::string Keyboard::GetSource() const
{
return "OSX";
}
int Keyboard::GetId() const
{
return 0;
}
ControlState Keyboard::Key::GetState( State* const state )
{
for(unsigned int a = 0; a < 256; ++a)
if(state->keyboard[a] == m_index)
return true;
return false;
}
std::string Keyboard::Key::GetName() const
{
char temp[16];
sprintf(temp, "Key:%c", m_index);
return std::string(temp);
}
}
}
#endif

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#ifndef _CIFACE_OSX_H_
#define _CIFACE_OSX_H_
#include "../ControllerInterface.h"
namespace ciface
{
namespace OSX
{
void Init( std::vector<ControllerInterface::Device*>& devices, void* hwnd );
class Keyboard : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct State
{
char keyboard[256]; // really dumb
// mouse crap will go here
};
class Input : public ControllerInterface::Device::Input
{
friend class Keyboard;
protected:
Input( const unsigned char index ) : m_index(index) {}
virtual ControlState GetState( State* const js ) = 0;
const unsigned char m_index;
};
class Key : public Input
{
friend class Keyboard;
public:
std::string GetName() const;
protected:
Key( const unsigned char key ) : Input(key) {}
ControlState GetState( State* const js );
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
void SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
public:
Keyboard( void* view );
~Keyboard();
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
State m_state;
};
}
}
#endif

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void OSX_Init(void *_View);
void OSX_UpdateKeys( int max, char* keys );

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#import <AppKit/NSWindow.h>
#import <AppKit/NSView.h>
#import <Cocoa/Cocoa.h>
#include "OSXPrivate.h"
NSWindow* m_Window;
void OSX_Init(void *_View)
{
// _View is really a wxNSView
//m_Window is really a wxNSWindow
NSView *View = (NSView*)_View;
m_Window = [View window];
}
void OSX_UpdateKeys( int max, char* keys )
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSEvent *event = [[NSEvent alloc] init];
/*event = [m_Window nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ];
if ( event != nil ) {
switch ([event type]) {
case NSKeyDown:
//case NSKeyUp:
//case NSFlagsChanged: // For Command
memcpy(keys, [[event characters] UTF8String], max);
break;
default:
[m_Window sendEvent:event];
break;
}
}*/
[event release];
[pool release];
}

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@ -1,266 +0,0 @@
#include "../ControllerInterface.h"
#ifdef CIFACE_USE_SDL
#include "SDL.h"
#ifdef _WIN32
#if SDL_VERSION_ATLEAST(1, 3, 0)
#pragma comment(lib, "SDL.1.3.lib")
#else
#pragma comment(lib, "SDL.lib")
#endif
#endif
namespace ciface
{
namespace SDL
{
void Init( std::vector<ControllerInterface::Device*>& devices )
{
if ( SDL_Init( SDL_INIT_FLAGS ) >= 0 )
{
// joysticks
for( int i = 0; i < SDL_NumJoysticks(); ++i )
{
SDL_Joystick* dev = SDL_JoystickOpen( i );
if ( dev )
{
Joystick* js = new Joystick( dev, i );
// only add if it has some inputs/outputs
if ( js->Inputs().size() || js->Outputs().size() )
devices.push_back( js );
else
delete js;
}
}
}
}
Joystick::Joystick( SDL_Joystick* const joystick, const unsigned int index ) : m_joystick(joystick), m_index(index)
{
// get buttons
for ( int i = 0; i < SDL_JoystickNumButtons( m_joystick ); ++i )
{
inputs.push_back( new Button( i ) );
}
// get hats
for ( int i = 0; i < SDL_JoystickNumHats( m_joystick ); ++i )
{
// each hat gets 4 input instances associated with it, (up down left right)
for ( unsigned int d = 0; d < 4; ++d )
inputs.push_back( new Hat( i, d ) );
}
// get axes
for ( int i = 0; i < SDL_JoystickNumAxes( m_joystick ); ++i )
{
// each axis gets a negative and a positive input instance associated with it
inputs.push_back( new Axis( i, -32768 ) );
inputs.push_back( new Axis( i, 32767 ) );
}
#ifdef USE_SDL_HAPTIC
// try to get supported ff effects
m_haptic = SDL_HapticOpenFromJoystick( m_joystick );
if ( m_haptic )
{
//SDL_HapticSetGain( m_haptic, 1000 );
//SDL_HapticSetAutocenter( m_haptic, 0 );
const unsigned int supported_effects = SDL_HapticQuery( m_haptic );
// constant effect
if ( supported_effects & SDL_HAPTIC_CONSTANT )
{
outputs.push_back( new ConstantEffect( m_state_out.size() ) );
m_state_out.push_back( EffectIDState() );
}
// ramp effect
if ( supported_effects & SDL_HAPTIC_RAMP )
{
outputs.push_back( new RampEffect( m_state_out.size() ) );
m_state_out.push_back( EffectIDState() );
}
}
#endif
}
Joystick::~Joystick()
{
#ifdef USE_SDL_HAPTIC
if ( m_haptic )
{
// stop/destroy all effects
SDL_HapticStopAll( m_haptic );
std::vector<EffectIDState>::iterator i = m_state_out.begin(),
e = m_state_out.end();
for ( ; i!=e; ++i )
if ( i->id != -1 )
SDL_HapticDestroyEffect( m_haptic, i->id );
// close haptic first
SDL_HapticClose( m_haptic );
}
#endif
// close joystick
SDL_JoystickClose( m_joystick );
}
#ifdef USE_SDL_HAPTIC
std::string Joystick::ConstantEffect::GetName() const
{
return "Constant";
}
std::string Joystick::RampEffect::GetName() const
{
return "Ramp";
}
void Joystick::ConstantEffect::SetState( const ControlState state, Joystick::EffectIDState* const effect )
{
if ( state )
{
effect->effect.type = SDL_HAPTIC_CONSTANT;
effect->effect.constant.length = SDL_HAPTIC_INFINITY;
}
else
effect->effect.type = 0;
Sint16 old = effect->effect.constant.level;
effect->effect.constant.level = state * 0x7FFF;
if ( old != effect->effect.constant.level )
effect->changed = true;
}
void Joystick::RampEffect::SetState( const ControlState state, Joystick::EffectIDState* const effect )
{
if ( state )
{
effect->effect.type = SDL_HAPTIC_RAMP;
effect->effect.ramp.length = SDL_HAPTIC_INFINITY;
}
else
effect->effect.type = 0;
Sint16 old = effect->effect.ramp.start;
effect->effect.ramp.start = state * 0x7FFF;
if ( old != effect->effect.ramp.start )
effect->changed = true;
}
#endif
ControlState Joystick::GetInputState(const ControllerInterface::Device::Input* input)
{
return ((Input*)input)->GetState( m_joystick );
}
void Joystick::SetOutputState(const ControllerInterface::Device::Output* output, const ControlState state)
{
#ifdef USE_SDL_HAPTIC
((Output*)output)->SetState( state, &m_state_out[ ((Output*)output)->m_index ] );
#endif
}
bool Joystick::UpdateInput()
{
// each joystick is doin this, o well
SDL_JoystickUpdate();
return true;
}
bool Joystick::UpdateOutput()
{
#ifdef USE_SDL_HAPTIC
std::vector<EffectIDState>::iterator i = m_state_out.begin(),
e = m_state_out.end();
for ( ; i!=e; ++i )
if ( i->changed ) // if SetState was called on this output
{
if ( -1 == i->id ) // effect isn't currently uploaded
{
if ( i->effect.type ) // if outputstate is >0 this would be true
if ( (i->id = SDL_HapticNewEffect( m_haptic, &i->effect )) > -1 ) // upload the effect
SDL_HapticRunEffect( m_haptic, i->id, 1 ); // run the effect
}
else // effect is already uploaded
{
if ( i->effect.type ) // if ouputstate >0
SDL_HapticUpdateEffect( m_haptic, i->id, &i->effect ); // update the effect
else
{
SDL_HapticStopEffect( m_haptic, i->id ); // else, stop and remove the effect
SDL_HapticDestroyEffect( m_haptic, i->id );
i->id = -1; // mark it as not uploaded
}
}
i->changed = false;
}
#endif
return true;
}
std::string Joystick::GetName() const
{
return SDL_JoystickName( m_index );
}
std::string Joystick::GetSource() const
{
return "SDL";
}
int Joystick::GetId() const
{
return m_index;
}
std::string Joystick::Button::GetName() const
{
std::ostringstream ss;
ss << "Button " << m_index;
return ss.str();
}
std::string Joystick::Axis::GetName() const
{
std::ostringstream ss;
ss << "Axis " << m_index << ( m_range>0 ? '+' : '-' );
return ss.str();
}
std::string Joystick::Hat::GetName() const
{
std::ostringstream ss;
ss << "Hat " << m_index << ' ' << "NESW"[m_direction];
return ss.str();
}
ControlState Joystick::Button::GetState( SDL_Joystick* const js ) const
{
return SDL_JoystickGetButton( js, m_index );
}
ControlState Joystick::Axis::GetState( SDL_Joystick* const js ) const
{
return std::max( 0.0f, ControlState(SDL_JoystickGetAxis( js, m_index )) / m_range );
}
ControlState Joystick::Hat::GetState( SDL_Joystick* const js ) const
{
return (SDL_JoystickGetHat( js, m_index ) & ( 1 << m_direction )) > 0;
}
}
}
#endif

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#ifndef _CIFACE_SDL_H_
#define _CIFACE_SDL_H_
#include "../ControllerInterface.h"
#ifdef _WIN32
#include <SDL.h>
#else
#include <SDL/SDL.h>
#endif
#if SDL_VERSION_ATLEAST(1, 3, 0)
#define USE_SDL_HAPTIC
#endif
#ifdef USE_SDL_HAPTIC
#define SDL_INIT_FLAGS SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC
#ifdef _WIN32
#include <SDL_haptic.h>
#else
#include <SDL/SDL_haptic.h>
#endif
#else
#define SDL_INIT_FLAGS SDL_INIT_JOYSTICK
#endif
namespace ciface
{
namespace SDL
{
void Init( std::vector<ControllerInterface::Device*>& devices );
class Joystick : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
#ifdef USE_SDL_HAPTIC
class EffectIDState
{
friend class Joystick;
protected:
EffectIDState() : id(-1), changed(false) { memset( &effect, 0, sizeof(effect)); }
protected:
SDL_HapticEffect effect;
int id;
bool changed;
};
#endif
class Input : public ControllerInterface::Device::Input
{
friend class Joystick;
protected:
Input( const unsigned int index ) : m_index(index) {}
virtual ControlState GetState( SDL_Joystick* const js ) const = 0;
const unsigned int m_index;
};
#ifdef USE_SDL_HAPTIC
class Output : public ControllerInterface::Device::Output
{
friend class Joystick;
protected:
Output( const size_t index ) : m_index(index) {}
virtual void SetState( const ControlState state, EffectIDState* const effect ) = 0;
const size_t m_index;
};
#endif
class Button : public Input
{
friend class Joystick;
public:
std::string GetName() const;
protected:
Button( const unsigned int index ) : Input(index) {}
ControlState GetState( SDL_Joystick* const js ) const;
};
class Axis : public Input
{
friend class Joystick;
public:
std::string GetName() const;
protected:
Axis( const unsigned int index, const Sint16 range ) : Input(index), m_range(range) {}
ControlState GetState( SDL_Joystick* const js ) const;
private:
const Sint16 m_range;
};
class Hat : public Input
{
friend class Joystick;
public:
std::string GetName() const;
protected:
Hat( const unsigned int index, const unsigned int direction ) : Input(index), m_direction(direction) {}
ControlState GetState( SDL_Joystick* const js ) const;
private:
const unsigned int m_direction;
};
#ifdef USE_SDL_HAPTIC
class ConstantEffect : public Output
{
friend class Joystick;
public:
std::string GetName() const;
protected:
ConstantEffect( const size_t index ) : Output(index) {}
void SetState( const ControlState state, EffectIDState* const effect );
};
class RampEffect : public Output
{
friend class Joystick;
public:
std::string GetName() const;
protected:
RampEffect( const size_t index ) : Output(index) {}
void SetState( const ControlState state, EffectIDState* const effect );
};
#endif
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
void SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
public:
Joystick( SDL_Joystick* const joystick, const unsigned int index );
~Joystick();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
SDL_Joystick* const m_joystick;
const unsigned int m_index;
#ifdef USE_SDL_HAPTIC
std::vector<EffectIDState> m_state_out;
SDL_Haptic* m_haptic;
#endif
};
}
}
#endif

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#include "../ControllerInterface.h"
#ifdef CIFACE_USE_XINPUT
#include "XInput.h"
namespace ciface
{
namespace XInput
{
struct
{
const char* const name;
const WORD bitmask;
} named_buttons[] =
{
{ "Button A", XINPUT_GAMEPAD_A },
{ "Button B", XINPUT_GAMEPAD_B },
{ "Button X", XINPUT_GAMEPAD_X },
{ "Button Y", XINPUT_GAMEPAD_Y },
{ "Pad N", XINPUT_GAMEPAD_DPAD_UP },
{ "Pad S", XINPUT_GAMEPAD_DPAD_DOWN },
{ "Pad W", XINPUT_GAMEPAD_DPAD_LEFT },
{ "Pad E", XINPUT_GAMEPAD_DPAD_RIGHT },
{ "Start", XINPUT_GAMEPAD_START },
{ "Back", XINPUT_GAMEPAD_BACK },
{ "Shoulder L", XINPUT_GAMEPAD_LEFT_SHOULDER },
{ "Shoulder R", XINPUT_GAMEPAD_RIGHT_SHOULDER },
{ "Thumb L", XINPUT_GAMEPAD_LEFT_THUMB },
{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
};
const char* named_triggers[] =
{
"Trigger L",
"Trigger R"
};
const char* named_axes[] =
{
"Left X",
"Left Y",
"Right X",
"Right Y"
};
const char* named_motors[] =
{
"Motor L",
"Motor R"
};
void Init( std::vector<ControllerInterface::Device*>& devices )
{
XINPUT_CAPABILITIES caps;
for ( int i = 0; i < 4; ++i )
if ( ERROR_SUCCESS == XInputGetCapabilities( i, 0, &caps ) )
devices.push_back( new Device( &caps, i ) );
}
Device::Device( const XINPUT_CAPABILITIES* const caps, const unsigned int index )
: m_index(index), m_subtype(caps->SubType)
{
ZeroMemory( &m_state_out, sizeof(m_state_out) );
// XInputGetCaps seems to always claim all capabilities are supported
// but i will leave all this stuff in, incase m$ fixes xinput up a bit
// get supported buttons
for ( int i = 0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i )
if ( named_buttons[i].bitmask & caps->Gamepad.wButtons )
inputs.push_back( new Button( /*xinput_named_buttons[i].bitmask, */i ) );
// get supported triggers
for ( int i = 0; i < sizeof(named_triggers)/sizeof(*named_triggers); ++i )
{
//BYTE val = (&caps->Gamepad.bLeftTrigger)[i]; // should be max value / msdn lies
if ( (&caps->Gamepad.bLeftTrigger)[i] )
inputs.push_back( new Trigger( i, 255 ) );
}
// get supported axes
for ( int i = 0; i < sizeof(named_axes)/sizeof(*named_axes); ++i )
{
//SHORT val = (&caps->Gamepad.sThumbLX)[i]; // xinput doesnt give the range / msdn is lier
if ( (&caps->Gamepad.sThumbLX)[i] )
{
// each axis gets a negative and a positive input instance associated with it
inputs.push_back( new Axis( i, -32768 ) );
inputs.push_back( new Axis( i, 32767 ) );
}
}
// get supported motors
for ( int i = 0; i < sizeof(named_motors)/sizeof(*named_motors); ++i )
{
//WORD val = (&caps->Vibration.wLeftMotorSpeed)[i]; // should be max value / nope, more lies
if ( (&caps->Vibration.wLeftMotorSpeed)[i] )
outputs.push_back( new Motor(i, 65535 ) );
}
ClearInputState();
}
void Device::ClearInputState()
{
ZeroMemory( &m_state_in, sizeof(m_state_in) );
}
std::string Device::GetName() const
{
// why aren't these defined
// subtype doesn't seem to work, i tested with 2 diff arcade sticks, both were shown as gamepad
// ill leave it in anyway, maybe m$ will fix it
switch ( m_subtype )
{
case XINPUT_DEVSUBTYPE_GAMEPAD : return "Gamepad"; break;
case 0x02 /*XINPUT_DEVSUBTYPE_WHEEL*/ : return "Wheel"; break;
case 0x03 /*XINPUT_DEVSUBTYPE_ARCADE_STICK*/ : return "Arcade Stick"; break;
case 0x04 /*XINPUT_DEVSUBTYPE_FLIGHT_STICK*/ : return "Flight Stick"; break;
case 0x05 /*XINPUT_DEVSUBTYPE_DANCE_PAD*/ : return "Dance Pad"; break;
case 0x06 /*XINPUT_DEVSUBTYPE_GUITAR*/ : return "Guitar"; break;
case 0x08 /*XINPUT_DEVSUBTYPE_DRUM_KIT*/ : return "Drum Kit"; break;
default : return "Device"; break;
}
}
int Device::GetId() const
{
return m_index;
}
std::string Device::GetSource() const
{
return "XInput";
}
// update i/o
bool Device::UpdateInput()
{
return ( ERROR_SUCCESS == XInputGetState( m_index, &m_state_in ) );
}
bool Device::UpdateOutput()
{
return ( ERROR_SUCCESS == XInputSetState( m_index, &m_state_out ) );
}
// GET name/source/id
std::string Device::Button::GetName() const
{
return named_buttons[m_index].name;
}
std::string Device::Axis::GetName() const
{
return std::string(named_axes[m_index]) + ( m_range>0 ? '+' : '-' );
}
std::string Device::Trigger::GetName() const
{
return named_triggers[m_index];
}
std::string Device::Motor::GetName() const
{
return named_motors[m_index];
}
// get/set control state
ControlState Device::GetInputState( const ControllerInterface::Device::Input* const input )
{
return ((Input*)input)->GetState( &m_state_in.Gamepad );
}
void Device::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
{
return ((Output*)output)->SetState( state, &m_state_out );
}
// GET / SET STATES
ControlState Device::Button::GetState( const XINPUT_GAMEPAD* const gamepad )
{
return (gamepad->wButtons & named_buttons[m_index].bitmask) > 0;
}
ControlState Device::Trigger::GetState( const XINPUT_GAMEPAD* const gamepad )
{
return ControlState((&gamepad->bLeftTrigger)[m_index]) / m_range;
}
ControlState Device::Axis::GetState( const XINPUT_GAMEPAD* const gamepad )
{
return std::max( 0.0f, ControlState((&gamepad->sThumbLX)[m_index]) / m_range );
}
void Device::Motor::SetState( const ControlState state, XINPUT_VIBRATION* const vibration )
{
(&vibration->wLeftMotorSpeed)[m_index] = (WORD)(state * m_range);
}
}
}
#endif

View File

@ -1,116 +0,0 @@
#ifndef _CIFACE_XINPUT_H_
#define _CIFACE_XINPUT_H_
#include "../ControllerInterface.h"
#define NOMINMAX
#include <Windows.h>
#include <XInput.h>
namespace ciface
{
namespace XInput
{
void Init( std::vector<ControllerInterface::Device*>& devices );
class Device : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
class Input : public ControllerInterface::Device::Input
{
friend class Device;
protected:
virtual ControlState GetState( const XINPUT_GAMEPAD* const gamepad ) = 0;
};
class Output : public ControllerInterface::Device::Output
{
friend class Device;
protected:
virtual void SetState( const ControlState state, XINPUT_VIBRATION* const vibration ) = 0;
};
class Button : public Input
{
friend class Device;
public:
std::string GetName() const;
protected:
Button( const unsigned int index ) : m_index(index) {}
ControlState GetState( const XINPUT_GAMEPAD* const gamepad );
private:
const unsigned int m_index;
};
class Axis : public Input
{
friend class Device;
public:
std::string GetName() const;
protected:
Axis( const unsigned int index, const SHORT range ) : m_index(index), m_range(range) {}
ControlState GetState( const XINPUT_GAMEPAD* const gamepad );
private:
const unsigned int m_index;
const SHORT m_range;
};
class Trigger : public Input
{
friend class Device;
public:
std::string GetName() const;
protected:
Trigger( const unsigned int index, const BYTE range ) : m_index(index), m_range(range) {}
ControlState GetState( const XINPUT_GAMEPAD* const gamepad );
private:
const unsigned int m_index;
const BYTE m_range;
};
class Motor : public Output
{
friend class Device;
public:
std::string GetName() const;
protected:
Motor( const unsigned int index, const WORD range ) : m_index(index), m_range(range) {}
void SetState( const ControlState state, XINPUT_VIBRATION* const vibration );
private:
const unsigned int m_index;
const WORD m_range;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState( const ControllerInterface::Device::Input* const input );
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
void ClearInputState();
public:
Device( const XINPUT_CAPABILITIES* const capabilities, const unsigned int index );
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const unsigned int m_index;
XINPUT_STATE m_state_in;
XINPUT_VIBRATION m_state_out;
const unsigned int m_subtype;
};
}
}
#endif

View File

@ -1,110 +0,0 @@
#include "Xlib.h"
namespace ciface
{
namespace Xlib
{
void Init(std::vector<ControllerInterface::Device*>& devices, void* const hwnd)
{
// mouse will be added to this, Keyboard class will be turned into KeyboardMouse
// single device for combined keyboard/mouse, this will allow combinations like shift+click more easily
devices.push_back(new Keyboard((Display*)hwnd));
}
Keyboard::Keyboard(Display* display) : m_display(display)
{
memset(&m_state, 0, sizeof(m_state));
int min_keycode, max_keycode;
XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
for (int i = min_keycode; i <= max_keycode; ++i)
{
Key *temp_key = new Key(m_display, i);
if (temp_key->m_keyname.length())
inputs.push_back(temp_key);
else
delete temp_key;
}
}
Keyboard::~Keyboard()
{
}
ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input)
{
return ((Input*)input)->GetState(&m_state);
}
void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
{
}
bool Keyboard::UpdateInput()
{
XQueryKeymap(m_display, m_state.keyboard);
// mouse stuff in here too
return true;
}
bool Keyboard::UpdateOutput()
{
return true;
}
std::string Keyboard::GetName() const
{
return "Keyboard";
//return "Keyboard Mouse"; // change to this later
}
std::string Keyboard::GetSource() const
{
return "Xlib";
}
int Keyboard::GetId() const
{
return 0;
}
Keyboard::Key::Key(Display* const display, KeyCode keycode)
: m_display(display), m_keycode(keycode)
{
int i = 0;
KeySym keysym = 0;
do
{
keysym = XKeycodeToKeysym(m_display, keycode, i);
i++;
}
while (keysym == NoSymbol && i < 8);
// 0x0110ffff is the top of the unicode character range according to keysymdef.h
// although it is probably more than we need.
if (keysym == NoSymbol || keysym > 0x0110ffff)
m_keyname = std::string();
else
m_keyname = std::string(XKeysymToString(keysym));
}
ControlState Keyboard::Key::GetState(const State* const state)
{
return (state->keyboard[m_keycode/8] & (1 << (m_keycode%8))) != 0;
}
std::string Keyboard::Key::GetName() const
{
return m_keyname;
}
}
}

View File

@ -1,76 +0,0 @@
#ifndef _CIFACE_XLIB_H_
#define _CIFACE_XLIB_H_
#include "../ControllerInterface.h"
#include <X11/Xlib.h>
namespace ciface
{
namespace Xlib
{
void Init(std::vector<ControllerInterface::Device*>& devices, void* const hwnd);
class Keyboard : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
struct State
{
char keyboard[32];
// mouse crap will go here
};
class Input : public ControllerInterface::Device::Input
{
friend class Keyboard;
protected:
virtual ControlState GetState(const State* const state) = 0;
};
class Key : public Input
{
friend class Keyboard;
public:
std::string GetName() const;
protected:
Key(Display* const display, KeyCode keycode);
ControlState GetState(const State* const state);
private:
Display* const m_display;
const KeyCode m_keycode;
std::string m_keyname;
};
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState(const ControllerInterface::Device::Input* const input);
void SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state);
public:
Keyboard(Display* display);
~Keyboard();
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
Display* m_display;
State m_state;
};
}
}
#endif

View File

@ -1,7 +1,6 @@
#include "GCPad.h"
#include "GCPadEmu.h"
// this is all temporary, but sticking with the padspecs ...for now
const u16 button_bitmasks[] =
{
PAD_BUTTON_A,

View File

@ -1,7 +1,7 @@
#ifndef _CONEMU_GCPAD_H_
#define _CONEMU_GCPAD_H_
#include "../../ControllerEmu.h"
#include <ControllerEmu.h>
class GCPad : public ControllerEmu
{

View File

@ -2,9 +2,10 @@
#include <math.h>
#include "Common.h"
#include "pluginspecs_pad.h"
#include "pluginspecs_wiimote.h"
#include "ControllerInterface/ControllerInterface.h"
#include "GCPadEmu.h"
#if defined(HAVE_WX) && HAVE_WX
#include "ConfigDiag.h"
#endif
@ -16,16 +17,20 @@
#define PLUGIN_VERSION 0x0100
#define PLUGIN_NAME "Dolphin GCPad New"
#ifdef DEBUGFAST
#define PLUGIN_FULL_NAME "Dolphin GCPad New (DebugFast)"
#define PLUGIN_FULL_NAME PLUGIN_NAME" (DebugFast)"
#else
#ifdef _DEBUG
#define PLUGIN_FULL_NAME "Dolphin GCPad New (Debug)"
#define PLUGIN_FULL_NAME PLUGIN_NAME" (Debug)"
#else
#define PLUGIN_FULL_NAME "Dolphin GCPad New"
#define PLUGIN_FULL_NAME PLUGIN_NAME
#endif
#endif
// the plugin
Plugin g_plugin( "GCPadNew", "Pad", "GCPad" );
SPADInitialize *g_PADInitialize = NULL;
#ifdef _WIN32
class wxDLLApp : public wxApp
@ -38,14 +43,6 @@ class wxDLLApp : public wxApp
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
// copied from GCPad
SPADInitialize *g_PADInitialize = NULL;
// Check if Dolphin is in focus
// ----------------
bool IsFocus()
{
return g_PADInitialize->pRendererHasFocus();
}
// copied from GCPad
HINSTANCE g_hInstance;
@ -67,8 +64,6 @@ wxWindow* GetParentedWxWindow(HWND Parent)
#endif
// /
// the plugin
Plugin g_plugin;
#ifdef _WIN32
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
@ -90,18 +85,32 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
}
#endif
void DeInitPlugin()
{
// i realize i am checking IsInit() twice, just too lazy to change it
if ( g_plugin.controller_interface.IsInit() )
{
std::vector<ControllerEmu*>::const_iterator
i = g_plugin.controllers.begin(),
e = g_plugin.controllers.end();
for ( ; i!=e; ++i )
delete *i;
g_plugin.controllers.clear();
int _last_numPAD = 4;
g_plugin.controller_interface.DeInit();
}
}
// if plugin isn't initialized, init and load config
void InitPlugin( void* const hwnd )
{
//g_plugin.controls_crit.Enter(); // enter
//g_plugin.interface_crit.Enter();
// i realize i am checking IsInit() twice, just too lazy to change it
if ( false == g_plugin.controller_interface.IsInit() )
{
// add 4 gcpads
for ( unsigned int i = 0; i<4; ++i )
g_plugin.controllers.push_back( new GCPad( i ) );
// load the saved controller config
g_plugin.LoadConfig();
@ -116,9 +125,6 @@ void InitPlugin( void* const hwnd )
(*i)->UpdateReferences( g_plugin.controller_interface );
}
//g_plugin.interface_crit.Leave();
//g_plugin.controls_crit.Leave(); // leave
}
// I N T E R F A C E
@ -131,10 +137,6 @@ void InitPlugin( void* const hwnd )
//
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
{
// why not, i guess
if ( NULL == _pPADStatus )
return;
memset( _pPADStatus, 0, sizeof(*_pPADStatus) );
_pPADStatus->err = PAD_ERR_NONE;
// wtf is this?
@ -151,6 +153,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
// if we are on the next input cycle, update output and input
// if we can get a lock
static int _last_numPAD = 4;
if ( _numPAD <= _last_numPAD && g_plugin.interface_crit.TryEnter() )
{
g_plugin.controller_interface.UpdateOutput();
@ -160,7 +163,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
_last_numPAD = _numPAD;
// if we want background input or have focus
if ( g_plugin.controllers[_numPAD]->options[0].settings[0]->value || IsFocus() )
if ( g_plugin.controllers[_numPAD]->options[0].settings[0]->value || g_PADInitialize->pRendererHasFocus() )
{
// get input
((GCPad*)g_plugin.controllers[ _numPAD ])->GetInput( _pPADStatus );
@ -201,7 +204,7 @@ void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
if ( g_plugin.controls_crit.TryEnter() )
{
// only on/off rumble, if we have focus or background input on
if ( g_plugin.controllers[_numPAD]->options[0].settings[0]->value || IsFocus() )
if ( g_plugin.controllers[_numPAD]->options[0].settings[0]->value || g_PADInitialize->pRendererHasFocus() )
((GCPad*)g_plugin.controllers[ _numPAD ])->SetOutput( 1 == _uType && _uStrength > 2 );
// leave
@ -241,7 +244,7 @@ void DllConfig(HWND _hParent)
#if defined(HAVE_X11) && HAVE_X11
Display *dpy = NULL;
#endif
if ( g_plugin.controller_interface.IsInit() ) // hack for showing dialog when game isnt running
if ( g_plugin.controller_interface.IsInit() ) // check if game is running
was_init = true;
else
{
@ -278,12 +281,12 @@ void DllConfig(HWND _hParent)
#endif
// /
if ( !was_init ) // hack for showing dialog when game isnt running
if ( !was_init ) // if game is running
{
#if defined(HAVE_X11) && HAVE_X11
XCloseDisplay(dpy);
#endif
g_plugin.controller_interface.DeInit();
DeInitPlugin();
}
}
@ -331,10 +334,8 @@ void Initialize(void *init)
//
void Shutdown(void)
{
//plugin.controls_crit.Enter(); // enter
if ( g_plugin.controller_interface.IsInit() )
g_plugin.controller_interface.DeInit();
//plugin.controls_crit.Leave(); // leave
DeInitPlugin();
}
// ___________________________________________________________________________

View File

@ -1,142 +0,0 @@
#include "IniFile.h"
//
// TrimChars
//
// trim whitespace, or any, chars from both ends
//
template <typename S>
std::string TrimChars( const std::string& str, const S space )
{
const size_t start = str.find_first_not_of( space );
if ( str.npos == start )
return "";
return str.substr( start, str.find_last_not_of( space ) - start + 1 );
}
//
// IniSection :: Set
//
// set key's value if it doesn't match the default
// otherwise remove the key from the section if it exists
//
void IniSection::Set( const std::string& key, const std::string& val, const std::string& def )
{
if ( val != def )
operator[](key) = val;
else
{
iterator f = find(key);
if ( f != end() )
erase( f );
}
}
//
// IniSection :: Get
//
// return a key's value if it exists
// otherwise return the default
//
std::string IniSection::Get( const std::string& key, const std::string& def )
{
const const_iterator f = find(key);
if ( f != end() )
if ( false == f->second.empty() )
return f->second;
return def;
}
//
// IniFile :: Save
//
// save a file
//
void IniFile::Save( std::ostream& file )
{
const_iterator i = begin(),
e = end();
for ( ; i != e; ++i )
{
// skip a line at new sections
file << "\n[" << i->first << "]\n";
Section::const_iterator si = i->second.begin(),
se = i->second.end();
for ( ; si != se; ++si )
file << si->first << " = " << si->second << '\n';
}
}
//
// IniFile :: Load
//
// load a file
//
void IniFile::Load( std::istream& file )
{
const char* const space = "\t\r ";
std::string line;
// start off with an empty section
Section* section = &(*this)[""];
while ( std::getline( file, line ).good() ) // read a line
{
line = TrimChars(line,space);
if ( line.size() )
{
switch ( line[0] )
{
// comment
case '#' :
case ';' :
break;
// section
case '[' :
// kinda odd trimming
section = &(*this)[ TrimChars(line,"][\t\r ") ];
break;
// key/value
default :
{
std::istringstream ss(line);
std::string key; std::getline( ss, key, '=' );
std::string val; std::getline( ss, val );
(*section)[ TrimChars(key,space) ] = TrimChars(val,space);
break;
}
}
}
}
Clean();
}
//
// IniFile :: Clean
//
// remove empty key/values and sections
// after trying to access ini sections/values, they are automatically allocated
// this deletes the empty stuff
//
void IniFile::Clean()
{
iterator i = begin(),
e = end();
for ( ; i != e; )
{
Section::iterator si = i->second.begin(),
se = i->second.end();
for ( ; si != se; )
{
if ( si->second.empty() )
i->second.erase( si++ );
else
++si;
}
if ( i->second.empty() )
erase( i++ );
else
++i;
}
}

View File

@ -1,61 +0,0 @@
#ifndef _INIFILE_H_
#define _INIFILE_H_
#include <fstream>
#include <map>
#include <string>
#include <sstream>
//
// IniFile
//
class IniSection : public std::map< std::string, std::string >
{
public:
void Set( const std::string& key, const std::string& val, const std::string& def = "" );
std::string Get( const std::string& key, const std::string& def = "" );
template <typename V, typename D>
void Set( const std::string& key, const V& val, const D& def = 0 )
{
if ( val != def )
{
std::ostringstream ss;
ss << long(val);
operator[](key) = ss.str();
}
else
{
iterator f = find(key);
if ( f != end() )
erase( f );
}
}
template <typename V>
V Get( const std::string& key, const V& def = 0 )
{
const const_iterator f = find(key);
if ( f != end() )
if ( false == f->second.empty() )
{
std::istringstream ss(f->second);
int val;
ss >> val;
return V(val);
}
return def;
}
};
class IniFile : public std::map< std::string, IniSection >
{
public:
typedef IniSection Section;
void Clean();
void Save( std::ostream& file );
void Load( std::istream& file );
};
#endif

View File

@ -653,6 +653,18 @@
>
</File>
</Filter>
<Filter
Name="UDP Wiimote"
>
<File
RelativePath=".\Src\UDPWiimote.cpp"
>
</File>
<File
RelativePath=".\Src\UDPWiimote.h"
>
</File>
</Filter>
<File
RelativePath=".\Src\main.cpp"
>

View File

@ -0,0 +1,591 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="Plugin_WiimoteNew"
ProjectGUID="{BB6CE47B-C676-44BB-AE93-2CF59B8C8BD4}"
RootNamespace="Plugin_WiimoteNew"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\Core\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;Plugin_WiimoteNew_TEST_EXPORTS;_SECURE_SCL=0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
AssemblerListingLocation="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
WarningLevel="3"
WarnAsError="false"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib rpcrt4.lib wxbase28ud.lib wxmsw28ud_core.lib"
OutputFile="..\..\..\Binary\Win32/Plugins\Plugin_WiimoteNewD.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\..\Externals\SDL\win32;..\..\..\Externals\WiiUse\win32;..\..\..\Externals\wxWidgets\lib\vc_lib\Win32"
GenerateManifest="false"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
SubSystem="0"
OptimizeReferences="0"
EnableCOMDATFolding="0"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(PlatformName)\$(ConfigurationName)\$(TargetName).lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\..\Core\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;Plugin_WiimoteNew_TEST_EXPORTS;_SECURE_SCL=0"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
AssemblerListingLocation="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib rpcrt4.lib wxbase28ud.lib wxmsw28ud_core.lib"
OutputFile="..\..\..\Binary\x64\Plugins\Plugin_WiimoteNewD.dll"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\..\Externals\SDL\x64;..\..\..\Externals\WiiUse\x64;..\..\..\Externals\wxWidgets\lib\vc_lib\x64"
GenerateManifest="false"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
SubSystem="0"
OptimizeReferences="0"
EnableCOMDATFolding="0"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(PlatformName)\$(ConfigurationName)\$(TargetName).lib"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
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AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib wxbase28u.lib wxmsw28u_core.lib"
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</Configurations>
<References>
</References>
<Files>
<Filter
Name="WiimoteEmu"
>
<File
RelativePath=".\Src\WiimoteEmu\EmuSubroutines.cpp"
>
</File>
<File
RelativePath=".\Src\WiimoteEmu\Encryption.cpp"
>
</File>
<File
RelativePath=".\Src\WiimoteEmu\Encryption.h"
>
</File>
<File
RelativePath=".\Src\WiimoteEmu\WiimoteEmu.cpp"
>
</File>
<File
RelativePath=".\Src\WiimoteEmu\WiimoteEmu.h"
>
</File>
<File
RelativePath=".\Src\WiimoteEmu\WiimoteHid.h"
>
</File>
<Filter
Name="Attachment"
>
<File
RelativePath=".\Src\WiimoteEmu\Attachment\Attachment.cpp"
>
</File>
<File
RelativePath=".\Src\WiimoteEmu\Attachment\Attachment.h"
>
</File>
<File
RelativePath=".\Src\WiimoteEmu\Attachment\Classic.cpp"
>
</File>
<File
RelativePath=".\Src\WiimoteEmu\Attachment\Classic.h"
>
</File>
<File
RelativePath=".\Src\WiimoteEmu\Attachment\Nunchuk.cpp"
>
</File>
<File
RelativePath=".\Src\WiimoteEmu\Attachment\Nunchuk.h"
>
</File>
</Filter>
</Filter>
<File
RelativePath=".\Src\WiimoteNew.cpp"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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@ -0,0 +1,36 @@
#include "Attachment.h"
namespace WiimoteEmu
{
// Extension device IDs to be written to the last bytes of the extension reg
static const u8 gh3glp_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x01, 0x03 };
static const u8 ghwtdrums_id[] = { 0x01, 0x00, 0xa4, 0x20, 0x01, 0x03 };
// The id for nothing inserted
static const u8 nothing_id[] = { 0x00, 0x00, 0x00, 0x00, 0x2e, 0x2e };
// The id for a partially inserted extension
static const u8 partially_id[] = { 0x00, 0x00, 0x00, 0x00, 0xff, 0xff };
Attachment::Attachment( const char* const _name ) : name( _name )
{
reg.resize( WIIMOTE_REG_EXT_SIZE, 0);
}
None::None() : Attachment( "None" )
{
// set up register
memcpy( &reg[0xfa], nothing_id, sizeof(nothing_id) );
}
std::string Attachment::GetName() const
{
return name;
}
}
void ControllerEmu::Extension::GetState( u8* const data )
{
((WiimoteEmu::Attachment*)attachments[ active_extension ])->GetState( data );
}

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#ifndef _ATTACHMENT_EMU_H_
#define _ATTACHMENT_EMU_H_
#include "ControllerEmu.h"
#include "../WiimoteEmu.h"
namespace WiimoteEmu
{
class Attachment : public ControllerEmu
{
public:
Attachment( const char* const _name );
virtual void GetState( u8* const data ) {}
std::string GetName() const;
const char* const name;
std::vector<u8> reg;
};
class None : public Attachment
{
public:
None();
};
}
#endif

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#include "Classic.h"
namespace WiimoteEmu
{
static const u8 classic_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x01, 0x01 };
/* Classic Controller calibration */
static const u8 classic_calibration[] =
{
0xff, 0x00, 0x80, 0xff, 0x00, 0x80,
0xff, 0x00, 0x80, 0xff, 0x00, 0x80,
0x00, 0x00, 0x51, 0xa6
};
// classic buttons
#define CLASSIC_PAD_RIGHT 0x80
#define CLASSIC_PAD_DOWN 0x40
#define CLASSIC_TRIGGER_L 0x20
#define CLASSIC_MINUS 0x10
#define CLASSIC_HOME 0x08
#define CLASSIC_PLUS 0x04
#define CLASSIC_TRIGGER_R 0x02
#define CLASSIC_NOTHING 0x01
#define CLASSIC_ZL 0x8000
#define CLASSIC_B 0x4000
#define CLASSIC_Y 0x2000
#define CLASSIC_A 0x1000
#define CLASSIC_X 0x0800
#define CLASSIC_ZR 0x0400
#define CLASSIC_PAD_LEFT 0x0200
#define CLASSIC_PAD_UP 0x0100
const u16 classic_button_bitmasks[] =
{
CLASSIC_A,
CLASSIC_B,
CLASSIC_X,
CLASSIC_Y,
CLASSIC_ZL,
CLASSIC_ZR,
CLASSIC_MINUS,
CLASSIC_PLUS,
CLASSIC_HOME,
};
const char* classic_button_names[] =
{
"A","B","X","Y","ZL","ZR","Minus","Plus","Home",
};
const u16 classic_trigger_bitmasks[] =
{
CLASSIC_TRIGGER_L, CLASSIC_TRIGGER_R,
};
const char* const classic_trigger_names[] =
{
"L", "R", "L-Analog", "R-Analog"
};
const u16 classic_dpad_bitmasks[] =
{
CLASSIC_PAD_UP, CLASSIC_PAD_DOWN, CLASSIC_PAD_LEFT, CLASSIC_PAD_RIGHT
};
Classic::Classic() : Attachment( "Classic Controller" )
{
// buttons
groups.push_back( m_buttons = new Buttons( "Buttons" ) );
for ( unsigned int i = 0; i < sizeof(classic_button_names)/sizeof(*classic_button_names); ++i )
m_buttons->controls.push_back( new ControlGroup::Input( classic_button_names[i] ) );
// sticks
groups.push_back( m_left_stick = new AnalogStick( "Left Stick" ) );
groups.push_back( m_right_stick = new AnalogStick( "Right Stick" ) );
// triggers
groups.push_back( m_triggers = new MixedTriggers( "Triggers" ) );
for ( unsigned int i=0; i < sizeof(classic_trigger_names)/sizeof(*classic_trigger_names); ++i )
m_triggers->controls.push_back( new ControlGroup::Input( classic_trigger_names[i] ) );
// dpad
groups.push_back( m_dpad = new Buttons( "D-Pad" ) );
for ( unsigned int i=0; i < 4; ++i )
m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) );
// set up register
// calibration
memcpy( &reg[0x20], classic_calibration, sizeof(classic_calibration) );
// id
memcpy( &reg[0xfa], classic_id, sizeof(classic_id) );
}
void Classic::GetState( u8* const data )
{
wm_classic_extension* const ccdata = (wm_classic_extension*)data;
// left stick
{
u8 x, y;
m_left_stick->GetState( &x, &y, 0x20, 0x1F /*0x15*/ );
ccdata->lx = x;
ccdata->ly = y;
}
// right stick
{
u8 x, y;
m_right_stick->GetState( &x, &y, 0x10, 0x0F /*0x0C*/ );
ccdata->rx1 = x;
ccdata->rx2 = x >> 1;
ccdata->rx3 = x >> 3;
ccdata->ry = y;
}
//triggers
{
u8 trigs[2];
m_triggers->GetState( &ccdata->bt, classic_trigger_bitmasks, trigs, 0x1F );
ccdata->lt1 = trigs[0];
ccdata->lt2 = trigs[0] >> 3;
ccdata->rt = trigs[1];
}
// buttons
m_buttons->GetState( &ccdata->bt, classic_button_bitmasks );
// dpad
m_dpad->GetState( &ccdata->bt, classic_dpad_bitmasks );
// flip button bits
ccdata->bt ^= 0xFFFF;
}
}

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#include "Attachment.h"
namespace WiimoteEmu
{
class Classic : public Attachment
{
public:
Classic();
void GetState( u8* const data );
private:
Buttons* m_buttons;
Buttons* m_shake;
MixedTriggers* m_triggers;
Buttons* m_dpad;
AnalogStick* m_left_stick;
AnalogStick* m_right_stick;
};
}

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#include "Nunchuk.h"
namespace WiimoteEmu
{
static const u8 nunchuck_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x00, 0x00 };
/* Default calibration for the nunchuck. It should be written to 0x20 - 0x3f of the
extension register. 0x80 is the neutral x and y accelerators and 0xb3 is the
neutral z accelerometer that is adjusted for gravity. */
static const u8 nunchuck_calibration[] =
{
0x80, 0x80, 0x80, 0x00, // accelerometer x, y, z neutral
0xb3, 0xb3, 0xb3, 0x00, // x, y, z g-force values
// 0x80 = analog stick x and y axis center
0xff, 0x00, 0x80,
0xff, 0x00, 0x80,
0xee, 0x43 // checksum on the last two bytes
};
// nunchuk buttons
#define NUNCHUK_C 0x02
#define NUNCHUK_Z 0x01
const u8 nunchuk_button_bitmasks[] =
{
NUNCHUK_C,
NUNCHUK_Z,
};
Nunchuk::Nunchuk() : Attachment( "Nunchuk" )
{
// buttons
groups.push_back( m_buttons = new Buttons( "Buttons" ) );
m_buttons->controls.push_back( new ControlGroup::Input( "C" ) );
m_buttons->controls.push_back( new ControlGroup::Input( "Z" ) );
// stick
groups.push_back( m_stick = new AnalogStick( "Stick" ) );
// force
//groups.push_back( m_tilt = new Tilt( "Tilt" ) );
groups.push_back( m_tilt = new Tilt( "Pitch and Roll" ) );
//groups.push_back( m_swing = new Force( "Swing" ) );
// shake
groups.push_back( m_shake = new Buttons( "Shake" ) );
m_shake->controls.push_back( new ControlGroup::Input( "X" ) );
m_shake->controls.push_back( new ControlGroup::Input( "Y" ) );
m_shake->controls.push_back( new ControlGroup::Input( "Z" ) );
// set up register
// calibration
memcpy( &reg[0x20], nunchuck_calibration, sizeof(nunchuck_calibration) );
// id
memcpy( &reg[0xfa], nunchuck_id, sizeof(nunchuck_id) );
}
void Nunchuk::GetState( u8* const data )
{
wm_extension* const ncdata = (wm_extension*)data;
// stick / not using calibration data for stick, o well
m_stick->GetState( &ncdata->jx, &ncdata->jy, 0x80, 127 );
// tilt
float x, y;
m_tilt->GetState( &x, &y, 0, (PI / 2) ); // 90 degrees
// this isn't doing anything with those low bits in the calib data, o well
const accel_cal* const cal = (accel_cal*)&reg[0x20];
const u8* const zero_g = &cal->zero_g.x;
u8 one_g[3];
for ( unsigned int i=0; i<3; ++i )
one_g[i] = (&cal->one_g.x)[i] - zero_g[i];
// this math should be good enough :P
ncdata->az = u8(sin( (PI / 2) - std::max( abs(x), abs(y) ) ) * one_g[2] + zero_g[2]);
ncdata->ax = u8(sin(x) * -one_g[0] + zero_g[0]);
ncdata->ay = u8(sin(y) * one_g[1] + zero_g[1]);
// shake
const unsigned int btns[] = { 0x01, 0x02, 0x04 };
unsigned int shake = 0;
m_shake->GetState( &shake, btns );
static unsigned int shake_step = 0;
if (shake)
{
shake_step = (shake_step + 1) % sizeof(shake_data);
for ( unsigned int i=0; i<3; ++i )
if ( shake & (1 << i) )
(&ncdata->ax)[i] = shake_data[shake_step];
}
else
shake_step = 0;
// buttons
m_buttons->GetState( &ncdata->bt, nunchuk_button_bitmasks );
// flip the button bits :/
ncdata->bt ^= 0x3;
}
}

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#include "Attachment.h"
namespace WiimoteEmu
{
class Nunchuk : public Attachment
{
public:
Nunchuk();
void GetState( u8* const data );
private:
Tilt* m_tilt;
Force* m_swing;
Buttons* m_shake;
Buttons* m_buttons;
AnalogStick* m_stick;
};
}

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
/* HID reports access guide. */
/* 0x10 - 0x1a Output EmuMain.cpp: HidOutputReport()
0x10 - 0x14: General
0x15: Status report request from the Wii
0x16 and 0x17: Write and read memory or registers
0x19 and 0x1a: General
0x20 - 0x22 Input EmuMain.cpp: HidOutputReport() to the destination
0x15 leads to a 0x20 Input report
0x17 leads to a 0x21 Input report
0x10 - 0x1a leads to a 0x22 Input report
0x30 - 0x3f Input This file: Update() */
#include <vector>
#include <string>
#include "Common.h" // Common
#include "pluginspecs_wiimote.h"
#include "WiimoteEmu.h"
#include "Attachment/Attachment.h"
/* Bit shift conversions */
u32 convert24bit(const u8* src)
{
return (src[0] << 16) | (src[1] << 8) | src[2];
}
u16 convert16bit(const u8* src)
{
return (src[0] << 8) | src[1];
}
namespace WiimoteEmu
{
void Wiimote::ReportMode(u16 _channelID, wm_report_mode* dr)
{
//INFO_LOG(WIIMOTE, "Set data report mode");
//DEBUG_LOG(WIIMOTE, " Rumble: %x", dr->rumble);
//DEBUG_LOG(WIIMOTE, " Continuous: %x", dr->continuous);
//DEBUG_LOG(WIIMOTE, " All The Time: %x", dr->all_the_time);
//DEBUG_LOG(WIIMOTE, " Mode: 0x%02x", dr->mode);
// should I use the rumble var in here?
//m_rumble->controls[0]->control_ref->State( dr->rumble );
m_reporting_auto = dr->all_the_time;
m_reporting_mode = dr->mode;
m_reporting_channel = _channelID;
if (0 == dr->all_the_time)
PanicAlert("Wiimote: Reporting Always is set to OFF!");
// Validation check
switch (dr->mode)
{
case WM_REPORT_CORE :
case WM_REPORT_CORE_ACCEL :
case WM_REPORT_CORE_ACCEL_IR12 :
case WM_REPORT_CORE_ACCEL_EXT16 :
case WM_REPORT_CORE_ACCEL_IR10_EXT6 :
break;
default:
PanicAlert("Wiimote: Unsupported reporting mode 0x%x", dr->mode);
break;
}
}
/* Here we process the Output Reports that the Wii sends. Our response will be
an Input Report back to the Wii. Input and Output is from the Wii's
perspective, Output means data to the Wiimote (from the Wii), Input means
data from the Wiimote.
The call browser:
1. Wiimote_InterruptChannel > InterruptChannel > HidOutputReport
2. Wiimote_ControlChannel > ControlChannel > HidOutputReport
The IR enable/disable and speaker enable/disable and mute/unmute values are
bit2: 0 = Disable (0x02), 1 = Enable (0x06)
*/
void Wiimote::HidOutputReport(u16 _channelID, wm_report* sr)
{
INFO_LOG(WIIMOTE, "HidOutputReport (page: %i, cid: 0x%02x, wm: 0x%02x)", m_index, _channelID, sr->wm);
switch (sr->wm)
{
case WM_RUMBLE : // 0x10
m_rumble->controls[0]->control_ref->State( sr->data[0] > 0 );
return; // no ack
break;
case WM_LEDS : // 0x11
//INFO_LOG(WIIMOTE, "Set LEDs: 0x%02x", sr->data[0]);
m_status.leds = sr->data[0] >> 4;
break;
case WM_REPORT_MODE : // 0x12
ReportMode(_channelID, (wm_report_mode*)sr->data);
break;
case WM_IR_PIXEL_CLOCK : // 0x13
//INFO_LOG(WIIMOTE, "WM IR Clock: 0x%02x", sr->data[0]);
//m_ir_clock = (sr->data[0] & 0x04) ? 1 : 0;
break;
case WM_SPEAKER_ENABLE : // 0x14
//INFO_LOG(WIIMOTE, "WM Speaker Enable: 0x%02x", sr->data[0]);
m_status.speaker = (sr->data[0] & 0x04) ? 1 : 0;
break;
case WM_REQUEST_STATUS : // 0x15
RequestStatus(_channelID, (wm_request_status*)sr->data);
return; // sends its own ack
break;
case WM_WRITE_DATA : // 0x16
WriteData(_channelID, (wm_write_data*)sr->data);
break;
case WM_READ_DATA : // 0x17
ReadData(_channelID, (wm_read_data*)sr->data);
return; // sends its own ack
break;
case WM_WRITE_SPEAKER_DATA : // 0x18
// TODO: Does this need an ack?
return; // no ack
break;
case WM_SPEAKER_MUTE : // 0x19
//INFO_LOG(WIIMOTE, "WM Speaker Mute: 0x%02x", sr->data[0]);
//m_speaker_mute = (sr->data[0] & 0x04) ? 1 : 0;
break;
case WM_IR_LOGIC: // 0x1a
// comment from old plugin:
// This enables or disables the IR lights, we update the global variable g_IR
// so that WmRequestStatus() knows about it
//INFO_LOG(WIIMOTE, "WM IR Enable: 0x%02x", sr->data[0]);
m_status.ir = (sr->data[0] & 0x04) ? 1 : 0;
break;
default:
PanicAlert("HidOutputReport: Unknown channel 0x%02x", sr->wm);
return; // no ack
break;
}
// send ack
SendAck(_channelID, sr->wm);
}
/* This will generate the 0x22 acknowledgement for most Input reports.
It has the form of "a1 22 00 00 _reportID 00".
The first two bytes are the core buttons data,
00 00 means nothing is pressed.
The last byte is the success code 00. */
void Wiimote::SendAck(u16 _channelID, u8 _reportID)
{
u8 data[6];
data[0] = 0xA1;
data[1] = WM_ACK_DATA;
wm_acknowledge* const ack = (wm_acknowledge*)(data + 2);
ack->buttons = m_status.buttons;
ack->reportID = _reportID;
ack->errorID = 0;
m_wiimote_init->pWiimoteInput( m_index, _channelID, data, sizeof(data));
}
/* Here we produce a 0x20 status report to send to the Wii. We currently ignore
the status request rs and all its eventual instructions it may include (for
example turn off rumble or something else) and just send the status
report. */
void Wiimote::RequestStatus(u16 _channelID, wm_request_status* rs, int Extension)
{
// handle switch extension
if ( m_extension->active_extension != m_extension->switch_extension )
{
if ( m_extension->active_extension && m_extension->switch_extension )
// detach extension first
m_extension->active_extension = 0;
else
m_extension->active_extension = m_extension->switch_extension;
// set register, I hate this line
m_register[ 0xa40000 ] = ((WiimoteEmu::Attachment*)m_extension->attachments[ m_extension->active_extension ])->reg;
// Wiibrew: Following a connection or disconnection event on the Extension Port,
// data reporting is disabled and the Data Reporting Mode must be reset before new data can arrive.
m_reporting_auto = false;
}
// extension status
m_status.extension = m_extension->active_extension ? 1 : 0;
// set up report
u8 data[8];
data[0] = 0xA1;
data[1] = WM_STATUS_REPORT;
// status values
*(wm_status_report*)(data + 2) = m_status;
// send report
m_wiimote_init->pWiimoteInput(m_index, _channelID, data, sizeof(data));
}
/* Write data to Wiimote and Extensions registers. */
void Wiimote::WriteData(u16 _channelID, wm_write_data* wd)
{
u32 address = convert24bit(wd->address);
// this is done in ReadDate, but not here in WriteData ?
//u16 size = convert16bit(rd->size);
if (wd->size > 16)
{
PanicAlert("WriteData: size is > 16 bytes");
return;
}
switch (wd->space)
{
case WM_SPACE_EEPROM :
{
static bool first = true;
if (first)
{
PanicAlert("WriteData: first write to EEPROM");
first = false;
}
// Write to EEPROM
if (address + wd->size > WIIMOTE_EEPROM_SIZE)
{
ERROR_LOG(WIIMOTE, "WriteData: address + size out of bounds!");
PanicAlert("WriteData: address + size out of bounds!");
return;
}
memcpy(m_eeprom + address, wd->data, wd->size);
}
break;
case WM_SPACE_REGS1 :
case WM_SPACE_REGS2 :
{
// Write to Control Register
// ignore the 0x010000 bit
address &= 0xFEFFFF;
// ignore second byte for extension area
if (0xA4 == (address >> 16))
address &= 0xFF00FF;
// write to the register
m_register.Write(address, wd->data, wd->size);
switch (address >> 16)
{
// extension register
case 0xa4 :
{
// Run the key generation on all writes in the key area, it doesn't matter
// that we send it parts of a key, only the last full key will have an effect
// I might have f'ed this up
if ( address >= 0xa40040 && address <= 0xa4004c )
{
u8 data[WIIMOTE_REG_EXT_SIZE];
m_register.Read( 0xa40000, data, WIIMOTE_REG_EXT_SIZE );
wiimote_gen_key( &m_ext_key, data + 0x40 );
}
}
break;
}
}
break;
default:
PanicAlert("WriteData: unimplemented parameters!");
break;
}
}
/* Read data from Wiimote and Extensions registers. */
void Wiimote::ReadData(u16 _channelID, wm_read_data* rd)
{
u32 address = convert24bit(rd->address);
u16 size = convert16bit(rd->size);
switch (rd->space)
{
case WM_SPACE_EEPROM :
{
//PanicAlert("ReadData: reading from EEPROM: address: 0x%x size: 0x%x", address, size);
// Read from EEPROM
if (address + size > WIIMOTE_EEPROM_FREE_SIZE)
{
// generate a read error
size = 0;
if (address + size > WIIMOTE_EEPROM_SIZE)
{
PanicAlert("ReadData: address + size out of bounds");
return;
}
}
SendReadDataReply(_channelID, m_eeprom + address, address, size);
}
break;
case WM_SPACE_REGS1 :
case WM_SPACE_REGS2 :
{
// Read from Control Register
// ignore the 0x010000 bit
address &= 0xFEFFFF;
// ignore second byte for extension area
if (0xA4 == (address >> 16))
address &= 0xFF00FF;
u8* const block = new u8[ size ];
m_register.Read( address, block, size );
switch (address >> 16)
{
case 0xa4 :
{
// Encrypt data read from extension register
// Check if encrypted reads is on
if ( m_reg_ext[0xf0] == 0xaa )
{
// I probably totally f'ed this up
wiimote_encrypt(&m_ext_key, block, address & 0xffff, (u8)size);
}
}
break;
case 0xa6 :
{
// motion plus crap copied from old wiimote plugin
//block[0xFC] = 0xA6;
//block[0xFD] = 0x20;
//block[0xFE] = 0x00;
//block[0xFF] = 0x05;
}
break;
}
// Let this function process the message and send it to the Wii
SendReadDataReply(_channelID, block, address, (int)size);
delete[] block;
}
break;
default :
PanicAlert("WmReadData: unimplemented parameters (size: %i, addr: 0x%x)!", size, rd->space);
break;
}
}
/* Here we produce the actual 0x21 Input report that we send to the Wii. The
message is divided into 16 bytes pieces and sent piece by piece. There will
be five formatting bytes at the begging of all reports. A common format is
00 00 f0 00 20, the 00 00 means that no buttons are pressed, the f means 16
bytes in the message, the 0 means no error, the 00 20 means that the message
is at the 00 20 offest in the registry that was read.
_Base: The data beginning at _Base[0]
_Address: The starting address inside the registry, this is used to check for out of bounds reading
_Size: The total size to send
*/
void Wiimote::SendReadDataReply(u16 _channelID, const void* _Base, unsigned int _Address, unsigned int _Size)
{
u8 data[23];
data[0] = 0xA1;
data[1] = WM_READ_DATA_REPLY;
wm_read_data_reply* const reply = (wm_read_data_reply*)(data + 2);
reply->buttons = m_status.buttons;
reply->error = 0;
// Out of bounds. The real Wiimote generate an error for the first
// request to 0x1770 if we dont't replicate that the game will never
// read the calibration data at the beginning of Eeprom. I think this
// error is supposed to occur when we try to read above the freely
// usable space that ends at 0x16ff.
if (0 == _Size)
{
reply->size = 0x0f;
reply->error = 0x08;
memset(reply->data, 0, sizeof(reply->data));
m_wiimote_init->pWiimoteInput(m_index, _channelID, data, sizeof(data));
}
while (_Size)
{
// Limit the amt to 16 bytes
// AyuanX: the MTU is 640B though... what a waste!
const int amt = std::min( (unsigned int)16, _Size );
// 0x1 means two bytes, 0xf means 16 bytes
reply->size = amt - 1;
reply->address = Common::swap16(_Address);
// Clear the mem first
memset(reply->data, 0, sizeof(reply->data));
// copy piece of mem
memcpy(reply->data, _Base, amt);
// Send a piece
m_wiimote_init->pWiimoteInput(m_index, _channelID, data, sizeof(data));
// advance pointers
_Size -= amt;
_Base = (u8*)_Base + amt;
_Address += amt;
}
}
}

View File

@ -0,0 +1,296 @@
// Copyright (C) 2003 Dolphin Project.
// Copyright (C) Hector Martin "marcan" (hector@marcansoft.com)
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "pluginspecs_wiimote.h"
#include "Encryption.h"
u8 ans_tbl[7][6] = {
{0xA8,0x77,0xA6,0xE0,0xF7,0x43},
{0x5A,0x35,0x85,0xE2,0x72,0x97},
{0x8F,0xB7,0x1A,0x62,0x87,0x38},
{ 0xD,0x67,0xC7,0xBE,0x4F,0x3E},
{0x20,0x76,0x37,0x8F,0x68,0xB7},
{0xA9,0x26,0x3F,0x2B,0x10,0xE3},
{0x30,0x7E,0x90, 0xE,0x85, 0xA},
};
u8 tsbox[256] = {
0x70,0x51, 3,0x86,0x40, 0xD,0x4F,0xEB,0x3E,0xCC,0xD1,0x87,0x35,0xBD,0xF5, 0xB,
0x5E,0xD0,0xF8,0xF2,0xD5,0xE2,0x6C,0x31, 0xC,0xAD,0xFC,0x21,0xC3,0x78,0xC1, 6,
0xC2,0x4C,0x55,0xE6,0x4A,0x34,0x48,0x11,0x1E,0xDA,0xE7,0x1A,0x84,0xA0,0x96,0xA7,
0xE3,0x7F,0xAF,0x63,0x9C,0xFA,0x23,0x5B,0x79,0xC8,0x9E,0xBA,0xB2,0xC9,0x22,0x12,
0x4B,0xB3,0xA1,0xB6,0x32,0x49,0xA2,0xE1,0x89,0x39,0x10,0x66,0xC5, 7,0x8F,0x54,
0xEA,0x91,0xCA,0x3F,0xF9,0x19,0xF0,0xD7,0x46,0xBC,0x28,0x1B,0x61,0xE8,0x2F,0x6A,
0xAE,0x9D,0xF6,0x4E, 9,0x14,0x77,0x4D,0xDB,0x1F,0x2E,0x7B,0x7C,0xF1,0x43,0xA3,
0,0xB8,0x13,0x8C,0x85,0xB9,0x29,0x75,0x88,0xFD,0xD2,0x56,0x1C,0x50,0x97,0x41,
0xE5,0x3B,0x60,0xB5,0xC0,0x64,0xEE,0x98,0xD6,0x2D,0x25,0xA4,0xAA,0xCD,0x7D,0xA8,
0x83,0xC6,0xAB,0xBE,0x44,0x99,0x26,0x3C,0xCE,0x9F,0xBF,0xD3,0xCB,0x76,0x7A,0x7E,
0x82, 1,0x8A,0x9A,0x80,0x1D, 0xE,0xB0,0x5C,0xD4,0x38,0x62,0xF4,0x30,0xE0,0x8E,
0x53,0xB7, 2,0x57,0xAC,0xA6,0x52, 0xA,0x6D,0x92,0x65,0x17,0x24,0x33,0x45,0x72,
0x74,0xB1,0xB4,0xF7,0x5D,0xED,0x2C,0xFF,0x47,0x37,0x5A,0x90,0xBB,0xDF,0x2A,0x16,
0x59,0x95,0xD9,0xC4,0x27,0x67,0x73,0xC7,0x68,0xFE,0xA5,0xDD,0x6B,0x5F,0x93,0xD8,
0xEC, 5,0x3A,0x8D,0x6E,0xFB,0x3D,0xA9,0x69,0x36,0xF3,0x94,0xDE,0xEF,0x15,0x6F,
0x8B,0x9B, 8, 0xF,0xDC,0x81,0x18,0x20, 4,0xE4,0x71,0xCF,0xE9,0x2B,0x42,0x58,
};
u8 sboxes[8][256] = {
{
1,0xA0,0xA9,0x62,0xD6,0x3F,0x85,0xA7,0xB6,0xD4,0xFA,0x15,0x66,0x17, 9,0xBD,
0x5D,0x14,0x34,0x26,0x59,0x72,0x91,0x54, 6,0x4F,0xF8,0xB0,0x5B,0x74,0x93,0x99,
0x8C,0xF2,0x45,0xCD,0xEA,0x4E,0xAD,0x10,0x4A,0xE5,0xCA,0xEE,0xDF,0xC6,0x6F,0x9F,
0x88,0x8E, 2,0xCC, 8,0xA8,0x77,0x94,0x6D,0x21,0xB1,0x28,0xE4,0x39,0x79,0x96,
0x60,0x71,0x81,0x16,0x2E,0xE6,0x78,0xB9,0xC4,0x46,0x9A,0x42,0xAE,0xB7,0x7C,0x43,
0xB3,0x22,0x1A,0x86,0xC2,0x32,0x3D,0x2D,0x9C,0xD2,0x29,0xE9,0x63,0x9B,0xD1,0x31,
0x38,0x5E,0x1E,0x36,0x41,0xBB, 3,0x18,0x2B,0x3E,0xBF,0x68,0x61,0xFC,0x52,0xC0,
0xDE,0xE0, 0xA,0x58,0x13,0x5A, 0,0xBE,0x1C,0x90, 0xE,0x53,0x12,0xFD,0xE2,0x6E,
0xBA,0xCE,0x24,0x27,0x44,0x7F,0x87,0xA3,0xA1,0xD5,0x50,0x40,0xE3,0xF9,0x83,0xF7,
0xC7,0xA2,0x35,0xC8,0xDB,0x19,0xAB,0x2F,0x11,0x25,0xED,0x33,0x9E,0x55,0xE1,0x48,
0xAF,0x73,0x84,0xDA,0x2A,0xAA,0x51,0xEB,0x9D,0x95,0xB2,0xCB,0xE7,0x70,0x80,0xFE,
0x4C,0x65, 4,0xEF,0xC5,0xF1,0xC3,0x3A,0xB4,0xF5,0x5F,0x23,0x89,0xDD,0x30,0xA5,
0x8B,0xD3,0xF6,0xDC,0x4D,0x64,0xD7,0xF0,0x8F,0xEC,0x56,0x37,0x5C,0xA4, 0xD, 7,
0x76,0x8A,0x2C, 0xB,0xB5,0xD8,0xC1,0x1F,0xE8,0x3B,0xF4,0x4B,0x1B,0x47,0x6C,0x49,
0x67,0x7B,0x92,0xCF,0x75,0x7E,0x20,0xD9,0x7D,0x3C,0x97,0x7A,0xD0, 5,0x6B, 0xF,
0x1D,0xFB,0x82,0x98,0x57,0x8D,0xF3,0x6A,0xBC,0xAC,0xC9,0xA6,0xFF,0xB8,0x69, 0xC,
},
{
0x4C,0x4D,0x72, 7,0x5A,0x49,0x33,0x8D,0xA2,0xAB,0x46,0x3D,0x63, 0xD,0xA0,0x97,
0xFF,0xF0,0xF5,0xFA,0xC0,0xE9,0xDB,0x62,0xE4,0xE1,0x74,0x43,0xDC,0x86,0x18,0x29,
0x37,0xF4, 6,0xE2,0xED,0x6F,0x90,0x48,0x1E,0x2D,0x1D,0xEA,0x73,0x94,0x54,0xDF,
0x25,0xF6,0x47,0x27,0xD9,0x11,0x77,0xC9,0x84,0x1C,0x5B,0x5C,0x51,0x81,0xA6,0x22,
0x3E,0x24,0x96,0xC8,0x8A,0xEC,0x82,0x7C, 9,0xB8,0x45,0x4A,0x57,0xBB,0x2F,0x50,
0x75,0x8E,0x61,0x70,0x8C,0x6C,0xAF,0xD0,0xFD,0xB4,0x1B,0xAE,0xDE,0xFE,0x3B,0xB5,
0x36,0xBD,0x55, 1, 0xE,0x9C,0x41,0x56,0x5F,0xB3,0x26, 3,0x83,0xBA,0x13,0x4B,
0xCA,0xC5, 0xA,0xF8,0x60,0xA5,0xB9,0xC7,0xC3,0x98,0x32,0xFB,0x12,0xF9,0xA7,0x92,
0xAA,0x68,0xF3,0x78,0x7E, 5,0x20,0x21, 2,0xE8,0xBF,0xF2,0xB0,0x59,0x8F,0xD2,
0xCB,0x87,0x65,0x15,0xF1,0x1A,0xB2,0x30,0xAD,0xEE,0x58,0xA3,0x8B,0x66,0x1F,0x2C,
0xD7,0x5D,0x19,0x85,0xA8,0xE6,0xD3,0x6B,0xA1, 0xC,0x91,0x93,0x6A,0x5E, 0xB,0x79,
0xE3,0xDD, 0,0x4F,0x3C,0x89,0x6E,0x71,0x69,0xA9,0xAC,0x40,0xE5,0x99,0x28,0xC6,
0x31,0x4E,0x7A,0xCD, 8,0x9E,0x7D,0xEF,0x17,0xFC,0x88,0xD8,0xA4,0x6D,0x44,0x95,
0xD1,0xB7,0xD4,0x9B,0xBE,0x2A,0x34,0x64,0x2B,0xCF,0x2E,0xEB,0x38,0xCE,0x23,0xE0,
0x3A,0x3F,0xF7,0x7B,0x9F,0x10,0x53,0xBC,0x52,0x67,0x16,0xE7,0x80,0x76, 4,0xC4,
0xB6,0xC1,0xC2,0x7F,0x9A,0xDA,0xD5,0x39,0x42,0x14,0x9D,0xB1, 0xF,0x35,0xD6,0xCC,
},
{
0xB9,0xDA,0x38, 0xC,0xA2,0x9C, 9,0x1F, 6,0xB1,0xB6,0xFD,0x1A,0x69,0x23,0x30,
0xC4,0xDE, 1,0xD1,0xF4,0x58,0x29,0x37,0x1C,0x7D,0xD5,0xBF,0xFF,0xBD,0xC8,0xC9,
0xCF,0x65,0xBE,0x7B,0x78,0x97,0x98,0x67, 8,0xB3,0x26,0x57,0xF7,0xFA,0x40,0xAD,
0x8E,0x75,0xA6,0x7C,0xDB,0x91,0x8B,0x51,0x99,0xD4,0x17,0x7A,0x90,0x8D,0xCE,0x63,
0xCB,0x4E,0xA0,0xAB,0x18,0x3A,0x5B,0x50,0x7F,0x21,0x74,0xC1,0xBB,0xB8,0xB7,0xBA,
0xB,0x35,0x95,0x31,0x59,0x9A,0x4D, 4, 7,0x1E,0x5A,0x76,0x13,0xF3,0x71,0x83,
0xD0,0x86, 3,0xA8,0x39,0x42,0xAA,0x28,0xE6,0xE4,0xD8,0x5D,0xD3,0xD0,0x6E,0x6F,
0x96,0xFB,0x5E,0xBC,0x56,0xC2,0x5F,0x85,0x9B,0xE7,0xAF,0xD2,0x3B,0x84,0x6A,0xA7,
0x53,0xC5,0x44,0x49,0xA5,0xF9,0x36,0x72,0x3D,0x2C,0xD9,0x1B,0xA1,0xF5,0x4F,0x93,
0x9D,0x68,0x47,0x41,0x16,0xCA,0x2A,0x4C,0xA3,0x87,0xD6,0xE5,0x19,0x2E,0x77,0x15,
0x6D,0x70,0xC0,0xDF,0xB2, 0,0x46,0xED,0xC6,0x6C,0x43,0x60,0x92,0x2D,0xA9,0x22,
0x45,0x8F,0x34,0x55,0xAE,0xA4, 0xA,0x66,0x32,0xE0,0xDC, 2,0xAC,0xE8,0x20,0x8C,
0x89,0x62,0x4A,0xFE,0xEE,0xC3,0xE3,0x3C,0xF1,0x79, 5,0xE9,0xF6,0x27,0x33,0xCC,
0xF2,0x9E,0x11,0x81,0x7E,0x80,0x10,0x8A,0x82,0x9F,0x48, 0xD,0xD7,0xB4,0xFC,0x2F,
0xB5,0xC7,0xDD,0x88,0x14,0x6B,0x2B,0x54,0xEA,0x1D,0x94,0x5C,0xB0,0xEF,0x12,0x24,
0xCD,0xEB,0xE1,0xE2,0x64,0x73,0x3F, 0xE,0x52,0x61,0x25,0x3E,0xF8, 0xF,0x4B,0xEC,
},
{
0xC0, 0,0x30,0xF6, 2,0x49,0x3D,0x10,0x6E,0x20,0xC9,0xA6,0x2F,0xFE,0x2C,0x2B,
0x75,0x2E,0x45,0x26,0xAB,0x48,0xA9,0x80,0xFC, 4,0xCC,0xD3,0xB5,0xBA,0xA3,0x38,
0x31,0x7D, 1,0xD9,0xA7,0x7B,0x96,0xB6,0x63,0x69,0x4E,0xF7,0xDE,0xE0,0x78,0xCA,
0x50,0xAA,0x41,0x91,0x65,0x88,0xE4,0x21,0x85,0xDA,0x3A,0x27,0xBE,0x1C,0x3E,0x42,
0x5E,0x17,0x52,0x7F,0x1F,0x89,0x24,0x6F,0x8F,0x5C,0x67,0x74, 0xE,0x12,0x87,0x8D,
0xE9,0x34,0xED,0x73,0xC4,0xF8,0x61,0x5B, 5,0xDF,0x59,0x4C,0x97,0x79,0x83,0x18,
0xA4,0x55,0x95,0xEB,0xBD,0x53,0xF5,0xF1,0x57,0x66,0x46,0x9F,0xB2,0x81, 9,0x51,
0x86,0x22,0x16,0xDD,0x23,0x93,0x76,0x29,0xC2,0xD7,0x1D,0xD4,0xBF,0x36,0x3F,0xEA,
0x4B,0x11,0x32,0xB9,0x62,0x54,0x60,0xD6,0x6D,0x43,0x9A, 0xD,0x92,0x9C,0xB0,0xEF,
0x58,0x6C,0x9D,0x77,0x2D,0x70,0xFA,0xF3,0xB3, 0xB,0xE2,0x40,0x7E,0xF4,0x8A,0xE5,
0x8C,0x3C,0x56,0x71,0xD1,0x64,0xE1,0x82, 0xA,0xCB,0x13,0x15,0x90,0xEC, 3,0x99,
0xAF,0x14,0x5D, 0xF,0x33,0x4A,0x94,0xA5,0xA8,0x35,0x1B,0xE3,0x6A,0xC6,0x28,0xFF,
0x4D,0xE7,0x25,0x84,0xAC, 8,0xAE,0xC5,0xA2,0x2A,0xB8,0x37, 0xC,0x7A,0xA0,0xC3,
0xCE,0xAD, 6,0x1A,0x9E,0x8B,0xFB,0xD5,0xD0,0xC1,0x1E,0xD0,0xB4,0x9B,0xB1,0x44,
0xF2,0x47,0xC7,0x68,0xCF,0x72,0xBB,0x4F,0x5A,0xF9,0xDC,0x6B,0xDB,0xD2,0xE8,0x7C,
0xC8,0xEE,0x98,0xA1,0xE6,0xD8,0x39, 7,0x5F,0xFD,0x8E,0x19,0xB7,0x3B,0xBC,0xCD,
},
{
0x7C,0xE3,0x81,0x73,0xB2,0x11,0xBF,0x6F,0x20,0x98,0xFE,0x75,0x96,0xEF,0x6C,0xDA,
0x50,0xE1, 9,0x72,0x54,0x45,0xBA,0x34,0x80,0x5B,0xED,0x3E,0x53,0x2C,0x87,0xA4,
0x57,0xF3,0x33,0x3F,0x3C,0xB7,0x67,0xB4,0xA3,0x25,0x60,0x4F, 7,0x6B,0x1B,0x47,
0x15, 0xF,0xE4, 0xA,0xEA,0xD1,0x32,0x78,0x36,0x49,0x8D,0x4B,0xD2,0xBC,0xA5,0xDC,
0x1D, 0xD,0x4D,0xCD,0x9A,0x82,0x5F,0xFC,0x94,0x65,0xBE,0xE2,0xF4,0xC9,0x1E,0x44,
0xCB,0x9E, 0xC,0x64,0x71,0x26,0x63,0xB3,0x14,0xE8,0x40,0x70,0x8A, 0xE,0x19,0x42,
0x6D,0xAC,0x88,0x10,0x5C,0xDF,0x41,0xA9,0xAD,0xE5,0xFB,0x74,0xCC,0xD5, 6,0x8E,
0x59,0x86,0xCE,0x1F,0x3D,0x76,0xE0,0x8F,0xB9,0x77,0x27,0x7B,0xA6,0xD8,0x29,0xD3,
0xEC,0xB8,0x13,0xF7,0xFA,0xC3,0x51,0x6A,0xDE,0x4A,0x5A,0xEB,0xC2,0x8B,0x23,0x48,
0x92,0xCF,0x62,0xA8,0x99,0xF8,0xD0,0x2E,0x85,0x61,0x43,0xC8,0xBD,0xF0, 5,0x93,
0xCA,0x4E,0xF1,0x7D,0x30,0xFD,0xC4,0x69,0x66,0x2F, 8,0xB1,0x52,0xF9,0x21,0xE6,
0x7A,0x2B,0xDD,0x39,0x84,0xFF,0xC0,0x91,0xD6,0x37,0xD4,0x7F,0x2D,0x9B,0x5D,0xA1,
0x3B,0x6E,0xB5,0xC5,0x46, 4,0xF5,0x90,0xEE,0x7E,0x83,0x1C, 3,0x56,0xB6,0xAA,
0,0x17, 1,0x35,0x55,0x79, 0xB,0x12,0xBB,0x1A,0x31,0xE7, 2,0x28,0x16,0xC1,
0xF6,0xA2,0xDB,0x18,0x9C,0x89,0x68,0x38,0x97,0xAB,0xC7,0x2A,0xD7,0x3A,0xF2,0xC6,
0x24,0x4C,0xB0,0x58,0xA0,0x22,0x5E,0x9D,0xD9,0xA7,0xE9,0xAE,0xAF,0x8C,0x95,0x9F,
},
{
0x28,0xB7,0x20,0xD7,0xB0,0x30,0xC3, 9,0x19,0xC0,0x67,0xD6, 0,0x3C,0x7E,0xE7,
0xE9,0xF4, 8,0x5A,0xF8,0xB8,0x2E, 5,0xA6,0x25,0x9E,0x5C,0xD8,0x15, 0xD,0xE1,
0xF6,0x11,0x54,0x6B,0xCD,0x21,0x46,0x66,0x5E,0x84,0xAD, 6,0x38,0x29,0x44,0xC5,
0xA2,0xCE,0xF1,0xAA,0xC1,0x40,0x71,0x86,0xB5,0xEF,0xFC,0x36,0xA8,0xCB, 0xA,0x48,
0x27,0x45,0x64,0xA3,0xAF,0x8C,0xB2,0xC6,0x9F, 7,0x89,0xDC,0x17,0xD3,0x49,0x79,
0xFB,0xFE,0x1D,0xD0,0xB9,0x88,0x43,0x52,0xBC, 1,0x78,0x2B,0x7D,0x94,0xC7, 0xE,
0xDE,0xA5,0xD5,0x9B,0xCC,0xF7,0x61,0x7A,0xC2,0x74,0x81,0x39, 3,0xAB,0x96,0xA0,
0x37,0xBD,0x2D,0x72,0x75,0x3F,0xC9,0xD4,0x8E,0x6F,0xF9,0x8D,0xED,0x62,0xDB,0x1C,
0xDF, 4,0xAC,0x1B,0x6C,0x14,0x4B,0x63,0xD0,0xBF,0xB4,0x82,0xEC,0x7B,0x1A,0x59,
0x92,0xD2,0x10,0x60,0xB6,0x3D,0x5F,0xE6,0x80,0x6E,0x70,0xC4,0xF2,0x35,0xD9,0x7C,
0xEE,0xE5,0x41,0xA4,0x5B,0x50,0xDD,0xBB,0x4C,0xF3,0x1F,0x9D,0x5D,0x57,0x55,0x51,
0x97,0xE3,0x58,0x42,0x4D,0x9C,0x73,0xBA,0xC8,0x77,0x31,0x69,0x26,0xAE,0xEA,0x8A,
0xDA,0x22,0xB3,0x87,0x56,0xFA,0x93, 0xB,0x34,0x16,0x33,0xE8,0xE4,0x53,0xBE,0xA9,
0xB1,0x3A,0x3E,0xF5,0x90,0x6A,0xCF,0x3B,0x12,0xFD,0x8F,0x9A,0xA7,0x47,0x91,0x99,
0xEB, 0xF,0x24,0xFF,0x23,0x18,0x85,0x4E,0x7F, 0xC,0xE0,0xA1,0xD2,0xD1,0x2C,0x2A,
0x4A, 2,0x4F,0x1E,0x95,0x68,0x8B,0x98,0x83,0x6D,0x76,0xCA,0x65,0x32,0x13,0x2F,
},
{
0xC3,0x82,0x9A,0xA4,0xBA,0x81,0x60,0x37,0x34,0x35,0xFC,0x80,0xA8,0x51,0x65,0x67,
0xED,0x30,0x5F,0x10,0xD3,0x4A,0x27,0x2F,0x13,0xB9,0x2A,0xD2,0xCC,0xE1,0xEF,0xAE,
0xEB,0xBE,0xF4,0xBD,0xCF,0x43,0xB3,0xC5,0x88,0x84,0xB7,0xDD,0x39,0x40,0xCE,0x48,
0x6D,0x9B,0x72,0x61,0x7E,0xE7,0xA1,0x4E,0x53,0x2E,0x77,0x3B,0xE2,0xC9,0x36,0x22,
0x1B,0x6E,0x73,0xB1, 3,0xB2,0x4C,0x87,0xA9,0xD4,0x4D, 0xF,0xD8,0x15,0x6C,0xAA,
0x18,0xF6,0x49,0x57,0x5D,0xFB,0x7A,0x14,0x94,0x63,0xA0,0x11,0xB0,0x9E,0xDE, 5,
0x46,0xC8,0xEE,0x47,0xDB,0xDC,0x24,0x89,0x9C,0x91,0x97,0x29,0xE9,0x7B,0xC1, 7,
0x1E,0xB8,0xFD,0xFE,0xAC,0xC6,0x62,0x98,0x4F,0xF1,0x79,0xE0,0xE8,0x6B,0x78,0x56,
0xB6,0x8D, 4,0x50,0x86,0xCA,0x6F,0x20,0xE6,0xEA,0xE5,0x76,0x17,0x1C,0x74,0x7F,
0xBC, 0xD,0x2C,0x85,0xF7,0x66,0x96,0xE4,0x8B,0x75,0x3F,0x4B,0xD9,0x38,0xAF,0x7C,
0xDA, 0xB,0x83,0x2D,0x31,0x32,0xA2,0xF5,0x1D,0x59,0x41,0x45,0xBF,0x3C,0x1F,0xF8,
0xF9,0x8A,0xD0,0x16,0x25,0x69,0x12,0x99,0x9D,0x21,0x95,0xAB, 1,0xA6,0xD7,0xB5,
0xC0,0x7D,0xFF,0x58, 0xE,0x3A,0x92,0xD1,0x55,0xE3, 8,0x9F,0xD6,0x3E,0x52,0x8E,
0xFA,0xA3,0xC7, 2,0xCD,0xDF,0x8F,0x64,0x19,0x8C,0xF3,0xA7, 0xC,0x5E, 0xA,0x6A,
9,0xF0,0x93,0x5B,0x42,0xC2, 6,0x23,0xEC,0x71,0xAD,0xB4,0xCB,0xBB,0x70,0x28,
0xD5,0x1A,0x5C,0x33,0x68,0x5A, 0,0x44,0x90,0xA5,0xC4,0x26,0x3D,0x2B,0xF2,0x54,
},
{
0x96,0xAD,0xDA,0x1F,0xED,0x33,0xE1,0x81,0x69, 8, 0xD, 0xA,0xDB,0x35,0x77,0x9A,
0x64,0xD1,0xFC,0x78,0xAA,0x1B,0xD0,0x67,0xA0,0xDD,0xFA,0x6C,0x63,0x71, 5,0x84,
0x17,0x6A,0x89,0x4F,0x66,0x7F,0xC6,0x50,0x55,0x92,0x6F,0xBD,0xE7,0xD2,0x40,0x72,
0x8D,0xBB,0xEC, 6,0x42,0x8A,0xE4,0x88,0x9D,0x7E,0x7A,0x82,0x27,0x13,0x41,0x1A,
0xAF,0xC8,0xA4,0x76,0xB4,0xC2,0xFE,0x6D,0x1C,0xD9,0x61,0x30,0xB3,0x7C,0xEA,0xF7,
0x29, 0xF,0xF2,0x3B,0x51,0xC1,0xDE,0x5F,0xE5,0x2A,0x2F,0x99, 0xB,0x5D,0xA3,0x2B,
0x4A,0xAB,0x95,0xA5,0xD3,0x58,0x56,0xEE,0x28,0x31, 0,0xCC,0x15,0x46,0xCA,0xE6,
0x86,0x38,0x3C,0x65,0xF5,0xE3,0x9F,0xD6,0x5B, 9,0x49,0x83,0x70,0x2D,0x53,0xA9,
0x7D,0xE2,0xC4,0xAC,0x8E,0x5E,0xB8,0x25,0xF4,0xB9,0x57,0xF3,0xF1,0x68,0x47,0xB2,
0xA2,0x59,0x20,0xCE,0x34,0x79,0x5C,0x90, 0xE,0x1E,0xBE,0xD5,0x22,0x23,0xB1,0xC9,
0x18,0x62,0x16,0x2E,0x91,0x3E, 7,0x8F,0xD8,0x3F,0x93,0x3D,0xD4,0x9B,0xDF,0x85,
0x21,0xFB,0x11,0x74,0x97,0xC7,0xD7,0xDC,0x4C,0x19,0x45,0x98,0xE9,0x43, 2,0x4B,
0xBC,0xC3, 4,0x9C,0x6B,0xF0,0x75,0x52,0xA7,0x26,0xF6,0xC5,0xBA,0xCF,0xB0,0xB7,
0xAE,0x5A,0xA1,0xBF, 3,0x8B,0x80,0x12,0x6E, 0xC,0xEB,0xF9,0xC0,0x44,0x24,0xEF,
0x10,0xF8,0xA8,0x8C,0xE8,0x7B,0xFF,0x9E,0x2C,0xCD,0x60,0x36,0x87,0xB5,0x94,0xA6,
0x54,0x73,0x3A,0x14,0x4E, 1,0x1D,0xB6,0xFD,0x37,0x48,0x4D,0x39,0xCB,0xE0,0x32,
}
};
static inline u8 ror8(u8 a, u8 b) {
return (a>>b) | ((a<<(8-b))&0xff);
}
void genkey(u8 *rand, u8 idx, u8 *key)
{
u8 *ans = ans_tbl[idx];
u8 t0[10];
int i;
for(i=0;i<10;i++)
t0[i] = tsbox[rand[i]];
key[0] = ((ror8((ans[0]^t0[5]),(t0[2]%8)) - t0[9]) ^ t0[4]);
key[1] = ((ror8((ans[1]^t0[1]),(t0[0]%8)) - t0[5]) ^ t0[7]);
key[2] = ((ror8((ans[2]^t0[6]),(t0[8]%8)) - t0[2]) ^ t0[0]);
key[3] = ((ror8((ans[3]^t0[4]),(t0[7]%8)) - t0[3]) ^ t0[2]);
key[4] = ((ror8((ans[4]^t0[1]),(t0[6]%8)) - t0[3]) ^ t0[4]);
key[5] = ((ror8((ans[5]^t0[7]),(t0[8]%8)) - t0[5]) ^ t0[9]);
}
void gentabs(u8 *rand, u8 *key, u8 idx, u8 *ft, u8 *sb)
{
ft[0] = sboxes[idx][key[4]] ^ sboxes[(idx+1)%8][rand[3]];
ft[1] = sboxes[idx][key[2]] ^ sboxes[(idx+1)%8][rand[5]];
ft[2] = sboxes[idx][key[5]] ^ sboxes[(idx+1)%8][rand[7]];
ft[3] = sboxes[idx][key[0]] ^ sboxes[(idx+1)%8][rand[2]];
ft[4] = sboxes[idx][key[1]] ^ sboxes[(idx+1)%8][rand[4]];
ft[5] = sboxes[idx][key[3]] ^ sboxes[(idx+1)%8][rand[9]];
ft[6] = sboxes[idx][rand[0]] ^ sboxes[(idx+1)%8][rand[6]];
ft[7] = sboxes[idx][rand[1]] ^ sboxes[(idx+1)%8][rand[8]];
sb[0] = sboxes[idx][key[0]] ^ sboxes[(idx+1)%8][rand[1]];
sb[1] = sboxes[idx][key[5]] ^ sboxes[(idx+1)%8][rand[4]];
sb[2] = sboxes[idx][key[3]] ^ sboxes[(idx+1)%8][rand[0]];
sb[3] = sboxes[idx][key[2]] ^ sboxes[(idx+1)%8][rand[9]];
sb[4] = sboxes[idx][key[4]] ^ sboxes[(idx+1)%8][rand[7]];
sb[5] = sboxes[idx][key[1]] ^ sboxes[(idx+1)%8][rand[8]];
sb[6] = sboxes[idx][rand[3]] ^ sboxes[(idx+1)%8][rand[5]];
sb[7] = sboxes[idx][rand[2]] ^ sboxes[(idx+1)%8][rand[6]];
}
/* Generate key from the 0x40-0x4c data in g_RegExt */
void wiimote_gen_key(wiimote_key *key, u8 *keydata)
{
u8 rand[10];
u8 skey[6];
u8 testkey[6];
int idx;
for(int i=0;i<10;i++)
rand[9-i] = keydata[i];
for(int i=0;i<6;i++)
skey[5-i] = keydata[i+10];
//DEBUG_LOG(WIIMOTE, "rand: %02x %02x %02x %02x %02x %02x %02x %02x %02x %02x", rand[0], rand[1], rand[2], rand[3], rand[4], rand[5], rand[6], rand[7], rand[8], rand[9]);
//DEBUG_LOG(WIIMOTE, "key: %02x %02x %02x %02x %02x %02x", skey[0], skey[1], skey[2], skey[3], skey[4], skey[5]);
for(idx = 0; idx < 7; idx++)
{
genkey(rand, idx, testkey);
if(!memcmp(testkey, skey, 6))
break;
}
// default case is idx = 7 which is valid (homebrew uses it for the 0x17 case)
//DEBUG_LOG(WIIMOTE, "idx: %d", idx);
gentabs(rand, skey, idx, key->ft, key->sb);
//DEBUG_LOG(WIIMOTE, "ft: %02x %02x %02x %02x %02x %02x %02x %02x", key->ft[0], key->ft[1], key->ft[2], key->ft[3], key->ft[4], key->ft[5], key->ft[6], key->ft[7]);
//DEBUG_LOG(WIIMOTE, "sb: %02x %02x %02x %02x %02x %02x %02x %02x", key->sb[0], key->sb[1], key->sb[2], key->sb[3], key->sb[4], key->sb[5], key->sb[6], key->sb[7]);
// for homebrew, ft and sb are all 0x97 which is equivalent to 0x17
}
/* Encrypt data */
void wiimote_encrypt(wiimote_key *key, u8 *data, int addr, u8 len)
{
for(int i = 0; i < len; i++, addr++)
data[i] = (data[i] - key->ft[addr%8]) ^ key->sb[addr%8];
}
/* Decrypt data */
void wiimote_decrypt(wiimote_key *key, u8 *data, int addr, u8 len)
{
for(int i = 0; i < len; i++, addr++)
data[i] = (data[i] ^ key->sb[addr%8]) + key->ft[addr%8];
}

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@ -0,0 +1,41 @@
// Copyright (C) 2003 Dolphin Project.
// Copyright (C) Hector Martin "marcan" (hector@marcansoft.com)
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef WIIMOTE_EXTENSION_ENCRYPTION_H
#define WIIMOTE_EXTENSION_ENCRYPTION_H
// ===================================================
/* They key structure to use with wiimote_gen_key() */
// ----------------
struct wiimote_key
{
u8 ft[8];
u8 sb[8];
};
void wiimote_encrypt(wiimote_key *key, u8 *data, int addr, u8 len);
void wiimote_decrypt(wiimote_key *key, u8 *data, int addr, u8 len);
void wiimote_gen_key(wiimote_key *key, u8 *keydata);
#endif

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@ -0,0 +1,492 @@
#include "Attachment/Classic.h"
#include "Attachment/Nunchuk.h"
#include "WiimoteEmu.h"
#include "WiimoteHid.h"
#include <Timer.h>
#include <Common.h>
// buttons
#define WIIMOTE_PAD_LEFT 0x01
#define WIIMOTE_PAD_RIGHT 0x02
#define WIIMOTE_PAD_DOWN 0x04
#define WIIMOTE_PAD_UP 0x08
#define WIIMOTE_PLUS 0x10
#define WIIMOTE_TWO 0x0100
#define WIIMOTE_ONE 0x0200
#define WIIMOTE_B 0x0400
#define WIIMOTE_A 0x0800
#define WIIMOTE_MINUS 0x1000
#define WIIMOTE_HOME 0x8000
namespace WiimoteEmu
{
/* An example of a factory default first bytes of the Eeprom memory. There are differences between
different Wiimotes, my Wiimote had different neutral values for the accelerometer. */
static const u8 eeprom_data_0[] = {
0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, 0x74, 0xD3,
0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, 0x74, 0xD3,
// Accelerometer neutral values
0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E,
0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E
};
static const u8 eeprom_data_16D0[] = {
0x00, 0x00, 0x00, 0xFF, 0x11, 0xEE, 0x00, 0x00,
0x33, 0xCC, 0x44, 0xBB, 0x00, 0x00, 0x66, 0x99,
0x77, 0x88, 0x00, 0x00, 0x2B, 0x01, 0xE8, 0x13
};
// array of accel data to emulate shaking
static const u8 shake_data[8] = { 0x80, 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0 };
const u16 button_bitmasks[] =
{
WIIMOTE_A, WIIMOTE_B, WIIMOTE_ONE, WIIMOTE_TWO, WIIMOTE_MINUS, WIIMOTE_PLUS, WIIMOTE_HOME
};
const u16 dpad_bitmasks[] =
{
WIIMOTE_PAD_UP, WIIMOTE_PAD_DOWN, WIIMOTE_PAD_LEFT, WIIMOTE_PAD_RIGHT
};
const u16 dpad_sideways_bitmasks[] =
{
WIIMOTE_PAD_RIGHT, WIIMOTE_PAD_LEFT, WIIMOTE_PAD_UP, WIIMOTE_PAD_DOWN
};
const char* const named_buttons[] =
{
"A",
"B",
"One",
"Two",
"Minus",
"Plus",
"Home",
};
void Wiimote::Reset()
{
m_reporting_mode = WM_REPORT_CORE;
// i think these two are good
m_reporting_channel = 0;
m_reporting_auto = false;
// eeprom
memset( m_eeprom, 0, sizeof(m_eeprom) );
// calibration data
memcpy( m_eeprom, eeprom_data_0, sizeof(eeprom_data_0) );
// dunno what this is for, copied from old plugin
memcpy( m_eeprom + 0x16D0, eeprom_data_16D0, sizeof(eeprom_data_16D0) );
// set up the register
m_register.clear();
m_register[0xa20000].resize(WIIMOTE_REG_SPEAKER_SIZE,0);
m_register[0xa40000].resize(WIIMOTE_REG_EXT_SIZE,0);
m_register[0xa60000].resize(WIIMOTE_REG_EXT_SIZE,0);
m_register[0xB00000].resize(WIIMOTE_REG_IR_SIZE,0);
//m_reg_speaker = &m_register[0xa20000][0];
m_reg_ext = &m_register[0xa40000][0];
//m_reg_motion_plus = &m_register[0xa60000][0];
//m_reg_ir = &m_register[0xB00000][0];
// status
memset( &m_status, 0, sizeof(m_status) );
// Battery levels in voltage
// 0x00 - 0x32: level 1
// 0x33 - 0x43: level 2
// 0x33 - 0x54: level 3
// 0x55 - 0xff: level 4
m_status.battery = 0x5f;
}
Wiimote::Wiimote( const unsigned int index, SWiimoteInitialize* const wiimote_initialize )
: m_index(index)
, m_wiimote_init( wiimote_initialize )
{
// reset eeprom/register/values to default
Reset();
// ---- set up all the controls ----
// buttons
groups.push_back( m_buttons = new Buttons( "Buttons" ) );
for ( unsigned int i=0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i )
m_buttons->controls.push_back( new ControlGroup::Input( named_buttons[i] ) );
// ir
//groups.push_back( m_rumble = new ControlGroup( "IR" ) );
//m_rumble->controls.push_back( new ControlGroup::Output( "X" ) );
//m_rumble->controls.push_back( new ControlGroup::Output( "Y" ) );
//m_rumble->controls.push_back( new ControlGroup::Output( "Distance" ) );
//m_rumble->controls.push_back( new ControlGroup::Output( "Hide" ) );
// forces
groups.push_back( m_tilt = new Tilt( "Pitch and Roll" ) );
//groups.push_back( m_tilt = new Tilt( "Tilt" ) );
//groups.push_back( m_swing = new Force( "Swing" ) );
// shake
groups.push_back( m_shake = new Buttons( "Shake" ) );
m_shake->controls.push_back( new ControlGroup::Input( "X" ) );
m_shake->controls.push_back( new ControlGroup::Input( "Y" ) );
m_shake->controls.push_back( new ControlGroup::Input( "Z" ) );
// extension
groups.push_back( m_extension = new Extension( "Extension" ) );
m_extension->attachments.push_back( new WiimoteEmu::None() );
m_extension->attachments.push_back( new WiimoteEmu::Nunchuk() );
m_extension->attachments.push_back( new WiimoteEmu::Classic() );
//m_extension->attachments.push_back( new Attachment::GH3() );
// dpad
groups.push_back( m_dpad = new Buttons( "D-Pad" ) );
for ( unsigned int i=0; i < 4; ++i )
m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) );
// rumble
groups.push_back( m_rumble = new ControlGroup( "Rumble" ) );
m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) );
// options
groups.push_back( options = new ControlGroup( "Options" ) );
options->settings.push_back( new ControlGroup::Setting( "Background Input", false ) );
options->settings.push_back( new ControlGroup::Setting( "Sideways Wiimote", false ) );
}
std::string Wiimote::GetName() const
{
return std::string("Wiimote") + char('1'+m_index);
}
void Wiimote::Update()
{
const bool is_sideways = options->settings[1]->value > 0;
// update buttons in status struct
m_status.buttons = 0;
m_buttons->GetState( &m_status.buttons, button_bitmasks );
m_dpad->GetState( &m_status.buttons, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks );
if ( false == m_reporting_auto )
return;
// handle extension switching
if ( m_extension->active_extension != m_extension->switch_extension )
{
RequestStatus( m_reporting_channel, NULL );
// games don't seem to like me sending the status report and the data report
return;
}
// figure out what data we need
size_t rpt_size = 0;
size_t rpt_core = 0;
size_t rpt_accel = 0;
size_t rpt_ir = 0;
size_t rpt_ext = 0;
switch ( m_reporting_mode )
{
//(a1) 30 BB BB
case WM_REPORT_CORE :
rpt_size = 2 + 2;
rpt_core = 2;
break;
//(a1) 31 BB BB AA AA AA
case WM_REPORT_CORE_ACCEL :
rpt_size = 2 + 2 + 3;
rpt_core = 2;
rpt_accel = 2 + 2;
break;
//(a1) 33 BB BB AA AA AA II II II II II II II II II II II II
case WM_REPORT_CORE_ACCEL_IR12 :
rpt_size = 2 + 2 + 3 + 12;
rpt_core = 2;
rpt_accel = 2 + 2;
rpt_ir = 2 + 2 + 3;
break;
//(a1) 35 BB BB AA AA AA EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE
case WM_REPORT_CORE_ACCEL_EXT16 :
rpt_size = 2 + 2 + 3 + 16;
rpt_core = 2;
rpt_accel = 2 + 2;
rpt_ext = 2 + 2 + 3;
break;
//(a1) 37 BB BB AA AA AA II II II II II II II II II II EE EE EE EE EE EE
case WM_REPORT_CORE_ACCEL_IR10_EXT6 :
rpt_size = 2 + 2 + 3 + 10 + 6;
rpt_core = 2;
rpt_accel = 2 + 2;
rpt_ir = 2 + 2 + 3;
rpt_ext = 2 + 2 + 3 + 10;
break;
default :
//PanicAlert( "Unsupported Reporting Mode" );
return;
break;
}
// set up output report
u8* const rpt = new u8[rpt_size];
memset( rpt, 0, rpt_size );
rpt[0] = 0xA1;
rpt[1] = m_reporting_mode;
// core buttons - always 2
if (rpt_core)
*(wm_core*)(rpt + rpt_core) = m_status.buttons;
// accelerometer
if (rpt_accel)
{
// tilt
float x, y;
m_tilt->GetState( &x, &y, 0, (PI / 2) ); // 90 degrees
// this isn't doing anything with those low bits in the calib data, o well
const accel_cal* const cal = (accel_cal*)&m_eeprom[0x16];
const u8* const zero_g = &cal->zero_g.x;
u8 one_g[3];
for ( unsigned int i=0; i<3; ++i )
one_g[i] = (&cal->one_g.x)[i] - zero_g[i];
// this math should be good enough :P
rpt[rpt_accel + 2] = u8(sin( (PI / 2) - std::max( abs(x), abs(y) ) ) * one_g[2] + zero_g[2]);
if (is_sideways)
{
rpt[rpt_accel + 0] = u8(sin(y) * -one_g[1] + zero_g[1]);
rpt[rpt_accel + 1] = u8(sin(x) * -one_g[0] + zero_g[0]);
}
else
{
rpt[rpt_accel + 0] = u8(sin(x) * -one_g[0] + zero_g[0]);
rpt[rpt_accel + 1] = u8(sin(y) * one_g[1] + zero_g[1]);
}
// shake
const unsigned int btns[] = { 0x01, 0x02, 0x04 };
unsigned int shake = 0;
m_shake->GetState( &shake, btns );
static unsigned int shake_step = 0;
if (shake)
{
shake_step = (shake_step + 1) % sizeof(shake_data);
for ( unsigned int i=0; i<3; ++i )
if ( shake & (1 << i) )
rpt[rpt_accel + i] = shake_data[shake_step];
}
else
shake_step = 0;
}
// TODO: IR
if (rpt_ir)
{
}
// extension
if (rpt_ext)
{
// temporary
m_extension->GetState(rpt + rpt_ext);
wiimote_encrypt(&m_ext_key, rpt + rpt_ext, 0x00, sizeof(wm_extension));
// i dont think anything accesses the extension data like this, but ill support it
memcpy( m_reg_ext + 8, rpt + rpt_ext, sizeof(wm_extension));
}
// send input report
m_wiimote_init->pWiimoteInput( m_index, m_reporting_channel, rpt, (u32)rpt_size );
delete[] rpt;
}
void Wiimote::ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
{
// Check for custom communication
if (99 == _channelID)
{
// wiimote disconnected
//PanicAlert( "Wiimote Disconnected" );
// reset eeprom/register/reporting mode
Reset();
return;
}
hid_packet* hidp = (hid_packet*)_pData;
INFO_LOG(WIIMOTE, "Emu ControlChannel (page: %i, type: 0x%02x, param: 0x%02x)", m_index, hidp->type, hidp->param);
switch(hidp->type)
{
case HID_TYPE_HANDSHAKE :
PanicAlert("HID_TYPE_HANDSHAKE - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUPUT");
break;
case HID_TYPE_SET_REPORT :
if (HID_PARAM_INPUT == hidp->param)
{
PanicAlert("HID_TYPE_SET_REPORT - INPUT");
}
else
{
// AyuanX: My experiment shows Control Channel is never used
// shuffle2: but homebrew uses this, so we'll do what we must :)
HidOutputReport(_channelID, (wm_report*)hidp->data);
u8 handshake = HID_HANDSHAKE_SUCCESS;
m_wiimote_init->pWiimoteInput(m_index, _channelID, &handshake, 1);
PanicAlert("HID_TYPE_DATA - OUTPUT: Ambiguous Control Channel Report!");
}
break;
case HID_TYPE_DATA :
PanicAlert("HID_TYPE_DATA - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUTPUT");
break;
default :
PanicAlert("HidControlChannel: Unknown type %x and param %x", hidp->type, hidp->param);
break;
}
}
void Wiimote::InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
{
hid_packet* hidp = (hid_packet*)_pData;
switch (hidp->type)
{
case HID_TYPE_DATA:
switch (hidp->param)
{
case HID_PARAM_OUTPUT :
{
wm_report* sr = (wm_report*)hidp->data;
HidOutputReport(_channelID, sr);
}
break;
default :
PanicAlert("HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param);
break;
}
break;
default:
PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
break;
}
}
// TODO: i need to test this
void Wiimote::Register::Read( size_t address, void* dst, size_t length )
{
while (length)
{
const std::vector<u8>* block = NULL;
size_t addr_start = 0;
size_t addr_end = address+length;
// TODO: don't need to start at begin() each time
// find block and start of next block
const_iterator
i = begin(),
e = end();
for ( ; i!=e; ++i )
if ( address >= i->first )
{
block = &i->second;
addr_start = i->first;
}
else
{
addr_end = std::min( i->first, addr_end );
break;
}
// read bytes from a mapped block
if (block)
{
const size_t offset = std::min( address - addr_start, block->size() );
const size_t amt = std::min( block->size()-offset, length );
memcpy( dst, &block->operator[](offset), amt );
address += amt;
dst = ((u8*)dst) + amt;
length -= amt;
}
// read zeros for unmapped regions
const size_t amt = addr_end - address;
memset( dst, 0, amt );
address += amt;
dst = ((u8*)dst) + amt;
length -= amt;
}
}
// TODO: i need to test this
void Wiimote::Register::Write( size_t address, void* src, size_t length )
{
while (length)
{
std::vector<u8>* block = NULL;
size_t addr_start = 0;
size_t addr_end = address+length;
// TODO: don't need to start at begin() each time
// find block and start of next block
iterator
i = begin(),
e = end();
for ( ; i!=e; ++i )
if ( address >= i->first )
{
block = &i->second;
addr_start = i->first;
}
else
{
addr_end = std::min( i->first, addr_end );
break;
}
// write bytes to a mapped block
if (block)
{
const size_t offset = std::min( address - addr_start, block->size() );
const size_t amt = std::min( block->size()-offset, length );
memcpy( &block->operator[](offset), src, amt );
address += amt;
src = ((u8*)src) + amt;
length -= amt;
}
// do nothing for unmapped regions
const size_t amt = addr_end - address;
address += amt;
src = ((u8*)src) + amt;
length -= amt;
}
}
}

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#ifndef _CONEMU_WIIMOTE_H_
#define _CONEMU_WIIMOTE_H_
#include <ControllerEmu.h>
#include "WiimoteHid.h"
#include "Encryption.h"
#include <vector>
#define PI 3.14159265358979323846
// Registry sizes
#define WIIMOTE_EEPROM_SIZE (16*1024)
#define WIIMOTE_EEPROM_FREE_SIZE 0x16ff
#define WIIMOTE_REG_SPEAKER_SIZE 10
#define WIIMOTE_REG_EXT_SIZE 0x100
#define WIIMOTE_REG_IR_SIZE 0x34
namespace WiimoteEmu
{
extern const u8 shake_data[8];
class Wiimote : public ControllerEmu
{
public:
Wiimote( const unsigned int index, SWiimoteInitialize* const wiimote_initialize );
void Reset();
void Update();
void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
void ControlChannel(u16 _channelID, const void* _pData, u32 _Size);
void ReportMode(u16 _channelID, wm_report_mode* dr);
void HidOutputReport(u16 _channelID, wm_report* sr);
void SendAck(u16 _channelID, u8 _reportID);
void RequestStatus(u16 _channelID, wm_request_status* rs, int Extension = -1);
void WriteData(u16 _channelID, wm_write_data* wd);
void ReadData(u16 _channelID, wm_read_data* rd);
void SendReadDataReply(u16 _channelID, const void* _Base, unsigned int _Address, unsigned int _Size);
std::string GetName() const;
private:
SWiimoteInitialize* const m_wiimote_init;
Buttons* m_buttons;
Buttons* m_dpad;
Buttons* m_shake;
Tilt* m_tilt;
Force* m_swing;
ControlGroup* m_rumble;
Extension* m_extension;
// TODO: add ir
const unsigned int m_index;
bool m_reporting_auto;
unsigned int m_reporting_mode;
unsigned int m_reporting_channel;
wm_status_report m_status;
class Register : public std::map< size_t, std::vector<u8> >
{
public:
void Write( size_t address, void* src, size_t length );
void Read( size_t address, void* dst, size_t length );
} m_register;
//u8 m_eeprom[WIIMOTE_EEPROM_SIZE];
u8 m_eeprom[WIIMOTE_EEPROM_SIZE];
//u8* m_reg_speaker;
//u8* m_reg_motion_plus;
//u8* m_reg_ir;
u8* m_reg_ext;
wiimote_key m_ext_key;
};
}
#endif

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef WIIMOTE_HID_H
#define WIIMOTE_HID_H
#include "CommonTypes.h"
// what is this ?
#ifdef _MSC_VER
#pragma warning(disable:4200)
#endif
#pragma pack(push, 1)
// Source: HID_010_SPC_PFL/1.0 (official HID specification)
struct hid_packet {
u8 param : 4;
u8 type : 4;
u8 data[0];
};
#define HID_TYPE_HANDSHAKE 0
#define HID_TYPE_SET_REPORT 5
#define HID_TYPE_DATA 0xA
#define HID_HANDSHAKE_SUCCESS 0
#define HID_PARAM_INPUT 1
#define HID_PARAM_OUTPUT 2
//source: http://wiibrew.org/wiki/Wiimote
typedef u16 wm_core;
struct wm_accel
{
u8 x, y, z;
};
// Four bytes for two objects. Filled with 0xFF if empty
struct wm_ir_basic
{
u8 x1;
u8 y1;
u8 x2hi : 2;
u8 y2hi : 2;
u8 x1hi : 2;
u8 y1hi : 2;
u8 x2;
u8 y2;
};
// Three bytes for one object
struct wm_ir_extended
{
u8 x;
u8 y;
u8 size : 4;
u8 xhi : 2;
u8 yhi : 2;
};
struct wm_extension
{
u8 jx; // joystick x, y
u8 jy;
u8 ax; // accelerometer
u8 ay;
u8 az;
u8 bt; // buttons
};
struct wm_classic_extension
{
u8 lx : 6; // byte 0
u8 rx3 : 2;
u8 ly : 6; // byte 1
u8 rx2 : 2;
u8 ry : 5; // byte 2
u8 lt2 : 2;
u8 rx1 : 1;
u8 rt : 5; // byte 3
u8 lt1 : 3;
u16 bt; // byte 4, 5
};
struct wm_GH3_extension
{
u8 sx : 6;
u8 pad1 : 2; // 1 on gh3, 0 on ghwt
u8 sy : 6;
u8 pad2 : 2; // 1 on gh3, 0 on ghwt
u8 tb : 5; // not used in gh3
u8 pad3 : 3; // always 0
u8 whammy : 5;
u8 pad4 : 3; // always 0
u8 pad5 : 2; // always 1
u8 plus : 1;
u8 pad6 : 1; // always 1
u8 minus : 1;
u8 pad7 : 1; // always 1
u8 strumdown : 1;
u8 pad8 : 1; // always 1
u8 strumup : 1;
u8 pad9 : 2; // always 1
u8 yellow : 1;
u8 green : 1;
u8 blue : 1;
u8 red : 1;
u8 orange : 1;
};
struct wm_report {
u8 wm;
u8 data[0];
};
#define WM_RUMBLE 0x10
#define WM_LEDS 0x11
struct wm_leds {
u8 rumble : 1;
u8 : 3;
u8 leds : 4;
};
#define WM_REPORT_MODE 0x12
struct wm_report_mode {
u8 rumble : 1;
u8 continuous : 1;
u8 all_the_time : 1;
u8 : 5;
u8 mode;
};
#define WM_IR_PIXEL_CLOCK 0x13
#define WM_IR_LOGIC 0x1A
#define WM_REQUEST_STATUS 0x15
struct wm_request_status {
u8 rumble : 1;
u8 : 7;
};
#define WM_STATUS_REPORT 0x20
struct wm_status_report {
wm_core buttons;
u8 battery_low : 1;
u8 extension : 1;
u8 speaker : 1;
u8 ir : 1;
u8 leds : 4;
u8 padding2[2]; // two 00, TODO: this needs more investigation
u8 battery;
};
#define WM_WRITE_DATA 0x16
struct wm_write_data
{
u8 rumble : 1;
u8 space : 2; //see WM_SPACE_*
u8 : 5;
u8 address[3];
u8 size;
u8 data[16];
};
#define WM_ACK_DATA 0x22
struct wm_acknowledge
{
wm_core buttons;
u8 reportID;
u8 errorID;
};
#define WM_READ_DATA 0x17
struct wm_read_data {
u8 rumble : 1;
u8 space : 2; //see WM_SPACE_*
u8 : 5;
u8 address[3];
u8 size[2];
};
#define WM_SPACE_EEPROM 0
#define WM_SPACE_REGS1 1
#define WM_SPACE_REGS2 2
#define WM_SPACE_INVALID 3
#define WM_READ_DATA_REPLY 0x21
struct wm_read_data_reply {
wm_core buttons;
u8 error : 4; //see WM_RDERR_*
u8 size : 4;
u16 address;
u8 data[16];
};
#define WM_RDERR_WOREG 7
#define WM_RDERR_NOMEM 8
// Data reports
#define WM_REPORT_CORE 0x30
struct wm_report_core {
wm_core c;
};
#define WM_REPORT_CORE_ACCEL 0x31
struct wm_report_core_accel {
wm_core c;
wm_accel a;
};
#define WM_REPORT_CORE_EXT8 0x32
#define WM_REPORT_CORE_ACCEL_IR12 0x33
struct wm_report_core_accel_ir12 {
wm_core c;
wm_accel a;
wm_ir_extended ir[4];
};
#define WM_REPORT_CORE_EXT19 0x34
#define WM_REPORT_CORE_ACCEL_EXT16 0x35
struct wm_report_core_accel_ext16
{
wm_core c;
wm_accel a;
wm_extension ext;
//wm_ir_basic ir[2];
u8 pad[10];
};
#define WM_REPORT_CORE_IR10_EXT9 0x36
#define WM_REPORT_CORE_ACCEL_IR10_EXT6 0x37
struct wm_report_core_accel_ir10_ext6
{
wm_core c;
wm_accel a;
wm_ir_basic ir[2];
//u8 ext[6];
wm_extension ext;
};
#define WM_REPORT_EXT21 0x3d // never used?
struct wm_report_ext21
{
u8 ext[21];
};
#define WM_REPORT_INTERLEAVE1 0x3e
#define WM_REPORT_INTERLEAVE2 0x3f
#define WM_SPEAKER_ENABLE 0x14
#define WM_SPEAKER_MUTE 0x19
#define WM_WRITE_SPEAKER_DATA 0x18
// Custom structs
/**
* @struct accel_t
* @brief Accelerometer struct. For any device with an accelerometer.
*/
struct accel_cal
{
struct
{
u8 x, y, z;
u8 xlo : 2;
u8 ylo : 2;
u8 zlo : 2;
} zero_g;
struct
{
u8 x, y, z;
u8 xlo : 2;
u8 ylo : 2;
u8 zlo : 2;
} one_g;
};
struct nu_js {
u8 max, min, center;
};
struct cc_trigger {
u8 neutral;
};
struct nu_cal
{
wm_accel cal_zero; // zero calibratio
wm_accel cal_g; // g size
nu_js jx; //
nu_js jy; //
};
struct cc_cal
{
nu_js Lx; //
nu_js Ly; //
nu_js Rx; //
nu_js Ry; //
cc_trigger Tl; //
cc_trigger Tr; //
};
struct gh3_cal
{
nu_js Lx;
nu_js Ly;
};
#pragma pack(pop)
#endif //WIIMOTE_HID_H

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@ -0,0 +1,348 @@
#include <math.h>
#include "Common.h"
#include "pluginspecs_wiimote.h"
#include "ControllerInterface/ControllerInterface.h"
#include "WiimoteEmu/WiimoteEmu.h"
#if defined(HAVE_WX) && HAVE_WX
#include "ConfigDiag.h"
#endif
#include "Config.h"
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
Display* GCdisplay;
#endif
#define PLUGIN_VERSION 0x0100
#define PLUGIN_NAME "Dolphin Wiimote New Incomplete"
#ifdef DEBUGFAST
#define PLUGIN_FULL_NAME PLUGIN_NAME" (DebugFast)"
#else
#ifdef _DEBUG
#define PLUGIN_FULL_NAME PLUGIN_NAME" (Debug)"
#else
#define PLUGIN_FULL_NAME PLUGIN_NAME
#endif
#endif
#ifdef _WIN32
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
};
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
// copied from GCPad
SWiimoteInitialize g_WiimoteInitialize;
// Check if Dolphin is in focus
// ----------------
bool IsFocus()
{
// TODO: this
return true;
}
// copied from GCPad
HINSTANCE g_hInstance;
// copied from GCPad
#if defined(HAVE_WX) && HAVE_WX
wxWindow* GetParentedWxWindow(HWND Parent)
{
#ifdef _WIN32
wxSetInstance((HINSTANCE)g_hInstance);
#endif
wxWindow *win = new wxWindow();
#ifdef _WIN32
win->SetHWND((WXHWND)Parent);
win->AdoptAttributesFromHWND();
#endif
return win;
}
#endif
// /
// the plugin
Plugin g_plugin( "WiimoteNew", "Wiimote", "Wiimote" );
#ifdef _WIN32
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
{
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
wxSetInstance(hinstDLL);
wxInitialize();
break;
case DLL_PROCESS_DETACH:
wxUninitialize();
break;
default:
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
#endif
void DeInitPlugin()
{
if ( g_plugin.controller_interface.IsInit() )
{
std::vector<ControllerEmu*>::const_iterator
i = g_plugin.controllers.begin(),
e = g_plugin.controllers.end();
for ( ; i!=e; ++i )
delete *i;
g_plugin.controllers.clear();
g_plugin.controller_interface.DeInit();
}
}
// if plugin isn't initialized, init and load config
void InitPlugin( void* const hwnd )
{
if ( false == g_plugin.controller_interface.IsInit() )
{
// add 4 wiimotes
for ( unsigned int i = 0; i<4; ++i )
g_plugin.controllers.push_back( new WiimoteEmu::Wiimote( i, &g_WiimoteInitialize ) );
// load the saved controller config
g_plugin.LoadConfig();
// needed for Xlib and exclusive dinput
g_plugin.controller_interface.SetHwnd( hwnd );
g_plugin.controller_interface.Init();
// update control refs
std::vector<ControllerEmu*>::const_iterator i = g_plugin.controllers.begin(),
e = g_plugin.controllers.end();
for ( ; i!=e; ++i )
(*i)->UpdateReferences( g_plugin.controller_interface );
}
}
// I N T E R F A C E
// __________________________________________________________________________________________________
// Function: Wiimote_Output
// Purpose: An L2CAP packet is passed from the Core to the Wiimote,
// on the HID CONTROL channel.
// input: Da pakket.
// output: none
//
void Wiimote_ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size)
{
//PanicAlert( "Wiimote_ControlChannel" );
// TODO: change this to a TryEnter, and make it give empty input on failure
g_plugin.controls_crit.Enter();
((WiimoteEmu::Wiimote*)g_plugin.controllers[ _number ])->ControlChannel( _channelID, _pData, _Size );
g_plugin.controls_crit.Leave();
}
// __________________________________________________________________________________________________
// Function: Wiimote_Input
// Purpose: An L2CAP packet is passed from the Core to the Wiimote,
// on the HID INTERRUPT channel.
// input: Da pakket.
// output: none
//
void Wiimote_InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size)
{
//PanicAlert( "Wiimote_InterruptChannel" );
// TODO: change this to a TryEnter, and make it give empty input on failure
g_plugin.controls_crit.Enter();
((WiimoteEmu::Wiimote*)g_plugin.controllers[ _number ])->InterruptChannel( _channelID, _pData, _Size );
g_plugin.controls_crit.Leave();
}
// __________________________________________________________________________________________________
// Function: Wiimote_Update
// Purpose: This function is called periodically by the Core.
// input: none
// output: none
//
void Wiimote_Update(int _number)
{
//PanicAlert( "Wiimote_Update" );
// TODO: change this to a TryEnter, and make it give empty input on failure
g_plugin.controls_crit.Enter();
static int _last_number = 4;
if ( _number <= _last_number && g_plugin.interface_crit.TryEnter() )
{
g_plugin.controller_interface.UpdateOutput();
g_plugin.controller_interface.UpdateInput();
g_plugin.interface_crit.Leave();
}
_last_number = _number;
((WiimoteEmu::Wiimote*)g_plugin.controllers[ _number ])->Update();
g_plugin.controls_crit.Leave();
}
// __________________________________________________________________________________________________
// Function: PAD_GetAttachedPads
// Purpose: Get mask of attached pads (eg: controller 1 & 4 -> 0x9)
// input: none
// output: number of pads
//
unsigned int Wiimote_GetAttachedControllers()
{
//PanicAlert( "Wiimote_GetAttachedControllers" );
// temporary
//return 0x0F;
return 1;
}
// GLOBAL I N T E R F A C E
// Function: GetDllInfo
// Purpose: This function allows the emulator to gather information
// about the DLL by filling in the PluginInfo structure.
// input: A pointer to a PLUGIN_INFO structure that needs to be
// filled by the function. (see def above)
// output: none
//
void GetDllInfo(PLUGIN_INFO* _pPluginInfo)
{
// don't feel like messing around with all those strcpy functions and warnings
//char *s1 = CIFACE_PLUGIN_FULL_NAME, *s2 = _pPluginInfo->Name;
//while ( *s2++ = *s1++ );
memcpy( _pPluginInfo->Name, PLUGIN_FULL_NAME, sizeof(PLUGIN_FULL_NAME) );
_pPluginInfo->Type = PLUGIN_TYPE_WIIMOTE;
_pPluginInfo->Version = PLUGIN_VERSION;
}
// ___________________________________________________________________________
// Function: DllConfig
// Purpose: This function is optional function that is provided
// to allow the user to configure the DLL
// input: A handle to the window that calls this function
// output: none
//
void DllConfig(HWND _hParent)
{
bool was_init = false;
if ( g_plugin.controller_interface.IsInit() ) // hack for showing dialog when game isnt running
was_init = true;
else
InitPlugin( _hParent );
// copied from GCPad
#if defined(HAVE_WX) && HAVE_WX
wxWindow *frame = GetParentedWxWindow(_hParent);
ConfigDialog* m_ConfigFrame = new ConfigDialog( frame, g_plugin, PLUGIN_FULL_NAME, was_init );
#ifdef _WIN32
frame->Disable();
m_ConfigFrame->ShowModal();
frame->Enable();
#else
m_ConfigFrame->ShowModal();
#endif
#ifdef _WIN32
wxMilliSleep( 50 ); // hooray for hacks
frame->SetFocus();
frame->SetHWND(NULL);
#endif
m_ConfigFrame->Destroy();
m_ConfigFrame = NULL;
frame->Destroy();
#endif
// /
if ( false == was_init ) // hack for showing dialog when game isnt running
DeInitPlugin();
}
// ___________________________________________________________________________
// Function: DllDebugger
// Purpose: Open the debugger
// input: a handle to the window that calls this function
// output: none
//
void DllDebugger(HWND _hParent, bool Show)
{
// wut?
}
// ___________________________________________________________________________
// Function: DllSetGlobals
// Purpose: Set the pointer for globals variables
// input: a pointer to the global struct
// output: none
//
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{
// wut?
}
// ___________________________________________________________________________
// Function: Initialize
// Purpose: Initialize the plugin
// input: Init
// output: none
//
void Initialize(void *init)
{
g_WiimoteInitialize = *(SWiimoteInitialize*)init;
if ( false == g_plugin.controller_interface.IsInit() )
InitPlugin( ((SPADInitialize*)init)->hWnd );
}
// ___________________________________________________________________________
// Function: Shutdown
// Purpose: This function is called when the emulator is shutting down
// a game allowing the dll to de-initialise.
// input: none
// output: none
//
void Shutdown(void)
{
if ( g_plugin.controller_interface.IsInit() )
DeInitPlugin();
}
// ___________________________________________________________________________
// Function: DoState
// Purpose: Saves/load state
// input/output: ptr
// input: mode
//
void DoState(unsigned char **ptr, int mode)
{
// prolly won't need this
}
// ___________________________________________________________________________
// Function: EmuStateChange
// Purpose: Notifies the plugin of a change in emulation state
// input: newState
// output: none
//
void EmuStateChange(PLUGIN_EMUSTATE newState)
{
// maybe use this later
}