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https://github.com/dolphin-emu/dolphin.git
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VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Also allows the work previously done in Prepare to return a failure status.
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@ -45,15 +45,6 @@ void VideoBackendBase::Video_ExitLoop()
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s_FifoShuttingDown.Set();
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}
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void VideoBackendBase::Video_CleanupShared()
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{
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// First stop any framedumping, which might need to dump the last xfb frame. This process
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// can require additional graphics sub-systems so it needs to be done first
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g_renderer->ShutdownFrameDumping();
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Video_Cleanup();
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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u64 ticks)
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@ -211,12 +202,8 @@ void VideoBackendBase::ShutdownShared()
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m_initialized = false;
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Fifo::Shutdown();
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}
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void VideoBackendBase::CleanupShared()
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{
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VertexLoaderManager::Clear();
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Fifo::Shutdown();
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}
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// Run from the CPU thread
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@ -101,6 +101,13 @@ Renderer::Renderer(int backbuffer_width, int backbuffer_height)
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Renderer::~Renderer() = default;
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void Renderer::Shutdown()
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{
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// First stop any framedumping, which might need to dump the last xfb frame. This process
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// can require additional graphics sub-systems so it needs to be done first
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ShutdownFrameDumping();
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}
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void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
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float Gamma)
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{
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@ -154,7 +154,7 @@ public:
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virtual void ChangeSurface(void* new_surface_handle) {}
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bool UseVertexDepthRange() const;
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void ShutdownFrameDumping();
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virtual void Shutdown();
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protected:
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std::tuple<int, int> CalculateTargetScale(int x, int y) const;
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@ -243,6 +243,7 @@ private:
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std::string GetFrameDumpNextImageFileName() const;
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bool StartFrameDumpToImage(const FrameDumpConfig& config);
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void DumpFrameToImage(const FrameDumpConfig& config);
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void ShutdownFrameDumping();
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bool IsFrameDumping();
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@ -45,12 +45,8 @@ public:
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void ShowConfig(void*);
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virtual void InitBackendInfo() = 0;
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virtual void Video_Prepare() = 0;
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void Video_ExitLoop();
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void Video_CleanupShared(); // called from gl/d3d thread
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virtual void Video_Cleanup() = 0;
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void Video_BeginField(u32, u32, u32, u32, u64);
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u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
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@ -70,7 +66,6 @@ public:
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protected:
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void InitializeShared();
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void ShutdownShared();
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void CleanupShared();
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bool m_initialized = false;
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bool m_invalid = false;
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