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synced 2024-11-14 13:27:45 -07:00
Disable ICache emulation for some games
Specifically, 'Scooby-Doo! Mystery Mayhem', 'Scooby-Doo! Unmasked', 'Ed, Edd n Eddy: The Mis-Edventures', and the Wii version of 'Happy Feet'. The JIT cache causes problems with emulated icache invalidation in these games, resulting in areas failing to load.
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17
Data/Sys/GameSettings/G5D.ini
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17
Data/Sys/GameSettings/G5D.ini
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@ -0,0 +1,17 @@
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# G5DE78, G5DP78 - Scooby-Doo! Unmasked
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[Core]
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# Values set here will override the main Dolphin settings.
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# The JIT cache causes problems with emulated icache invalidation in this game resulting in areas failing to load
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DisableICache = True
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# Disabling ICache causes issues with the GameCube Main Menu.
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HLE_BS2 = True
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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17
Data/Sys/GameSettings/GC3.ini
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17
Data/Sys/GameSettings/GC3.ini
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@ -0,0 +1,17 @@
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# GC3F78, GC3P78, GC3D78, GC3E78 - Scooby-Doo! Mystery Mayhem
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[Core]
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# Values set here will override the main Dolphin settings.
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# The JIT cache causes problems with emulated icache invalidation in this game resulting in areas failing to load
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DisableICache = True
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# Disabling ICache causes issues with the GameCube Main Menu.
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HLE_BS2 = True
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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@ -2,6 +2,10 @@
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[Core]
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# Values set here will override the main Dolphin settings.
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# The JIT cache causes problems with emulated icache invalidation in this game resulting in areas failing to load
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DisableICache = True
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# Disabling ICache causes issues with the GameCube Main Menu.
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HLE_BS2 = True
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@ -2,3 +2,5 @@
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[Video_Settings]
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SuggestedAspectRatio = 2
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# The JIT cache causes problems with emulated icache invalidation in this game resulting in a crash on starting the game
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DisableICache = True
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@ -81,6 +81,7 @@ private:
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bool bAccurateNaNs;
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bool bMMU;
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bool bLowDCBZHack;
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bool bDisableICache;
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bool m_EnableJIT;
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bool bSyncGPU;
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int iSyncGpuMaxDistance;
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@ -113,6 +114,7 @@ void ConfigCache::SaveConfig(const SConfig& config)
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bSyncGPUOnSkipIdleHack = config.bSyncGPUOnSkipIdleHack;
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bFPRF = config.bFPRF;
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bAccurateNaNs = config.bAccurateNaNs;
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bDisableICache = config.bDisableICache;
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bMMU = config.bMMU;
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m_EnableJIT = config.m_DSPEnableJIT;
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bSyncGPU = config.bSyncGPU;
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@ -158,6 +160,7 @@ void ConfigCache::RestoreConfig(SConfig* config)
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config->bSyncGPUOnSkipIdleHack = bSyncGPUOnSkipIdleHack;
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config->bFPRF = bFPRF;
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config->bAccurateNaNs = bAccurateNaNs;
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config->bDisableICache = bDisableICache;
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config->bMMU = bMMU;
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config->bLowDCBZHack = bLowDCBZHack;
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config->m_DSPEnableJIT = m_EnableJIT;
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@ -260,6 +263,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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StartUp.bSyncGPUOnSkipIdleHack);
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core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF);
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core_section->Get("AccurateNaNs", &StartUp.bAccurateNaNs, StartUp.bAccurateNaNs);
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core_section->Get("DisableICache", &StartUp.bDisableICache, StartUp.bDisableICache);
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core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU);
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core_section->Get("LowDCBZHack", &StartUp.bLowDCBZHack, StartUp.bLowDCBZHack);
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core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
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@ -371,6 +375,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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config_cache.bSetEXIDevice[2] = true;
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StartUp.bFPRF = netplay_settings.m_FPRF;
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StartUp.bAccurateNaNs = netplay_settings.m_AccurateNaNs;
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StartUp.bDisableICache = netplay_settings.m_DisableICache;
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StartUp.bSyncGPUOnSkipIdleHack = netplay_settings.m_SyncOnSkipIdle;
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StartUp.bSyncGPU = netplay_settings.m_SyncGPU;
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StartUp.iSyncGpuMaxDistance = netplay_settings.m_SyncGpuMaxDistance;
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@ -94,6 +94,7 @@ const Info<bool> MAIN_FAST_DISC_SPEED{{System::Main, "Core", "FastDiscSpeed"}, f
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const Info<bool> MAIN_LOW_DCBZ_HACK{{System::Main, "Core", "LowDCBZHack"}, false};
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const Info<bool> MAIN_FPRF{{System::Main, "Core", "FPRF"}, false};
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const Info<bool> MAIN_ACCURATE_NANS{{System::Main, "Core", "AccurateNaNs"}, false};
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const Info<bool> MAIN_DISABLE_ICACHE{{System::Main, "Core", "DisableICache"}, false};
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const Info<float> MAIN_EMULATION_SPEED{{System::Main, "Core", "EmulationSpeed"}, 1.0f};
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const Info<float> MAIN_OVERCLOCK{{System::Main, "Core", "Overclock"}, 1.0f};
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const Info<bool> MAIN_OVERCLOCK_ENABLE{{System::Main, "Core", "OverclockEnable"}, false};
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@ -74,6 +74,7 @@ extern const Info<bool> MAIN_FAST_DISC_SPEED;
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extern const Info<bool> MAIN_LOW_DCBZ_HACK;
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extern const Info<bool> MAIN_FPRF;
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extern const Info<bool> MAIN_ACCURATE_NANS;
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extern const Info<bool> MAIN_DISABLE_ICACHE;
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extern const Info<float> MAIN_EMULATION_SPEED;
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extern const Info<float> MAIN_OVERCLOCK;
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extern const Info<bool> MAIN_OVERCLOCK_ENABLE;
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@ -67,6 +67,7 @@ public:
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layer->Set(Config::GFX_PERF_QUERIES_ENABLE, m_settings.m_PerfQueriesEnable);
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layer->Set(Config::MAIN_FPRF, m_settings.m_FPRF);
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layer->Set(Config::MAIN_ACCURATE_NANS, m_settings.m_AccurateNaNs);
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layer->Set(Config::MAIN_DISABLE_ICACHE, m_settings.m_DisableICache);
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layer->Set(Config::MAIN_SYNC_ON_SKIP_IDLE, m_settings.m_SyncOnSkipIdle);
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layer->Set(Config::MAIN_SYNC_GPU, m_settings.m_SyncGPU);
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layer->Set(Config::MAIN_SYNC_GPU_MAX_DISTANCE, m_settings.m_SyncGpuMaxDistance);
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@ -512,6 +512,7 @@ void SConfig::LoadCoreSettings(IniFile& ini)
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core->Get("LowDCBZHack", &bLowDCBZHack, false);
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core->Get("FPRF", &bFPRF, false);
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core->Get("AccurateNaNs", &bAccurateNaNs, false);
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core->Get("DisableICache", &bDisableICache, false);
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core->Get("EmulationSpeed", &m_EmulationSpeed, 1.0f);
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core->Get("Overclock", &m_OCFactor, 1.0f);
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core->Get("OverclockEnable", &m_OCEnable, false);
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@ -749,6 +750,7 @@ void SConfig::LoadDefaults()
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bFastmem = true;
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bFPRF = false;
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bAccurateNaNs = false;
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bDisableICache = false;
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bMMU = false;
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bLowDCBZHack = false;
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iBBDumpPort = -1;
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@ -111,6 +111,7 @@ struct SConfig
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bool bFastmem;
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bool bFPRF = false;
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bool bAccurateNaNs = false;
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bool bDisableICache = false;
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int iTimingVariance = 40; // in milli secounds
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bool bCPUThread = true;
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@ -691,6 +691,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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packet >> m_net_settings.m_PerfQueriesEnable;
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packet >> m_net_settings.m_FPRF;
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packet >> m_net_settings.m_AccurateNaNs;
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packet >> m_net_settings.m_DisableICache;
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packet >> m_net_settings.m_SyncOnSkipIdle;
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packet >> m_net_settings.m_SyncGPU;
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packet >> m_net_settings.m_SyncGpuMaxDistance;
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@ -58,6 +58,7 @@ struct NetSettings
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bool m_PerfQueriesEnable;
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bool m_FPRF;
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bool m_AccurateNaNs;
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bool m_DisableICache;
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bool m_SyncOnSkipIdle;
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bool m_SyncGPU;
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int m_SyncGpuMaxDistance;
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@ -1331,6 +1331,7 @@ bool NetPlayServer::StartGame()
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spac << m_settings.m_PerfQueriesEnable;
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spac << m_settings.m_FPRF;
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spac << m_settings.m_AccurateNaNs;
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spac << m_settings.m_DisableICache;
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spac << m_settings.m_SyncOnSkipIdle;
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spac << m_settings.m_SyncGPU;
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spac << m_settings.m_SyncGpuMaxDistance;
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@ -8,6 +8,7 @@
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#include "Common/ChunkFile.h"
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#include "Common/Swap.h"
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#include "Core/ConfigManager.h"
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#include "Core/DolphinAnalytics.h"
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#include "Core/HW/Memmap.h"
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#include "Core/PowerPC/JitInterface.h"
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@ -110,7 +111,7 @@ void InstructionCache::Init()
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void InstructionCache::Invalidate(u32 addr)
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{
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if (!HID0.ICE)
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if (!HID0.ICE || SConfig::GetInstance().bDisableICache)
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return;
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// Invalidates the whole set
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@ -133,7 +134,7 @@ void InstructionCache::Invalidate(u32 addr)
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u32 InstructionCache::ReadInstruction(u32 addr)
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{
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if (!HID0.ICE) // instruction cache is disabled
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if (!HID0.ICE || SConfig::GetInstance().bDisableICache) // instruction cache is disabled
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return Memory::Read_U32(addr);
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u32 set = (addr >> 5) & 0x7f;
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u32 tag = addr >> 12;
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@ -485,6 +485,7 @@ void NetPlayDialog::OnStart()
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settings.m_PerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
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settings.m_FPRF = Config::Get(Config::MAIN_FPRF);
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settings.m_AccurateNaNs = Config::Get(Config::MAIN_ACCURATE_NANS);
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settings.m_DisableICache = Config::Get(Config::MAIN_DISABLE_ICACHE);
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settings.m_SyncOnSkipIdle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
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settings.m_SyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
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settings.m_SyncGpuMaxDistance = Config::Get(Config::MAIN_SYNC_GPU_MAX_DISTANCE);
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