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https://github.com/dolphin-emu/dolphin.git
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Allows DX9 shaders to be SM2 compatible again at the loss of accuracy. SM3 is recommended. Fixes issue 4546.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7585 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
0e6bb4de35
commit
db0c2bca5b
@ -147,8 +147,8 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
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}
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// yeah, well ....
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uid->indstages = (u32)(pcurvalue - &uid->values[0] - (hdr - 1) - uid->tevstages);
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uid->indstages = (u32)(pcurvalue - &uid->values[0] - (hdr - 1) - uid->tevstages);
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}
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// old tev->pixelshader notes
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@ -158,7 +158,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
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// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color
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// according to GXTevColorArg table above
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// output is given by .outreg
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// tevtemp is set according to swapmodetables and
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// tevtemp is set according to swapmodetables and
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static void WriteStage(char *&p, int n, API_TYPE ApiType);
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static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
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@ -189,7 +189,7 @@ static const char *tevKSelTableC[] = // KCSEL
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I_KCOLORS"[1].rrr", // K1_R = 0x11
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I_KCOLORS"[2].rrr", // K2_R = 0x12
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I_KCOLORS"[3].rrr", // K3_R = 0x13
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I_KCOLORS"[0].ggg", // K0_G = 0x14
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I_KCOLORS"[0].ggg", // K0_G = 0x14
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I_KCOLORS"[1].ggg", // K1_G = 0x15
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I_KCOLORS"[2].ggg", // K2_G = 0x16
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I_KCOLORS"[3].ggg", // K3_G = 0x17
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@ -333,7 +333,7 @@ static const char *tevRasTable[] =
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"float4(0.0f, 0.0f, 0.0f, 0.0f)", // zero
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};
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static const char *alphaRef[2] =
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static const char *alphaRef[2] =
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{
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I_ALPHA"[0].r",
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I_ALPHA"[0].g"
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@ -380,7 +380,7 @@ static void BuildSwapModeTable()
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}
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}
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const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
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const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components, bool hlsl_sm_2_0 )
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{
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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text[sizeof(text) - 1] = 0x7C; // canary
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@ -414,7 +414,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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{
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WRITE(p, "sampler ");
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}
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bool bfirst = true;
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for (int i = 0; i < 8; ++i)
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{
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@ -460,7 +460,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, " out float4 ocol0 : COLOR0,%s%s\n in float4 rawpos : %s,\n",
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dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : COLOR1," : "",
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DepthTextureEnable ? "\n out float depth : DEPTH," : "",
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ApiType == API_OPENGL ? "WPOS" : "VPOS");
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ApiType == API_OPENGL ? "WPOS" : hlsl_sm_2_0 ? "POSITION" : "VPOS");
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}
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else
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{
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@ -468,7 +468,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n out float4 ocol1 : SV_Target1," : "",
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DepthTextureEnable ? "\n out float depth : SV_Depth," : "");
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}
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WRITE(p, " in float4 colors_0 : COLOR0,\n");
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WRITE(p, " in float4 colors_1 : COLOR1");
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@ -479,7 +479,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, ",\n in float3 uv%d : TEXCOORD%d", i, i);
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WRITE(p, ",\n in float4 clipPos : TEXCOORD%d", numTexgen);
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1);
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WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1);
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}
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else
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{
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@ -527,25 +527,25 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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" float3 tevcoord;\n"
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" float2 wrappedcoord, tempcoord;\n"
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" float4 cc0, cc1, cc2, cprev,crastemp,ckonsttemp;\n\n");
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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if (xfregs.numTexGen.numTexGens < 7)
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if (xfregs.numTexGen.numTexGens < 7)
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{
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WRITE(p,"float3 _norm0 = normalize(Normal.xyz);\n\n");
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WRITE(p,"float3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
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}
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else
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}
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else
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{
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WRITE(p," float3 _norm0 = normalize(float3(uv4.w,uv5.w,uv6.w));\n\n");
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WRITE(p,"float3 pos = float3(uv0.w,uv1.w,uv7.w);\n");
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}
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WRITE(p, "float4 mat, lacc;\n"
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"float3 ldir, h;\n"
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"float dist, dist2, attn;\n");
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p = GenerateLightingShader(p, components, I_PMATERIALS, I_PLIGHTS, "colors_", "colors_");
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}
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@ -553,7 +553,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "clipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);\n");
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else
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WRITE(p, "float4 clipPos = float4(rawpos.x, rawpos.y, uv2.w, uv3.w);\n");
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// HACK to handle cases where the tex gen is not enabled
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if (numTexgen == 0)
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{
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@ -569,7 +569,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "if (uv%d.z)", i);
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WRITE(p, " uv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i);
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}
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WRITE(p, "uv%d.xy = uv%d.xy * "I_TEXDIMS"[%d].zw;\n", i, i, i);
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}
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}
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@ -625,7 +625,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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// emulation of unisgned 8 overflow when casting if needed
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if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
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WRITE(p, "prev = frac(prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
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if (!WriteAlphaTest(p, ApiType, dstAlphaMode))
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{
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// alpha test will always fail, so restart the shader and just make it an empty function
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@ -643,7 +643,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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{
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if((bpmem.fog.c_proj_fsel.fsel != 0) || DepthTextureEnable)
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{
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// the screen space depth value = far z + (clip z / clip w) * z range
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WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
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}
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@ -731,7 +731,7 @@ static const char *TEVCMPAlphaOPTable[16] =
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" %s.a + ((dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_GR16_GT 10
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" %s.a + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_GR16_EQ 11
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" %s.a + ((dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_GT 12
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" %s.a + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_EQ 13
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" %s.a + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_EQ 13
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" %s.a + ((%s.a >= (%s.a + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_A8_GT 14
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" %s.a + (abs(%s.a - %s.a) < (0.5f/255.0f) ? %s.a : 0.0f)"//#define TEVCMP_A8_EQ 15
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@ -757,9 +757,9 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
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// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
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if (bpmem.tevind[n].bs != ITBA_OFF)
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{
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WRITE(p, "alphabump = indtex%d.%s %s;\n",
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bpmem.tevind[n].bt,
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tevIndAlphaSel[bpmem.tevind[n].bs],
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WRITE(p, "alphabump = indtex%d.%s %s;\n",
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bpmem.tevind[n].bt,
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tevIndAlphaSel[bpmem.tevind[n].bs],
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tevIndAlphaScale[bpmem.tevind[n].fmt]);
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}
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// format
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@ -853,7 +853,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
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int kc = bpmem.tevksel[n / 2].getKC(n & 1);
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int ka = bpmem.tevksel[n / 2].getKA(n & 1);
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bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
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bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
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@ -870,14 +870,14 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
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}
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}
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if(cc.a == TEVCOLORARG_CPREV
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|| cc.a == TEVCOLORARG_APREV
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|| cc.b == TEVCOLORARG_CPREV
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|| cc.b == TEVCOLORARG_APREV
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|| cc.c == TEVCOLORARG_CPREV
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|| cc.c == TEVCOLORARG_APREV
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|| ac.a == TEVALPHAARG_APREV
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|| ac.b == TEVALPHAARG_APREV
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if(cc.a == TEVCOLORARG_CPREV
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|| cc.a == TEVCOLORARG_APREV
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|| cc.b == TEVCOLORARG_CPREV
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|| cc.b == TEVCOLORARG_APREV
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|| cc.c == TEVCOLORARG_CPREV
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|| cc.c == TEVCOLORARG_APREV
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|| ac.a == TEVALPHAARG_APREV
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|| ac.b == TEVALPHAARG_APREV
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|| ac.c == TEVALPHAARG_APREV)
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{
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if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
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@ -893,14 +893,14 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
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RegisterStates[0].AuxStored = true;
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}
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if(cc.a == TEVCOLORARG_C0
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|| cc.a == TEVCOLORARG_A0
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|| cc.b == TEVCOLORARG_C0
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|| cc.b == TEVCOLORARG_A0
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|| cc.c == TEVCOLORARG_C0
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|| cc.c == TEVCOLORARG_A0
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|| ac.a == TEVALPHAARG_A0
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|| ac.b == TEVALPHAARG_A0
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if(cc.a == TEVCOLORARG_C0
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|| cc.a == TEVCOLORARG_A0
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|| cc.b == TEVCOLORARG_C0
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|| cc.b == TEVCOLORARG_A0
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|| cc.c == TEVCOLORARG_C0
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|| cc.c == TEVCOLORARG_A0
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|| ac.a == TEVALPHAARG_A0
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|| ac.b == TEVALPHAARG_A0
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|| ac.c == TEVALPHAARG_A0)
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{
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if(RegisterStates[1].AlphaNeedOverflowControl || RegisterStates[1].ColorNeedOverflowControl)
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@ -916,14 +916,14 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
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RegisterStates[1].AuxStored = true;
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}
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if(cc.a == TEVCOLORARG_C1
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|| cc.a == TEVCOLORARG_A1
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|| cc.b == TEVCOLORARG_C1
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|| cc.b == TEVCOLORARG_A1
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|| cc.c == TEVCOLORARG_C1
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|| cc.c == TEVCOLORARG_A1
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|| ac.a == TEVALPHAARG_A1
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|| ac.b == TEVALPHAARG_A1
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if(cc.a == TEVCOLORARG_C1
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|| cc.a == TEVCOLORARG_A1
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|| cc.b == TEVCOLORARG_C1
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|| cc.b == TEVCOLORARG_A1
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|| cc.c == TEVCOLORARG_C1
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|| cc.c == TEVCOLORARG_A1
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|| ac.a == TEVALPHAARG_A1
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|| ac.b == TEVALPHAARG_A1
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|| ac.c == TEVALPHAARG_A1)
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{
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if(RegisterStates[2].AlphaNeedOverflowControl || RegisterStates[2].ColorNeedOverflowControl)
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@ -938,15 +938,15 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
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}
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RegisterStates[2].AuxStored = true;
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}
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if(cc.a == TEVCOLORARG_C2
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|| cc.a == TEVCOLORARG_A2
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|| cc.b == TEVCOLORARG_C2
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|| cc.b == TEVCOLORARG_A2
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|| cc.c == TEVCOLORARG_C2
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|| cc.c == TEVCOLORARG_A2
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|| ac.a == TEVALPHAARG_A2
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|| ac.b == TEVALPHAARG_A2
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if(cc.a == TEVCOLORARG_C2
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|| cc.a == TEVCOLORARG_A2
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|| cc.b == TEVCOLORARG_C2
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|| cc.b == TEVCOLORARG_A2
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|| cc.c == TEVCOLORARG_C2
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|| cc.c == TEVCOLORARG_A2
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|| ac.a == TEVALPHAARG_A2
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|| ac.b == TEVALPHAARG_A2
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|| ac.c == TEVALPHAARG_A2)
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{
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if(RegisterStates[3].AlphaNeedOverflowControl || RegisterStates[3].ColorNeedOverflowControl)
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@ -991,9 +991,9 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
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WRITE(p, "%s*(float3(1.0f, 1.0f, 1.0f)-%s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.c + 16]);
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else
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WRITE(p, "lerp(%s, %s, %s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
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WRITE(p, "%s", tevBiasTable[cc.bias]);
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if (cc.shift > 0)
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WRITE(p, ")");
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}
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@ -1001,7 +1001,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
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{
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int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
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WRITE(p, TEVCMPColorOPTable[cmp],//lookup the function from the op table
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tevCInputTable[cc.d],
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tevCInputTable[cc.d],
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tevCInputTable[cc.a + 16],
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tevCInputTable[cc.b + 16],
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tevCInputTable[cc.c + 16]);
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@ -1009,7 +1009,7 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
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if (cc.clamp)
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WRITE(p, ")");
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WRITE(p,";\n");
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RegisterStates[ac.dest].AlphaNeedOverflowControl = (ac.clamp == 0);
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RegisterStates[ac.dest].AuxStored = false;
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// combine the alpha channel
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@ -1037,9 +1037,9 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
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WRITE(p, "%s.a*(1.0f-%s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.c + 8]);
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else
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WRITE(p, "lerp(%s.a, %s.a, %s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
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WRITE(p, "%s",tevBiasTable[ac.bias]);
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if (ac.shift>0)
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WRITE(p, ")");
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@ -1048,10 +1048,10 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
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{
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//compare alpha combiner goes here
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int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
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WRITE(p, TEVCMPAlphaOPTable[cmp],
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tevAInputTable[ac.d],
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tevAInputTable[ac.a + 8],
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tevAInputTable[ac.b + 8],
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WRITE(p, TEVCMPAlphaOPTable[cmp],
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tevAInputTable[ac.d],
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tevAInputTable[ac.a + 8],
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tevAInputTable[ac.b + 8],
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tevAInputTable[ac.c + 8]);
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}
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if (ac.clamp)
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@ -1122,7 +1122,7 @@ static int AlphaPreTest()
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static bool WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode)
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{
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int Pretest = AlphaPreTest();
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if(Pretest >= 0)
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{
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@ -1134,9 +1134,9 @@ static bool WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
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int compindex = bpmem.alphaFunc.comp0 % 8;
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WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table
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WRITE(p, "%s", tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lookup the logic op
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compindex = bpmem.alphaFunc.comp1 % 8;
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WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
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WRITE(p, ")){ocol0 = 0;%s%sdiscard;%s}\n",dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "ocol1 = 0;" : "",DepthTextureEnable ? "depth = 1.f;" : "",(ApiType != API_D3D11)? "return;" : "");
|
||||
@ -1159,7 +1159,7 @@ static void WriteFog(char *&p)
|
||||
{
|
||||
if(bpmem.fog.c_proj_fsel.fsel == 0)return;//no Fog
|
||||
|
||||
if (bpmem.fog.c_proj_fsel.proj == 0)
|
||||
if (bpmem.fog.c_proj_fsel.proj == 0)
|
||||
{
|
||||
// perspective
|
||||
// ze = A/(B - (Zs >> B_SHF)
|
||||
@ -1171,7 +1171,7 @@ static void WriteFog(char *&p)
|
||||
// ze = a*Zs (here, no B_SHF)
|
||||
WRITE (p, " float ze = "I_FOG"[1].x * zCoord;\n");
|
||||
}
|
||||
|
||||
|
||||
// x_adjust = sqrt((x-center)^2 + k^2)/k
|
||||
// ze *= x_adjust
|
||||
//this is complitly teorical as the real hard seems to use a table intead of calculate the values.
|
||||
@ -1195,6 +1195,6 @@ static void WriteFog(char *&p)
|
||||
}
|
||||
|
||||
WRITE(p, " prev.rgb = lerp(prev.rgb,"I_FOG"[0].rgb,fog);\n");
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ public:
|
||||
u32 values[PIXELSHADERUID_MAX_VALUES];
|
||||
u16 tevstages, indstages;
|
||||
|
||||
PIXELSHADERUID()
|
||||
PIXELSHADERUID()
|
||||
{
|
||||
memset(values, 0, PIXELSHADERUID_MAX_VALUES * 4);
|
||||
tevstages = indstages = 0;
|
||||
@ -65,11 +65,11 @@ public:
|
||||
indstages = r.indstages;
|
||||
int N = GetNumValues();
|
||||
_assert_(N <= PIXELSHADERUID_MAX_VALUES);
|
||||
for (int i = 0; i < N; ++i)
|
||||
for (int i = 0; i < N; ++i)
|
||||
values[i] = r.values[i];
|
||||
}
|
||||
|
||||
int GetNumValues() const
|
||||
int GetNumValues() const
|
||||
{
|
||||
return tevstages + indstages + 4;
|
||||
}
|
||||
@ -81,7 +81,7 @@ public:
|
||||
else if (values[0] > _Right.values[0])
|
||||
return false;
|
||||
int N = GetNumValues();
|
||||
for (int i = 1; i < N; ++i)
|
||||
for (int i = 1; i < N; ++i)
|
||||
{
|
||||
if (values[i] < _Right.values[i])
|
||||
return true;
|
||||
@ -96,7 +96,7 @@ public:
|
||||
if (values[0] != _Right.values[0])
|
||||
return false;
|
||||
int N = GetNumValues();
|
||||
for (int i = 1; i < N; ++i)
|
||||
for (int i = 1; i < N; ++i)
|
||||
{
|
||||
if (values[i] != _Right.values[i])
|
||||
return false;
|
||||
@ -113,7 +113,7 @@ enum DSTALPHA_MODE
|
||||
DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending
|
||||
};
|
||||
|
||||
const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
|
||||
const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components, bool hlsl_sm_2_0 = false);
|
||||
void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode);
|
||||
|
||||
extern PIXELSHADERUID last_pixel_shader_uid;
|
||||
|
@ -214,15 +214,15 @@ static LPDIRECT3DPIXELSHADER9 CreateCopyShader(int copyMatrixType, int depthConv
|
||||
else
|
||||
{
|
||||
//Apply Gamma Correction
|
||||
WRITE(p, "texcol = pow(texcol,uv1.xxxx);\n");
|
||||
WRITE(p, "texcol = pow(texcol,uv1.xxxx);\n");
|
||||
}
|
||||
|
||||
if(copyMatrixType == COPY_TYPE_MATRIXCOLOR)
|
||||
{
|
||||
if(depthConversionType == DEPTH_CONVERSION_TYPE_NONE)
|
||||
WRITE(p, "texcol = round(texcol * cColMatrix[5])*cColMatrix[6];\n");
|
||||
WRITE(p, "texcol = round(texcol * cColMatrix[5])*cColMatrix[6];\n");
|
||||
|
||||
WRITE(p, "ocol0 = float4(dot(texcol,cColMatrix[0]),dot(texcol,cColMatrix[1]),dot(texcol,cColMatrix[2]),dot(texcol,cColMatrix[3])) + cColMatrix[4];\n");
|
||||
WRITE(p, "ocol0 = float4(dot(texcol,cColMatrix[0]),dot(texcol,cColMatrix[1]),dot(texcol,cColMatrix[2]),dot(texcol,cColMatrix[3])) + cColMatrix[4];\n");
|
||||
}
|
||||
else
|
||||
WRITE(p, "ocol0 = texcol;\n");
|
||||
@ -232,7 +232,7 @@ static LPDIRECT3DPIXELSHADER9 CreateCopyShader(int copyMatrixType, int depthConv
|
||||
PanicAlert("PixelShaderCache copy shader generator - buffer too small, canary has been eaten!");
|
||||
|
||||
setlocale(LC_NUMERIC, ""); // restore locale
|
||||
return D3D::CompileAndCreatePixelShader(text, (int)strlen(text));
|
||||
return D3D::CompileAndCreatePixelShader(text, (int)strlen(text));
|
||||
}
|
||||
|
||||
void PixelShaderCache::Init()
|
||||
@ -245,11 +245,11 @@ void PixelShaderCache::Init()
|
||||
" in float4 incol0 : COLOR0){\n"
|
||||
"ocol0 = incol0;\n"
|
||||
"}\n");
|
||||
s_ClearProgram = D3D::CompileAndCreatePixelShader(pprog, (int)strlen(pprog));
|
||||
s_ClearProgram = D3D::CompileAndCreatePixelShader(pprog, (int)strlen(pprog));
|
||||
}
|
||||
|
||||
int shaderModel = ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
|
||||
int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
|
||||
int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
|
||||
|
||||
// other screen copy/convert programs
|
||||
for(int copyMatrixType = 0; copyMatrixType < NUM_COPY_TYPES; copyMatrixType++)
|
||||
@ -294,7 +294,7 @@ void PixelShaderCache::Clear()
|
||||
{
|
||||
for (PSCache::iterator iter = PixelShaders.begin(); iter != PixelShaders.end(); iter++)
|
||||
iter->second.Destroy();
|
||||
PixelShaders.clear();
|
||||
PixelShaders.clear();
|
||||
|
||||
memset(&last_pixel_shader_uid, 0xFF, sizeof(last_pixel_shader_uid));
|
||||
}
|
||||
@ -320,7 +320,7 @@ void PixelShaderCache::Shutdown()
|
||||
if (s_rgba6_to_rgb8) s_rgba6_to_rgb8->Release();
|
||||
s_rgba6_to_rgb8 = NULL;
|
||||
|
||||
|
||||
|
||||
Clear();
|
||||
g_ps_disk_cache.Sync();
|
||||
g_ps_disk_cache.Close();
|
||||
@ -351,27 +351,27 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
iter->second.frameCount = frameCount;
|
||||
const PSCacheEntry &entry = iter->second;
|
||||
last_entry = &entry;
|
||||
|
||||
|
||||
if (entry.shader) D3D::SetPixelShader(entry.shader);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
|
||||
return (entry.shader != NULL);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Need to compile a new shader
|
||||
const char *code = GeneratePixelShaderCode(dstAlphaMode, API_D3D9, components);
|
||||
const char *code = GeneratePixelShaderCode(dstAlphaMode, API_D3D9, components, ((D3D::caps.PixelShaderVersion >> 8) & 0xFF) < 3);
|
||||
|
||||
u32 code_hash = HashAdler32((const u8 *)code, strlen(code));
|
||||
unique_shaders.insert(code_hash);
|
||||
SETSTAT(stats.numUniquePixelShaders, unique_shaders.size());
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
||||
|
||||
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
#endif
|
||||
@ -384,7 +384,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
||||
sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
||||
|
Loading…
Reference in New Issue
Block a user