Lua now has GUI and is fully functional! But it doesn't link if I don't ignore libcmt.lib so commented all the LuaInterface calls until someone fixes it...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4510 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-11-07 23:54:10 +00:00
parent a4ea3a3452
commit db372f0e32
9 changed files with 333 additions and 22 deletions

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@ -17,7 +17,6 @@
#include <vector>
#include <map>
#include <algorithm>
#include <cassert>
#include "zlib.h"
@ -78,12 +77,12 @@ namespace Lua {
//extern void UpdateLagCount();
//extern bool Step_emulua_MainLoop(bool allowSleep, bool allowEmulate);
extern int disableSound2, disableRamSearchUpdate;
extern bool BackgroundInput;
extern bool g_disableStatestateWarnings;
extern bool g_onlyCallSavestateCallbacks;
extern bool frameadvSkipLagForceDisable;
extern bool SkipNextRerecordIncrement;
int disableSound2, disableRamSearchUpdate;
bool BackgroundInput;
bool g_disableStatestateWarnings;
bool g_onlyCallSavestateCallbacks;
bool frameadvSkipLagForceDisable;
bool SkipNextRerecordIncrement;
enum SpeedMode
{
@ -1338,7 +1337,7 @@ DEFINE_LUA_FUNCTION(emulua_speedmode, "mode")
info.speedMode = newSpeedMode;
RefreshScriptSpeedStatus();
return 0;
}
}*/
// tells emulua to wait while the script is doing calculations
// can call this periodically instead of emulua.frameadvance
@ -1346,7 +1345,7 @@ DEFINE_LUA_FUNCTION(emulua_speedmode, "mode")
// (e.g. a savestate could possibly get loaded before emulua.wait() returns)
DEFINE_LUA_FUNCTION(emulua_wait, "")
{
LuaContextInfo& info = GetCurrentInfo();
/*LuaContextInfo& info = GetCurrentInfo();
switch(info.speedMode)
{
@ -1359,11 +1358,11 @@ DEFINE_LUA_FUNCTION(emulua_wait, "")
case SPEEDMODE_MAXIMUM:
Step_emulua_MainLoop(Core::GetState() == Core::CORE_PAUSE, false);
break;
}
}*/
return 0;
}
*/
DEFINE_LUA_FUNCTION(emulua_frameadvance, "")
{
@ -1373,9 +1372,13 @@ DEFINE_LUA_FUNCTION(emulua_frameadvance, "")
int uid = luaStateToUIDMap[L];
LuaContextInfo& info = GetCurrentInfo();
info.ranFrameAdvance = !info.ranFrameAdvance;
if(!info.ranFrameAdvance) {
info.ranFrameAdvance = true;
Frame::SetFrameStepping(info.ranFrameAdvance);
}
Frame::SetFrameStepping(info.ranFrameAdvance);
// Should step exactly one frame
Core::SetState(Core::CORE_RUN);
return 0;
}
@ -2707,13 +2710,14 @@ static void GetCurrentScriptDir(char* buffer, int bufLen)
DEFINE_LUA_FUNCTION(emu_openscript, "filename")
{
char curScriptDir[1024]; GetCurrentScriptDir(curScriptDir, 1024); // make sure we can always find scripts that are in the same directory as the current script
/*char curScriptDir[1024]; GetCurrentScriptDir(curScriptDir, 1024); // make sure we can always find scripts that are in the same directory as the current script
const char* filename = lua_isstring(L,1) ? lua_tostring(L,1) : NULL;
extern const char* OpenLuaScript(const char* filename, const char* extraDirToCheck, bool makeSubservient);
const char* errorMsg = OpenLuaScript(filename, curScriptDir, true);
if(errorMsg)
luaL_error(L, errorMsg);
return 0;
luaL_error(L, errorMsg);*/
luaL_error(L, "ERROR: emu_openscript not implemented");
return 1;
}
DEFINE_LUA_FUNCTION(emulua_loadrom, "filename")
@ -3563,9 +3567,7 @@ void StopScriptIfFinished(int uid, bool justReturned)
}
else
{
if(info.print)
info.print(uid, "script finished running\r\n");
else
if(!info.print)
fprintf(stderr, "%s\n", "script finished running");
StopLuaScript(uid);

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@ -97,7 +97,7 @@ private:
// disallowed, it's dangerous to call this
// (because the memory the destructor deletes isn't refcounted and shouldn't need to be copied)
// so pass LuaSaveDatas by reference and this should never get called
LuaSaveData(const LuaSaveData& copy) {}
LuaSaveData(const LuaSaveData& ) {}
};
void CallRegisteredLuaSaveFunctions(int savestateNumber, LuaSaveData& saveData);
void CallRegisteredLuaLoadFunctions(int savestateNumber, const LuaSaveData& saveData);

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="Dolphin"
ProjectGUID="{A72606EF-C5C1-4954-90AD-F0F93A8D97D9}"
RootNamespace="DolphinWX"
@ -212,6 +212,8 @@
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="$(SolutionDir)\$(ConfigurationName)\$(PlatformName);..\..\..\Externals\wxWidgets\lib\vc_lib\$(PlatformName)"
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
SubSystem="2"
@ -548,6 +550,7 @@
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\Release\$(PlatformName)&quot;;&quot;..\..\..\Externals\wxWidgets\lib\vc_lib\$(PlatformName)&quot;"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
SubSystem="2"
@ -660,6 +663,7 @@
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\Release\$(PlatformName)&quot;;&quot;..\..\..\Externals\wxWidgets\lib\vc_lib\$(PlatformName)&quot;"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
GenerateMapFile="false"
@ -774,7 +778,7 @@
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\Release\$(PlatformName)&quot;;&quot;..\..\..\Externals\wxWidgets\lib\vc_lib\$(PlatformName)&quot;"
IgnoreAllDefaultLibraries="false"
IgnoreDefaultLibraryNames="msvcrt"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
GenerateMapFile="false"
@ -889,6 +893,7 @@
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\Release\$(PlatformName)&quot;;&quot;..\..\..\Externals\wxWidgets\lib\vc_lib\$(PlatformName)&quot;"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
SubSystem="2"
@ -1164,6 +1169,14 @@
RelativePath=".\src\LogWindow.h"
>
</File>
<File
RelativePath=".\Src\LuaWindow.cpp"
>
</File>
<File
RelativePath=".\Src\LuaWindow.h"
>
</File>
<File
RelativePath=".\src\MemcardManager.cpp"
>

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@ -194,6 +194,7 @@ EVT_MENU(IDM_RESET, CFrame::OnReset)
EVT_MENU(IDM_RECORD, CFrame::OnRecord)
EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
EVT_MENU(IDM_LUA, CFrame::OnOpenLuaWindow)
EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
EVT_MENU(IDM_CONFIG_MAIN, CFrame::OnConfigMain)
EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX)

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@ -305,6 +305,7 @@ class CFrame : public wxFrame
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc
void OnOpenLuaWindow(wxCommandEvent& event);
void OnNetPlay(wxCommandEvent& event);

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@ -51,6 +51,7 @@ Core::GetWindowHandle().
#include "MemcardManager.h"
#include "CheatsWindow.h"
#include "InfoWindow.h"
#include "LuaWindow.h"
#include "AboutDolphin.h"
#include "GameListCtrl.h"
#include "BootManager.h"
@ -183,6 +184,7 @@ void CFrame::CreateMenu()
// Tools menu
wxMenu* toolsMenu = new wxMenu;
toolsMenu->Append(IDM_LUA, _T("New &Lua Console"));
toolsMenu->Append(IDM_MEMCARD, _T("&Memcard Manager"));
toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
toolsMenu->Append(IDM_INFO, _T("System Information"));
@ -766,6 +768,11 @@ m_bModalDialogOpen = true;
m_bModalDialogOpen = false;
}
void CFrame::OnOpenLuaWindow(wxCommandEvent& WXUNUSED (event))
{
new wxLuaWindow(this, wxDefaultPosition, wxSize(600, 390));
}
void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
{
CheatsWindow = new wxCheatsWindow(this, wxDefaultPosition, wxSize(600, 390));

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@ -95,6 +95,7 @@ enum
IDM_CHANGEDISC,
IDM_PROPERTIES,
IDM_LOAD_WII_MENU,
IDM_LUA,
IDM_LISTWAD,
IDM_LISTWII,

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@ -0,0 +1,190 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "LuaWindow.h"
#include "LuaInterface.h"
#include <map>
int wxLuaWindow::luaCount = 0;
// Constant Colors
const unsigned long COLOR_GRAY = 0xDCDCDC;
BEGIN_EVENT_TABLE(wxLuaWindow, wxWindow)
EVT_SIZE( wxLuaWindow::OnEvent_Window_Resize)
EVT_CLOSE( wxLuaWindow::OnEvent_Window_Close)
EVT_BUTTON(ID_BUTTON_CLOSE, wxLuaWindow::OnEvent_ButtonClose_Press)
EVT_BUTTON(ID_BUTTON_LOAD, wxLuaWindow::OnEvent_ScriptLoad_Press)
EVT_BUTTON(ID_BUTTON_RUN, wxLuaWindow::OnEvent_ScriptRun_Press)
EVT_BUTTON(ID_BUTTON_STOP, wxLuaWindow::OnEvent_ScriptStop_Press)
END_EVENT_TABLE()
std::map<int, wxLuaWindow *> g_contextMap;
void LuaPrint(int uid, const char *msg)
{
g_contextMap[uid]->PrintMessage(msg);
}
void LuaStop(int uid, bool ok)
{
if(ok)
g_contextMap[uid]->PrintMessage("Script completed successfully!\n");
else
g_contextMap[uid]->PrintMessage("Script failed\n");
g_contextMap[uid]->OnStop();
}
wxLuaWindow::wxLuaWindow(wxFrame* parent, const wxPoint& pos, const wxSize& size) :
wxFrame(parent, wxID_ANY, _T("Lua Script Console"), pos, size, wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
{
// Create Lua context
luaID = luaCount;
///Lua::OpenLuaContext(luaID, LuaPrint, NULL, LuaStop);
g_contextMap[luaID] = this;
luaCount++;
bScriptRunning = false;
// Create the GUI controls
InitGUIControls();
// Setup Window
SetBackgroundColour(wxColour(COLOR_GRAY));
SetSize(size);
SetPosition(pos);
Layout();
Show();
}
wxLuaWindow::~wxLuaWindow()
{
// On Disposal
///Lua::CloseLuaContext(luaID);
g_contextMap.erase(luaID);
}
void wxLuaWindow::PrintMessage(const char *text)
{
m_TextCtrl_Log->AppendText(wxString::FromAscii(text));
}
void wxLuaWindow::InitGUIControls()
{
// $ Log Console
m_Tab_Log = new wxPanel(this, ID_TAB_LOG, wxDefaultPosition, wxDefaultSize);
m_TextCtrl_Log = new wxTextCtrl(m_Tab_Log, ID_TEXTCTRL_LOG, wxT(""), wxDefaultPosition, wxSize(100, 600),
wxTE_MULTILINE | wxTE_READONLY | wxTE_DONTWRAP);
wxBoxSizer *HStrip1 = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer *sTabLog = new wxBoxSizer(wxVERTICAL);
sTabLog->Add(HStrip1, 0, wxALL, 5);
sTabLog->Add(m_TextCtrl_Log, 1, wxALL|wxEXPAND, 5);
m_Tab_Log->SetSizer(sTabLog);
m_Tab_Log->Layout();
// Button Strip
m_Button_Close = new wxButton(this, ID_BUTTON_CLOSE, _T("Close"), wxDefaultPosition, wxDefaultSize);
m_Button_LoadScript = new wxButton(this, ID_BUTTON_LOAD, _T("Load Script..."), wxDefaultPosition, wxDefaultSize);
m_Button_Run = new wxButton(this, ID_BUTTON_RUN, _T("Run"), wxDefaultPosition, wxDefaultSize);
m_Button_Stop = new wxButton(this, ID_BUTTON_STOP, _T("Stop"), wxDefaultPosition, wxDefaultSize);
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
m_Button_Run->Disable();
m_Button_Stop->Disable();
sButtons->Add(m_Button_Close, 0, wxALL, 5);
sButtons->Add(m_Button_LoadScript, 0, wxALL, 5);
sButtons->Add(m_Button_Run, 0, wxALL, 5);
sButtons->Add(m_Button_Stop, 0, wxALL, 5);
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Tab_Log, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxALL, 5);
SetSizer(sMain);
Layout();
Fit();
}
void wxLuaWindow::OnEvent_ScriptLoad_Press(wxCommandEvent& WXUNUSED(event))
{
wxString path = wxFileSelector(
_T("Select the script to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("Lua Scripts (lua)|*.lua|All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if(!path.IsEmpty())
currentScript = path;
else
return;
m_TextCtrl_Log->Clear();
m_TextCtrl_Log->AppendText(wxString::FromAscii(
StringFromFormat("Script %s loaded successfully.\n",
path.mb_str()).c_str()));
m_Button_Run->Enable();
}
void wxLuaWindow::OnEvent_ScriptRun_Press(wxCommandEvent& WXUNUSED(event))
{
m_TextCtrl_Log->AppendText(wxT("Running script...\n"));
bScriptRunning = true;
m_Button_LoadScript->Disable();
m_Button_Run->Disable();
m_Button_Stop->Enable();
///Lua::RunLuaScriptFile(luaID, (const char *)currentScript.mb_str());
}
void wxLuaWindow::OnEvent_ScriptStop_Press(wxCommandEvent& WXUNUSED(event))
{
///Lua::StopLuaScript(luaID);
OnStop();
PrintMessage("Script stopped!\n");
}
void wxLuaWindow::OnStop()
{
bScriptRunning = false;
m_Button_LoadScript->Enable();
m_Button_Run->Enable();
m_Button_Stop->Disable();
}
void wxLuaWindow::OnEvent_Window_Resize(wxSizeEvent& WXUNUSED (event))
{
Layout();
}
void wxLuaWindow::OnEvent_ButtonClose_Press(wxCommandEvent& WXUNUSED (event))
{
Destroy();
}
void wxLuaWindow::OnEvent_Window_Close(wxCloseEvent& WXUNUSED (event))
{
Destroy();
}

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@ -0,0 +1,96 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __LUAWINDOW_H__
#define __LUAWINDOW_H__
#include <wx/wx.h>
#include <wx/sizer.h>
#include <wx/filepicker.h>
#include <wx/statbmp.h>
#include <wx/imaglist.h>
#include <wx/treectrl.h>
#include <wx/gbsizer.h>
#include <wx/notebook.h>
#include <wx/mimetype.h>
#include <wx/colour.h>
#include <wx/listbox.h>
#include <string>
#include "Filesystem.h"
#include "IniFile.h"
class wxLuaWindow : public wxFrame
{
public:
wxLuaWindow(wxFrame* parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize);
void PrintMessage(const char *text);
void OnStop();
virtual ~wxLuaWindow();
protected:
static int luaCount;
int luaID;
bool bScriptRunning;
wxString currentScript;
// Event Table
DECLARE_EVENT_TABLE();
// --- GUI Controls ---
wxPanel *m_Tab_Log;
wxButton *m_Button_Close, *m_Button_LoadScript, *m_Button_Run,
*m_Button_Stop;
wxTextCtrl *m_TextCtrl_Log;
// GUI IDs
enum
{
ID_TAB_LOG,
ID_BUTTON_CLOSE,
ID_BUTTON_LOAD,
ID_BUTTON_RUN,
ID_BUTTON_STOP,
ID_TEXTCTRL_LOG
};
void InitGUIControls();
// --- Wx Events Handlers ---
// $ Window
void OnEvent_Window_Resize(wxSizeEvent& event);
void OnEvent_Window_Close(wxCloseEvent& event);
// $ Buttons
void OnEvent_ButtonClose_Press(wxCommandEvent& event);
void OnEvent_ScriptLoad_Press(wxCommandEvent& event);
void OnEvent_ScriptRun_Press(wxCommandEvent& event);
void OnEvent_ScriptStop_Press(wxCommandEvent& event);
};
#endif