mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Lua now has GUI and is fully functional! But it doesn't link if I don't ignore libcmt.lib so commented all the LuaInterface calls until someone fixes it...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4510 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
a4ea3a3452
commit
db372f0e32
@ -17,7 +17,6 @@
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#include <vector>
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#include <map>
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#include <algorithm>
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#include <cassert>
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#include "zlib.h"
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@ -78,12 +77,12 @@ namespace Lua {
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//extern void UpdateLagCount();
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//extern bool Step_emulua_MainLoop(bool allowSleep, bool allowEmulate);
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extern int disableSound2, disableRamSearchUpdate;
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extern bool BackgroundInput;
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extern bool g_disableStatestateWarnings;
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extern bool g_onlyCallSavestateCallbacks;
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extern bool frameadvSkipLagForceDisable;
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extern bool SkipNextRerecordIncrement;
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int disableSound2, disableRamSearchUpdate;
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bool BackgroundInput;
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bool g_disableStatestateWarnings;
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bool g_onlyCallSavestateCallbacks;
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bool frameadvSkipLagForceDisable;
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bool SkipNextRerecordIncrement;
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enum SpeedMode
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{
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@ -1338,7 +1337,7 @@ DEFINE_LUA_FUNCTION(emulua_speedmode, "mode")
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info.speedMode = newSpeedMode;
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RefreshScriptSpeedStatus();
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return 0;
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}
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}*/
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// tells emulua to wait while the script is doing calculations
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// can call this periodically instead of emulua.frameadvance
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@ -1346,7 +1345,7 @@ DEFINE_LUA_FUNCTION(emulua_speedmode, "mode")
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// (e.g. a savestate could possibly get loaded before emulua.wait() returns)
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DEFINE_LUA_FUNCTION(emulua_wait, "")
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{
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LuaContextInfo& info = GetCurrentInfo();
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/*LuaContextInfo& info = GetCurrentInfo();
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switch(info.speedMode)
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{
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@ -1359,11 +1358,11 @@ DEFINE_LUA_FUNCTION(emulua_wait, "")
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case SPEEDMODE_MAXIMUM:
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Step_emulua_MainLoop(Core::GetState() == Core::CORE_PAUSE, false);
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break;
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}
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}*/
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return 0;
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}
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*/
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DEFINE_LUA_FUNCTION(emulua_frameadvance, "")
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{
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@ -1373,9 +1372,13 @@ DEFINE_LUA_FUNCTION(emulua_frameadvance, "")
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int uid = luaStateToUIDMap[L];
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LuaContextInfo& info = GetCurrentInfo();
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info.ranFrameAdvance = !info.ranFrameAdvance;
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if(!info.ranFrameAdvance) {
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info.ranFrameAdvance = true;
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Frame::SetFrameStepping(info.ranFrameAdvance);
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}
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Frame::SetFrameStepping(info.ranFrameAdvance);
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// Should step exactly one frame
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Core::SetState(Core::CORE_RUN);
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return 0;
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}
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@ -2707,13 +2710,14 @@ static void GetCurrentScriptDir(char* buffer, int bufLen)
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DEFINE_LUA_FUNCTION(emu_openscript, "filename")
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{
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char curScriptDir[1024]; GetCurrentScriptDir(curScriptDir, 1024); // make sure we can always find scripts that are in the same directory as the current script
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/*char curScriptDir[1024]; GetCurrentScriptDir(curScriptDir, 1024); // make sure we can always find scripts that are in the same directory as the current script
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const char* filename = lua_isstring(L,1) ? lua_tostring(L,1) : NULL;
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extern const char* OpenLuaScript(const char* filename, const char* extraDirToCheck, bool makeSubservient);
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const char* errorMsg = OpenLuaScript(filename, curScriptDir, true);
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if(errorMsg)
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luaL_error(L, errorMsg);
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return 0;
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luaL_error(L, errorMsg);*/
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luaL_error(L, "ERROR: emu_openscript not implemented");
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return 1;
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}
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DEFINE_LUA_FUNCTION(emulua_loadrom, "filename")
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@ -3563,9 +3567,7 @@ void StopScriptIfFinished(int uid, bool justReturned)
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}
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else
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{
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if(info.print)
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info.print(uid, "script finished running\r\n");
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else
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if(!info.print)
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fprintf(stderr, "%s\n", "script finished running");
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StopLuaScript(uid);
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@ -97,7 +97,7 @@ private:
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// disallowed, it's dangerous to call this
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// (because the memory the destructor deletes isn't refcounted and shouldn't need to be copied)
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// so pass LuaSaveDatas by reference and this should never get called
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LuaSaveData(const LuaSaveData& copy) {}
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LuaSaveData(const LuaSaveData& ) {}
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};
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void CallRegisteredLuaSaveFunctions(int savestateNumber, LuaSaveData& saveData);
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void CallRegisteredLuaLoadFunctions(int savestateNumber, const LuaSaveData& saveData);
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Dolphin"
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ProjectGUID="{A72606EF-C5C1-4954-90AD-F0F93A8D97D9}"
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RootNamespace="DolphinWX"
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@ -212,6 +212,8 @@
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="$(SolutionDir)\$(ConfigurationName)\$(PlatformName);..\..\..\Externals\wxWidgets\lib\vc_lib\$(PlatformName)"
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IgnoreAllDefaultLibraries="false"
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IgnoreDefaultLibraryNames=""
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
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SubSystem="2"
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@ -548,6 +550,7 @@
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories=""$(SolutionDir)\Release\$(PlatformName)";"..\..\..\Externals\wxWidgets\lib\vc_lib\$(PlatformName)""
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IgnoreDefaultLibraryNames=""
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
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SubSystem="2"
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@ -660,6 +663,7 @@
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories=""$(SolutionDir)\Release\$(PlatformName)";"..\..\..\Externals\wxWidgets\lib\vc_lib\$(PlatformName)""
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IgnoreDefaultLibraryNames=""
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
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GenerateMapFile="false"
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@ -774,7 +778,7 @@
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories=""$(SolutionDir)\Release\$(PlatformName)";"..\..\..\Externals\wxWidgets\lib\vc_lib\$(PlatformName)""
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IgnoreAllDefaultLibraries="false"
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IgnoreDefaultLibraryNames="msvcrt"
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IgnoreDefaultLibraryNames=""
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
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GenerateMapFile="false"
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@ -889,6 +893,7 @@
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories=""$(SolutionDir)\Release\$(PlatformName)";"..\..\..\Externals\wxWidgets\lib\vc_lib\$(PlatformName)""
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IgnoreDefaultLibraryNames=""
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
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SubSystem="2"
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@ -1164,6 +1169,14 @@
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RelativePath=".\src\LogWindow.h"
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>
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</File>
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<File
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RelativePath=".\Src\LuaWindow.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\LuaWindow.h"
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>
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</File>
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<File
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RelativePath=".\src\MemcardManager.cpp"
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>
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@ -194,6 +194,7 @@ EVT_MENU(IDM_RESET, CFrame::OnReset)
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EVT_MENU(IDM_RECORD, CFrame::OnRecord)
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EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
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EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
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EVT_MENU(IDM_LUA, CFrame::OnOpenLuaWindow)
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EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
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EVT_MENU(IDM_CONFIG_MAIN, CFrame::OnConfigMain)
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EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX)
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@ -305,6 +305,7 @@ class CFrame : public wxFrame
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void OnHostMessage(wxCommandEvent& event);
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void OnMemcard(wxCommandEvent& event); // Misc
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void OnOpenLuaWindow(wxCommandEvent& event);
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void OnNetPlay(wxCommandEvent& event);
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@ -51,6 +51,7 @@ Core::GetWindowHandle().
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#include "MemcardManager.h"
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#include "CheatsWindow.h"
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#include "InfoWindow.h"
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#include "LuaWindow.h"
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#include "AboutDolphin.h"
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#include "GameListCtrl.h"
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#include "BootManager.h"
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@ -183,6 +184,7 @@ void CFrame::CreateMenu()
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// Tools menu
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wxMenu* toolsMenu = new wxMenu;
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toolsMenu->Append(IDM_LUA, _T("New &Lua Console"));
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toolsMenu->Append(IDM_MEMCARD, _T("&Memcard Manager"));
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toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
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toolsMenu->Append(IDM_INFO, _T("System Information"));
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@ -766,6 +768,11 @@ m_bModalDialogOpen = true;
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m_bModalDialogOpen = false;
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}
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void CFrame::OnOpenLuaWindow(wxCommandEvent& WXUNUSED (event))
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{
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new wxLuaWindow(this, wxDefaultPosition, wxSize(600, 390));
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}
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void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
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{
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CheatsWindow = new wxCheatsWindow(this, wxDefaultPosition, wxSize(600, 390));
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@ -95,6 +95,7 @@ enum
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IDM_CHANGEDISC,
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IDM_PROPERTIES,
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IDM_LOAD_WII_MENU,
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IDM_LUA,
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IDM_LISTWAD,
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IDM_LISTWII,
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190
Source/Core/DolphinWX/Src/LuaWindow.cpp
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190
Source/Core/DolphinWX/Src/LuaWindow.cpp
Normal file
@ -0,0 +1,190 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "LuaWindow.h"
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#include "LuaInterface.h"
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#include <map>
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int wxLuaWindow::luaCount = 0;
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// Constant Colors
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const unsigned long COLOR_GRAY = 0xDCDCDC;
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BEGIN_EVENT_TABLE(wxLuaWindow, wxWindow)
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EVT_SIZE( wxLuaWindow::OnEvent_Window_Resize)
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EVT_CLOSE( wxLuaWindow::OnEvent_Window_Close)
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EVT_BUTTON(ID_BUTTON_CLOSE, wxLuaWindow::OnEvent_ButtonClose_Press)
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EVT_BUTTON(ID_BUTTON_LOAD, wxLuaWindow::OnEvent_ScriptLoad_Press)
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EVT_BUTTON(ID_BUTTON_RUN, wxLuaWindow::OnEvent_ScriptRun_Press)
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EVT_BUTTON(ID_BUTTON_STOP, wxLuaWindow::OnEvent_ScriptStop_Press)
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END_EVENT_TABLE()
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std::map<int, wxLuaWindow *> g_contextMap;
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void LuaPrint(int uid, const char *msg)
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{
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g_contextMap[uid]->PrintMessage(msg);
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}
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void LuaStop(int uid, bool ok)
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{
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if(ok)
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g_contextMap[uid]->PrintMessage("Script completed successfully!\n");
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else
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g_contextMap[uid]->PrintMessage("Script failed\n");
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g_contextMap[uid]->OnStop();
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}
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wxLuaWindow::wxLuaWindow(wxFrame* parent, const wxPoint& pos, const wxSize& size) :
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wxFrame(parent, wxID_ANY, _T("Lua Script Console"), pos, size, wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
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{
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// Create Lua context
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luaID = luaCount;
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///Lua::OpenLuaContext(luaID, LuaPrint, NULL, LuaStop);
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g_contextMap[luaID] = this;
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luaCount++;
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bScriptRunning = false;
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// Create the GUI controls
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InitGUIControls();
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// Setup Window
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SetBackgroundColour(wxColour(COLOR_GRAY));
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SetSize(size);
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SetPosition(pos);
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Layout();
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Show();
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}
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wxLuaWindow::~wxLuaWindow()
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{
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// On Disposal
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///Lua::CloseLuaContext(luaID);
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g_contextMap.erase(luaID);
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}
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void wxLuaWindow::PrintMessage(const char *text)
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{
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m_TextCtrl_Log->AppendText(wxString::FromAscii(text));
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}
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void wxLuaWindow::InitGUIControls()
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{
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// $ Log Console
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m_Tab_Log = new wxPanel(this, ID_TAB_LOG, wxDefaultPosition, wxDefaultSize);
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m_TextCtrl_Log = new wxTextCtrl(m_Tab_Log, ID_TEXTCTRL_LOG, wxT(""), wxDefaultPosition, wxSize(100, 600),
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wxTE_MULTILINE | wxTE_READONLY | wxTE_DONTWRAP);
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wxBoxSizer *HStrip1 = new wxBoxSizer(wxHORIZONTAL);
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wxBoxSizer *sTabLog = new wxBoxSizer(wxVERTICAL);
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sTabLog->Add(HStrip1, 0, wxALL, 5);
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sTabLog->Add(m_TextCtrl_Log, 1, wxALL|wxEXPAND, 5);
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m_Tab_Log->SetSizer(sTabLog);
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m_Tab_Log->Layout();
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// Button Strip
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m_Button_Close = new wxButton(this, ID_BUTTON_CLOSE, _T("Close"), wxDefaultPosition, wxDefaultSize);
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m_Button_LoadScript = new wxButton(this, ID_BUTTON_LOAD, _T("Load Script..."), wxDefaultPosition, wxDefaultSize);
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m_Button_Run = new wxButton(this, ID_BUTTON_RUN, _T("Run"), wxDefaultPosition, wxDefaultSize);
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m_Button_Stop = new wxButton(this, ID_BUTTON_STOP, _T("Stop"), wxDefaultPosition, wxDefaultSize);
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wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
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m_Button_Run->Disable();
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m_Button_Stop->Disable();
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sButtons->Add(m_Button_Close, 0, wxALL, 5);
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sButtons->Add(m_Button_LoadScript, 0, wxALL, 5);
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sButtons->Add(m_Button_Run, 0, wxALL, 5);
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sButtons->Add(m_Button_Stop, 0, wxALL, 5);
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wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
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sMain->Add(m_Tab_Log, 1, wxEXPAND|wxALL, 5);
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sMain->Add(sButtons, 0, wxALL, 5);
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SetSizer(sMain);
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Layout();
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Fit();
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}
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void wxLuaWindow::OnEvent_ScriptLoad_Press(wxCommandEvent& WXUNUSED(event))
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{
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wxString path = wxFileSelector(
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_T("Select the script to load"),
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wxEmptyString, wxEmptyString, wxEmptyString,
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wxString::Format
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(
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_T("Lua Scripts (lua)|*.lua|All files (%s)|%s"),
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wxFileSelectorDefaultWildcardStr,
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wxFileSelectorDefaultWildcardStr
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),
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wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
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this);
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if(!path.IsEmpty())
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currentScript = path;
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else
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return;
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m_TextCtrl_Log->Clear();
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m_TextCtrl_Log->AppendText(wxString::FromAscii(
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StringFromFormat("Script %s loaded successfully.\n",
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path.mb_str()).c_str()));
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m_Button_Run->Enable();
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}
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void wxLuaWindow::OnEvent_ScriptRun_Press(wxCommandEvent& WXUNUSED(event))
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{
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m_TextCtrl_Log->AppendText(wxT("Running script...\n"));
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bScriptRunning = true;
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m_Button_LoadScript->Disable();
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m_Button_Run->Disable();
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m_Button_Stop->Enable();
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///Lua::RunLuaScriptFile(luaID, (const char *)currentScript.mb_str());
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}
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void wxLuaWindow::OnEvent_ScriptStop_Press(wxCommandEvent& WXUNUSED(event))
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{
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///Lua::StopLuaScript(luaID);
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OnStop();
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PrintMessage("Script stopped!\n");
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}
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void wxLuaWindow::OnStop()
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{
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bScriptRunning = false;
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m_Button_LoadScript->Enable();
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m_Button_Run->Enable();
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m_Button_Stop->Disable();
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}
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void wxLuaWindow::OnEvent_Window_Resize(wxSizeEvent& WXUNUSED (event))
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{
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Layout();
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}
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void wxLuaWindow::OnEvent_ButtonClose_Press(wxCommandEvent& WXUNUSED (event))
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{
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Destroy();
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}
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void wxLuaWindow::OnEvent_Window_Close(wxCloseEvent& WXUNUSED (event))
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{
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Destroy();
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}
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|
96
Source/Core/DolphinWX/Src/LuaWindow.h
Normal file
96
Source/Core/DolphinWX/Src/LuaWindow.h
Normal file
@ -0,0 +1,96 @@
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// Copyright (C) 2003 Dolphin Project.
|
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|
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef __LUAWINDOW_H__
|
||||
#define __LUAWINDOW_H__
|
||||
|
||||
#include <wx/wx.h>
|
||||
#include <wx/sizer.h>
|
||||
#include <wx/filepicker.h>
|
||||
#include <wx/statbmp.h>
|
||||
#include <wx/imaglist.h>
|
||||
#include <wx/treectrl.h>
|
||||
#include <wx/gbsizer.h>
|
||||
#include <wx/notebook.h>
|
||||
#include <wx/mimetype.h>
|
||||
#include <wx/colour.h>
|
||||
#include <wx/listbox.h>
|
||||
#include <string>
|
||||
|
||||
#include "Filesystem.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
class wxLuaWindow : public wxFrame
|
||||
{
|
||||
public:
|
||||
|
||||
wxLuaWindow(wxFrame* parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize);
|
||||
|
||||
void PrintMessage(const char *text);
|
||||
|
||||
void OnStop();
|
||||
|
||||
virtual ~wxLuaWindow();
|
||||
|
||||
protected:
|
||||
static int luaCount;
|
||||
int luaID;
|
||||
bool bScriptRunning;
|
||||
wxString currentScript;
|
||||
|
||||
// Event Table
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
// --- GUI Controls ---
|
||||
|
||||
wxPanel *m_Tab_Log;
|
||||
|
||||
wxButton *m_Button_Close, *m_Button_LoadScript, *m_Button_Run,
|
||||
*m_Button_Stop;
|
||||
|
||||
wxTextCtrl *m_TextCtrl_Log;
|
||||
|
||||
// GUI IDs
|
||||
enum
|
||||
{
|
||||
ID_TAB_LOG,
|
||||
ID_BUTTON_CLOSE,
|
||||
ID_BUTTON_LOAD,
|
||||
ID_BUTTON_RUN,
|
||||
ID_BUTTON_STOP,
|
||||
ID_TEXTCTRL_LOG
|
||||
};
|
||||
|
||||
void InitGUIControls();
|
||||
|
||||
|
||||
// --- Wx Events Handlers ---
|
||||
// $ Window
|
||||
void OnEvent_Window_Resize(wxSizeEvent& event);
|
||||
void OnEvent_Window_Close(wxCloseEvent& event);
|
||||
|
||||
// $ Buttons
|
||||
void OnEvent_ButtonClose_Press(wxCommandEvent& event);
|
||||
void OnEvent_ScriptLoad_Press(wxCommandEvent& event);
|
||||
void OnEvent_ScriptRun_Press(wxCommandEvent& event);
|
||||
void OnEvent_ScriptStop_Press(wxCommandEvent& event);
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user