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Android: Don't crash when loading games into game list
Regression from PR #7285 / PR #7293.
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@ -47,6 +47,17 @@ namespace UICommon
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{
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static const std::string EMPTY_STRING;
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static bool UseGameCovers()
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{
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// We ifdef this out on Android because accessing the config before emulation start makes us crash.
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// The Android GUI doesn't support covers anyway, so this doesn't make us lose out on functionality.
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#ifdef ANDROID
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return false;
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#else
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return Config::Get(Config::MAIN_USE_GAME_COVERS);
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#endif
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}
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bool operator==(const GameBanner& lhs, const GameBanner& rhs)
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{
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return std::tie(lhs.buffer, lhs.width, lhs.height) == std::tie(rhs.buffer, rhs.width, rhs.height);
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@ -155,7 +166,7 @@ bool GameFile::IsValid() const
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bool GameFile::CustomCoverChanged()
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{
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if (!m_custom_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
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if (!m_custom_cover.buffer.empty() || !UseGameCovers())
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return false;
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std::string path, name;
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@ -182,8 +193,7 @@ bool GameFile::CustomCoverChanged()
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void GameFile::DownloadDefaultCover()
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{
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#ifndef ANDROID
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if (!m_default_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
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if (!m_default_cover.buffer.empty() || !UseGameCovers())
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return;
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const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
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@ -256,12 +266,11 @@ void GameFile::DownloadDefaultCover()
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File::WriteStringToFile(std::string(response.value().begin(), response.value().end()),
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cover_path + m_game_id.substr(0, 4) + ".png");
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}
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#endif
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}
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bool GameFile::DefaultCoverChanged()
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{
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if (!m_default_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
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if (!m_default_cover.buffer.empty() || !UseGameCovers())
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return false;
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const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
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