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VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
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@ -1085,11 +1085,6 @@ void Renderer::SetLogicOpMode()
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}
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}
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void Renderer::SetDitherMode()
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{
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// TODO: Set dither mode to bpmem.blendmode.dither
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}
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void Renderer::SetSamplerState(int stage, int texindex, bool custom_tex)
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{
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const FourTexUnits& tex = bpmem.tex[texindex];
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@ -25,7 +25,6 @@ public:
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void SetGenerationMode() override;
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void SetDepthMode() override;
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void SetLogicOpMode() override;
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void SetDitherMode() override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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@ -1108,11 +1108,6 @@ void Renderer::SetLogicOpMode()
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D3D::command_list_mgr->SetCommandListDirtyState(COMMAND_LIST_STATE_PSO, true);
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}
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void Renderer::SetDitherMode()
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{
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// EXISTINGD3D11TODO: Set dither mode to bpmem.blendmode.dither
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}
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void Renderer::SetSamplerState(int stage, int tex_index, bool custom_tex)
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{
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const FourTexUnits& tex = bpmem.tex[tex_index];
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@ -26,7 +26,6 @@ public:
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void SetGenerationMode() override;
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void SetDepthMode() override;
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void SetLogicOpMode() override;
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void SetDitherMode() override;
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void SetSamplerState(int stage, int tex_index, bool custom_tex) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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@ -1383,10 +1383,6 @@ void Renderer::ResetSamplerStates()
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g_object_cache->ClearSamplerCache();
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}
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void Renderer::SetDitherMode()
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{
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}
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void Renderer::SetInterlacingMode()
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{
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}
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@ -60,7 +60,6 @@ public:
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetGenerationMode() override;
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void SetDepthMode() override;
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void SetDitherMode() override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetInterlacingMode() override;
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void SetViewport() override;
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@ -74,10 +74,7 @@ void SetBlendMode()
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{
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g_renderer->SetBlendMode(false);
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}
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void SetDitherMode()
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{
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g_renderer->SetDitherMode();
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}
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void SetLogicOpMode()
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{
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g_renderer->SetLogicOpMode();
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@ -19,7 +19,6 @@ void SetGenerationMode();
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void SetScissor();
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void SetDepthMode();
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void SetBlendMode();
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void SetDitherMode();
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void SetLogicOpMode();
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void SetColorMask();
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void ClearScreen(const EFBRectangle& rc);
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@ -152,10 +152,6 @@ static void BPWritten(const BPCmd& bp)
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if (bp.changes & 0xF002) // logicopenable | logicmode
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SetLogicOpMode();
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// Set Dithering Mode
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if (bp.changes & 4) // dither
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SetDitherMode();
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// Set Color Mask
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if (bp.changes & 0x18) // colorupdate | alphaupdate
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SetColorMask();
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@ -1383,7 +1379,6 @@ void BPReload()
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SetScissor();
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SetDepthMode();
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SetLogicOpMode();
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SetDitherMode();
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SetBlendMode();
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SetColorMask();
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OnPixelFormatChange();
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@ -69,7 +69,6 @@ public:
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virtual void SetGenerationMode() {}
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virtual void SetDepthMode() {}
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virtual void SetLogicOpMode() {}
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virtual void SetDitherMode() {}
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virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
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virtual void SetInterlacingMode() {}
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virtual void SetViewport() {}
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