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VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
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@ -1108,11 +1108,6 @@ void Renderer::SetLogicOpMode()
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D3D::command_list_mgr->SetCommandListDirtyState(COMMAND_LIST_STATE_PSO, true);
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}
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void Renderer::SetDitherMode()
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{
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// EXISTINGD3D11TODO: Set dither mode to bpmem.blendmode.dither
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}
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void Renderer::SetSamplerState(int stage, int tex_index, bool custom_tex)
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{
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const FourTexUnits& tex = bpmem.tex[tex_index];
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