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VideoCommon: Drop SetDitherMode()
It was a no-op on all backends apart from GL anyhow.
This commit is contained in:
@ -74,10 +74,7 @@ void SetBlendMode()
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{
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g_renderer->SetBlendMode(false);
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}
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void SetDitherMode()
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{
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g_renderer->SetDitherMode();
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}
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void SetLogicOpMode()
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{
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g_renderer->SetLogicOpMode();
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@ -19,7 +19,6 @@ void SetGenerationMode();
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void SetScissor();
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void SetDepthMode();
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void SetBlendMode();
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void SetDitherMode();
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void SetLogicOpMode();
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void SetColorMask();
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void ClearScreen(const EFBRectangle& rc);
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@ -152,10 +152,6 @@ static void BPWritten(const BPCmd& bp)
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if (bp.changes & 0xF002) // logicopenable | logicmode
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SetLogicOpMode();
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// Set Dithering Mode
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if (bp.changes & 4) // dither
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SetDitherMode();
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// Set Color Mask
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if (bp.changes & 0x18) // colorupdate | alphaupdate
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SetColorMask();
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@ -1383,7 +1379,6 @@ void BPReload()
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SetScissor();
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SetDepthMode();
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SetLogicOpMode();
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SetDitherMode();
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SetBlendMode();
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SetColorMask();
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OnPixelFormatChange();
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@ -69,7 +69,6 @@ public:
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virtual void SetGenerationMode() {}
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virtual void SetDepthMode() {}
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virtual void SetLogicOpMode() {}
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virtual void SetDitherMode() {}
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virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
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virtual void SetInterlacingMode() {}
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virtual void SetViewport() {}
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